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  • TRANSFORM INTENT INTO ACTION THROUGH YOUR EYES

    2016 EYEFLUENCE, INC.

  • Jim Marggraff founds Eyefluence,

    in 2013 (StrataCom $4.5B,

    LeapFrog $2.5B, Livescribe)

    acquiring all assets (IP,

    technology & team) from Eye-

    Com.

    1998 - 2012 20142013 2015

    Series A Financing Led by Intel Capital, Dec 2013

    Eyefluence advances core

    eye-tracking & eye-interaction

    technology with Fortune 50

    partners

    Dr. William Torch,

    neurologist, founds Eye-Com

    in 1998 raising $15M in NIH,

    DOT, DOD funding for

    research, technology, &

    prototype development.

    Series B Financing Led by Motorola Solutions,

    July 2015

    R&D GrantsNIH, DOT, DOD 98-12

    BACKGROUND

  • OUR MISSION

    Eyefluence transforms intent into action through your eyes

  • RealSense Perceptual Comp.

    Emotiv

    EEG headset

    LeapMotion Hand controller

    Myo

    Gesture controller

    ...

    HTC/Valve Vive

    Microsoft Hololens

    Oculus

    Rift

    Samsung Gear VR

    Sony

    Morpheus

    Google

    Glass Vx

    Sony

    Glasses

    Epson

    Moverio

    Vuzix

    M100

    Magic Leap

    Avegant

    Meta

    Interaction Modes

    Eyes

    Head

    Hands

    Voice

    Face

    Mind

    THE CENTER OF 3 HIGH GROWTH MARKETS

  • HMDS ARE INCOMPLETE...

  • ...WITHOUT THE EYES

    Eye-Tracking & Eye-

    Interaction in HMDsNavigation

    Activation

    Reading

    Paging

    Searching

    Zooming

    Panning

    Text Input Control

    Game Interaction

    Multimodal Control

    Measurement

    AR Interaction

    VR Interaction

    MR Interaction

  • ITS ALL ABOUT UX

    Transforming Intent Into Action...

    ...For Real Or Virtual

    Imagery

    ...On Any Device...

  • TECHNOLOGY

  • 1. Robustness

    - Environmental

    - User

    2. Power

    (low MIPS &

    mWs)

    3. Size

    4. UI/UX

    REQUIREMENTS FOR EYE-INTERACTION

    4 TECHNICAL CHALLENGES

    EYEFLUENCE HAS SOLVED THEM ALL

  • AR VS. VR

    Augmented Reality Virtual Reality

  • HMDs Proliferating

  • ITS ALL ABOUT THE UX

  • TECHNOLOGY DEMO

  • EYE-BRAIN CONNECTION

    Saccades

    Pursuits

    Saccadic & Blink SuppressionGap Effect

    Change Blindness Memory-Guided Saccades

    Fixation

    PointTarget

    Moving

    Target

    Fixation

    Point

    Opportunity to Make

    Other Targets Appear

    during Suppression

    Saccade

    to Desired Target

    Without Distractions

    Fixation

    PointTarget A

    Disappears during Saccade,

    Reducing Fixation on A,

    when en route to B

    Target B

    Most Rapid

    Movement in

    the Human Body

    Saccade

    Image A Image B

    Fixation

    PointLearned Remote

    Targets Saccade Directly

    to Desired Target

    Eye Moves

    Smoothly while

    Following a Target

  • SHORT TERM MEMORY

    The capacity for holding a small amount of

    information in mind in an active, readily available

    state for a short period of time, typically 10-15

    seconds.

    Most adults can store between 5 and 9 items in

    their short-term memory.

    WORKING MEMORY

    The system responsible for the transient holding

    and processing of new and already-stored

    information, and is an important process for

    reasoning, comprehension, learning and memory

    updating.

    SHORT TERM & WORKING MEMORY

  • CAPTURE THOUGHTS & IDEAS WITH A VISUAL SCRATCHPAD

  • AI AGENT IN AN EYE-INTERACTIVE DIALOGUE

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