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  • 8/4/2019 The Gate 200305

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    The NewbieTHEGATEWhere reality meets virtuality

    Issue7 May2003

    Find out whats in store for

    Calypso newbies in this

    months Message from

    MindArk

    Legion Pledges

    Allegiance to CalypsoMeet the veteran colonist

    VU from A to ZFind out how a Version Update

    is implemented

    Invasion

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    THEGATEIssue 7, May 2003

    EditorStephanie Haines

    WritersFrank CampbellHelen PraetoriusMarco Behrmann

    IllustrationsFredrik Andersson

    PortraitsPeter Alfredsson

    Picture ResearchHelen Praetorius

    LayoutStephanie Haines

    DesignStephanie HainesHelen Praetorius

    Frank Campbell

    Managing Director MindArk ABJan Welter Timkrans

    All rights reserved. All trademarks and copy-

    rights recognized.

    MindArk ABJrntorget 8413 04 GothenburgSwedenPhone: +46 31-607260Fax: +46 31-136016Email: [email protected]

    Internet: www.project-entropia.com

    THEGATE 2

    So long, farewell, Auf Weidersehen, adieu(thatreference is for all you Sound of Music fans out there.Oh, do any of you even know of that musical with Julie

    Andrews? Its a classic). Thats right this is my final issue ofThe Gate as editor. Soon enough, Ill be dealing with dirtydiapers and sleepless nights instead. I thought putting upwith The Gate staff was tough work, but I have a feeling Imin store for my toughest life assignment yet. Im leaving themagazine in good hands though when Im on maternity leave.My colleague Frank Campbell will be running the show fromhere on in with the help of all our regular contributors. Iknow they will all do a great job.

    I have a vision I return in a years time (my old figure intact)to a flourishing magazine loaded with Calypso content,advertisements, and participant contributions. Were wellon our way already. The Gate is just seven months old andhas already proved to be the best magazine of any MMORPGon the market. Hey, you are ones you told us that. Thanks forall your compliments. We truly appreciate them. Anyway,Im looking forward to the future of The Gate and seeing itgrow.

    Seeing as youre not rid of me yet, here is what you have tolook forward to in this issue: We are putting a lot of energy

    into our newcomers to Calypso. We want them to feelwelcome and informed upon arrival thats what were herefor. Helen Praetorius travels to Port Atlantis - the town wherenewbies get their start. Frank Campbell serves up the goodson IT cafs, Community Manager Marco Behrmann gives usthe lowdown on how a Version Update is implemented (weknow youre all dying to know that inside information fromMindArk), and PE participant and MA intern Legion reviewsthe Meckel & Loch ML-35. Step inside to see what else wevegot in store for you.

    Thats all folks. Ill definitely be peeringthrough The Gate while Im on hiatus. Ihope youll do the same.

    Cheers,Stephanie HainesEditor

    The Gate

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    THEGATE 3

    MESSAGEFROM

    The Newbie Welcome Wagon

    Ever heard of the Welcome Wagon? You move into a newhouse and get greeted by a gang of your neighbours whobring you cake or flowers, fill you in on all the importantinformation you need and generally make you feel welcome.

    Thats the plan we have for all of you newcomers to Calypso.This planet is your new home and we want to do everythingwe can to make you feel at home greet you, answer anyquestions you may have, and offer tips on how to getaccustomed to your new surroundings. Thats why wevecreated the Assistant on Calypso. If you have recentlytouched down on Calypso, you have likely met one of our

    helpful avatars. We know its tough being transported allalone into the unknown wilderness of a new planet, withlittle or no knowledge of where or how to begin. Thats wherewe come in. The Assistant is there to answer those basicquestions like What do I do now?, Where am I?, How do Irun?, How do I make money? and anything else you maywonder about.

    If one of the assistants wasnt there to greet you when youarrived on Calypso, we apologize, however we are workingon a new plan that will ensure every new colonist will getguidance. The Calypso welcome wagon is going hi-tech. Anentirely automated newbie system will be in place in one of

    the upcoming VUs. Picture it colonists from Earth willtouch down on Calypso at an official landing dock just outsideof Port Atlantis where several NPCs will be waiting toprovide all the information these newcomers need.

    The future is here!

    Version Update 5.0, 5.1 & 5.2

    The upcoming Version Update has been renamed due to itsextensive architechtural changes. The first portion is set to be implemented mid-month with 5.1 due roughly a weekafter.

    5.0 will focus on lag. Remember the phrase Lag kills. Defeatlag? That has been the mission with this VU.Rubberbanding should be reduced a great deal thanks tothe re-write of how the server behaves in regards tosynching between the client and the server. This fix willalso reduce the load on the databases, plus login and logoffprocedures will sped up.

    5.1 will be the content portion of the version update. Thenew feature of Teaming will be introduced. Friends will beable to team up and share loot while hunting and mining.

    In 5.2, the focus will be on another form of lag - the typecaused by the streaming of buildings, avatars and items.Many sources of the infamous Crash to Desktop problemshould also be eliminated.

    See the Developers Posts of the forum on our official websitefor more info.

    The Takeover

    Many of you are likely wondering about the takeover ofMindArk AB by MindArk PE AB. Rumours, speculation anda general sense of confusion have been spreading throughoutthe community, but we assure you that Project Entropia isgoing to continue so there is no need to worry. Please refer to

    the news section or the forums on our website for any newinformation that arises.

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    Roughly every month thevirtual universe of ProjectEntropia is updated, in what

    is called a VU, or Version Update.

    These updates are a mixed bag ofcontent, items, functions, fixes andnew technology. But how is thisdecided upon? What are the criteriaof a VU and how are the differentparts selected?

    The development process is dividedinto six distinctive phases: Concept Requirement Design Implementation Test Deployment. This cycle usually is a

    running process that is conductedover a six-week period.

    Concept

    THEGATE 4

    How a version update is implemented

    The concept is the idea. The vision. Abasic concept might be a sentence likeProject Entropia needs an auctionsystem. Once the vision is discussedwith and confirmed by the ConceptDevelopment Manager it will bedeveloped into a concept document.

    The input that constitutes the visioncomes from many differentdirections. Major factors are thedesires of the energetic and creativeProject Entropia community as wellas the development team. Theconcept department, together withvisionary Managing Director JanWelter Timkrans, is also responsiblefor many ideas and designs.

    Once the concept document isfinalized it moves to the next phase.

    Requirement

    In this phase the developersdesignated for the task assess theconcept and look into what therequirements are to make this cometrue. Do we need a new databasestructure, or can old systems be re-used? Does this concept bring a hit toperformance and how do we battle

    it? What graphics and sounds areneeded? All traps must besidestepped and the Team Leaderassigned to the task must accept the

    concept or send it back formodifications.

    Design

    Once the requirement phase is a go, the

    Team Leader and his or her team begindrawing up the design of the concept every bit of the system is documentedand scrutinized. When the design isfinalized, confirmed and approved bythe Team Leader as well as the TechnicalDirector, it moves on to the next phase.

    Implementation

    No real coding is performed before thisphase. The implementation phase is

    when the design is being realized, codeis written, graphics are introduced andmusic is added. When the designatedTeam Leader deems the implementationready, the Release Manager and theConcept Development Manager have toapprove the outcome.

    Test

    Once implementation is deemed ready,

    various levels of tests are conducted.Use cases are utilized to standardize theprocess. Both small and large-scale testsare being performed, both by the

    development team as well as theQuality Assurance Manager and histeam on the Project Entropia internaltest servers. All issues and bugs arereported, documented and corrected.Once the situation is considered

    satisfactory, the Release Managermust approve the task or else it isback for further fixes or tune-ups.

    Deployment

    A task deemed ready for release is puttogether with other tasks into a VU.The VU is then deployed into the liveProject Entropia system. There isusually a downtime while theseupdates are being applied. A huge

    amount of data is transferred fromthe office to the server location inStockholm, databases are updatedand verified, and final tests areconducted before we open up ProjectEntropia to the participants onceagain.

    What the future holds

    We aim to reduce the downtimeassociated with applying a VU. Weare also aiming towards makingupdates to systems much easier,therefore radically increasing thepace of applying fixes, updates etc.

    VU from A to Zby Concept Development Manager/Community

    Manager Marco Behrmann

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    ENTROPIA PIONEERS

    Great site about weaponry.

    http://entropia-pioneers.kicks-ass.org/

    SMC

    Smith and Mining Corporation

    Ore prices, availability etc. etc.

    http://www.smc-central.com/

    KAZERS TRADING POST

    Great place to find a job on Calypso

    http://kazer.homeip.net/PE/index.php?page=job

    TELUS SAMA MIRGS JOB CENTER

    http://pe-obsearch.tk

    PROFESSOR CHRISTINA TALBOTS FIELD GUIDE

    All you need to know about the droids on Calypso

    http://prof_talbot.tripod.com/

    eCONOMICS

    Economy Specialist Frank

    Campbell brings us the tips

    and trends of Calypsos

    market economy.

    Welcome to this monthseconomy review.

    This months top story would have toe the discovery and exploitation of theutomated oil production platform inhe southeast sector (coords: x-24329.5,

    y-8325.9, z-81.3). While on a routineurveying mission, an Omegatonurvey Probe Ship was ambushed by aobot assault squad, forcing the survey

    eam to evacuate the area under heavyire. In their haste, the production

    platform was left behind.

    The platform has continued toproduce oil at a steady rate and thisinstallation has become a popular

    spot for new and old colonists to gettheir hands on the allusive free buck.Regularly attracting swarms of Diripi,Atrax and Merp, the platform haswitnessed several exciting, if somewhatgrizzly, moments. A favorite was whendesperate colonists had arranged

    themselves into an orderly queue, onlyto be chewed up one by one by a hungrypack of Atrax, who courteously begantheir meal at the end of the queue and

    worked their way up to the top mostpolite!

    Trading is fiercest at Nymphtown andFort Ithaca, where almost all ores andminerals trade somewhere between110% and 260%. Poor results fromminers and desperate crafters

    USEFUL

    URLsThis is where well be posting links

    we think can help both you newbie

    and veteran Calypsians. If youve got

    one youd like to share, send it to

    The Gate at [email protected]

    Send us economy tips and trends

    to [email protected]

    maintain the inflated prices. In the fewmonths that Ive been writing thesereports, it seems that Lysterium isalways in demand and a good indicatorof the economic intensity on Calypso.Reports that certain crafters werelooking for Lyst, and prepared to offer700% for it, should tell you how tensethe market is. The advent of thetailoring/coloring system hasinvigorated the trading of animal skins,so youll probably be able to get rid ofthose smelly old hides down in the bottom of your inventory now. Hidescan fetch up to 200% so its probably agood time to do a little spring-cleaning.

    The recently applied auction system isup and running. While suffering from afew teething problems, the inclusion ofa universal trading opportunity has

    been a great improvement to Calypso.Its become a lot easier for hunters andminers to move their materials by justleaving them into the auction andresuming their activities. Just click onthe Auctioneer NPC when you see himand youll access the auction system.There are also auction houses in someof the bigger cities on Calypso.

    Be sure to tune in next month againwhen were sure to have more

    interesting developments to report toyou.

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    Whats On

    Events CalendarSaturday Night Fashion Fever

    What: Akadians Fashion Show

    When: Saturday April 12thWhere:Nymphtowns runwayWho: dozens of Calypsians

    Report by Hobbes:There must have been more people within a kilometer ofNymphtown than has ever been in any one place in thehistory of PE. My radar screen was mostly greenthroughout, and everywhere I looked there were people.The psychotropic mushroom spores were especiallyabundant as I tried woozily to walk up the hill - I couldvesworn I saw at least a half dozen people flying above the

    hill. Making my way into the building and out onto therunway, I spotted Akadian on the end of the runway, tryingto herd the crowd into place. A massive group of peoplehad gathered on the ground around the catwalk, struttingtheir stuff and hoping to be picked.The winners were eventually picked and went backstageto prepare for their grand entrance. As everyone lined uparound the runway, I unfortunately blacked out.

    (Gate reporter Dee was also at the event and managed tostick around for the Grand Finale. Thork and Trixie werethe winners, taking home 21 PED each. Dee tells us Trixiehopes to start up a clothing line of her own and is already

    tailoring pants)

    Pictures courtesy of Hobbes and Dee.

    Mens Winner

    Thork

    Womens Winner

    Trixie

    Boxing Bonanza

    aturday, April 19th was the day for Akadians BoxingTournament at Billys Spaceship Afterworld. There were6 Boxers overall. There was a 5 PED sign up charge that

    was used for Winner-Take all. The following is a list ofontestants: Grunge, Angel, Miro, Sabuk, Burnsey, Goshen,

    Headwar, Driod, Dekel , De1ta Force, Thark, T Rex,Camelman, Heart, Nay, iulrorckWhat an event this turned into! After the first round, these

    boxers remained: Grunge, Miro,

    Goshen, Headwar, De1ta Force, TREx, Heart, and Nay. All was goingwell until the match betweenHeart (a cK member may I add)and Nay. Heart claimed duringthe match, near the end, that Naydealt out 9.9 damage, which isquestionable of unfair play,because only TT fists and low levelfists were allowed. Although, mayI add, had Nay been training, his

    Critical Damage] would come into affect. Anyways, allhe shouted was 9.9. Of course Akadian had no idea

    what she meant, until right as she died she exclaimed f/dmg. It was too late for Akadian to do anything. OnceHeart revived she began arguingher case, although rules say shewas too late to have this checked

    ut. Akadian reminded her of this.Her companion, Angel (anotherK, who lost first round) wasgreeing with her. Not having her

    way, Heart pulled out her rifle andhot up Goshen and Grunge, who

    were the first Semi-final match

    Semi-finalists were Goshen,Grunge, De1ta Force, and Nay). Shelew many people, including

    myself and fellow Gate reporterDee. She even knew the two of uswere just reporters yet she insisted

    n killing us. Well, Akadian usedPrivate chat to tell the semi-inalists, myself, and Dee, to go to

    Argus to fight there. Goshen andGrunge were almost done with thee-match when Heart and Angel

    ppeared, once again, killing them.They got kicked off for a shortperiod, but not long enough to keephem from coming back to kill

    Grunge and Goshen again! Thatvening, De1ta and Nay fought, and

    De1ta won. Several days later, Ifficiated Grunge and Goshens re-e-re-match and Goshen was

    victorious. So it would be De1taorce vs Goshen for thehampionship and the0+ PED prize.. The

    winner, after anunbelievably closematch, was Goshen.Hats off to him!

    Pictures and report by

    RP Rave Prospector

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    From the Warzone

    April 13 - 21

    The robots seem to be relentless, at-tacking Calypso in wave after wave.The settlers have been very success-ful in defending but for how long willthat last? No help seems to be found.Black Legion is dissolved and earth

    is not sending any help. Will the ro- bots win when the fighting spiritfades fromthe brave hu-mans?

    April 30

    The Robotsrelentless at-tacks on Ca-lypso seem tohave sub-

    sided. Drop ships are still beingsighted but the robots themselveshave been scarce and no real attackson settlementsor forts havebeen reportedin the lastweek.Maybe the ro- bots havegiven up.Maybe they

    are buildingup for a major assault and the firstattacks were just for recon purposes.In the meantime Calypso still needsan organized defense and funding forit.

    May 4

    The robots have resumed their at-tacks. Reports have come in fromTwin Peaks, Fort Meduza and FortTroy. Stay tuned

    The pictures are taken in Port

    Atlantis, Fort Troy and Twin Peaks,during a number of different attacks.Our reporter Dee Dee Deranged was

    in the warzone.

    Party Fit for A Queen

    April 30th Cape Corinth At

    least 15 Calypsonian inhabitants,

    most originally from Holland on

    planet Earth, gathered on the

    beach to attend the Queensday

    party. Cape Corinth was the

    logical choice for the celebrationas it reminded us of Zandvoort, a beach many of us remember in Holland.

    Queensday (Koninginnedag) has become a day on which people in our

    old country dress themselves in orange clothes, drink Heineken and party

    into the night. Since this is all possible on Calypso (except for the beer) we

    made a group photo at 21:30 hours. After the photos, we moved the group

    to the apartments on the edge of Corinth. Its not the first party given

    around that jukebox. I had spoken with the Patron before, and she gave

    us permission to dance on the tables

    again. I can really advertise this

    place for having parties. I didnt even

    have to pay anybody for rent!

    Thanks to all who attended. (Queen

    Beatrix will receive her photo soon!)

    Report courtesy of Camelman

    Bottom picture courtesy of Dee

    The Race is On

    Akadian arranged a race onApril 27th. The starting line wasat Camp Caravan wherecontestants began by runningand then swam to the horn onthe other side of the bay. Thewinners were Chris (whoreceived 27 PED) and Clockwork.

    Entry fee was 3 PED apiece.

    Picture and info courtesy of Dee

    Delacroix Wants

    You!

    If youve got an idea for abrilliant building on Calypso,Delacroix has a propositionfor you. Send him your bestidea to [email protected] this colonist by day,architect by night mayaward you with 50 PED anddesign your idea into a 3Dmodel that could one day beseen on Calypso. You never

    know :)

    A Find Miss Calypso Event was held onApril 22nd. Colonist Debringer was thelucky one who found her. He received 2PED from the ground and 2 PED from her before they were attacked by Merps.Debringer tried to defend Miss Calypso but unfortunately they both died in theattack.

    Info courtesy of Dee

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    Boxing Bonanza II

    May 4th

    Akadian again the organizer of thisboxing event. The fee was 5 PED each.Not many competitors this time, buta huge crowd there to cheer them on.

    T-Rex won versus Asimaar, Grunge

    won vs Iulrock and Goshen tookdown Marco, MAs CommunityManager.

    Grunge beat T-rex to get to the finalversus Goshen. Goshen knocked outGrunge to become the undefeated

    champion on Calypso!

    Groshen the Champ!

    Info and picturescourtesy of Dee

    Marco ready

    for battle

    Marco down

    for the count!

    A special thanks to The Gates threehardworking photographer/reporters thismonth. Each will receive 50 PED for their

    efforts! Thank you to all you Calypsianswho applied for the positions.

    Dee Dee Deranged Hobbes Klivian

    RP Rave Prospector

    No

    Picture

    Available

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    d love to be the journalist correspondent-on-he-scene to take screenshots of the inevitable

    woeful decimation of cK. :) coelacanth

    The cK are the playground bullies.

    HeadWar

    suggest that all players in the PE world

    verlook them and not to do any kind of trades

    r deals with them. Mark Paradis

    Anyone want to form a group and chase emut of town with nothing but flaming torches

    nd pitchforks ;) --

    mebius

    Our interests seem to be

    n a head-on collision

    ourse Buzzi,

    founder Soldiers of

    Fortune

    Ks response toetaliation isimple bring it on.With regards toivilian resistance,here has only beenne honorable attempt to question cKs

    defense capabilities. Its fair to say thatK enjoyed the testing of their systems,nd regarded our performance asxtremely successful, with no fatalities,nd complete extermination of

    pposing forces, says society headDemosthenes. There are frequent rougeviolations to cK mandates, but eachesults in their ultimate demise.

    Some may argue this small societysbark is worse than its bite, but The Gatehas yet to learn of another groupclaiming victory over them.

    It all started about three months agowhen six Calypso colonists happenedto meet up in the new PvP zone anddidnt actually take each other out theyjust chatted. Demosthenes says it madesense to band together rather thanstand alone. The other five originalcharter members are Angel, Heart,Lameth, Linzey andRei. Civiliansshould committhese names tomemory, for they,along with their cKadvisors, hold thesurvival of thehuman race in theirhands, boastsD e m o s t h e n e s .

    Recently, anothersix colonists havebeen accepted into

    this tight-knitgroup. Its ac o m m o nmisconceptionthat societysuccess isdetermined by

    sizecK willexpand as longas qualityc i v i l i a n sp r e s e n tthemselves, andthe resources

    are available to supply us. There areapparently very stringent (top secret)skills and equipment requirements to bemet in order for colonists to even applyfor membership.

    cKs short term mission states We seekfull control of the PvP zones andexclusive mineral rights therein usingfirepower dominance and supreme

    skill. In its early days (three monthsago), cK claimed the original PvP zoneto take advantage of the abundantmineral and fauna resources. Thenwhen the second PvP zone opened uphousing an oilrig, it was time to move.Today Demosthenes says the areas holdlittle value. Although cK is still capableof enforcing our mandates in PvP, itwould be unwise and cost inefficient todo so. The societys top priority is toprotect the natural resources of Calypsofrom criminal colonists or worse, the

    robots.

    Demosthenesclaims thebiggest threat tocK at presentisnt othersocieties, but thenew quantumA Iprogramming

    the robots havedeveloped. TheW a r r i o rW a r l o c kGeneration 06

    Assault Bots have apparently provenquite challenging. Whoever the enemy whether it be human, animal ormechanical the coatKillers seem up tothe challenge. Only time will tell

    If youre wondering about the name, thestory is pretty plain. The group wasalways seen killing colonists while cladin trench coats. What else is there tosay? The name just stuck.

    To read more about cK, log onto theirsite at: http://www.truantduck.com/ck/

    Theyre hated on Calypso

    and they love it. The

    coatKillers have made a

    ew enemies in their

    attempt to maintain control

    over the PvP zones on

    Calypso and ultimately

    uphold the Imperial Plan.

    A society profile by

    Stephanie Haines

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    may reviewthe meckel & loch ml-35

    The Meckel & Loch ML 35 is of coursemanufactured by Meckel & Loch as thename implies. The ML 35 is a reallygood gun if you have the skill to handlet. Its damage is high and the range islso pretty impressive. It does suffer a

    bit from a slow fire rate and is also aittle on the costly side due to itselatively high decay.

    As most of you know the Meckel comest quite a high price - 600 to 800 PED ishe going rate. (I got a good deal on my

    Meckel some time ago. I only paid 490PEDs for it, so if you are lucky enough toee one cheap BUY IT!) Is todays Meckel

    price fair, you might ask? Well itdepends on what you are in the marketor. You get a gun that has got some

    punch and a good range but mostly youget a gun that is cool. It looks cool, it

    ounds cool and yep, YOU look coolwhen using it. For me its not so muchhe damage it deals or the range. For mets all about image! If I was to sell my

    ML 35 it wouldnt be sold cheap lets just say affection value.

    Some of you Calypso residents mayactually be lucky enough to loot a Meckelyourselves. So what drops it?? Well thatinformation is for this hunter to knowand you to find out

    So lets sum it up then:

    Damage: 4/5Range: 3/5Firerate: 3/5Decay: 2/5Looks: 4/5Sound: 5/5Price about 600 800 PED+ dependingon its condition.

    Is the Meckel worth it? If you want to

    look cool and have a gun that kicks arsethen it is the weapon of choice for you.If youre worried about spending a fewPEDs on repairs and dont care about

    looking cool then the answer isprobably no. If you dont want theMeckel due to its high decay, may Irecommend the Starkhov or a Sweeperif you like BLP guns. Both have a bit lessrange and decay, but are still goodquality rifles.

    PS. I just heard a rumour about another

    version of the ML 35. Whether it is aUnique or Improved or Adjusted modelI do not now, but the rumour comes froma very reliable source

    by legion

    captioncaptioncaptioncaptioncaption

    contestcontestcontestcontestcontestO.K., obviously you are veryangry. However, I feel that we

    can discuss our differences

    in a calm and mature

    mannerperhaps over

    coffee?

    The winning caption for Aprils contest

    comes from Altair AA Anicus. This

    Calypso colonist now has 30 PED

    courtesy of The Gate and Two Raven

    Services. Congrats!

    This months screenshot comescourtesy of Pirre. He calls it The Boring

    Tourist, but we are looking for your

    clever caption. Send us the winner and

    youll receive 30 PED to play with. Mail

    your contribution to fanzine@project-

    entropia.com

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    THETHETHETHETHE TRATRATRATRATRAVELVELVELVELVEL

    GUIDEGUIDEGUIDEGUIDEGUIDE Helen Praetorius

    Finding a secret hideaway that offers a combination oftranquility, history, natural beauty and seclusionrequires ingenuity. On the southwest chores of

    Eudoria in the Erebus Region lies Port Atlantis - a fastgrowing town that offers all these things. This expandingseaside community has an ideal location on both sides of ariver outlet that spreads out into the sea. This outlet isforming a small delta of picturesque islands. One of themajor reasons this is developing into a town is its beautiful

    location.

    Port Atlantis is also known for being newbie-land. Thatsright - this ever-growing community is the birthplace toall new colonists on Calypso. If you are looking for a newplace to explore and possibly make new friends, this is it.Just follow the orange brick roadwell, just follow the seaof orange uniforms. The newcomers usually hang out byPort Atlantis teleporter or they gather where they getbeamed in south-east of town at X=6080, Y= 8010, Z=17.5.

    It is at this location that we supply an information serviceto help our newly arrived Calypsians get acquainted with

    their unfamiliar surroundings. Once they have gatheredsome info upon arrival, the entire continent is at their feetready to experience. However, the Assistant usuallyadvises the newcomers to stop by Port Atlantis to chatwith other participants first before they head off into thewilderness. They can always come back to their spawnspot if they have further questions. The information servicewill remain whether it be a real Assistant or an NPC.

    For any colonists who plan on settling in Port Atlantis, youmay want to know of the industrial potentials that liewithin this community. These are mainly focused on

    extracting resources from the sea, primarily fish for makingfood products. Fish farms are a perfect example of whatwill be used for this purpose. Another feature that willeventually turn Port Atlantis into a very popular resort isthe sport fishing. Industrial sea platforms used forunderwater mining operations can also be found aroundhere.

    With lots of new people and plenty of things to do, one cantgo wrong by heading here. I would get myself to the nearestteleporter and say Beam me up, Scotty to Port Atlantisthat is.

    Port Atlantis

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    participant profileHelen Praetorius Meets Legion

    Legion set his foot on Calypso a long time ago. Theplanet was still in the development stage called theCommercial Open Trial. For the first year he kept

    traveling back and forth from earth to Calypso, but overthe last four months he has been enjoying his life on Calypsoto the fullest (with some 1200 logged hours from January tolate March). The reasons Legion decided to settle on Calypso

    were the free ride and then the possibility to make somehard cash while exploring this awesome planet. He saysits also fun to make new friends, which he does on a dailybasis. Legion is an experienced traveler to other planetslike Europa in the universe of Ultima Online and EVE, buthas not yet been to one comparable with Calypso.

    Legions passion is mining. He sees it as being the mainprofession affecting Calypsos economy in the future,although it has been a bit difficult to find ore lately. I dothink the mining will be better again. I think it might havebeen due to the planet going through some major changesdue to the terraforming being done on it. In the meantimehe has been hunting with his Meckel & Loch ML-35. Legionhas notified Calypso authority Marco about this and aboutsome environmental concerns, one being the gravitychanges which make colonists bounce back and forthsometimes. I have heard some nice rumors about this beingfixed by the terraformers though, says Legion. Imactually not exactly sure what it was I heard since I wasquite intoxicated at the moment while visiting a bar on thesurface of Calypso. A miner has to be able to have some funfrom time to time and not always be working you know.

    When Legion isnt busy working hard, he dedicates himself

    to a society called Soldiers of Fortune. Initially he had plansto create a society of his own with a friend, but he decidedto work on another planet. This left Legion on his ownwandering the surface of Calypso. He had heard about SOFso he decided to check them out. This was late last autumnI think. From then on I have become their mining leader

    and Im in charge of their mining operations. Legion hashigh hopes for the society. He sees SoF as a thriving andrich society in a years time, with many more membersand troopers plus their own place to run operations fromon Calypso.

    One piece of advice this veteran would give to newcomers

    is to join a society (SoF perhaps?). Legion says a lot of goodinformation is being hidden inside these and it is importantto listen to fellow colonists in the beginning, Knowledgeis essentially VITAL on Calypso. Another tip Legion offersis to spend hard earned PEDs wisely. Dont run off and buy the best gun and armor you can findbuy anOutbacko with your first PEDs and hunt easy prey.

    Its the money that makes it real has become Legionscatchphrase. With a slogan like that, lets hope theterraformers do everything in their power to reach theexpectations of our dear oldie Legion and the rest of ourcolonists settling on Calypso.

    If you want more information how to join SOF you canfind them in the irc channel or check out their new (soonto come) website: http://ww.sofltd.com

    In this months issue of The Gate we are focusing

    on Calypsos newbies, but we shouldnt forget

    about our oldies. That is why I am profiling

    Legion. Im not saying that he is old literally, but

    he would definitely be among the most persistentand long-term participants of Project Entropia.

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    CALYPSOASHIONF

    Helen Praetorius

    This time around I have decided totake a look for myself on Calypsoand see what the fashion trends are. I

    was able to assemble some interestinginformation with the help of myundercover resources.

    First of all it was nice to discover that theinterest for fashion and design is huge.People are well aware of the different brandnames and styles available on Calypso.There have been quite a few fashion events

    held recently, including a couple of fashionshows. This has also made people aware ofthe different styles that are hot. So lets hearwhat some of them have to say! My firstimpression when I look around is color.Colonists seem to be crazy for color, andthere is a mix of everything from bras, minis,skirts, coats, etc. Despite all the color variety,I managed to find out that black is still superpopular among fellow Calypsians. It neverseems to go out of style.

    I also discovered certain articles of clothingare quite the hot commodity. So what arethey? According to a lot of colonists I spoketo, skirts will always be a piece most femaleparticipants like to get their hands on. Formen it is the trench coats and other jacketsthat are on the most-wanted list, usuallythe ones with a thin design. A brand namethat is pretty hot is Luna Line solar, plusthe clothing shop in Hadesheim called

    Occult, showcasing its different designers/styles.

    Most of the clothes colonists loot theyactually sell, so trading items of clothing isa business well established. A female I metnamed Whoopy is a very busy clothestrader and she usually hangs out in JasonCenter. Just like in the real world, new andunusual articles are always in high demand.

    There is now an opportunity for colonists

    to be very unique with the new tailoringsystem, which allows them to play aroundwith their own imagination. The feeling oflooking like everybody else is not soappealing for most people. In fact one of thefirst things that our newcomers always askis Where can I get some cool clothes from?

    Another interesting discovery I made wasthat there are quite a few people around whowould like to have something really stylishto wear, but that can also protect them fromthe wildlife on Calypso. Armor crafters,take note!

    Taste is something that will always varyamong people; it changes with time,through influences and experiences. That iswhat makes Calypso such an interestingplace. Its great to see so many inspiringminds out there with great taste andimagination.

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    CALYPSO COMIC courtesy of StumdoeS

    contributors

    FrankCampbellWriterDesign

    HelenPraetoriusWriterDesignPhoto Research

    MarcoBehrmannWriter

    THEGATE15