the mobile virtual cane

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Designing for the Periphery & The Mobile Cane THE VIRTUAL CANE ITAG 2012

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The Mobile Virtual Cane by Steven Battersby

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  • 1. THE VIRTUAL CANEDesigning forthe Periphery& The MobileITAG 2012 Cane

2. ABOUT ME Steve n B a t te r s by B y D ay Member of ISRG Software Developer AT Developer NERD By Night GEEK Maker - Open Hardware Developer Robot Enthusiast www.isrg.org.uk www.dyadica.co.uk 3. WHAT ISTHEVIRTUALCANEIts NOT a WiiController its anIntuitiveInterface aka aNatural UserInterfaceEmpowers thosewith visualimpairment toaccess 3D virtualspacesIts NOT anapplication ofW i i m o t e AT ! ! ! ! ! ! ! ! 4. THEVIRTUALSPACEC I B C l i f to n to pfloorE x p l o r a to r yi nv e s t i g a t i o n o fspaceAllan, where isthe fire escapeeh? 5. THE CANECLOSE UP-- Yaw-- Pitch-- Ro l lS l av i n g o f r e a lworldo r i e n t a t io n tothat of virtualc o u n te rp a r t 6. 2011 - NATURAL USER INTERFACE The ability to draw upon the investments in skill we make toundertake the activities of our everyday living experience, as ameans to define methods for input modality has manyadvantages. This is true for all user demographics. Immediate familiarity with methods for interfacing, intuitively giftingusers of the system with capability for basic interaction. Buxton (2010) describes such interfaces as natural detailingthat an interface is natural if it exploits skills that we haveacquired through a lifetime of living in the world. Blake (2010) furthers this definition by determining that aninterface is natural if it is designed to utilise human behaviourfor interacting directly with content. 7. WHERE WE LEFT OFF 2011 8. 2011 UBICOMP & THE VIRTUAL CANE T h e m o s t p r o fo u n d te c h n o l o g i e s a r et h o s e t h a t d i s a p p e a r. T h ey we av et h e m s e l v e s i n to t h e f a b r i c o f e v e r y d ayl i fe u n t i l t h ey a r e i n d i s t i n g u i s h a b l efrom it (Weiser, 1991). J u s t a s a g o o d , we l l - b a l a n c e d h a m m e rdisappears in the hands of ac a r p e n te r a n d a l l ow s h i m toc o n c e n t r a t e o n t h e b i g p i c t u r e , we h o p et h a t c o m p u te r s c a n p a r t i c i p a t e i n asimilar magic disappearing act (Weiser et al., 1999 ). W h a t i f w e d e f i n e d A s s i s t i v e Te c h n o l o g yl i ke t h i s ? W h a t i f w e v i ew e d Te c h n o l o g y a s aprosthesis of the individual ? Te c h n o l o g i e s t h a t e n c a l m ? 9. TECHNOLOGIES THAT ENCALM In Designing Calm Technology , Weiser and John Seely Brown(1996) provide warning that whilst technological infusion hasthe great potential to improve and enhance our lifeexperience, it also has the potential to impede and restrict it. Hmmm. 00001000001011001010010100010010010000011 In order to address this issue they describe the ethos oftechnologies that encalm as a manifesto for our futurerelationships with technology. Must have bought a Betamax back in 80s? 10. WHAT ISTHEPERIPHERYOur periphery isourconnectedness tothe world asdefined by ourskills and sensesand theircapabilities.Or our personalboundary ofperception madeup of detailprovided by oursenses andexperiences.Moped 11. WHY DESIGN FOR THE PERIPHERY? By placing technologies within the periphery we are able tobecome attuned to them, allowing them to be selectively andsubconsciously called upon to inform detail. This in turn af fords us with an increased ability to attune tomultisensory detail and thus, a greater level of knowledge toinform both response and our perceived locatedness. 12. INFUSION OF NUI & DFP From the infusion of the concept of designing for theperiphery, with that of the Natural User Interface we canderive a powerful and innovative means for the applicationand development of interfaces. Interfaces of which from the outset we are familiar, but thatalso af ford us with an enormous volume of detail. 13. PERIPHERY MAPPING As a PE the cane enables a user with an enhanced perception oftheir environment in many ways. The most immediate andobvious being indication of future potential of obstacles andhazards that may appear within our environment, however whenviewed in terms of the peripher y the cane also provides anoperator with much more detail than this . Movement across the ground affords additional information suchas texture via subtle nuances in vibration; this is fur therenhanced via the sound transition across par ticular materials. Over time a DT naturally develops a database of such peripheralcues allowing for the identification of the construct of theirenvironment as a visual non impaired user we do the same byalso collecting cues from the peripher y . 14. PERIPHERY MAPPING At the same time both auditor y and touch senses provide cuesthat indicate it is raining, this is fur thered by the subtlereduction in friction the cane makes as it is moved across thesurface of travel, in conjunction sound subtly dampened whilstalso complimented by the swish made by the movement thatexperience indicates to be water. A slight change in balance indicates the possibility of anincline, however the canes balance in the hand during aconcurrent sweep remains similar, a lack of additional pressureon both the fingers and palm indicates resulting and suggestingthat in fact we are just on a bump in the road, differing volumesof pressure on the ball, arch and heel of the foot clarify this fact.This is fur thered by our innate proprioceptive functions that tellus our foot in fact parallel to the other just slightly rose inheight. 15. WHAT ISTHEPERIPHERYOur periphery isourconnectedness tothe world asdefined by ourskills and sensesand theircapabilities.Or our personalboundary ofperception madeup of detailprovided by oursenses andexperiences.Moped 16. THEMOBILECANERu n n i n g o nboth PC andM o b i leC o m m un i c a t io nvia Multicast 17. OPEN HARDWARE SOLUTION[S] 18. BREAKOUT CANE 2012 19. CURRENT WORKS 20. FUTURE WORKS