the value of experiential - new augmented reality business models
DESCRIPTION
A presentation by Gary Hayes at the Augmented Reality Event in Santa Clara (#are2011) California on Tuesday 17 May 2011. Looking at the true value proposition of #AR and moving through the eras of 1) Interface 1990-2010 2) Connection and 3) Experiential.Talk approaches key questions1 - How to make AR valuable to users, glue & connection2 - The Value of ExperientialMy Definition of Augmented Reality (from a value proposition perspective)1 AR is an INTERFACE that better enables2 Insight & CONNECTION into Products, Places & People3 then a ‘sense-of-place EXPERIENCE & STORY’There are 3 era’s - 1) INTERFACE 2) CONNECTION and 3) EXPERIENTIALIN SITU: Aiding sale by seeing projects & products placed in the environment before completion. UTILITY: Selling life enhancing AR applications perceived as useful. TRAINING: Hands-on with complex equipment and work scenarios. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical space. LOCATION LAYERS: Blended guides to new places, tourism, enhanced travelling or themed space. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc: EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc: ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services overlaid at the location. 3D VIRALS: Branded company or personal promotion & ads using ‘cool’ 3D toys.PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and targeting.COOPERATION: Service industry for augmented virtual meetings.BLENDED BRANDING: The equivalent of hoardings, virtual poster ads.AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts. INTERTAINMENT: New form experiential TV and films. Blu-Ray seem so 18th century.UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects. RECOGNITION & TARGETING: Pushing ‘relevance’ to outdoor consumers – facial recognition linked to online data.TRANSCRIPT
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Gary HayesAR Event 2011 Santa Clara
NEW AUGMENTED REALITY BUSINESS MODELS
INTRO
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
16 AR Value Propositions & Usage Scenarios - 2009probably why I was invited to speak :)
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
16 AR Value Propositions & Usage Scenarios - 2009
1. IN SITU: Aiding sale by seeing projects & products placed in the environment before completion. 2. UTILITY: Selling life enhancing AR applications perceived as useful. 3. TRAINING: Hands-on with complex equipment and work scenarios. 4. SOCIAL GAMING: Both connotations of the word, pay-per-play mixed reality games in physical
space. 5. LOCATION LAYERS: Blended guides to new places, tourism, enhanced travelling or themed
space. 6. VIRTUAL DEMO: Display to promote sale, of product in pre-release or remotely via catalogue etc: 7. EXPERIENTIAL EDUCATION: Pay-per-visit educational services to museums, ancient sites etc: 8. ENHANCED CLASSIFIEDS: An AR directory that promotes local 3rd parties product & services
overlaid at the location. 9. 3D VIRALS: Branded company or personal promotion & ads using ʻcoolʼ 3D toys.10.PERSONALIZED SHOPPING: Walking around stores made relevant, opt in personalization and
targeting.11.COOPERATION: Service industry for augmented virtual meetings.12.BLENDED BRANDING: The equivalent of hoardings, virtual poster ads.13.AUGMENTED EVENTS: Pay-per-use of enhanced sport or pop concerts. 14.INTERTAINMENT: New form experiential TV and films. Blu-Ray seem so 18th century.15.UNDERSTANDING SYSTEMS: Creating AR for internal or exploded views of complex objects. 16.RECOGNITION & TARGETING: Pushing ʻrelevanceʼ to outdoor consumers – facial recognition
linked to online data.
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Since then there has been lots of talk about a $$ bill industry - #3 billion within 4 years? But what industry, what is it?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
AR (technical & marketing) services already reach 100 000 sCan we define future markets if we don’t know what it is?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
But still for most users - what the hell is AR?
ʻthat webcam thingʼ - ʻdots floating in the skyʼ? Whats the value again?
We, as a fledgling industry need to better educate and agree about the ʻvast potentialʼ and scope of AR beyond just 3 simple areas? •Intelligent surfaces - projection mapping, tables, kiosks etc:•Locative - device aware, overlayed content•Recognition - marker and image aware content
All of the above can link to or pull in content from the cloud
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
My Definition of Augmented Reality (from a value proposition perspective)
1 AR is an INTERFACE that better enables2 Insight & CONNECTION into Products, Places & People
3 then a ʻsense-of-place EXPERIENCE & STORYʼ
There are 3 eraʼs - 1) INTERFACE 2) CONNECTION and 3) EXPERIENTIAL
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
The Augmented Reality Business StakeholdersContent creatorsContent owners
Content distributorsSoftware developers
Advertisers, promoters & ad distributorsService providers
Portal ownersNetwork operators
Equipment manufacturersEquipment retailers
Consumers
INTERFACE ERA
CONNECTION ERA
EXPERIENTIAL ERA
:) ERA = Every Reality Augmented
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
So the rest of the talk I want to approach key questions1 - How to make AR valuable to users, glue & connection
2 - The Value of Experiential
but first what is it and who am I?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
about me- context for this talk
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Content developer, consultant, service director
•95-04 UK, BBC Senior Development Producer - Interactive & Broadband TV•95 - Standards body eg: Chair of Business Models TV-Anytime, MPEG, DVD
•03-05 US, Interactive & Social TV Producer
•05-10 Director - LAMP Advanced Media Production @ AFTRS
•05- PersonalizeMedia Power 150 Media/Marketing Blog
•06- MUVEDesign (Transmedia, Alternate & Augmented Reality, Virtual Worlds)
•10- StoryLabs (Oz, US, UK, Canada)
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
The old un-welcome brand parallels with Second Life?!Will we see the equivalent of empty stores in #AR?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
MUVEDesign - the most traffick’d, brand, sims in Second LifeThis one Telstra from 2006-2009
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
BigPondPontiac
ABC TV AustraliaMicrosoft
NissanMercedes-Benz
IBMNetG Training
MTVNPA Consulting Group
Starwood HotelsShowtime (L Word)
The Weather ChannelNBC UniversalAdidas Reebok
SamsungMazda
Sony EricssonSony BMG
ToyotaDell
ABN AMROBMWAOL
Reuters
0 3,750 7,500 11,250 15,000
Worldwide Brand Statistics Second LifeFigures based on more than 5min dwell and proportion of time inworld
BigPond - MUVEDesignPontiacABC Australia - MUVEDesignMicrosoftNissanMercedes-BenzIBM
1381911447
108077115631460564165
http://nwn.blogs.com/nwn/2007/08/taterus-mixed-1.html
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Why were these two sims (ABC, Telstra) so popular even though this had branding & advertising?
1 building community components 2 creating immersion 3 a place felt like home 4 events 5 variation/depth 6 authenticity
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Making AR Value-able
The Connection Era
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
The Connection Era 2010-2015
Insight & CONNECTION into Products, Places &
People
The shift to truly valuable services that
engage and enrich and glue the cloud to the
world around us
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
More ‘engaging’ AR concepts already in regular use?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
More ‘engaging’ AR concepts already in regular use?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
What the heck will happen when the cloud really descends?!
Will it be seen as gimmick vs the real potential
The AR industry is not an industry until it provides value
AR is cheapened if it is perceived just as a:
1) A ʻfiddlyʼ link to other media (marker to video, image to iTunes store or a building (image) to a website)
2) Tiltʼilation models on their webcam
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Value found in consumer need? Maslow’s Hierarchy
INTERFACE ERA
CONNECTION ERA
EXPERIENTIAL ERA
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Mapping 16 AUGMENTED REALITY BUSINESS MODELS to Eras
Low LIKELY COMMERCIAL VALUE High
Nich
e
ADO
PTIO
N
Po
pula
r
BLENDED BRANDINGThe equivalent of hoardings, virtual poster ads
3D VIRALSBranded company or personal promotion
& ads using 'cool' 3D toys
VIRTUAL DEMODisplay to promote sale, of product in pre-
release or remotely via catalogue etc
IN SITUAiding sale by seeing projects placed in the
environment before completion
ENHANCED CLASSIFIEDSAn AR directory that promotes local 3rd parties
product & services overlaid at the location
INTERFACE ERAUTILITY
Selling life enhancing AR applications perceived as useful.
AUGMENTED EVENTSPay-per-use of enhanced sport or pop concerts
LOCATION LAYERSBlended guides to new places, tourism, enhanced travelling or themed space
PERSONALIZED SHOPPINGWalking around stores made relevant, opt in
personalization and targeting
UNDERSTANDING SYSTEMS Creating AR for internal or exploded
views of complex objects TRAININGHands-on with complex equipment and work scenarios
COOPERATIONService industry for augmented
virtual meetings
CONNECTION ERA
SOCIAL GAMING
Pay-per-play mixed reality games in physical space
RECOGNITION & TARGETINGPushing 'relevance' to outdoor consumers - facial
recognition linked to online data
EXPERIENTIAL EDUCATION
Pay-per-visit educational services to museums, ancient sites etc
INTERTAINMENTNew form experiential TV and films
EXPERIENTIAL
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Valuable examples? Trying on glasses, tilting cameras etc:
Myles Peyton of Total Immersion
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
EXAMPLES OF REALLY BASIC VALUE - NOT YET
REALISED?!
PHYSICAL SEARCH
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Useful examples? Locative AR Search. Finding product based on criteria
Johnny Depp ArticlesLifestyle Interview
Johnny Depp ArticlesLatest Film DVD Clips
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Bickford’s Lime Juice$1.69 bottle
Useful examples? Locative AR Search. Finding product period
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
45G Protein BarsPowerLift $2.49
Useful examples? Locative AR Search. Finding product based on type
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Physical Search - finding specific criteria product
Low Fat, Low SodiumBRW Peanuts $0.89
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Physical Search - Healthy Options & Recipe
Sugar Free Popcorn$1.30 for 500g
Lasagne Recipe Ingredient 4/15
Pasta $3.28
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Physical Search - intelligent, overlay GPS?
5 car pile-up- estimated 45 mins hold up
To avoid take this exit to I15 junction 221
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
The Value of AR Experience Design
The Experiential Era 2014-the end of time
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Draft - WIP the value of experience from AR perspective
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Emotional story experiences – drama played out in the real world. A new form? - Locat-inima (Locative Cinema)
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Emotional story experiences – drama played out in the real world. A new form? - Locat-inima (Locative Cinema)
© ʻWitnessʼ 13th Street Universal
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Pervasive entertainment – games played in true MMO style in real worldthis is one of MUVEDesignʼs Projects in progress
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Lifestyle and aspirational - seeing experiences of others at location
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Note: All Experiential Usage Scenarios can develop revenue through promotional/advertorial, sponsorship, subscription, peer-to-peer, pay-per-play, expansion packs and most other key digital models
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Social Community – leaving rich media in location
but also competitive (how I did now you come here and try or do better, gamify rich media
sharing in location
Mental ExperiencesLearning by doing, accredited courses
where the context makes sense – literature/art/history – but again also gamify to make the experience real
See through the eyes of others...
Spiritual Experienceselements of personal dev. Tracing your future or specific astrology based on your current location
Aspirational experiences already seen lots of discounts and
guides in location but here we buying ʻvirtualʼ goods to enhance and improve our augmented real
life
Gifting Experienceswhat things will people buy
virtually. Would they place gifts for others in virtual space – requiring them to go there?
Hybrid experiences – social/emotional, meet-ups
flash groups
Other Examples of Experiential Usage Scenarios - Draft WIP again...
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
four final thoughts
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
• there needs to be a jump in the ease of use of current AR for USERS not just the developers. Away from clunky browsers, poor locative tech etc: Smoother animation and video
• Standards are required for mass use and interoperability - we canʼt expect each new service to require users to download a new client
• The education of the consumer & content creator base is critical to be clear on what AR really is and the different types
• The brave new world we are evangelising requires sustainability as a foundation and critical to that is finding real value that consumers will happily pay for
Next Steps if any to move into the CONNECTION & EXPERIENTIAL era?
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
THANKS QUESTIONS?
These slides will soon be on slideshare.net/hayesg31
Tuesday, 17 May 2011
© Gary Hayes CCO MUVEDesign & Founder StoryLabs@garyphayes - [email protected] - storylabs.com.au - muvedesign.com
\The Value of Experiential - New Augmented Reality Business Models ©© GaryPHayes
Tuesday, 17 May 2011