turn structure - wasteriders: new desolation

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15 14 13 12 11 10 09 08 07 1) Roll the 7 dice to see what acons are available to you (die faces below). 2) Spend fuel to reroll some or all of your dice (oponal). Player may reroll as many mes as they want, need, or can afford. Each addional reroll costs valuable fuel which you'll need to raon for purchasing equipment as well as future rerolls. 1) Roll the dice 2) Spend fuel to reroll (oponal) 3) Execute the effects of your dice 4) Scavenge equipment (oponal) move move ranged aack melee aack wild supply SIMON 15 06 01 05 04 03 02 14 13 12 11 10 09 08 07 15 06 01 05 04 03 02 14 13 12 11 10 09 08 07 Fuel Dial

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Turn Structure - Wasteriders: New Desolation. V1.

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Page 1: Turn Structure - Wasteriders: New Desolation

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1) Roll the 7 dice to see what ac�ons are available to you (die faces below).

2) Spend fuel to reroll some or all of your dice (op�onal). Player may reroll as many �mes as they want, need, or can afford. Each addi�onal reroll costs valuable fuel which you'll need to ra�on for purchasing equipment as well as future rerolls.

1) Roll the dice2) Spend fuel to reroll (op�onal)3) Execute the effects of your dice4) Scavenge equipment (op�onal)

movemove rangeda�ack

meleea�ack

wildsupply

SIMON 15

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Fuel Dial

Page 2: Turn Structure - Wasteriders: New Desolation

3) Execute the effects of your dice 1 at a �me and in any order.

[Movement Die] Move 1 space in any direc�on except back to the space you came from. Movement is how you get from checkpoint to checkpoint and how you collect fuel, ammo, and ac�on cards from around the board and how you get to repair loca�ons to recover from a�acks.

[Ranged Die] Fire a ranged weapon. Ranged weapons can hit opponent in distant spaces and can have single targets, area effect, or hit every player between the weapon wielder and the target.

[Melee Die] Make a melee a�ack if you are in the same space as an opponent. Melee weapons can have a variety of secondary effects including disarming your opponent, causing fuel loss, and doing extra damage. Each player begins the game with a unique melee weapon.

[Supply Die] Draw an ac�on card. Ac�on cards have various effects which players may use at opportune �mes to maximize their effect. There are both ac�on and reac�on card which allow for special abili�es on your turn or special responses to other player's ac�ons. Effects include gaining addi�onal a�ack or movement, defending against a�acks, increasing your crowd approval, manipula�ng the tokens on the board and more.

[Wild Die] The Wild die result can be used for any of the above effect. In rare cases, powerful equipment cards may also require the use of a wild die in order to ac�vate their special effects!

4) Scavenge equipment.Scavenging provides the arsenal from which you customize your rider. Ranged and thrown weapons, melee weapons of all kinds, and valuable equipment upgrades, can all be yours – if you can spare the fuel to pay for them.

Fuel Cost

Range

Damage

Ac�va�ondice cost

Benefits