the effect of video games on the brain
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The Effect of Video Games on the Brain
Submitted by SerendipUpdate on Mon, 01/07/2008 - 5:33pm Biology 202
The Effect of Video Games on the Brain
Eleni Kardaras
The effect of video games on the brain is a research area gaining popularity as the percentage of
children and adults who play video games is on the rise. Some people believe violence in video games
and in other media promotes violent behavior among viewers. While there is not sufficient data to
validate this claim, there are a number of studies showing that video games can increase aggressive
behavior and emotional outbursts, and decrease inhibitions. From a few of these studies, and from my
own observations of children playing video games, it is quite obvious that the video games do have at
least some effect on the behavior of the player. The extent and long range consequences of these
behavior changes after one has turned off the video game are not so easily deduced. One source states
that "While research on video games and aggressive behavior must be considered preliminary, it may be
reasonably inferred from the more than 1,000 reports and studies on television violence that video
game violence may also contribute to aggressive behavior and desensitization to violence" (1). Another
study reports that "Hostility was increased both in subjects playing a highly aggressive video game and
those playing a mildly aggressive video game. Subjects who had played the high-aggression game were
significantly more anxious than other subjects" (2).
I had a chance to observe the effects of video games first hand on two boys, ages eight and ten, when Ibabysat them earlier in the semester. They were playing the video game "Mario Cart," which is really
not a very violent game; the object is to win a car race by coming in first while maneuvering through
different courses. When the younger brother won, the older brother got up and started kicking him and
yelling insults! Later on that day, the younger brother was playing another video game by himself and
when he could not beat the level, he threw down the controller and screamed at the t.v. screen, "Why
are you doing this to me...?!" and burst into tears. I was very shocked by this reaction and was not quite
sure how to handle the situation. This game had brought an eight year old boy to tears, right in front of
me. "Certainly, video games can make some people go nuts. You just have to look at some enthusiasts
playing video games on their cellular phones, mumbling to themselves heatedly even though others are
around them. At game centers (penny arcades), frustrated people punch or kick game machines withoutregard to making a spectacle of themselves" (3). From the above descriptions, it seems that players get
somewhat "sucked" into the video game and become oblivious to their surroundings and much less
inhibited to share their emotions. What types of changes are occurring in the brain to activate this
behavior which one exhibits when "sucked" into a video game?
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Akio Mori, a professor at Tokyo's Nihon University, conducted a recent study observing the effects of
video games on brain activity. He divided 260 people into three groups: those who rarely played video
games, those who played between 1 and 3 hours three to four times a week, and those who played 2 to
7 hours each day. He then monitored "the beta waves that indicate liveliness and degree of tension in
the prefrontal region of the brain, and alpha waves, which often appear when the brain is resting" (4).
The results showed a higher decrease of beta waves the more one played video games. "Beta wave
activity in people in the [highest amount of video game playing] was constantly near zero, even when
they weren't playing, showing that they hardly used the prefrontal regions of their brains. Many of the
people in this group told researchers that they got angry easily, couldn't concentrate, and had trouble
associating with friends" (4). This suggests two important points. One, that the decrease of beta wave
activity and usage of the prefrontal region of the brain may correlate with the aggressive behavior, and
two, that the decrease of beta waves continued after the video game was turned off, implying a lasting
effect. Another study found similar results and reported: "Youths who are heavy gamers can end up with
'video-game brain,' in which key parts of the frontal region of their brain become chronically underused,
altering moods" (5). This study also asserts that a lack of use of the frontal brain, contributed by video
games, can change moods and could account for aggressive and reclusive behavior. An important
question arises: if the brain is so impacted by video games as to create behavioral changes, must that
mean that the brain perceives the games as real?
Perhaps looking at what effects video games have on autonomic nerves can begin to answer that
question. "'Many video games stir up tension and a feeling of fear, and there is a very real concern that
this could have a long-term effect on the autonomic nerves,' Mori commented" (6). Autonomic nerves
are those connected with involuntary internal organ processes, such as breathing and heart rate. "Heart
rate can be altered by electrical signals from emotional centers in the brain or by signals from thechemical messengers called epinephrine (adrenaline) and norepinephrine. These hormones are released
from the adrenal glands in response to danger..." (7). Multiple studies have reported that playing video
games can significantly increase heart rate, blood pressure, and oxygen consumption. If studies show
that heart rate is increased when playing video games, then it seems that the brain is responding to the
video game as if the body is in real danger. Does repeated exposure to this "false" sense of danger have
an effect on what the brain then perceives as real danger?
From the above studies and observations, video games do effect the players in some ways, since it
appears that players get so wrapped up in the game that they forget their surroundings and begin to see
the game as a real quest. Studies have shown that playing video games can increase heart rate and
blood pressure, as well as decrease prefrontal lobe activity while the person is playing the game. This
could account for changes in the player's mood and cause him or her to become more aggressive or
emotional. However, the extent of these effects on the body once video game playing has ceased are
preliminary and need to be confirmed.
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References
1)Mediascope website, highlights data from various scientific studies concerning video games.
2)Mediascope website, violent video games causing aggression.
3)Japan Today News website, an interesting news site and discussion board.
4)Mega Games website, a hardcore gaming site, including cheats, demos, and facts.
5)Beliefnet website, centers around spiritual, religious, and moral issues.
6)Sunday Herald online, a news resource.
7) Freeman, Scott. Biological Systems. New Jersey: Prentice Hall Inc., 2002.
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