the legend of zelda symphony
TRANSCRIPT
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8/9/2019 The Legend of Zelda Symphony
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One of the most beloved video game series of all time, The Legend of Zelda
continues to captivate fans with its gameplay, story, and music. So much so it was
decided to arrange a symphony based on the soundtrack, The Symphony of the
Goddesses. t is a four movement suite where each movement takes music from a
speci!c game. The games"movements are The Legend of Zelda# Ocarina of Time,
$ind $aker, Twilight %rincess, and & Link to the %ast. The Legend of Zelda#
Symphony of the Goddesses incorporates already e'isting compositional techni(ues
along with a new approach to how music is written.
Symphony of the Goddesses in calls back to a very old compositional
techni(ue known as the leitmotif. The leitmotif is a method in which places, ideas,
or characters in a story are connected to a musical idea. This theme can then return
later to signify a bigger meaning to the overall e)ect. n Symphony of the
Goddesses, we can see leitmotifs throughout the whole piece. The biggest e'amples
would be Zelda*s Lullaby, +#-#/0 Ganon*s theme +1#2/0, and the 3ero*s theme
+#45#6-0. &ll three of these melodies are played amidst other musical ideas. This is
done to show how throughout all four games these three characters are connected
and involved in the story*s plot. 7or e'ample in $ind $aker, when Link is on the
pirate ship you can hear the pirates theme played but at one point we brie8y hear
Zelda*s Lullaby. This is to foreshadow that the captain of the ship, %etra, is really
%rincess Zelda.
This connection between the three themes can also be related to the game
lore in that the three characters the themes are based o) of contain part of the
Triforce of %ower. Thus they are all !ght each other and di)erent incarnations of
each other throughout time which is represented by the presence of all three
themes in all four movements.
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The Symphony of the Goddesses is unlike any other symphonic work in that it
takes music that was meant solely for a video game background and turns it into a
symphony meant to be heard for the sake of the music. The soundtrack of the
games is meant to set the atmosphere and general mood of a scene. &s such, a
ma9ority of the music is designed to loop upon itself, never really resolving
anywhere strong. One melody that does this is the Lost $oods theme +2-#40, which
resolves it*s : chord at the end of the phrase to an arpeggio in a tritone. The way
the composer solves this problem is by writing variations of the melodies to show a
stronger resolution. Sometimes, though, he 9ust puts in a small pause after the end
of the phrase. n this way, the listener is treated as a player and sometimes the
player would move between areas with no transition and the music would abruptly
shift.
This Symphony also plays with the idea of nostalgia for the listener. Someone
that would go to this concert would have already heard all of this music so they
would recogni;e themes. &t the same time though, someone who never would have
heard of this music could still go to the concert and en9oy the performance. The
audience is very di)erent from your typical orchestra audience. $hen the hero*s
theme was heard, they applauded in the middle of the piece because they were
e'cited to hear what was once only in ou can hear
people crying during the opening theme of Ocarina of Time because they are
overwhelmed with nostalgia for their childhood game. The reason this is signi!cant
is because this work of music was not made for music*s own sake but rather what
the music represented in the games. The music enriched the gaming e'perience, so
much so that by 9ust listening to the soundtrack, the listener could replay the game
in his or her mind.
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The Legend of Zelda series is not the !rst to have done this. $e can see other
video game and movie franchises doing something similar. 3oward Shore arranged
a symphony based o) of his soundtrack to Lord of the ?ings and many orchestras
around the world are playing more soundtrack performances. The reason is because
this is the new music of present. There is so much music being created for video
games and people want to hear it live. There even has been a branch of musicology
being studied now called Ludomusicology that focuses speci!cally on video game
soundtracks.