triggers to entice an audience to ‘perform as interface’ in an interactive installation
TRANSCRIPT
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Triggers to Entice an Audience to ‘Perform as Interface’ in an Interactive Installation
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Lisa U. Simon1, Marloeke van der Vlugt2, Licia Calvi1
1NHTV University of Applied Sciences, Breda (NL) 2Research Center Performative Processes HKU University of the Arts, Utrecht (NL) http://www.marloekevandervlugt.com/
Marloeke van der Vlugt Lisa Simon
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Table of Contents
What I will do is to:
– introduce the JUMP_CHAIR_CHUTE installation
– discuss what it means for an audience to “performance as interface”
– talk about the factors that trigger this aesthetic experience
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Perform as Interface
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Marloeke van der Vlugt: CHAIR_JUMP_CHUTE (2016)
©Photographer Hanne Nijhuis
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The Performance
In this artistic installation:
– each wearable (in combination with
the interactive stage) is associated to
a variety of music clips
– each wearable and soundclip trigger
different movements
– each wearable moves the parachutes
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Marloeke van der Vlugt: CHAIR_JUMP_CHUTE (2016)
©Photographer Hanne Nijhuis
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The Rationale
Why?
– to discuss the influence of new technologies on our experience of the
world, the body of the audience has become the relevant space for
actual theatrical and performative experiences
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Performing as Interface
The experience for the players:
– is not only an oscillating movement between immersion and detachment
– this oscillation is rather experienced as a continuously shifting power relation
between participant, viewer and installation, as an exploration, as the
awakening in the audience of a desire to be engaged in the interaction, in
stimulating reflection on oneself in relation to the technology/installation/world
This is what it means to “perform as interface”
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The Experimental Design
A mixed method research:
– Observations in the semi-public setting of a cultural institute over a 5-day
festival
• 41 people were observed
– Questionnaire divided into 3 parts to cover the before, during and after
experience
• an adaptation of the PLEX cards
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What we did
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The Results
From the content analysis, these themes emerged:
– Embarrassment in Public
– Internal versus External Motivation
– Curiosity
– Aesthetic Experience
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Four themes
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Embarrassment in Public
Dual feelings:
– no explicit mention of feeling embarrassed while performing in public
– some hesitation by the people in the restaurant below the banister
• caused by the difficulty to distinguish between the aesthetic and
instrumental experience
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Internal v/s External Motivation
Equally important:
– external motivation: vicarious observations and triggers or invitation by
others
• also in the choice of the wearable
– internal motivation: interaction possibilities and curiosity
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Curiosity
Curiosity was triggered by:
– Exploration
– Humor
– Discovery
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Aesthetic Experience
Influenced by:
– visual appearance of the installation
• parachutes movements
• sound
– results in a pleasing experience that offers more performing opportunities
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Discussion
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We found that:
– all motivation factors (internal and external) must be present
– curiosity is present before during and after the interaction
– curiosity is amplified in open-ended play, which unfolds through the
performance
– social embarrassment was not a major barrier to perform
– inherent difficulty to perform due to the purely physical experience
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Conclusion
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General findings
We noted that:
– some perceived thresholds - like other people watching, physical
challenges or “apparative resistance” (Kwastek, 2009) - give meaning
and depth to the interactive experience
– motivation and curiosity allow participants to become fully, mentally and
physically, engaged with the installation.