the shrine of vivisa 10
DESCRIPTION
d&d 3.5 The Shrine of Vivisa 10TRANSCRIPT
The Shrine of Vivisa
Level 10
General Dungeon Walls Hewn Stone (Climb DC 25)
Dungeon Floor Smooth Stone
Temperature Very Hot (creatures must succeed on a Fortitude saving throw each hour(DC 15, +1 per previous check) or take 1d4 points of non-lethal damage;creatures wearing heavy clothing or any type of armor take a -4 penalty ontheir saves; a creature that takes any non-lethal damage from heatexposure suffers from heatstroke and is fatigued)
Illumination Average (shadowy in corridors, lamps or torches in most rooms)
WanderingMonsters
1 2 x Aboleth, tracking the party
2 8 x Cloaker, consumed by disease and madness
3 5 x Greater Shadow, wielding bizarre eldritch powers
4 7 x Wraith, wielding bizarre eldritch powers
5 16 x Ogre, returning to their lair with plunder
6 5 x Drider, bloodied and fleeing a more powerful enemy
Room #1 Monster 2 x Aboleth
Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17
Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will
Treasure: 4000 sp; Amber (120 gp), Blue Sapphire (1200 gp), Citrine (50 gp),Hematite (9 gp), Moonstone (30 gp), Star Rose Quartz (70 gp), VioletGarnet (400 gp), Zircon (20 gp); hoard total 2299 gp
Room #2 Room Features A well lies in the south-west corner of the room, A crater has been blastedinto the floor in the north side of the room
Monster 1 x Clay Golem
Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20 ft.(4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed 22;Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound, slam);Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams); Space/Reach 10ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits, damage reduction10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity tomagic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 25, Dex 9,Con -, Int -, Wis 11, Cha 1
Skills and Feats: -; -
Room #3 Room Features The walls have been engraved with geometric patterns, Several pieces ofbroken glass are scattered throughout the room
Room #4 Monster 4 x Drider
Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16
Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)
Treasure: 3400 gp; Citrine (70 gp), Emerald (700 gp), Fire Opal (700 gp),Jasper (80 gp), Rhodochrosite (12 gp); Potion of Resist Fire (10) (300 gp),Ring of Minor Acid Resistance (12000 gp); hoard total 17262 gp
Ring of Minor Acid Resistance (12000 gp); hoard total 17262 gp
Room #5 Room Features A narrow ledge runs along the walls, A crater has been blasted into thefloor in the west side of the room
Room #6 Room Features The floor is covered in square tiles, alternating white and black, Someonehas scrawled "Glivada fell here, her luck ran out before her arrows" indraconic script on the south wall
Room #7 Room Features Various torture devices are scattered throughout the room, A pile of brokenglass lies in the south-east corner of the room
Room #8 Room Features Spirals of black stones cover the floor, An acrid odor fills the west side ofthe room
Room #9 Monster 5 x Aboleth
Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17
Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will
Treasure: Bloodstone (30 gp), Canary Diamond (5000 gp), Malachite (9 gp),Peridot (30 gp), Rose Quartz (80 gp), Silver Pearl (130 gp); Arcane Scroll(Summon Swarm (150 gp)) (total 150 gp), Halfspear (Medium) (+1 weapon)(design provides clue to function) (2301 gp), Potion of Cure Light Wounds(50 gp), Wand of Cure Moderate Wounds (21 of 50 charges) (1890 gp);hoard total 9670 gp
Room #10 Hidden Treasure Hidden (Search DC 30) Locked Simple Wooden Chest (Open Lock DC 30,break DC 15; hard 5, 10 hp)
10000 sp; Bolt of Platinum Cloth set with Tourmaline (4000 gp), Crystal Ball(1700 gp), Dragonscale Hunter's Cap (800 gp), Leather Boots with BrassBuckles (130 gp); hoard total 7630 gp
Room #11 Room Features The north and east walls have been engraved with incoherent labyrinths,Someone has scrawled "Horki fell here, didn't see it coming" on the eastwall
Room #12 Monster 2 x Troll
Troll: CR 5; Large giant; HD 6d8+36; hp 63; Init +2; Spd 30 ft. (6 squares);AC 16 (-1 size, +2 dex, +5 natural), touch 11, flat-footed 14; Base Atk +4;Grp +14; Atk +9 melee (1d6+6, claw); Full Atk +9 melee (1d6+6, 2 claws)and +4 melee (1d6+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQDarkvision 90 ft., low-light vision, regeneration 5, scent; AL CE; SV Fort+11, Ref +4, Will +3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills and Feats: Listen +5, Spot +6; Alertness, Iron Will, Track
Treasure: 600 gp; hoard total 600 gp
Room #13 Monster 3 x Aboleth
Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,
10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17
Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will
Treasure: 20000 sp; Aquamarine (300 gp), Deep Blue Spinel (200 gp), Jet(120 gp), Jet (130 gp), Jet (140 gp), Red-brown Spinel (100 gp), Rock Crystal(60 gp); Arcane Scroll (Disguise Self (25 gp)) (total 25 gp), Arcane Scroll(Reduce Person (25 gp), Calm Emotions (200 gp), Summon Swarm (150 gp))(total 375 gp), Potion of Pass without Trace (50 gp); hoard total 3500 gp
Room #14 Empty
Room #15 Room Features A tapestry of ancient mythology hangs from the south wall, Someone hasscrawled "Six steps forward, seven steps back" on the west wall
Room #16 Room Features A magical mirror on the south wall speaks riddles and cryptic prophecies,Skeletons hang from chains and manacles against the north wall
Room #17 Room Features Someone has scrawled "Don't sleep" on the north wall, A rotting satchellies in the north side of the room
Room #18 Empty
Room #19 Room Features A stair ascends to a wooden platform in the center of the room, A set ofdemonic war masks hangs on the east wall
Monster 1 x Fire Giant
Fire giant: CR 10; Large giant (fire); HD 15d8+75; hp 142; Init -1; Spd 30 ft.in half-plate armor (6 squares); base speed 40 ft.; AC 23 (-1 size, -1 dex, +8natural, +7 half-plate armor), touch 8, flat-footed 23; Base Atk +11; Grp+25; Atk +20 melee (3d6+15, greatsword) or +20 melee (1d4+10, slam) or+10 ranged (2d6+10 plus 2d6 fire, rock); Full Atk +20 /+15/+10 melee(3d6+15, greatsword) or +20 melee (1d4+10, 2 slams) or +10 ranged (2d6+10plus 2d6 fire, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to fire, low-light vision, rock catching, vulnerability to cold; ALLE; SV Fort +14, Ref +4, Will +9; Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha11
Skills and Feats: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Power Attack
Treasure: 180 pp; Arcane Scroll (Alarm (25 gp)) (total 25 gp), Potion of CureLight Wounds (50 gp); hoard total 1875 gp
Room #20 Room Features A well lies in the west side of the room, A sulphurous odor fills the room
Monster 3 x Hill Giant
Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Treasure: 1500 gp; Black Pearl (600 gp); Arcane Scroll (Detect Thoughts(150 gp), False Life (150 gp), Resist Energy (150 gp)) (total 450 gp); hoardtotal 2550 gp
Room #21 Empty
Room #22 Empty
Room #23 Room Features A narrow shaft descends from the room into a magical cyst below, A groupof monstrous faces have been carved into the east wall
Room #24 Monster 3 x Drider
Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16
Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)
Treasure: 2800 gp; Arcane Scroll (Ray of Frost (12 gp 5 sp), Grease (25 gp),Acid Arrow (150 gp)) (total 187 gp 5 sp), Dwarven Waraxe (Medium) (+1weapon) (2330 gp), Greataxe (Medium) (+1 weapon, Defending) (8320 gp),Potion of Cat's Grace (300 gp), Potion of Cure Light Wounds (50 gp), Potionof Darkvision (300 gp), Wand of Eagle's Splendor (33 of 50 charges)(Opposite effect or target curse) (2970 gp); hoard total 17257 gp 5 sp
Room #25 Room Features A ladder ascends to a catwalk hanging between the north and south walls,A pile of rotten rope lies in the north-east corner of the room
Monster 5 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #26 Monster 17 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Room #27 Empty
Room #28 Room Features A balcony hangs from the east wall, Someone has scrawled "black, jade,ruby, ruby, ruby" on the south wall
Room #29 Monster 1 x Colossal Monstrous Centipede (vermin)
Colossal monstrous centipede: CR 9; Colossal vermin; HD 24d8+24; hp 132;Init +1; Spd 40 ft. (8 squares), climb 40 ft.; AC 20 (-8 size, +2 dex, +16natural), touch 4, flat-footed 18; Base Atk +18; Grp +42; Atk +18 melee(4d6+12 plus poison, bite); Full Atk +18 melee (4d6+12 plus poison, bite);Space/Reach 30 ft./20 ft.; SA Poison; SQ Darkvision 60 ft., vermin traits; ALN; SV Fort +15, Ref +9, Will +8; Str 27, Dex 13, Con 12, Int -, Wis 10, Cha2
Skills and Feats: Climb +16, Hide -7, Spot +4; -
Room #30 Monster 5 x Doppelganger
Doppelganger: CR 3; Medium monstrous humanoid (shapechanger); HD4d8+4; hp 22; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural),touch 11, flat-footed 14; Base Atk +4; Grp +5; Atk +5 melee (1d6+1, slam);Full Atk +5 melee (1d6+1, slam); Space/Reach 5 ft./5 ft.; SA Detectthoughts; SQ Change shape, immunity to sleep and charm effects; AL N; SVFort +4, Ref +5, Will +6; Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting),Intimidate +3, Listen +6, Sense Motive +6, Spot +6; Dodge, Great Fortitude
Treasure: 120 pp; Arcane Scroll (Open/Close (12 gp 5 sp), Cause Fear (25gp), Acid Arrow (150 gp)) (total 187 gp 5 sp), Divine Scroll (Magic Weapon(25 gp)) (total 25 gp), Elixir of Hiding (250 gp) (design provides clue tofunction); hoard total 1662 gp 5 sp
Room #31 Room Features A ladder ascends to a catwalk hanging between the east and west walls,The floor is covered in perfect hexagonal tiles
Monster 2 x Greater Shadow
Greater shadow: CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init+2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporealtouch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporealtraits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7;Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14
Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness,Dodge, Mobility, Spring Attack
Room #32 Room Features A simple fireplace sits against the east wall, The sound of rushing waterfills the room
Trap Large Electrified Floortile: CR 10; magic device; location trigger; no reset;electric shock (12d6 electricity damage, DC 14 Reflex save for halfdamage); multiple targets (all targets in a 20 ft. sqare); Search DC 28;Disable Device DC 24
Room #33 Room Features A set of demonic war masks hangs on the west wall, Several pieces ofspoiled meat are scattered throughout the room
Monster 1 x Drider and 8 x Medium Monstrous Spider (vermin)
Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis
17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16
Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)
Medium monstrous spider: CR 1; Medium vermin; HD 2d8+2; hp 11; Init +3;Spd 30 ft. (6 squares), climb 20 ft.; AC 14 (+3 dex, +1 natural), touch 13,flat-footed 11; Base Atk +1; Grp +1; Atk +4 melee (1d6 plus poison, bite);Full Atk +4 melee (1d6 plus poison, bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N;SV Fort +4, Ref +3, Will +0; Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2
Skills and Feats: Climb +11, Hide +7*, Jump +0*, Spot +4*; Weapon Finesse
Treasure: 400 sp; hoard total 40 gp
Room #34 Room Features Someone has scrawled "In the Year of Souls, the Dominion of Candles shalltriumph" on the west wall, A rusted chisel lies in the north-east corner ofthe room
Monster 4 x Hill Giant
Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Treasure: 260 pp; hoard total 2600 gp
Room #35 Room Features A tile labyrinth covers the floor, A pile of broken glass lies in the south-west corner of the room
Monster 5 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #36 Room Features Various torture devices are scattered throughout the room, The sound ofdripping water can be faintly heard near the west wall
Monster 4 x Drider
Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16
Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)
Treasure: 4200 gp; Aquamarine (400 gp), Blue Quartz (10 gp), SmokyQuartz (50 gp); Heavy Wooden Shield (Medium) (+1 shield) (1157 gp),Sovereign Glue (2400 gp), Wand of Invisibility (7 of 50 charges) (design
Sovereign Glue (2400 gp), Wand of Invisibility (7 of 50 charges) (designprovides clue to function) (630 gp); hoard total 8847 gp
Room #37 Empty
Room #38 Room Features Spirals of green stones cover the floor, A sour odor fills the room
Room #39 Room Features Spirals of gray stones cover the floor, The floor is covered with fungus
Room #40 Empty
Room #41 Room Features Lit candles are scattered across the floor, Rusting iron spikes line the northand south walls
Monster 5 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Room #42 Trap Wail of the Banshee Trap: CR 10; magic device; proximity trigger (alarm);automatic reset; spell effect (Wail of the Banshee, 17th level wizard, DC23 Fort save negates); multiple targets (up to 17 creatures); Search DC 34;Disable Device DC 34
Room #43 Room Features A shallow pit lies in the south-east corner of the room, A grinding noisefills the room
Room #44 Monster 9 x Troglodyte and 5 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 250 gp; hoard total 250 gp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #45 Room Features A circle of tall stones stands in the north-west corner of the room, Aciddrips from the ceiling in the west side of the room
Monster 2 x Flesh Golem
Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1
Skills and Feats: -; -
Room #46 Monster 8 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Trap Poisoned Spiked Pit Trap: CR 10; mechanical; location trigger; manualreset; hidden lock bypass (Search DC 25, Open Lock DC 30); DC 20 Reflexsave avoids; 50 ft. deep (5d6, fall); multiple targets (first target in each oftwo adjacent 5 ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per targetfor 1d4+5 plus poison each); poison (purple worm poison [injury, Fort DC24, 1d6 Str/2d6 Str]); Search DC 16; Disable Device DC 25
Hidden Treasure Hidden (Search DC 20) Trapped and Unlocked Strong Wooden Chest (hard5, 20 hp)
Contact Poison: CR 12; mechanical; touch trigger, no reset; contact poison(nitharit [contact, Fort DC 13, 0/3d6 Con]); Search DC 28; Disable DeviceDC 24
160 pp; Bolt of Gold Cloth set with Amber (3000 gp), Gold Circlet inlaidwith Platinum (1700 gp), Leather Boots (10 gp), Leather Bracers (80 gp),Platinum Cloth Coat set with Pink Pearl (2000 gp), Rabbit Fur Sash (150 gp);Arcane Scroll (Cat's Grace (150 gp), Owl's Wisdom (150 gp)) (total 300 gp),Potion of Endure Elements (50 gp), Sustaining Spoon (5400 gp), Wand ofEnlarge Person (22 of 50 charges) (330 gp); hoard total 14620 gp
Room #47 Room Features Spirals of yellow stones cover the floor, A sundered club lies in the south-west corner of the room
Room #48 Monster 4 x Hill Giant
Hill giant: CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. inhide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk+16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged(2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee(1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SARock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref+3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, ImprovedBull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub)
Treasure: 2000 gp; Azurite (10 gp), Chrysoprase (50 gp), Eye Agate (12 gp),Golden Pearl (110 gp), Moonstone (80 gp), Moss Agate (10 gp), Sardonyx(20 gp), Turquoise (9 gp), Violet Garnet (600 gp), White Pearl (90 gp); Staffof Abjuration (32 of 50 charges) (41600 gp); hoard total 44591 gp
Room #49 Empty
Room #50 Empty
Room #51 Monster 17 x Wight
Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15
Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight
Room #52 Room Features A wooden platform hangs over a deep pit in the west side of the room, Aniron chandelier hangs from the ceiling in the north-west corner of the room
Room #53 Empty
Room #54 Room Features A toppled statue lies in the north-east corner of the room, Someone hasscrawled "You are already dead" in orcish runes on the north wall
Monster 1 x Clay Golem
Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20 ft.(4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed 22;Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound, slam);Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams); Space/Reach 10ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits, damage reduction10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity tomagic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 25, Dex 9,Con -, Int -, Wis 11, Cha 1
Skills and Feats: -; -
Room #55 Room Features Someone has scrawled a baleful symbol on the west wall, A pile of bentcopper coins lies in the south side of the room
Room #56 Room Features The north and west walls are covered with sword cuts, Several wax blobsare scattered throughout the room
Room #57 Room Features A narrow shaft descends from the room into the next dungeon level down, Afountain of water sits against the east wall
Room #58 Trap Animated Net Trap: CR 11; mechanical; location trigger; manual reset; Atk+16 ranged (grappled, Escape Artist DC 26 to escape); multiple targets (alltargets in a 10 ft. square area); Search DC 24; Disable Device DC 24
Hidden Treasure Hidden (Search DC 25) Locked Good Wooden Chest (Open Lock DC 20,break DC 18; hard 5, 15 hp)
1400 gp; Amber (70 gp), Black Opal (1300 gp), Black Star Sapphire (800gp), Deep Blue Spinel (800 gp), Golden Pearl (130 gp), Pink Diamond (4000gp), Pink Pearl (80 gp), Rock Crystal (40 gp); Divine Scroll (Divine Favor(25 gp), Produce Flame (25 gp), Protection from Chaos/Evil/Good/Law (25gp)) (total 75 gp), Potion of Cure Light Wounds (50 gp); hoard total 8745 gp
Room #59 Trap Forcecage and Summon Monster VII Trap: CR 10; magic device; proximitytrigger (alarm); automatic reset; multiple traps (one forcecage trap and onesummon monster VII trap); spell effect (Forcecage, 13th level wizard); spelleffect (Summon Monster VII, 13th level wizard, hamatula); Search DC 32;Disable Device DC 32
Room #60 Room Features A tapestry of vile acts hangs from the east wall, Skeletons hang fromchains and manacles against the west wall
Room #61 Empty
Room #62 Monster 5 x Dire Bear
Dire bear: CR 7; Large animal; HD 12d8+51; hp 105; Init +1; Spd 40 ft. (8squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; BaseAtk +9; Grp +23; Atk +19 melee (2d4+10, claw); Full Atk +19 melee(2d4+10, 2 claws) and +13 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SAImproved grab; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +9, Will+9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10
Skills and Feats: Listen +10, Spot +10, Swim +13; Alertness, Endurance,Run, Toughness, Weapon Focus (claw)
Room #63 Room Features A magical shrine in the south side of the room heals all wounds ofwhomever offers a prayer to a god of strength (but only once), Someone hasscrawled "The Golden Scepter is lost" in dwarvish runes on the east wall
Monster 4 x Cloaker
Cloaker: CR 5; Large aberration; HD 6d8+18; hp 45; Init +7; Spd 10 ft. (2squares), fly 40 ft. (average); AC 19 (-1 size, +3 dex, +7 natural), touch 12,flat-footed 16; Base Atk +4; Grp +13; Atk +8 melee (1d6+5, tail slap); FullAtk +8 melee (1d6+5, tail slap) and +3 melee (1d4+2, bite); Space/Reach 10ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Darkvision 60 ft., shadowshift; AL CN; SV Fort +5, Ref +5, Will +7; Str 21, Dex 16, Con 17, Int 14,Wis 15, Cha 15
Skills and Feats: Hide +8, Listen +13, Move Silently +12, Spot +13;Alertness, Combat Reflexes, Improved Initiative
Treasure: Oil of Magic Weapon (50 gp), Wand of Magic Missile (1st) (28 of50 charges) (design provides clue to function) (420 gp); hoard total 470 gp
Room #64 Room Features The room has a high domed ceiling, A faded and torn tapestry hangs fromthe south wall
Room #65 Room Features Someone has scrawled "The Ruby Lions looted this place" on the north wall,A warped spear lies in the center of the room
Monster 6 x Wraith
Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative
Room #66 Room Features Skeletons hang from chains and manacles against the south wall, Severalpieces of torn paper are scattered throughout the room
Room #67 Room Features Someone has scrawled "There is no way out" on the west wall, A putridodor fills the south side of the room
Monster 13 x Troglodyte and 6 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 60 pp; Amber (90 gp), Eye Agate (12 gp); hoard total 702 gp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #68 Empty
Room #69 Room Features Numerous pillars line the walls, Someone has scrawled "This paladin isdead" on the east wall
Monster 4 x Wraith
Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative
Room #70 Room Features A faded and torn tapestry hangs from the north wall, A bent key lies in thewest side of the room
Room #71 Room Features Mysterious levers and mechanisms cover the north and south walls, Adagger hilt lies in the north side of the room
Room #72 Room Features A large demonic idol with ruby eyes sits in the south side of the room, Thesouth and west walls are covered with slime
Monster 5 x Succubus (demon)
Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,
Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive
Treasure: 1900 gp; Bloodstone (70 gp), Blue Star Sapphire (1100 gp),Chalcedony (60 gp), Citrine (40 gp), Obsidian (9 gp), Onyx (70 gp), PinkDiamond (2000 gp), Rock Crystal (50 gp), Smoky Quartz (80 gp); hoard total5379 gp
Room #73 Room Features Someone has scrawled "Mind the gap" on the west wall, A putrid odor fillsthe south side of the room
Room #74 Empty
Room #75 Empty
Room #76 Room Features Various torture devices are scattered throughout the room, Knocking can befaintly heard near the west wall
Room #77 Room Features A wooden ladder rests against the west wall, Someone has scrawled acrude drawing of a succubus on the east wall
Monster 3 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #78 Room Features A narrow shaft falls into the room from above, A rusted gauntlet lies in thenorth side of the room
Monster 5 x Flesh Golem
Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1
Skills and Feats: -; -
Room #79 Room Features A chute descends from the room into a midden chamber below, Someonehas scrawled "Lightning comes before thunder" in draconic script on thesouth wall
Room #80 Monster 4 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,
Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)
1300 gp; hoard total 1300 gp
Room #81 Room Features Several square holes are cut into the ceiling and floor, The floor is coveredin perfect hexagonal tiles
Room #82 Monster 4 x Minotaur
Minotaur: CR 4; Large monstrous humanoid; HD 6d8+12; hp 39; Init +0; Spd30 ft. (6 squares); AC 14 (-1 size, +5 natural), touch 9, flat-footed 14; BaseAtk +6; Grp +14; Atk +9 melee (3d6+6/x3, greataxe) or +9 melee (1d8+4,gore); Full Atk +9 /+4 melee (3d6+6/x3, greataxe) and +4 melee (1d8+2,gore); Space/Reach 10 ft./10 ft.; SA Powerful charge 4d6+6; SQ Darkvision60 ft., natural cunning, scent; AL CE; SV Fort +6, Ref +5, Will +5; Str 19,Dex 10, Con 15, Int 7, Wis 10, Cha 8
Skills and Feats: Intimidate +2, Listen +7, Search +2, Spot +7; GreatFortitude, Power Attack, Track
Treasure: 700 gp; hoard total 700 gp
Room #83 Empty
Room #84 Room Features The scent of urine fills the north-west corner of the room, Several corrodediron spikes are scattered throughout the room
Monster 4 x Dire Bear
Dire bear: CR 7; Large animal; HD 12d8+51; hp 105; Init +1; Spd 40 ft. (8squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; BaseAtk +9; Grp +23; Atk +19 melee (2d4+10, claw); Full Atk +19 melee(2d4+10, 2 claws) and +13 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SAImproved grab; SQ Low-light vision, scent; AL N; SV Fort +12, Ref +9, Will+9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10
Skills and Feats: Listen +10, Spot +10, Swim +13; Alertness, Endurance,Run, Toughness, Weapon Focus (claw)
Room #85 Room Features The room has a high domed ceiling, A torn backpack lies in the south-westcorner of the room
Monster 8 x Troglodyte and 6 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 100 gp; Arcane Scroll (Read Magic (12 gp 5 sp), Darkvision (150gp), Shatter (150 gp)) (total 312 gp 5 sp); hoard total 412 gp 5 sp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #86 Trap Earthquake Trap: CR 8; magic device; proximity trigger (alarm); automaticreset; spell effect (Earthquake, 13th level cleric, 65 ft. radius, DC 15 or 20Reflex save, depending on terrain); Search DC 32; Disable Device DC 32
Reflex save, depending on terrain); Search DC 32; Disable Device DC 32
Hidden Treasure Hidden (Search DC 25) Locked Simple Wooden Chest (Open Lock DC 30,break DC 15; hard 5, 10 hp)
14000 sp; Lapis Lazuli (6 gp), Obsidian (13 gp), Onyx (40 gp); hoard total1459 gp
Room #87 Room Features A forge and anvil sit in the west side of the room, A ruined chain shirt liesin the center of the room
Trap Poisoned Guillotine Blade: CR 11; mechanical; location trigger; manualreset; Atk +16 melee (11d6/19-20 plus poison); poison (purple worm poison[injury, Fort DC 24, 1d6 Str/2d6 Str]); Search DC 26; Disable Device DC 26
Room #88 Room Features A faded and torn tapestry hangs from the north wall, Someone has scrawled"The red dragon is not a dragon" in orcish runes on the north wall
Monster 14 x Troglodyte and 6 x Monitor Lizard (animal)
Troglodyte: CR 1; Medium humanoid (reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex, +6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee (1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1 melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1 melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6, javelin); Space/Reach 5 ft./5 ft.; SA Stench;SQ Darkvision 90 ft.; AL CE; SV Fort +5, Ref -1, Will +0; Str 10, Dex 9, Con14, Int 8, Wis 10, Cha 10
Skills and Feats: Hide +5*, Listen +3; Multiattack, Weapon Focus (javelin)
Treasure: 70 pp; hoard total 700 gp
Monitor lizard: CR 2; Medium animal; HD 3d8+9; hp 22; Init +2; Spd 30 ft.(6 squares), swim 30 ft.; AC 15 (+2 dex, +3 natural), touch 12, flat-footed13; Base Atk +2; Grp +5; Atk +5 melee (1d8+4, bite); Full Atk +5 melee(1d8+4, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision; AL N; SVFort +8, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills and Feats: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4,Swim +11; Alertness, Great Fortitude
Room #89 Room Features Someone has scrawled "The cleric will betray you" on the west wall, Aruined gauntlet lies in the north side of the room
Room #90 Empty
Room #91 Monster 4 x Wraith
Wraith: CR 5; Medium undead (incorporeal); HD 5d12; hp 32; Init +7; SpdFly 60 ft. (good) (12 squares); AC 15 (+3 dex, +2 deflection), touch 15, flat-footed 12; Base Atk +2; Grp -; Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Full Atk +5 melee (1d4 plus 1d6 Constitutiondrain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Constitution drain,create spawn; SQ Darkvision 60 ft., daylight powerlessness, incorporealtraits, +2 turn resistance, undead traits, unnatural aura; AL LE; SV Fort +1,Ref +4, Will +6; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Diplomacy +6, Hide +11, Intimidate +10, Listen +12,Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Combat Reflexes, Improved Initiative
Room #92 Room Features A sour odor fills the room, Several pieces of blood-soaked clothing arescattered throughout the room
Monster 2 x Black Pudding (ooze)
Black pudding: CR 7; Huge ooze; HD 10d10+60; hp 115; Init -5; Spd 20 ft.(4 squares), climb 20 ft.; AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; BaseAtk +7; Grp +18; Atk +8 melee (2d6+4 plus 2d6 acid, slam); Full Atk +8melee (2d6+4 plus 2d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid,constrict 2d6+4 plus 2d6 acid, improved grab; SQ Blindsight 60 ft., split,ooze traits; AL N; SV Fort +9, Ref -2, Will -2; Str 17, Dex 1, Con 22, Int -,Wis 1, Cha 1
Skills and Feats: Climb +11; -
Room #93 Room Features The floor is covered in square tiles, alternating white and black, A ring ofkeys lies in the north-west corner of the room
Room #94 Room Features The floor is covered in perfect hexagonal tiles, Unintelligible whisperingfills the room
Room #95 Room Features A stone dais sits in the south-west corner of the room, The floor is coveredwith broken glass
Room #96 Room Features Several iron cages are scattered throughout the room, Someone hasscrawled "Iquers fell here" on the north wall
Room #97 Monster 1 x Fire Giant
Fire giant: CR 10; Large giant (fire); HD 15d8+75; hp 142; Init -1; Spd 30 ft.in half-plate armor (6 squares); base speed 40 ft.; AC 23 (-1 size, -1 dex, +8natural, +7 half-plate armor), touch 8, flat-footed 23; Base Atk +11; Grp+25; Atk +20 melee (3d6+15, greatsword) or +20 melee (1d4+10, slam) or+10 ranged (2d6+10 plus 2d6 fire, rock); Full Atk +20 /+15/+10 melee(3d6+15, greatsword) or +20 melee (1d4+10, 2 slams) or +10 ranged (2d6+10plus 2d6 fire, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to fire, low-light vision, rock catching, vulnerability to cold; ALLE; SV Fort +14, Ref +4, Will +9; Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha11
Skills and Feats: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot+14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will,Power Attack
Treasure: 1400 gp; Moss Agate (10 gp), Violet Garnet (400 gp); ArcaneScroll (Charm Person (25 gp), Protection from Chaos/Evil/Good/Law (25 gp),Flame Arrow (375 gp)) (total 425 gp), Potion of Cure Light Wounds (50 gp),Vacuous Grimoire (6000 gp); hoard total 8285 gp
Room #98 Room Features A wooden platform hangs over a deep pit in the north side of the room, Thesound of drums can be heard in the west side of the room
Room #99 Room Features A magical mural on the west wall can be used as a portal to any knownlocation within the dungeon, Someone has scrawled "It's a trap" on the eastwall
Room #100 Monster 3 x Flesh Golem
Flesh golem: CR 7; Large construct; HD 9d10+30; hp 79; Init -1; Spd 30 ft.(6 squares); AC 18 (-1 size, -1 dex, +10 natural), touch 8, flat-footed 18;Base Atk +6; Grp +15; Atk +10 melee (2d8+5, slam); Full Atk +10 melee(2d8+5, 2 slams); Space/Reach 10 ft./10 ft.; SA Berserk; SQ Construct traits,damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con -, Int -,Wis 11, Cha 1
Skills and Feats: -; -
Room #101 Monster 4 x Spectre
Spectre: CR 7; Medium undead (incorporeal); HD 7d12; hp 45; Init +7; Spd40 ft. (8 squares), fly 80 ft. (perfect); AC 15 (+3 dex, +2 deflection), touch15, flat-footed 13; Base Atk +3; Grp -; Atk +6 melee (1d8 plus energy drain,incorporeal touch); Full Atk +6 melee (1d8 plus energy drain, incorporealtouch); Space/Reach 5 ft./5 ft.; SA Energy drain, create spawn; SQDarkvision 60 ft., incorporeal traits, +2 turn resistance, sunlightpowerlessness, undead traits, unnatural aura; AL LE; SV Fort +2, Ref +5,Will +7; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15
Skills and Feats: Hide +13, Intimidate +12, Knowledge (religion) +12,Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks);Alertness, Blind-Fight, Improved Initiative
Room #102 Room Features Numerous pillars line the north and west walls, A rusted gauntlet lies in thesouth side of the room
Monster 1 x Frost Giant
Frost giant: CR 9; Large giant (cold); HD 14d8+70; hp 133; Init -1; Spd 40ft. (8 squares); AC 21 (-1 size, -1 dex, +9 natural, +4 chain shirt), touch 8,flat-footed 21; Base Atk +10; Grp +23; Atk +18 melee (3d6+13/x3, greataxe)or +18 melee (1d4+9, slam) or +9 ranged (2d6+9, rock); Full Atk +18 /+13melee (3d6+13/x3, huge greataxe) or +18 melee (1d4+9, 2 slams) or +9ranged (2d6+9, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQImmunity to cold, low-light vision, rock catching, vulnerability to fire; ALCE; SV Fort +14, Ref +3, Will +6; Str 29, Dex 9, Con 21, Int 10, Wis 14,Cha 11
Skills and Feats: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17,Spot +12; Cleave, Great Cleave, Improved Overrun, Improved Sunder,Power Attack
Treasure: 900 gp; Arcane Scroll (Unseen Servant (25 gp), Spider Climb (150gp)) (total 175 gp); hoard total 1075 gp
Trap Forcecage and Summon Monster VII Trap: CR 10; magic device; proximitytrigger (alarm); automatic reset; multiple traps (one forcecage trap and onesummon monster VII trap); spell effect (Forcecage, 13th level wizard); spelleffect (Summon Monster VII, 13th level wizard, hamatula); Search DC 32;Disable Device DC 32
Room #103 Room Features Spirals of black stones cover the floor, Someone has scrawled "Sharpen thyspear and ready thy shield" on the south wall
Monster 14 x Rust Monster
Rust monster: CR 3; Medium aberration; HD 5d8+5; hp 27; Init +3; Spd 40ft. (8 squares); AC 18 (+3 dex, +5 natural), touch 13, flat-footed 15; BaseAtk +3; Grp +3; Atk +3 melee (rust, antennae touch); Full Atk +3 melee(rust, antennae touch) and -2 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SARust; SQ Darkvision, scent; AL N; SV Fort +2, Ref +4, Will +5; Str 10, Dex17, Con 13, Int 2, Wis 13, Cha 8
Skills and Feats: Listen +7, Spot +7; Alertness, Track
Room #104 Monster 5 x Succubus (demon)
Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive
Treasure: 2500 gp; Brass Choker (600 gp), Brass Cloth Choker (70 gp),Dragonscale Choker inlaid with Electrum (1200 gp), Feathered Talisman (20gp), Iron Coffer (130 gp), Rabbit Fur Pouch (100 gp); Potion of Barkskin (+2)(300 gp), Wand of Mirror Image (39 of 50 charges) (3510 gp); hoard total8430 gp
Room #105 Monster 3 x Succubus (demon)
Succubus: CR 7; Medium outsider (chaotic, extraplanar, evil); HD 6d8+6;hp 33; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 20 (+1 dex, +9natural), touch 11, flat-footed 19; Base Atk +6; Grp +7; Atk +7 melee(1d6+1, claw); Full Atk +7 melee (1d6+1, 2 claws); Space/Reach 5 ft./5 ft.;SA Energy drain, spell-like abilities, summon demon; SQ Damage reduction10/cold iron or good, darkvision 60 ft., immunity to electricity and poison,acid resistance 10, cold resistance 10, fire resistance 10, spell resistance18, telepathy 100 ft., tongues; AL CE; SV Fort +6, Ref +6, Will +7; Str 13,Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills and Feats: Bluff +19, Concentration +10, Diplomacy +12, Disguise+17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge(any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19,Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings); Dodge,Mobility, Persuasive
Treasure: 17000 sp; Citrine (40 gp), Jasper (40 gp), Obsidian (9 gp),Turquoise (9 gp); Potion of Cure Light Wounds (50 gp); hoard total 1848 gp
Room #106 Room Features A magical pool in the center of the room grants beauty to whomeversacrifices a gemstone (but only once), A stone dais sits in the north-westcorner of the room
Room #107 Room Features Someone has scrawled "It's a trap" on the north wall, A pile of spoiled meatlies in the north-west corner of the room
Room #108 Empty
Room #109 Room Features Burning torches in iron sconces line the east and west walls, The sound ofrushing water can be heard in the north-west corner of the room
Monster 7 x Derro
Derro: CR 3; Small monstrous humanoid; HD 3d8+3; hp 16; Init +6; Spd 20ft. (4 squares); AC 19 (+1 size, +2 dex, +2 natural, +3 studded leatherarmor, +1 buckler), touch 13, flat-footed 17; Base Atk +3; Grp -1; Atk +4melee (1d4/19-20, short sword) or +6 ranged (1d6/19-20 plus poison,repeating light crossbow); Full Atk +4 melee (1d4/19-20, short sword) or +6ranged (1d6/19-20 plus poison, repeating light crossbow); Space/Reach 5ft./5 ft.; SA Poison use, spell-like abilities, sneak attack +1d6; SQMadness, spell resistance 15 vulnerability to sunlight; AL CE; SV Fort +2,Ref +5, Will +6; Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16*
Skills and Feats: Bluff +5, Hide +10, Listen +1, Move Silently +8; Blind-Fight, Improved Initiative
Treasure: 1000 gp; Eye Agate (14 gp), Rock Crystal (30 gp); hoard total1044 gp
Room #110 Trap Prismatic Spray Trap: CR 8; magic device; proximity trigger (alarm);automatic reset; spell effect (Prismatic Spray, 13th level wizard, DC 20Reflex, Fort, or Will save, depending on effect); Search DC 32; DisableDevice DC 32
Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break DC 28;
Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break DC 28;hard 10, 60 hp)
1800 gp; Azurite (11 gp); hoard total 1811 gp
Room #111 Empty
Room #112 Room Features A wooden ladder rests against the north wall, A metallic odor fills the room
Room #113 Monster 4 x Phasm
Phasm: CR 7; Medium aberration (shapechanger); HD 15d8+30; hp 97; Init+6; Spd 30 ft. (6 squares); AC 17 (+2 dex, +5 natural), touch 12, flat-footed15; Base Atk +11; Grp +12; Atk +12 melee (1d3+1, slam); Full Atk +12melee (1d3+1, slam); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form,amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft.; AL CN;SV Fort +11, Ref +11, Will +11; Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha14
Skills and Feats: Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12,Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen+12, Spot +12, Survival +8; Alertness, Blind-Fight, Combat Reflexes, Dodge,Improved Initiative, Mobility
Treasure: 190 pp; Aquamarine (200 gp), Chalcedony (40 gp); Potion of CureLight Wounds (50 gp); hoard total 2190 gp
Room #114 Room Features An iron sarcophagus sits in the east side of the room, Several pieces ofrotten fruit are scattered throughout the room
Room #115 Room Features The floor is covered in perfect hexagonal tiles, A circle of tall stonesstands in the east side of the room
Monster 8 x Rust Monster
Rust monster: CR 3; Medium aberration; HD 5d8+5; hp 27; Init +3; Spd 40ft. (8 squares); AC 18 (+3 dex, +5 natural), touch 13, flat-footed 15; BaseAtk +3; Grp +3; Atk +3 melee (rust, antennae touch); Full Atk +3 melee(rust, antennae touch) and -2 melee (1d3, bite); Space/Reach 5 ft./5 ft.; SARust; SQ Darkvision, scent; AL N; SV Fort +2, Ref +4, Will +5; Str 10, Dex17, Con 13, Int 2, Wis 13, Cha 8
Skills and Feats: Listen +7, Spot +7; Alertness, Track
Room #116 Room Features A toppled statue lies in the south-east corner of the room, A rusted chainshirt lies in the south-west corner of the room
Monster 8 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
Trap Magic Missle Turret: CR 11; magic device; visual trigger (arcane eye);duration 4 rounds; no reset; magic missile (8d6 force damage); never miss;Search DC 26; Disable Device DC 26
Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)
1200 gp; Black Star Sapphire (800 gp), Blue Quartz (9 gp), Blue Quartz (16gp), Emerald (600 gp), Lapis Lazuli (12 gp), Onyx (60 gp); Arcane Scroll(Detect Magic (12 gp 5 sp)) (total 12 gp 5 sp); hoard total 2709 gp 5 sp
Room #117 Empty
Room #118 Empty
Room #119 Room Features A toppled statue lies in the south side of the room, A pile of empty flaskslies in the south side of the room
Monster 8 x Basilisk
Basilisk: CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk+6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite);Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-lightvision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis12, Cha 11
Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, GreatFortitude
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