third edition competing for monopoly: the economics of network goods chapter 16

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Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

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Page 1: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Third Edition

Competing for Monopoly: The Economics of Network Goods

Chapter 16

Page 2: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Outline

Network goods are usually sold by monopolies and oligopolies.

The “best” products may not always win. Competition is “for the market” instead of

“in the market”. Antitrust and network goods. Music is a network good.

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Page 3: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Introduction

As of 2014, there were 1.4 billion active users on Facebook.

Match.com, the largest internet dating service, has over 20 million users.

Facebook and Match.com are examples of network goods.

The value to a user depends on how many other people use it.

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Page 4: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Definition

Network good:a good whose value to one consumer increases the more other consumers use the good.

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Page 5: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

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Self-Check

Which of the following is a network good?

a. Chairs used in a classroom.

b. Software used to create and read documents.

c. Chocolate chip cookies. Answer: b

Page 6: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

Features:

1. Usually sold by monopolies or oligopolies.

2. The “best” product may not always win.

3. Competition is “for the market” instead of “in the market”.

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Page 7: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

1. Sellers are Oligopolies or Monopolies

Most people want to use software that is compatible with others

Pressure of coordination creates a near-monopoly Example: Microsoft

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Page 8: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

1. Sellers are Oligopolies or Monopolies

Sometimes more than one firm can compete on different features, specialized niches Examples: Match.com, Jdate.com,

OKCupid, eHarmony

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Page 9: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

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Self-Check

Why are network goods usually sold by monopolies or oligopolies?

a. Pressure to be compatible.

b. Pressure to be the cheapest.

c. Pressure to provide the best product.

Answer: a

Page 10: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

2. Best Product May not Win

A market may lock in on an inferior product or network

Lock-in can be shown with a coordination game

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Page 11: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Definition

Coordination Game:A game in which the players are better off if they choose the same strategies, but there is more than one strategy on which to coordinate.

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Page 12: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Coordination Game

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Tyler

Apple Microsoft

AlexApple (11, 11) (3, 3)

Microsoft (3, 3) (10, 10)

Alex and Tyler can choose either Apple or Microsoft software

Alex’s choices are the rows.

Tyler’s choices are the columns.

Page 13: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Coordination Game

Alex’s payoff

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Tyler

Apple Microsoft

AlexApple (11, 11) (3, 3)

Microsoft (3, 3) (10, 10)

Tyler’s payoff

Page 14: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Coordination Game

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Tyler

Apple Microsoft

AlexApple (11, 11) (3, 3)

Microsoft (3, 3) (10, 10)

If they use different software, it is difficult to work together (low payoffs).

Page 15: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Coordination Game

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Tyler

Apple Microsoft

AlexApple (11, 11) (3, 3)

Microsoft (3, 3) (10, 10)

If they use the same software, it is easier to work together (high payoffs).

Page 16: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Coordination Game

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Tyler

Apple Microsoft

AlexApple (11, 11) (3, 3)

Microsoft (3, 3) (10, 10)

If both choose the same software, neither has an incentive to change.

Page 17: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Definition

Nash Equilibrium:A situation in which no player has an incentive to change his or her strategy unilaterally.

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Page 18: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Coordination Game

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Tyler

Apple Microsoft

AlexApple (11, 11) (3, 3)

Microsoft (3, 3) (10, 10)

With TWO equilibria, the choice is often determined by “accidents of history”.

Page 19: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

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The current QWERTY keyboard may not be the best design

QWERTY came first and got locked in

The Dvorak keyboard, developed in the 1930s

TOSHIK/SHUTTERSTOCK

Page 20: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

Product Design in Network Markets:

Ensure product fits into rest of the market

Make it easy to use for as many people as possible

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Page 21: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

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Self-Check

When there are two equilibria in a network market, the winner is usually decided by:

a. Democratic vote.

b. Who produces at the lowest cost.

c. Accidents of history.

Answer: c

Page 22: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

3. Competition “for the market”

Consumer loyalties can switch quickly A monopoly can easily change hands

1988: Lotus 1-2-3 had 70% of the spreadsheet market

1998: Excel had 70% of the market

Results in serial monopolies

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Page 23: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Definition

Contestable Market:A market in which the threat of potential competition is enough to make it behave competitively.

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Page 24: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

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Self-Check

Which of the following is most likely to operate in a contestable market?

a. Railroad.

b. Pharmaceutical company.

c. Restaurant.

Answer: c

Page 25: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Markets for Network Goods

3. Competition “for the market”

In a contestable market, a new competitor could take away business

This threat forces firms to make choices in light of potential competition

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Page 26: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Switching Costs

Incumbent firms often try to limit the contestability of the market

One way is to increase switching costs • Example: Apple makes it easy to

download content to iPad • Difficult to export to other systems

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Page 27: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Antitrust

Regulating Network Markets:

Market for network goods will be dominated by a few firms

Not monopoly vs. competition, but one monopoly vs. another

Important that competition for the market is not impeded

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Page 28: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

Music is a Network Good

The more downloads a song has, the more people want to download it

Bands often get popular quickly Popularity feeds on itself even if they’re

not the “best” Easily dethroned by the next new band

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Page 29: Third Edition Competing for Monopoly: The Economics of Network Goods Chapter 16

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Takeaway

Network goods are usually sold by monopolies or oligopolies

Sometimes customers will get locked in to the wrong network

There is a coordination problem in switching from one network to another

Contestable markets force incumbents to act competitively