tom sengelaub (smi) eye tracking powered hands-free interaction and personalisation
TRANSCRIPT
© SensoMotoric Instruments GmbH 2016 www.smivision.com
Eye Tracking powered hands-free Interaction and Personalization
Tom Sengelaub – AWE 2016
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© SensoMotoric Instruments GmbH 2016 www.smivision.com
Eye tracking is the perfect way to measure attention
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© SensoMotoric Instruments GmbH 2016 www.smivision.com
Eye tracking is almost as old as VR
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© SensoMotoric Instruments GmbH 2016 www.smivision.com
Components cost are in the single dollars
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© SensoMotoric Instruments GmbH 2016 www.smivision.com
At the beginning of every success stands a problem
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Hands free interaction
Personalization
Input swamp
Information overflow
© SensoMotoric Instruments GmbH 2016 www.smivision.com
At the beginning of every success stands a problem
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Hands free interaction
Personalization
Input swamp
Information overflow
© SensoMotoric Instruments GmbH 2016 www.smivision.com
IPD has the biggest influence on the projection IPD / eye relief is used to position the
virtual cameras
© SensoMotoric Instruments GmbH 2016 www.smivision.com
Wrong IPD will break proportions Too large IPD will let objects appear
closer and smaller than they actually are intended
© SensoMotoric Instruments GmbH 2016 www.smivision.com
Wrong IPD will break proportions Too small IPD will let objects appear
farther and larger than they actually are intended
© SensoMotoric Instruments GmbH 2016 www.smivision.com
At the beginning of every success stands a problem
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Hands free interaction
Personalization
Input swamp
Information overflow
© SensoMotoric Instruments GmbH 2016 www.smivision.com
Information on demand instead of just information
11Screenshot "Hyper Reality"/Keiichi Matsuda
© SensoMotoric Instruments GmbH 2016 www.smivision.com
At the beginning of every success stands a problem
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Hands free interaction
Personalization
Input swamp
Information overflow
© SensoMotoric Instruments GmbH 2016 www.smivision.com
Pick by vision – eye tracking boosts efficiency
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© SensoMotoric Instruments GmbH 2016 www.smivision.com
Eye tracking will power consumer AR Automatic display calibration assures
best possible illusion Information presentation on demand and
just in time Gaze interaction makes AR more
accessible, barrier free and truly handsfree
User aware scene processing mimizes false positives and speeds up processing
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