shrine of masaki

21
Earthen Rampart20’ tall 30’ wide Wall 30’ high with Battlement Stables Black Smith Animal Pens Castle Jousting Field Bleachers Pond Hay Loft Armory Stables & Riding Tackle Butcher Carpenter Construction Cart & Wagon Wheel Wright Barracks Garden False Shrine Barns Candle Maker Weaver Tents Wine Press Oil Press House Gates Outer Courtyard Inner Courtyard False Shrine Castle Grounds

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Earthen Rampart20’ tall 30’ wide

Wall 30’ high with Battlement

Stables

Black Smith

An

imal

Pe

ns

Castle

Jou

stin

g Fi

eld

Ble

ach

ers

Pond

Hay Loft

ArmoryStables & Riding Tackle

Butcher

Carpenter Construction

Cart & Wagon Wheel Wright

Barracks

Garden

Fals

e

Sh

rin

e

Barns

Candle Maker

Weaver

Tents

Wine Press

Oil Press

House

GatesOuter Courtyard

Inner Courtyard

False Shrine

Castle Grounds

False Shrine

Ramp 45º x 30

feet down

Sword embedded in stone

Locked Iron Gate Metal Plate and conductor to

gate embedded in wall.

False Shrine or Public Shrine in CourtyardWhere non-initiates can leave sacrifices:

Under Yosho the gate is locked and Wizard Locked with a broken iron bar fixed in place which would seal the door shut.

Extra-Dimensional Openings, similar to Rope Trick Spell.

*Opening cannot be seen.

Pool

Out

Mausoleum

In

Wat

erfa

ll

Ryoko ?

Yosho

Pit

Iro

nG

ate

Trap: When sword is pulled from stone, Stone splits in two halves, A stone blade seals entry way,

severing ropes (or body parts unless save vs. paralyzation)

Double doors openWater floods down ramp carrying

with it anyone who doesn’t savevs. Breath Weapon.

Light goes out at waterfall & Clerics(if any left) panic.

Doors and Blade reset if the twohalves of the stone are pushedback together and held.

Highest Level Cleric on Guard has key to Lower Iron Gate

Glyph of Warding 10pts damage save 1/2

Ryoko’s True Mummified but living body sleeps here

Alternate out; characters who step here fall out of waterfall in shrine room.

45˚ 50 ft Chute

Sarcophagus61

62

6026

e

d

c

63

6364

64

65

65

66

66

Pool

Wat

erfa

llKey G:

Level -2:

Shrine Level

Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster.

radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds.

260’

140’

20’

20’

20’

20’

20’

20’

120’

Locked Iron Gate

70’

20’

Castle12 25 26The Pit

26The Pit

60 61

a

b

c

d

e

50’

Spike Stones: 1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @ 20

Green Slime

Silence Silence

Carved Life-sized Stone Dragon:

Dispel Magic@ 12th level

Shrine Pool

Darkness

Pit

Iron grate in ceiling 500lb, locked

8’ drop from Courtyard

Then throw down 60 x 15’ ramp to dungeon

Dungeon Cells

Torture Chamber

Storage Rooms Converted to Apartments

Converted to Small Chappell

Meetings and Ceremonies

Pit Below Castle Entry

Glyphs of Warding 24pts damage save ½a) fire, b) shocking, c) cold, d) fire, e) Shocking

Disposal Chute

Stairs up

Converted to Small Chappell

Stairs up

S

Warden

Tribunal Chamber26

a

b

c

25

31

32

33 34 35 36 37 38 39

40 41

42

52 43

44

45

b c d e f g46a

49a

47

48

50

51 49b

If Yosho is caretaker then brick up the

passage from the dungeon to castle stairs.

Key a: Dungeon Cells

Key a: Dungeon CellsKey b: Dungeon Access

Key c: Dungeon Access

Doors may be barred

from castle side.

Key d: Warden’s Office

Key f:

Level -1:

Dungeon Level

Pit

Y

Y

YY

Y

Y

CS

Iron grate in courtyard floor; 500lb, locked

8’ drop from Courtyard to lower cell

Then thrown down 45 x 15’ ramp to dungeon.

Stands open.

Entry Way

Waiting RoomLocked Iron

Gates

Po

rtcu

llis

Grand Hall

Raised Dais

Thro

nes

Statues of Yoshoand Ryoko

Statues of Yoshoand Ryoko

Po

rtcu

llis

Stairs up

Stairs Down

Stairs Down

Stairs up

Stairs up

Barracks

Courtyard

Gardener

Waiting Room

Niches for Servants

Niches for Servants

Head Servant’sOffice / Storage

Head Mistress’Office / Storage

Minor Audience Chamber

Gar

den

s

Co

urt

yar

d

Co

urt

yar

d

Guard CaptainsQuarters

Guard House

Jou

stin

g Fi

eld

0102a

03a

03

b

04a

04b

02b

02b

02d

02c

05

06

07

a b c d e

a b c d e

08

09

10

11

12

13

14

24

16

17

18

19

20

21

22

23

2526

a

b

c

If Yosho is caretaker then brick up the

passage from the barracks to castle stairs.

If Yosho is caretaker then brick up the

passage from the castle stairs to the main

floor.

Key e:

Key f:

Level 0:

Ground Level

Armory

Armory

Winches for

Portcullis Royal

Private Rooms

Solarium

Solarium

Sola

riu

m

Solarium

Stairwell

Stairs Up

Stairs Up

Stairs Up

Stairs up

Stairs Down

Stai

rs

Do

wn

To

Gar

den

Stairs up

StairwellDown to

Guardhouse

Guardhouse Roof

Stairs Do

wn

Walkway

Walkway

Wal

kway

Grand Hall 30’

Bellow

70a

70b

70

c71a71b

71c

71d 72

73

74

76

77

75

808283

84 81

$78

If Yosho is caretaker then brick up the

passage from the castle stairs to the main

floor balcony.

Stai

rs U

p

Stairs Up

Level 1:

Bal

con

y

Stairs Up

Stairs Down

Open Air Courtyard

Stairs Down to Ground

Stairs Down

Stai

rs D

ow

n

Stairs Down

Stai

rs U

p

Stairs Up

Open Air Courtyard BarracksDragoons

BarracksCorsairs

Captain’sQuartersCorsairs

Captain’sQuartersDragoons

Wine Beer AleStorage

SculleryPrivy

Garbage Chute

Dry Goods Storage

Page BoysMale Servants

Cistern

Female Servants

Royal Box

Dry

G

oo

ds

Sto

rage

Dry

G

oo

ds

Sto

rage

EquipmentStorage:

Cleaning Serving

RetinuesVisiting

Dignitaries

Royal Office

Noble’s Dining Hall

Soldiers Dining Hall

Kitchens$

111

90

91

92

93

9495

96

97

98

99

101

10

2 b

10

3 a

104105 a

106

108 109

100

10

2 a

10

3 b

105 b

10

7 a

10

7 b

107 c 107 d 110113

112

Balcony

Key h:

Key i:

Key j:

Key j:

Key j:

Key k:

Key L

Level 2:

Top of Walls

Top of Walls

Stairs Down

Stairs UpGuard Room

Guard Room

121

122

124 123125

120 c

12

0 b

120 a

Key M:

Door may be barred

from Inside

Level 3:5% chance per 100# of wood cracking,

debris falling for every 10” of movement.

Roll of 1 indicates collapse to lower level.

Stai

rs U

p

Stairs Up

Stairs Up

Stairs Down

Stairs Up

Stairs Down

Tower Roof

Tower Roof

Tower RoofTower Roof

Tow

er Ro

ofTo

wer

Ro

of

Bal

con

y

131132

150140

141 a160 a

14

3

130 a

130 b

141 b

142

160 b

160 c 160 d

Level 4:10% chance per 100# of

wood cracking, debris falling

for every 10” of movement.

Roll of 2 or less indicates

collapse to lower level.

Level 5:15% chance per 100# of

wood cracking, debris falling

for every 10” of movement.

Roll of 3 or less indicates

collapse to lower level.

Level 6:20% chance per 100# of

wood cracking, debris falling

for every 10” of movement.

Roll of 4 or less indicates

collapse to lower level.

Level 7:25% chance per 100# of

wood cracking, debris falling

for every 10” of movement.

Roll of 5 or less indicates

collapse to lower level.

Key N:

Door may be barred

from Inside

Key O:

Door may be barred

from Inside

Wall 30’ high with Battlement

Extra-Dimensional Opening similar to Rope Climb Spell.

*Opening cannot be seen.

Pool

Out

Mausoleum

In

Wat

erfa

ll

Sarcophagus

Ryoko ?

Yosho

Pit SarcophagusSarcophagus

45 ˚ 50 ft Chute

Iro

nG

ate

C

C

C

C

Gu

ardM

en

Wo

men

Guards

Belo

ngin

gs

All Gates and Doors locked

Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster.

radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds.

260’

140’

20’

20’

20’

20’

20’

20’

120’

Locked Iron Gate

70’

20’

Castle12 25 26The Pit

26The Pit

60 61

a

b

c

d

e

50’

Spike Stones: 1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @ 20

Green Slime

Silence Silence

Carved Life-sized Stone Dragon:

Dispel Magic@ 12th level

Shrine Pool

Darkness

Darkness

SilenceSilence

Spike Stones: 1 attack per 1” movement 1d4 damage per attack. Must hit victims AC . Hits AC 0 @ 20

Green Slime

Carved Life-sized Stone Dragon:

Dispel Magic@ 12th level

Shrine Pool

Base 50% chance: +5% per difference in level higher than the spell caster, -2% per level difference below spell caster.

radiates fear as per spell: Save or drop items (60% - 5% x Level) and flee for 10 rounds.

260’

140’

20’

20’

20’

20’

20’

20’

120’

Locked Iron Gate

70’

20’

Castle12 25 26The Pit

26The Pit

60 61

a

b

c

d

e

50’