the secret delve of devastation 20

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The Secret Delve of Devastation 20

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Page 1: The Secret Delve of Devastation 20

The Secret Delve of Devastation

Level 20

General Dungeon Walls Masonry (Climb DC 20)

Dungeon Floor Flagstone

Temperature Cold (unprotected creatures must succeed on a Fortitude saving throwevery hour (DC 15, +1 per previous check) or take 1d6 points of non-lethaldamage; a creature that takes any non-lethal damage from cold exposuresuffers from hypothermia and is fatigued)

Illumination Shadowy (witchlight every 20 ft.)

Corridors a Animated Net Trap: CR 19; mechanical; location trigger; manual reset; Atk

Page 2: The Secret Delve of Devastation 20

+15 ranged (grappled, Escape Artist DC 32 to escape); multiple targets (alltargets in a 10 ft. square area); Search DC 30; Disable Device DC 34

c A whistling noise fills the corridor

e A chute falls into the corridor from above

i A group of demonic faces have been carved into the walls

m A chute falls into the corridor from above

n A tapping sound fills the corridor

r A chute descends from the corridor into a midden chamber below

s An overwhelming stench fills the corridor

u A rotting odor fills the corridor

WanderingMonsters

1 1 x Pit Fiend (devil), lost and desperate

2 9 x Colossal Fiendish Centipede, returning to their lair with plunder

3 1 x Pit Fiend (devil), scavenging for food and treasure

4 12 x Barbed Devil, returning to their lair with plunder

5 1 x Pit Fiend (devil), scouting from another part of the dungeon

6 8 x Ice Devil, bloodied and fleeing a more powerful enemy

Room #1 South Entry Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓣ Falling Block: CR 19; mechanical; location trigger; no reset; Atk +17melee (19d6); multiple targets (all targets in a 10 ft. square area);Search DC 34; Disable Device DC 34

Empty

Room #2 West Entry #1 Stuck Iron Door (break DC 28; hard 10, 60 hp)

West Entry #2 Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓣ Contact Poison: CR 18; mechanical; touch trigger, no reset; contactpoison (Dragon Bile); Search DC 32; Disable Device DC 32

West Entry #3 Stuck Bone Door (break DC 23; hard 5, 20 hp)

West Entry #4 Locked Bone Door (Open Lock DC 20, break DC 25; hard 5, 20 hp)

Empty

Room #3 North Entry Archway

West Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)

Trap Rune of Hypnosis: CR 19; magic device; proximity trigger (alarm); no reset;hypnosis (fascinated for 1d4 rounds, DC 20 Will save negates); multipletargets (all targets in a 10 ft. radius burst); Search DC 34; Disable DeviceDC 32

Hidden Treasure Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break DC 28;hard 10, 60 hp)

1900 pp; Bolt of Silver Cloth set with Coral (2000 gp), Brass Pectoral (1000gp), Brass Torc set with Chrysoprase (400 gp), Carved Wooden Dice (pair)(110 gp), Carved Wooden Miniature (of a Tower) (20 gp), Carved WoodenStaff (90 gp), Carved Wooden Staff studded with Electrum (1100 gp),

Page 3: The Secret Delve of Devastation 20

Chrysoberyl Dice (pair) (500 gp), Copper Cloth Gloves (110 gp), EbonyMiniature (of a Tower) (400 gp), Gilded Wooden Puzzle Box set with DeepBlue Spinel (4000 gp), Gilded Wooden Ring (600 gp), Gold Ring (600 gp),Golden Pearl Ring (400 gp), Iron Miniature (of a Tree) (120 gp), Ivory Comb(200 gp), Jet Miniature (of a Castle) (300 gp), Leather Belt set with BandedAgate (120 gp), Leather Belt set with Chalcedony (200 gp), LeatherTalisman (120 gp), Pewter Armband (90 gp), Pewter Rod (100 gp), PlatinumCloth Gown set with Deep Blue Spinel (3000 gp), Platinum Hairpin inlaidwith Copper (500 gp), Polished Stone Holy Symbol (of a Goddess of Honor)(20 gp), Rabbit Fur Sash (140 gp), Silk Gown threaded with Copper (500gp), Silk Pennant threaded with Brass (120 gp), Silver Bracelet (500 gp),Silver Cloth Vest (1200 gp), Small Silver Mirror (120 gp); Oil of Keen Edge(750 gp), Potion of Displacement (750 gp); hoard total 39180 gp

Room #4 North Entry Archway

West Entry #1 Locked Bone Door (Open Lock DC 40, break DC 25; hard 5, 20 hp)

West Entry #2 Archway

East Entry Bone Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)

South Entry Archway

→ Leads to room #13

Monster 1 x Pit Fiend (devil)

Pit fiend: CR 20; Large outsider (evil, extraplanar, lawful); HD 18d8+144;hp 225; Init +12; Spd 40 ft. (8 squares), fly 60 ft. (average); AC 40 (-1 size,+8 dex, +23 natural), touch 17, flat-footed 32; Base Atk +18; Grp +35; Atk+30 melee (2d8+13, claw); Full Atk +30 melee (2d8+13, 2 claws) and +28melee (2d6+6, 2 wings) and +28 melee (4d6+6 plus poison plus disease,bite) and +28 melee (2d8+6, tail slap); Space/Reach 10 ft./10 ft.; SAConstrict 2d8+26, fear aura, improved grab, spell-like abilities, summondevil; SQ Damage reduction 15/good and silver, darkvision 60 ft., immunityto fire and poison, acid resistance 10, cold resistance 10, regeneration 5,see in darkness, spell resistance 32, telepathy 100 ft.; AL LE; SV Fort +19,Ref +19, Will +21; Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26

Skills and Feats: Balance +10, Bluff +29, Climb +34, Concentration +29,Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump+40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (theplanes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29,Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10when tracking), Tumble +31; Cleave, Great Cleave, Improved Initiative,Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)

Treasure: 2300 pp; Dragonscale Cloak (5000 gp), Dragonscale ShortswordScabbard set with Blue Sapphire (6000 gp), Ermine Vest (1600 gp), FineSteel Necklace (400 gp), Gold Goblet (900 gp), Ivory Coffer (1000 gp),Lacquered Wooden Vase (600 gp), Leopard Fur Bracers set with Amber (800gp), Leopard Fur Coat (2600 gp), Marble Bowl (600 gp), Pewter Pin (80 gp),Platinum Framed Masterpiece Painting (5000 gp), Platinum Miniature (of aTree) (1000 gp), Platinum Pectoral (1800 gp), Porcelain Amphora carvedwith Knotwork (1500 gp), Porcelain Ring set with Eye Agate (100 gp), RedGarnet Dice (pair) (800 gp), Sable Cloak (5000 gp), Silk Cloak threadedwith Brass (900 gp), Silver Shield (1500 gp), Small Bag of Incense (120 gp),Tooled Leather Sash (1300 gp), Wood Framed Painting (1500 gp); Amulet ofMighty Fists (+5) (150000 gp) (design provides clue to function) (Delusioncurse), Oil of Magic Vestment (+2) (1200 gp), Rod of Thunder and Lightning(33000 gp); hoard total 247300 gp

Room #5 North Entry #1 Archway

North Entry #2 Secret (Search DC 25) Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓢ The door is concealed within the mouth of a demonic face carved fromstone

South Entry Locked Bone Door (Open Lock DC 25, break DC 25; hard 5, 20 hp)

Monster 1 x Pit Fiend (devil)

Page 4: The Secret Delve of Devastation 20

Monster 1 x Pit Fiend (devil)

Pit fiend: CR 20; Large outsider (evil, extraplanar, lawful); HD 18d8+144;hp 225; Init +12; Spd 40 ft. (8 squares), fly 60 ft. (average); AC 40 (-1 size,+8 dex, +23 natural), touch 17, flat-footed 32; Base Atk +18; Grp +35; Atk+30 melee (2d8+13, claw); Full Atk +30 melee (2d8+13, 2 claws) and +28melee (2d6+6, 2 wings) and +28 melee (4d6+6 plus poison plus disease,bite) and +28 melee (2d8+6, tail slap); Space/Reach 10 ft./10 ft.; SAConstrict 2d8+26, fear aura, improved grab, spell-like abilities, summondevil; SQ Damage reduction 15/good and silver, darkvision 60 ft., immunityto fire and poison, acid resistance 10, cold resistance 10, regeneration 5,see in darkness, spell resistance 32, telepathy 100 ft.; AL LE; SV Fort +19,Ref +19, Will +21; Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26

Skills and Feats: Balance +10, Bluff +29, Climb +34, Concentration +29,Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump+40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (theplanes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29,Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10when tracking), Tumble +31; Cleave, Great Cleave, Improved Initiative,Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball)

Treasure: 12000 gp; Amethyst Miniature (of a Ship) (500 gp), Bronze Orrery(2200 gp), Electrum Orrery wreathed in Red Continual Flame (5000 gp),Ermine Tabard (3000 gp), Fine Steel Cloth Gown (900 gp), Fox Fur Sash(1200 gp), Iron Decanter (30 gp), Ivory Figurine (of an Aberrant God) inlaidwith Copper (800 gp), Large Tapestry (2000 gp), Leather Vest (40 gp),Platinum Brazier (2100 gp), Platinum Helmet inlaid with Gold (5000 gp),Polished Stone Vase (90 gp), Sable Cloak (5000 gp), Silk Choker trimmedwith Sable (50 gp), Silk Vest trimmed with Sable (300 gp), Silver ClothHunter's Cap (1000 gp), Tooled Leather Sash (1000 gp); Ring of Wizardry(III) (70000 gp), Rod of Flame Extinguishing (15000 gp), Staff of Charming(20 of 50 charges) (6600 gp); hoard total 133810 gp

Room #6 North Entry Bone Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)

West Entry #1 Stuck Stone Door (break DC 28; hard 8, 60 hp)

West Entry #2 Stuck Bone Door (break DC 23; hard 5, 20 hp)

South Entry Trapped and Stuck Bone Door (break DC 23; hard 5, 20 hp)

Ⓣ Contact Poison: CR 19; mechanical; touch trigger, no reset; contactpoison (black lotus extract [contact, Fort DC 20, 3d6 Con/3d6 Con]);Search DC 30; Disable Device DC 34

Room Features A faded and torn tapestry hangs from the east wall, Acid drips from theceiling in the east side of the room

Room #7 South Entry Unlocked Bone Door (hard 5, 20 hp)

Room Features A large demonic idol with ruby eyes sits in the north-east corner of theroom, A rusted breastplate lies in the north-east corner of the room

Room #8 West Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)

South Entry Secret (Search DC 30) Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓢ The door is located several feet above the floor and concealed withina mosaic of legendary monsters

Room Features A toppled statue lies in the east side of the room, Someone has scrawled"The Staff of Cauldrons shall be destroyed when the stars fall from the skyand the Walls of Crystal are broken" on the south wall

Room #9 West Entry #1 Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)

West Entry #2 Unlocked Bone Door (hard 5, 20 hp)

Page 5: The Secret Delve of Devastation 20

West Entry #3 Locked Bone Door (Open Lock DC 30, break DC 25; hard 5, 20 hp)

Monster 10 x Ice Devil

Ice devil: CR 13; Large outsider (evil, extraplanar, lawful); HD 14d8+84; hp147; Init +5; Spd 40 ft. (8 squares); AC 32 (-1 size, +5 dex, +18 natural),touch 14, flat-footed 27; Base Atk +14; Grp +24; Atk +20 melee (2d6+9/x3plus slow, spear) or +19 melee (1d10+6, claw); Full Atk +20 /+15/+10 melee(2d6+9/x3 plus slow, spear) and +14 melee (2d6+3, bite) and +14 melee(3d6+3 plus slow, tail) or +19 melee (1d10+6, 2 claws) and +14 melee(2d6+3, bite) and +14 melee (3d6+3 plus slow, tail); Space/Reach 10 ft./10ft.; SA Fear aura, slow, spell-like abilities, summon devil ; SQ Damagereduction 10/good, darkvision 60 ft., immunity to fire and poison, acidresistance 10, cold resistance 10, regeneration 5, see in darkness, spellresistance 25, telepathy 100 ft.; AL LE; SV Fort +15, Ref +14, Will +15; Str23, Dex 21, Con 23, Int 22, Wis 22, Cha 20

Skills and Feats: Bluff +22, Climb +23, Concentration +23, Diplomacy +9,Disguise +5 (+7 acting), Intimidate +24, Jump +27, Knowledge (any three)+23, Listen +25, Move Silently +22, Search +23, Sense Motive +23,Spellcraft +23, Spot +25, Survival +6 (+8 following tracks); Alertness,Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear)

Treasure: 18000 gp; Alexandrite (400 gp), Alexandrite (600 gp), 2 xAquamarine (500 gp), Blue Quartz (12 gp), Blue Sapphire (800 gp),Chrysoprase (80 gp), Deep Green Spinel (80 gp), Fiery Yellow Corundum(1000 gp), Lapis Lazuli (9 gp), Malachite (14 gp), Moss Agate (11 gp), MossAgate (14 gp), 2 x Obsidian (12 gp), Peridot (70 gp); Staff of Frost (7 of 50charges) (7875 gp); hoard total 29989 gp

Room #10 North Entry Unlocked Iron Door (hard 10, 60 hp)

→ Leads to room #13

East Entry Archway

Room Features A stone stair ascends towards the west wall, Someone has scrawled "Tensteps forward, one steps back" on the south wall

Hidden Treasure Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break DC 28;hard 10, 60 hp)

22000 gp; Alexandrite (300 gp), Banded Agate (12 gp), Black Pearl (500gp), Black Pearl (800 gp), Blue Quartz (11 gp), Carnelian (40 gp),Chalcedony (50 gp), Chalcedony (60 gp), Chrysoberyl (90 gp), Chrysoberyl(110 gp), Chrysoberyl (120 gp), Deep Blue Spinel (500 gp), Deep BlueSpinel (600 gp), Deep Green Spinel (110 gp), Freshwater Pearl (11 gp),Freshwater Pearl (12 gp), Iolite (40 gp), Iolite (70 gp), Jade (100 gp), MossAgate (10 gp), Pink Pearl (130 gp), Red Garnet (80 gp), Rhodochrosite (13gp), Rock Crystal (40 gp), 2 x Rock Crystal (50 gp), Sardonyx (50 gp), StarRuby (1100 gp), Tourmaline (90 gp), Turquoise (9 gp); DimensionalShackles (28000 gp), Potion of Barkskin (+4) (900 gp); hoard total 56058 gp

Room #11 North Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)

East Entry #1 Unlocked Iron Door (hard 10, 60 hp)

East Entry #2 Secret (Search DC 20) Stuck Iron Door (break DC 28; hard 10, 60 hp)

Ⓢ The door is located several feet above the floor and concealed withina mosaic of vile acts

East Entry #3 Archway

→ Leads to room #12

Room Features A mural of ghoulish carnage covers the ceiling, Lit candles are scatteredacross the floor

Monster 5 x Ice Devil

Ice devil: CR 13; Large outsider (evil, extraplanar, lawful); HD 14d8+84; hp

Page 6: The Secret Delve of Devastation 20

147; Init +5; Spd 40 ft. (8 squares); AC 32 (-1 size, +5 dex, +18 natural),touch 14, flat-footed 27; Base Atk +14; Grp +24; Atk +20 melee (2d6+9/x3plus slow, spear) or +19 melee (1d10+6, claw); Full Atk +20 /+15/+10 melee(2d6+9/x3 plus slow, spear) and +14 melee (2d6+3, bite) and +14 melee(3d6+3 plus slow, tail) or +19 melee (1d10+6, 2 claws) and +14 melee(2d6+3, bite) and +14 melee (3d6+3 plus slow, tail); Space/Reach 10 ft./10ft.; SA Fear aura, slow, spell-like abilities, summon devil ; SQ Damagereduction 10/good, darkvision 60 ft., immunity to fire and poison, acidresistance 10, cold resistance 10, regeneration 5, see in darkness, spellresistance 25, telepathy 100 ft.; AL LE; SV Fort +15, Ref +14, Will +15; Str23, Dex 21, Con 23, Int 22, Wis 22, Cha 20

Skills and Feats: Bluff +22, Climb +23, Concentration +23, Diplomacy +9,Disguise +5 (+7 acting), Intimidate +24, Jump +27, Knowledge (any three)+23, Listen +25, Move Silently +22, Search +23, Sense Motive +23,Spellcraft +23, Spot +25, Survival +6 (+8 following tracks); Alertness,Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear)

Treasure: 6000 gp; Amber (80 gp), Banded Agate (9 gp), Banded Agate (10gp), Black Pearl (500 gp), Bloodstone (30 gp), Carnelian (70 gp),Chrysoberyl (80 gp), Chrysoberyl (90 gp), Deep Blue Spinel (600 gp), DeepGreen Spinel (120 gp), Hematite (9 gp), Lapis Lazuli (8 gp), Onyx (20 gp),Red Spinel (120 gp), Rhodochrosite (14 gp), Rich Purple Corundum (1000gp), Silver Pearl (130 gp), White Pearl (130 gp); Breastplate (Small) (+3armor, Improved Shadow) (inscription provides clue to function) (24350 gp),Kama (Medium) (+3 weapon) (18302 gp); hoard total 51672 gp

Room #12 West Entry #1 Archway

→ Leads to room #11, inhabited by 5 x Ice Devil

West Entry #2 Unlocked Iron Door (hard 10, 60 hp)

East Entry Unlocked Bone Door (hard 5, 20 hp)

South Entry Unlocked Iron Door (hard 10, 60 hp)

Room Features The sound of footsteps can be heard in the north side of the room, Acharred wooden shield lies in the south-east corner of the room

Room #13 North Entry Archway

→ Leads to room #4, inhabited by 1 x Pit Fiend

East Entry Stuck Bone Door (break DC 23; hard 5, 20 hp)

South Entry Unlocked Iron Door (hard 10, 60 hp)

→ Leads to room #10

Room Features Someone has scrawled "Beneath the altar" on the south wall, A ruined chainshirt lies in the north-east corner of the room

The Secret Delve of Devastation http://donjon.bin.sh/

Some content used under the terms of the Open Gaming License