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Title Page
Introduction Don’t Be a Dickhead Forest Rock lies within the quiet village of Woodhouse
Eaves in very close proximity to houses. Noise from the
cave carries to these houses and can torment the
residents, some of whom are elderly and may be in at
all times of the day.
To save the locals from bother, develop good relations
and avoid access issues in the future please:
Avoid shouting and bad language
Keep conversations at a low volume
Take any litter home with you
don’t use the crag as a toilet; there is
a public toilet by the park.
All photos by Iain Brown @iainclimbs
Location Park sensibly on Church Hill in Woodhouse Eaves.
Forest Rock is down the hill from the church and will
be visible from the road.
The Cave - Own Narrative to Cracked Up 1 Own Narrative f7b+
Sit-start beneath the slot. Climb pas the
flakes to gain a large pinch on the volume in
the roof. Swing your feet onto the back wall
to finish matched on the pinch.
2 Anti-Hero f7c
Sit-start matched on the large undercut
sidepull. Traverse right along the rail to a big
gaston. Finish with hands split between an
edge and a sloper on the volume in the roof.
2a Siren’s Call f8a+
An extension to Anti-Hero, from the gaston,
reverse Missing Ink, to finish as for Cracked Up.
3 Cracked Up f7b
Sit-start the crack at the back of the cave. Finish
matched on the volume in the roof. Avoid the back
wall.
4 Squishy Squashy f7c+
Start as for Anti-Hero, traverse left into the finish of
Own Narrative.
4a Witchcraft f7c+
Start as for Own Narrative, traverse right to join Anti-Hero.
4 Missing Ink f7c+
Start as for Cracked Up, traverse left past the slot and pocket to
finish as for Anti-Hero.
6 Black Art f7c+
Use a spike and a slopey pinch around the back of the volume to
pull up into a kneebar. Climb the volume, without the sidewalls, to
finish matched on the big pinch at the end of Own Narrative.
1 Own Narrative f7b+
2 Anti-Hero f7c
3 Cracked Up f7b
The Cave - Own Narrative to Cracked Up (Link-Ups) Necromancer f8a
Witchcraft into Black Art (1-4-B-6-A)
Apartheid f8a
Anti-Hero into Black Art. Eliminate the side walls once established at the start of Black Art (2-B-6-A)
Squishy Ink f8a
Missing Ink into Squishy Squashy (3-5-4-A)
The Warlock f8a+
Missing Ink into Black Art (3-5-B-6-A)
4 Squishy Squashy/Witchcraft f7c+
5 Missing Ink/Siren’s Call f7c+
6 Black Art f7c+
Described on Previous Pages
Giorgos Krikelis on Missing Ink
The Cave - Limit Breaker and Notes to Self
4 Own Narrative f7b+
5 Anti-Hero f7c
6 Cracked Up f7b
Described on Previous Pages
7 Squishy Squashy/Witchcraft f7c+
8 Missing Ink/Siren’s Call f7c+
9 Black Art f7c+
Link Up
Twenty-One f8a+
Sit-start from the Anti-Hero crimp rail
and finish as for Easy Rider.
1 Limit Breaker f8b+
From a stand start make wild slaps past the two
opposing sidepulls to finish at the undercut above.
2 Notes to Self f8a
Sit-start, make a big move to the borehole and
crimp and gain the flake above. Finish by pressing
into a small edge in the roof up and back from the
flake (around the end of the topo line).
3 Easy Rider f7c+
Start as for Own Narrative, from the slot traverse
left to finish up Notes to Self.
4 Steel Rider f7c+
Climb Own Narrative to the undercut flake, move
left to gain the high flake of Notes to Self finish as
for this.
7 Anti Hero f7c
8 Cracked Up f7b
9 Easy Rider f7c+
10 Steel Rider f7c+
11 Squishy Squashy f7c+
12 Missing Ink f7c+
4 Limit Breaker f8b+
5 Notes to Self f8a
6 Own Narrative f7c
The Cave - Sorceress to In Search of Blame 1 1 Sorceress f7a
Sit-start on big flakes to finish up the thin crack
line up and right. The stand start is f6c+
2 2 Lucid Interval f8a
Sit-start the arête on its right side avoiding
handholds left of the crack (see red line in
photo); no foot rules. Finish on crimps at the
vague groove above. The stand-start is f7c+
2a One Clear Moment f8b
Sit-start just right of the arête to finish as for
Lucid Interval. Eliminate the arête and all holds
beyond it. The stand-start is f8a+.
3 In Search of Blame f8a
Start as for Own Narrative, traverse left to
finish up Sorceress.
Described on Previous Pages
13 Black Art f7c+
7 Anti Hero f7c
8 Cracked Up f7b
9 Easy Rider f7c+
10 Steel Rider f7c+
11 Squishy Squashy f7c+
12 Missing Ink f7c+
13 Black Art f7c+
4 Limit breaker f8b+
5 Notes to Self f8a
6 Own Narrative f7c
The Cave - Sorceress to In Search of Blame (Link Ups)
Described on Previous Pages
1 Sorceress f7a
2 Lucid Interval f8a
3 In Search of Blame f8a
Grimoire f8a+
Sorceress into Notes to Self (1-3-D)
Witch Hunt f8a+
Sorceress into Own Narrative (1-3-9-E)
Ascension of Evil f8a
Sorceress into Anti Hero (1-3-9-11-F)
Relentless f8b
Own Narrative into Lucid Interval (6-9-3-B)
Lost in the Moment f8b
Own Narrative into One Clear Moment (6-9-3-B)
Tyler’s Relentless Onslaught f8b
From the Anti Hero rail into Lucid Interval (7-11-9-3-A)
In Search of Tyler f8b
From the Anti Hero rail into Sorceress (7-11-9-3-A)
Ladybird Orgy f8b+
Cracked Up into Sorceress (8-12-11-9-3-A)
7 Anti Hero f7c
8 Cracked Up f7b
9 Easy Rider f7c+
10 Steel Rider f7c+
11 Squishy Squashy f7c+
12 Missing Ink f7c+
13 Black Art f7c+
4 Limit breaker f8b+
5 Notes to Self f8a
6 Own Narrative f7c
The Cave - Sorceress to In Search of Blame (Downgrader Variations)
Described on Previous Pages
1 Sorceress f7a
2 Lucid Interval f8a
3 In Search of Blame f8a
The Downgrader f7c
From a stand-start, climb Notes to Self with an
extended finish which continues through the roof to
reach a pocket high on the back wall. The name is a
reference to a useful kneebar, with a foot on the final
pinch of Own Narrative. The Stand start is Hard Rider
f8a. (5-D-14-G).
Grim Downgrader f8b
Sorceress into The Downgrader (1-3-D-14-G).
Joy Rider f7c+
Own Narrative into The Downgrader (6-9-D-14-G).
Steel Downgrader f8a
Steel Rider into The Downgrader (6-10-D-14-G).
Twenty Three f8a+
Anti Hero rail to The Down Grader (7-11-9-D-14-G)