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TRANSFORM INTENT INTO ACTION THROUGH YOUR EYES ©2016 EYEFLUENCE, INC.

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TRANSFORM INTENT INTO ACTION THROUGH YOUR EYES

©2016 EYEFLUENCE, INC.

Jim Marggraff founds Eyefluence,

in 2013 (StrataCom $4.5B,

LeapFrog $2.5B, Livescribe)

acquiring all assets (IP,

technology & team) from Eye-

Com.

1998 - 2012 20142013 2015

Series A Financing Led by Intel Capital, Dec 2013

Eyefluence advances core

eye-tracking & eye-interaction

technology with Fortune 50

partners

Dr. William Torch,

neurologist, founds Eye-Com

in 1998 raising $15M in NIH,

DOT, DOD funding for

research, technology, &

prototype development.

Series B Financing Led by Motorola Solutions,

July 2015

R&D GrantsNIH, DOT, DOD ‘98-’12

BACKGROUND

OUR MISSION

Eyefluence transforms intent into action through your eyes

RealSense Perceptual Comp.

Emotiv

EEG headset

LeapMotion Hand controller

Myo

Gesture controller

...

HTC/Valve Vive

Microsoft Hololens

Oculus

Rift

Samsung Gear VR

Sony

Morpheus

Google

Glass Vx

Sony

Glasses

Epson

Moverio

Vuzix

M100

Magic Leap

Avegant

Meta

Interaction Modes

Eyes

Head

Hands

Voice

Face

Mind

THE CENTER OF 3 HIGH GROWTH MARKETS

HMDS ARE INCOMPLETE...

...WITHOUT THE EYES

Eye-Tracking & Eye-

Interaction in HMDsNavigation

Activation

Reading

Paging

Searching

Zooming

Panning

Text Input Control

Game Interaction

Multimodal Control

Measurement

AR Interaction

VR Interaction

MR Interaction

IT’S ALL ABOUT UX

Transforming Intent Into Action...

...For Real Or Virtual

Imagery

...On Any Device...

TECHNOLOGY

1. Robustness

- Environmental

- User

2. Power

(low MIPS &

mWs)

3. Size

4. UI/UX

REQUIREMENTS FOR EYE-INTERACTION

4 TECHNICAL CHALLENGES

EYEFLUENCE HAS SOLVED THEM ALL

AR VS. VR

Augmented Reality Virtual Reality

HMDs Proliferating

IT’S ALL ABOUT THE UX

TECHNOLOGY DEMO

EYE-BRAIN CONNECTION

Saccades

Pursuits

Saccadic & Blink SuppressionGap Effect

Change Blindness Memory-Guided Saccades

Fixation

PointTarget

Moving

Target

Fixation

Point

Opportunity to Make

Other Targets Appear

during Suppression

“Saccade

to Desired Target

Without Distractions

Fixation

PointTarget A

Disappears during Saccade,

Reducing Fixation on A,

when en route to B

Target B

Most Rapid

Movement in

the Human Body

Saccade

Image A Image B

Fixation

PointLearned Remote

Targets Saccade Directly

to Desired Target

Eye Moves

Smoothly while

Following a Target

SHORT TERM MEMORY

The capacity for holding a small amount of

information in mind in an active, readily available

state for a short period of time, typically 10-15

seconds.

Most adults can store between 5 and 9 items in

their short-term memory.

WORKING MEMORY

The system responsible for the transient holding

and processing of new and already-stored

information, and is an important process for

reasoning, comprehension, learning and memory

updating.

SHORT TERM & WORKING MEMORY

CAPTURE THOUGHTS & IDEAS WITH A VISUAL SCRATCHPAD

AI AGENT IN AN EYE-INTERACTIVE DIALOGUE