the value of serious games and virtual worlds

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The Value of Serious Games and Virtual Worlds Serious Games Discussion SCOPE 4 th – 24 th April, 2007

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The Value of Serious Games and Virtual Worlds. Serious Games Discussion SCOPE 4 th – 24 th April, 2007. Our Objectives for This Week. S hare resources and our experiences with serious games and simulations. - PowerPoint PPT Presentation

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Page 1: The Value of Serious Games and Virtual Worlds

The Value of Serious Games and Virtual Worlds

Serious Games DiscussionSCOPE 4th – 24th April, 2007

Page 2: The Value of Serious Games and Virtual Worlds

Our Objectives for This WeekShare resources and our experiences with

serious games and simulations.

Chart the landscape of serious games ranging from educational software, persuasive games and simulations to massive multi-player role playing games.

Explore the value of serious games and how we can use them more fully.

Page 3: The Value of Serious Games and Virtual Worlds

Framework for this Discussion

1. What is a Serious Game?

2. Look at Serious Game Examples

3. The Value of Serious Games

Page 4: The Value of Serious Games and Virtual Worlds

What is a Serious Game?

Serious games are interactive learning tools which have a persuasive or educational purpose.

In a simulation, we are immersed in the processes we wish to master and experience the consequences of our actions.

In a multi-player game, our acquired skills are tested against human opponents.

We are more likely to remember an experience when we are engaged and having fun.

Page 5: The Value of Serious Games and Virtual Worlds

Wikipedia DefinitionSerious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

A serious game may be a simulation which has the look and feel of a game, but corresponds to non-game events or processes, including business operations and military operations. The games are intended to provide an engaging, self-reinforcing context in which to motivate and educate the players. Other purposes for such games include marketing and advertisement. The largest users of SGs are the US government and medical professionals.[citation needed] Other commercial sectors are actively pursuing development of these types of tools as well.

Page 6: The Value of Serious Games and Virtual Worlds

Edutainment v Serious Games

Different in experience and objectives

Edutainment makes learning fun without being competitive

Self paced learning encourages confidence

Edutainment allows learner to repeat, reinforce and review

Immediate rewards stimulates engagement and constancy

Page 7: The Value of Serious Games and Virtual Worlds

Simulations v Serious Games

Simulations are non-competitive

The purpose is to master a skill and understand how our actions affect a complex system.

• Practice underwater welding• Master a medical procedure• Play an instrument in a virtual orchestra

Page 8: The Value of Serious Games and Virtual Worlds

Serious Game ExamplesSerious Game Examples1. Have a new experience

americasarmy.com

2. Challenge our views peacemakergame.com

3. Master complex systems industryplayer.com

4. Teach us to think better thinkingworlds.com

1. Have a new experience americasarmy.com

2. Challenge our views peacemakergame.com

3. Master complex systems industryplayer.com

4. Teach us to think better thinkingworlds.com

Page 9: The Value of Serious Games and Virtual Worlds

Have A New ExperienceHave A New Experienceamericasarmy.com

You’re in the (virtual) Army now In 2002 the U.S. Army released the video game America's Army as a free online download.

This first successful serious game to gain public awareness with more than 5 million registered users.

americasarmy.com

You’re in the (virtual) Army now In 2002 the U.S. Army released the video game America's Army as a free online download.

This first successful serious game to gain public awareness with more than 5 million registered users.

Page 10: The Value of Serious Games and Virtual Worlds

Challenge our ViewsChallenge our Views

peacemakergame.com

Become a political leader in the Israeli-Palestinian conflict.

Try to win the Nobel Prize before your term ends.

Raises awareness of the political and social challenges in the middle east.

peacemakergame.com

Become a political leader in the Israeli-Palestinian conflict.

Try to win the Nobel Prize before your term ends.

Raises awareness of the political and social challenges in the middle east.

Page 11: The Value of Serious Games and Virtual Worlds

Master Complex SystemsMaster Complex Systemsindustryplayer.com

What is it like to be a capitalist? Compete with other players as you build a global manufacturing business.

Respond to changing economic conditions, natural disasters and your own management practices.

industryplayer.com

What is it like to be a capitalist? Compete with other players as you build a global manufacturing business.

Respond to changing economic conditions, natural disasters and your own management practices.

Page 12: The Value of Serious Games and Virtual Worlds

Help Us Think BetterHelp Us Think Betterthinkingworlds.com

Participants accomplish customized learning tasks that are made up of different embedded thinking behaviors.

Students focus on meta-cognitive outcomes - thinking about thinking, and applying thinking processes, knowledge and skills to solve new challenges

thinkingworlds.com

Participants accomplish customized learning tasks that are made up of different embedded thinking behaviors.

Students focus on meta-cognitive outcomes - thinking about thinking, and applying thinking processes, knowledge and skills to solve new challenges

Page 13: The Value of Serious Games and Virtual Worlds

Our Investigatory Question

Our Investigatory Question

Rather than evaluating serious games on technical merit, think of the human value they provide.

Where is the uncharted terrain where serious games could be of tremendous value?

Rather than evaluating serious games on technical merit, think of the human value they provide.

Where is the uncharted terrain where serious games could be of tremendous value?

Page 14: The Value of Serious Games and Virtual Worlds

The Value of Serious Games

A pathway for learning

A tool to construct knowledge

A venue to refine our identity

A safe place to explore

Page 15: The Value of Serious Games and Virtual Worlds

A Pathway For Learning

Allows learner to create a unique mental model

Empowers through governance of game play

Enables a clear learning pathway

Internal versus external control

Provides a blended learning in a socialising environment through audio, visuals, avatar P2P

Page 16: The Value of Serious Games and Virtual Worlds

A Tool to Construct Knowledge

Challenge attitudes and assumptions

Identify blind spots and knowledge gaps

Build knowledge, decision making, contingency skills

Create excitement which anchors retention

Providing individual and organizational ROI

Page 17: The Value of Serious Games and Virtual Worlds

A Venue to Refine our Identity

Develop confidence, self-esteem and identity.

Especially true in role playing games, 3D, persistent multiverses where the player develops and projects an identity

Player may assume different character traits and experiences the results first hand.

Practice makes perfect.

Page 18: The Value of Serious Games and Virtual Worlds

A Safe Place To ExploreThe more closely a game simulates the real world the more we engage and benefit from our virtual experience.

3d technology provides improvements in engagement, interactivity and thinking skills.

Page 19: The Value of Serious Games and Virtual Worlds

Serious Games and Virtual Worlds. We welcome your questions and commentsTia Carr Williams [email protected] Weel [email protected]