the value of experiential - new augmented reality business models

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© Gary Hayes CCO MUVEDesign & Founder StoryLabs @garyphayes - [email protected] - storylabs.com.au - muvedesign.com \ The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes Tuesday, 17 May 2011

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A presentation by Gary Hayes at the Augmented Reality Event in Santa Clara (#are2011) California on Tuesday 17 May 2011. Looking at the true value proposition of #AR and moving through the eras of 1) Interface 1990-2010 2) Connection and 3) Experiential.Talk approaches key questions1 - How to make AR valuable to users, glue & connection2 - The Value of ExperientialMy Definition of Augmented Reality (from a value proposition perspective)1 AR is an INTERFACE that better enables2 Insight & CONNECTION into Products, Places & People3 then a ‘sense-of-place EXPERIENCE & STORY’There are 3 era’s - 1) INTERFACE 2) CONNECTION and 3) EXPERIENTIALIN SITU: Aiding sale by seeing projects & products placed in the environment before completion. UTILITY: Selling life enhancing AR applications perceived as useful. TRAINING: Hands-on with complex equipment and work scenarios. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical space. LOCATION LAYERS: Blended guides to new places, tourism, enhanced travelling or themed space. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc: EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc: ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services overlaid at the location. 3D VIRALS: Branded company or personal promotion & ads using ‘cool’ 3D toys.PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and targeting.COOPERATION: Service industry for augmented virtual meetings.BLENDED BRANDING: The equivalent of hoardings, virtual poster ads.AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts. INTERTAINMENT: New form experiential TV and films. Blu-Ray seem so 18th century.UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects. RECOGNITION & TARGETING: Pushing ‘relevance’ to outdoor consumers – facial recognition linked to online data.

TRANSCRIPT

Page 1: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Tuesday, 17 May 2011

Page 2: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Gary HayesAR Event 2011 Santa Clara

NEW AUGMENTED REALITY BUSINESS MODELS

INTRO

Tuesday, 17 May 2011

Page 3: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

16 AR Value Propositions & Usage Scenarios - 2009probably why I was invited to speak :)

Tuesday, 17 May 2011

Page 4: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

16 AR Value Propositions & Usage Scenarios - 2009

1. IN SITU: Aiding sale by seeing projects & products placed in the environment before completion. 2. UTILITY: Selling life enhancing AR applications perceived as useful. 3. TRAINING: Hands-on with complex equipment and work scenarios. 4. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical

space. 5. LOCATION LAYERS: Blended guides to new places, tourism, enhanced travelling or themed

space. 6. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc: 7. EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc: 8. ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services

overlaid at the location. 9. 3D VIRALS: Branded company or personal promotion & ads using ʻcoolʼ 3D toys.10.PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and

targeting.11.COOPERATION: Service industry for augmented virtual meetings.12.BLENDED BRANDING: The equivalent of hoardings, virtual poster ads.13.AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts. 14.INTERTAINMENT: New form experiential TV and films. Blu-Ray seem so 18th century.15.UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects. 16.RECOGNITION & TARGETING: Pushing ʻrelevanceʼ to outdoor consumers – facial recognition

linked to online data.

Tuesday, 17 May 2011

Page 5: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Since then there has been lots of talk about a $$ bill industry - #3 billion within 4 years? But what industry, what is it?

Tuesday, 17 May 2011

Page 6: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

AR (technical & marketing) services already reach 100 000 sCan we define future markets if we don’t know what it is?

Tuesday, 17 May 2011

Page 7: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

But still for most users - what the hell is AR?

ʻthat webcam thingʼ - ʻdots floating in the skyʼ? Whats the value again?

We, as a fledgling industry need to better educate and agree about the ʻvast potentialʼ and scope of AR beyond just 3 simple areas? •Intelligent surfaces - projection mapping, tables, kiosks etc:•Locative - device aware, overlayed content•Recognition - marker and image aware content

All of the above can link to or pull in content from the cloud

Tuesday, 17 May 2011

Page 8: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

My Definition of Augmented Reality (from a value proposition perspective)

1 AR is an INTERFACE that better enables2 Insight & CONNECTION into Products, Places & People

3 then a ʻsense-of-place EXPERIENCE & STORYʼ

There are 3 eraʼs - 1) INTERFACE 2) CONNECTION and 3) EXPERIENTIAL

Tuesday, 17 May 2011

Page 9: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

The Augmented Reality Business StakeholdersContent creatorsContent owners

Content distributorsSoftware developers

Advertisers, promoters & ad distributorsService providers

Portal ownersNetwork operators

Equipment manufacturersEquipment retailers

Consumers

INTERFACE ERA

CONNECTION ERA

EXPERIENTIAL ERA

:) ERA = Every Reality Augmented

Tuesday, 17 May 2011

Page 10: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

So the rest of the talk I want to approach key questions1 - How to make AR valuable to users, glue & connection

2 - The Value of Experiential

but first what is it and who am I?

Tuesday, 17 May 2011

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© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

about me- context for this talk

Tuesday, 17 May 2011

Page 12: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Content developer, consultant, service director

•95-04 UK, BBC Senior Development Producer - Interactive & Broadband TV•95 - Standards body eg: Chair of Business Models TV-Anytime, MPEG, DVD

•03-05 US, Interactive & Social TV Producer

•05-10 Director - LAMP Advanced Media Production @ AFTRS

•05- PersonalizeMedia Power 150 Media/Marketing Blog

•06- MUVEDesign (Transmedia, Alternate & Augmented Reality, Virtual Worlds)

•10- StoryLabs (Oz, US, UK, Canada)

Tuesday, 17 May 2011

Page 13: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Tuesday, 17 May 2011

Page 14: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

The old un-welcome brand parallels with Second Life?!Will we see the equivalent of empty stores in #AR?

Tuesday, 17 May 2011

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© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

MUVEDesign - the most traffick’d, brand, sims in Second LifeThis one Telstra from 2006-2009

Tuesday, 17 May 2011

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© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

BigPondPontiac

ABC TV AustraliaMicrosoft

NissanMercedes-Benz

IBMNetG Training

MTVNPA Consulting Group

Starwood HotelsShowtime (L Word)

The Weather ChannelNBC UniversalAdidas Reebok

SamsungMazda

Sony EricssonSony BMG

ToyotaDell

ABN AMROBMWAOL

Reuters

0 3,750 7,500 11,250 15,000

Worldwide Brand Statistics Second LifeFigures based on more than 5min dwell and proportion of time inworld

BigPond - MUVEDesignPontiacABC Australia - MUVEDesignMicrosoftNissanMercedes-BenzIBM

1381911447

108077115631460564165

http://nwn.blogs.com/nwn/2007/08/taterus-mixed-1.html

Tuesday, 17 May 2011

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© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Why were these two sims (ABC, Telstra) so popular even though this had branding & advertising?

1 building community components 2 creating immersion 3 a place felt like home 4 events 5 variation/depth 6 authenticity

Tuesday, 17 May 2011

Page 18: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Making AR Value-able

The Connection Era

Tuesday, 17 May 2011

Page 19: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

The Connection Era 2010-2015

Insight & CONNECTION into Products, Places &

People

The shift to truly valuable services that

engage and enrich and glue the cloud to the

world around us

Tuesday, 17 May 2011

Page 20: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

More ‘engaging’ AR concepts already in regular use?

Tuesday, 17 May 2011

Page 21: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

More ‘engaging’ AR concepts already in regular use?

Tuesday, 17 May 2011

Page 22: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

What the heck will happen when the cloud really descends?!

Will it be seen as gimmick vs the real potential

The AR industry is not an industry until it provides value

AR is cheapened if it is perceived just as a:

1) A ʻfiddlyʼ link to other media (marker to video, image to iTunes store or a building (image) to a website)

2) Tiltʼilation models on their webcam

Tuesday, 17 May 2011

Page 23: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Value found in consumer need? Maslow’s Hierarchy

INTERFACE ERA

CONNECTION ERA

EXPERIENTIAL ERA

Tuesday, 17 May 2011

Page 24: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Mapping 16 AUGMENTED REALITY BUSINESS MODELS to Eras

Low LIKELY COMMERCIAL VALUE High

Nich

e

ADO

PTIO

N

Po

pula

r

BLENDED BRANDINGThe equivalent of hoardings, virtual poster ads

3D VIRALSBranded company or personal promotion

& ads using 'cool' 3D toys

VIRTUAL DEMODisplay to promote sale, of product in pre-

release or remotely via catalogue etc

IN SITUAiding sale by seeing projects placed in the

environment before completion

ENHANCED CLASSIFIEDSAn AR directory that promotes local 3rd parties

product & services overlaid at the location

INTERFACE ERAUTILITY

Selling life enhancing AR applications perceived as useful.

AUGMENTED EVENTSPay-per-use of enhanced sport or pop concerts

LOCATION LAYERSBlended guides to new places, tourism, enhanced travelling or themed space

PERSONALIZED SHOPPINGWalking around stores made relevant, opt in

personalization and targeting

UNDERSTANDING SYSTEMS Creating AR for internal or exploded

views of complex objects TRAININGHands-on with complex equipment and work scenarios

COOPERATIONService industry for augmented

virtual meetings

CONNECTION ERA

SOCIAL GAMING

Pay-per-play mixed reality games in physical space

RECOGNITION & TARGETINGPushing 'relevance' to outdoor consumers - facial

recognition linked to online data

EXPERIENTIAL EDUCATION

Pay-per-visit educational services to museums, ancient sites etc

INTERTAINMENTNew form experiential TV and films

EXPERIENTIAL

Tuesday, 17 May 2011

Page 25: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Valuable examples? Trying on glasses, tilting cameras etc:

Myles Peyton of Total Immersion

Tuesday, 17 May 2011

Page 26: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

EXAMPLES OF REALLY BASIC VALUE - NOT YET

REALISED?!

PHYSICAL SEARCH

Tuesday, 17 May 2011

Page 27: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Useful examples? Locative AR Search. Finding product based on criteria

Johnny Depp ArticlesLifestyle Interview

Johnny Depp ArticlesLatest Film DVD Clips

Tuesday, 17 May 2011

Page 28: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Bickford’s Lime Juice$1.69 bottle

Useful examples? Locative AR Search. Finding product period

Tuesday, 17 May 2011

Page 29: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

45G Protein BarsPowerLift $2.49

Useful examples? Locative AR Search. Finding product based on type

Tuesday, 17 May 2011

Page 30: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Physical Search - finding specific criteria product

Low Fat, Low SodiumBRW Peanuts $0.89

Tuesday, 17 May 2011

Page 31: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Physical Search - Healthy Options & Recipe

Sugar Free Popcorn$1.30 for 500g

Lasagne Recipe Ingredient 4/15

Pasta $3.28

Tuesday, 17 May 2011

Page 32: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Physical Search - intelligent, overlay GPS?

5 car pile-up- estimated 45 mins hold up

To avoid take this exit to I15 junction 221

Tuesday, 17 May 2011

Page 33: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

The Value of AR Experience Design

The Experiential Era 2014-the end of time

Tuesday, 17 May 2011

Page 34: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Draft - WIP the value of experience from AR perspective

Tuesday, 17 May 2011

Page 35: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Emotional story experiences – drama played out in the real world. A new form? - Locat-inima (Locative Cinema)

Tuesday, 17 May 2011

Page 36: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Emotional story experiences – drama played out in the real world. A new form? - Locat-inima (Locative Cinema)

© ʻWitnessʼ 13th Street Universal

Tuesday, 17 May 2011

Page 37: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Pervasive entertainment – games played in true MMO style in real worldthis is one of MUVEDesignʼs Projects in progress

Tuesday, 17 May 2011

Page 38: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Lifestyle and aspirational - seeing experiences of others at location

Tuesday, 17 May 2011

Page 39: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Note: All Experiential Usage Scenarios can develop revenue through promotional/advertorial, sponsorship, subscription, peer-to-peer, pay-per-play, expansion packs and most other key digital models

Tuesday, 17 May 2011

Page 40: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Social Community – leaving rich media in location

but also competitive (how I did now you come here and try or do better, gamify rich media

sharing in location

Mental ExperiencesLearning by doing, accredited courses

where the context makes sense – literature/art/history – but again also gamify to make the experience real

See through the eyes of others...

Spiritual Experienceselements of personal dev. Tracing your future or specific astrology based on your current location

Aspirational experiences already seen lots of discounts and

guides in location but here we buying ʻvirtualʼ goods to enhance and improve our augmented real

life

Gifting Experienceswhat things will people buy

virtually. Would they place gifts for others in virtual space – requiring them to go there?

Hybrid experiences – social/emotional, meet-ups

flash groups

Other Examples of Experiential Usage Scenarios - Draft WIP again...

Tuesday, 17 May 2011

Page 41: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

four final thoughts

Tuesday, 17 May 2011

Page 42: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

• there needs to be a jump in the ease of use of current AR for USERS not just the developers. Away from clunky browsers, poor locative tech etc: Smoother animation and video

• Standards are required for mass use and interoperability - we canʼt expect each new service to require users to download a new client

• The education of the consumer & content creator base is critical to be clear on what AR really is and the different types

• The brave new world we are evangelising requires sustainability as a foundation and critical to that is finding real value that consumers will happily pay for

Next Steps if any to move into the CONNECTION & EXPERIENTIAL era?

Tuesday, 17 May 2011

Page 43: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

THANKS QUESTIONS?

These slides will soon be on slideshare.net/hayesg31

Tuesday, 17 May 2011

Page 44: The Value of Experiential - New Augmented Reality Business Models

© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com

\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes

Tuesday, 17 May 2011