the journey of mobile computing
DESCRIPTION
The Journey of Mobile Computing – Yesterday, Today, and Tomorrow by Anthony Yung at SVPMA Monthly Event November 2011 Go to link below for notes from this event http://svpma.org/2011/11/november-2011-event/TRANSCRIPT
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The Journey of Mobile Computing
Anthony Yung
November 2, 2011
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My Experience
Product Marketing / Planning
PCs, Devices
Market Research Consulting
IT Markets
Design / Product Engineering
Workstations, Servers
MBA
EECS
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Today’s Plan
Share Observations
Look at Case Studies
Spot Common Themes
Consider Possibilities
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“Big History”
Source: Professor David Christian, Big History Project
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“Big History” of Mobile Computing 1971
1978
1981
1982
1983
1984
1991 1996 1999 2002
2006 2007 2010 /2011
Source: Computerworld, March ’11, Companies’ Web Sites, Bureau of Labor Statistics
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“Big History” of Mobile Computing 1971
1978
1981
1982
1983
1984
1991 1996 1999 2002
2006 2007 2010 /2011
Computing in pocket
Mass market
computer toy
First portable
computer First clamshell
Computer on-the-go
Handheld computer
Palmtop computer Mass Market PDA Wi-Fi Consumer laptop Convertible
Ultraportable
Early
Smart
phone
Touch Smartphone Netbook Mass Market
Tablet
Source: Computerworld, March ’11, Companies’ Web Sites, Bureau of Labor Statistics
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“Big History” of Mobile Computing 1971
1978
1981
1982
1983
1984
1991 1996 1999 2002
2006 2007 2010 /2011
$4480
$19160
$3186
$432 $2179
Inflation Adjusted Prices
Source: Computerworld, March ’11, Companies’ Web Sites, Bureau of Labor Statistics
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Early TV = Radio with Visual
Radio Experience Early TV Experience
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Early Mobile Devices = Fixed Devices That Can Move
Same Basic Experience, with Compromises
VIDEO
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Then What?
Mitigate / Eliminate Compromises
Add Functionalities that Exists in (and Cannibalize?) Other Devices
Add New Functionalities
Evolve / Revolutionize
A Better and Broader Experience
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Case Studies
Focus = Mobile Computing Devices
Experiences that the device aspires to deliver
An analysis of the experience
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Analysis
Baseline
Experience
Mitigate /
Eliminate
Compromises
Add
Functionalities
that Exist
Add New
Functionalities
Evolve /
Revolutionize
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Analysis
Baseline
Experience
Mitigate /
Eliminate
Compromises
Add
Functionalities
that Exist
Add New
Functionalities
Evolve /
Revolutionize
Paper Notepad
Paper & Pencil
“Capture,
Organize,
Communicate”
“Keep in touch”
Tethered
Form Factor
Send fax / email
Peer-to-Peer
(IR)
Handwrite
Draw / Sketch
Universal inbox
/ outbox
Connect to PC
and Macintosh
Feel style
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Analysis
Baseline
Experience
Mitigate /
Eliminate
Compromises
Add
Functionalities
that Exist
Add New
Functionalities
Evolve /
Revolutionize
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Analysis
Baseline
Experience
Mitigate /
Eliminate
Compromises
Add
Functionalities
that Exist
Add New
Functionalities
Evolve /
Revolutionize
Voice Call
(Mentioned Last!)
Instant On
Form Factor
Music
Full Web
Movie
GPS
Photos
None?! Integration
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Possibilities for Future -- Tops down
What we think people want
(How often do we get that right?)
VIDEO
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Possibilities for Future -- Bottoms Up
How “stuff” gets into devices
Baseline
Experience
Mitigate /
Eliminate
Compromises
Add
Functionalities
that Exist
Add New
Functionalities
Evolve /
Revolutionize
Smartphone
Laptop
…
Form Factor
HMI
Performance
…
Mobile Health
Holographic
Display /
Keyboard
Console Games
…
Stereoscopic 3D
E-Wallet
Context Aware
Augmented
Reality
…
SoLoMo
Gamificaition
Phone Cluster
…
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Summary
Mobile devices start with a baseline experience, with compromise
Deliver a better and broader experience
– Mitigate / Eliminate Compromises
– Add Functionalities that Exists in (and Cannibalize?) Other Devices
– Add New Functionalities
– Evolve / Revolutionize
Good Execution / Good Timing, or Redo