thesis1 presentation
TRANSCRIPT
MAKING BOARD GAMES IS HAAAAAAARD
Board Games & Robots
Inspirations and Precedents(The starting seeds!)
Robot AnimationVarious styles and animation studios!
‘Gunpla’Gundam Plastic, or simply Plastic Models!
Various ‘futuristic’ Video GamesSci-fi like stuff!
Collectible Toys/FiguresRandom pot-luck is fun!
Customization in Video GamesSmall feature, many possibilities!
Other Inspirations (non-pictured)
Card games with a ‘personal load out’ focus – Guts of Glory, Dominion
Frame Arms – a figure line based around taking a frame and buying add-on/armor pieces to personalize
Agenda(What’s all this about?)
What’s this game trying to accomplish?
The feeling of creating and building your own warrior, with easy entry
Fun, outlandish ‘robotics’ with an easy to jump in, entertaining setting
Players to have a different robot each play though, and feel proud of it
Why should anyone care?
A more handheld take on the customization in video games; midpoint between D&D customization and more limited approaches
The enjoyment of playing through and seeing the result of your actions/endeavors
Glossary
Robotics, Mechanical, Futuristic
Customization, Add-ons/Pieces, Altering, Modification, Creation?
Personification, ‘Personal Narrative’
Toys, figures, designer, etc.
Demographic
The Project(The good stuff!)
Elevator Pitch
“A card game where you buy, repair and steal robot parts, to build your own pilotable robot. You then pit your robot against 3 others in a final showdown to see who wins the robot tournament.”
Narrative
The year is 2150, and robotic drones have become a widespread pop culture commodity. Among their more widely known roles in society, these drones are used as combatants in the GearBrawl, a tournament waged between controlled drones, outfitted with various accessories and performance-enhancing parts. With these modifications, these drones are made to fight in a four man free-for-all death-match. You, as a prospective competitor in these games, are given a base framework to use to your heart's content. How you accessorize and improve this base it up to you – will you do odd jobs to obtain guaranteed, top-of-the-line parts? Or will you commit to salvaging through scrapheaps to find, tweak and adjust parts to make them truly yours? Maybe stealing will be your best plan of action – why put forth more effort to find parts yourself when your opponents can do it for you? All options are on the table, with only one goal in sight – to have the best fighting drone and come out on top!
Setting
Robots are used for multiple things, but mainly sport
Not a huge leap into the future, but clear distinction between now and “Blade Runner” (Year 2040-2110?)
Brightly-designed future, not very bleak and ridden with decline (See Image)
Card Game Rules
Players draw each turn, picking up cards from the pile (these cards represent parts)
Any card type can represent a part – some cards work better with others, and same suits are encouraged!
6 cards all together equal your robot/hand – The 5 parts to the robot, and its weapon
Players take turns attacking each other’s robots, last one standing wins!
Robot Card Concept
5/6 main parts to Robots: Head, Arms (L Arm and R Arm are separate), Torso, Legs, and Weapon
Parts can have HP, DEF, or SPD; some have ATK values/modifiers, Most cards have effects
Going Forward
Card Game only or Board Game w/Cards? If only cards, how do the buy/repair/steal mechanics come into play?
Proper design: What will the cards/mat look like? How are the effects and modifiers be displayed on the cards? Who the hell is drawing all of this anyway?
Distribution: Shareware/Print and Play? Starter pack + add-ons? Full on production of one singular game?
End