the app store for (fun and) profit

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The App Store for (fun and) profit Jack Nutting www.nuthole.c om @jacknutting jacknutting@mac .com

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Slides from my presentation at Øredev, November 2010

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Page 1: The App Store for (fun and) profit

The App Storefor (fun and) profit

Jack Nutting www.nuthole.com@jacknutting jacknutting@mac.

com

Page 2: The App Store for (fun and) profit

DIY software business

Page 3: The App Store for (fun and) profit

Things you get to skip

•Web shop

•Payment handling

•Inventory

•Shipping

Page 4: The App Store for (fun and) profit

Things you still have to do

•Software development

•Customer support

•Marketing

Page 5: The App Store for (fun and) profit

Marketing ?!?!

Page 6: The App Store for (fun and) profit

Loads of people who are new to buying software

Page 7: The App Store for (fun and) profit

iOS installed base

Page 8: The App Store for (fun and) profit

100 gazillion!

Page 9: The App Store for (fun and) profit

Lots of these people have never bought software

before.

Page 10: The App Store for (fun and) profit

What prices are developers setting?

Page 11: The App Store for (fun and) profit

Which apps are people buying the most?

Page 12: The App Store for (fun and) profit

Cheaper apps attract more

hatersReducing your price will often decrease your

ratings

Page 13: The App Store for (fun and) profit

The sales channel

Page 14: The App Store for (fun and) profit

The App Store is a hit-driven economy

(somewhat)

Page 15: The App Store for (fun and) profit

How will you make money?

Page 16: The App Store for (fun and) profit

Economy of scale

Page 17: The App Store for (fun and) profit

“Lite”

Page 18: The App Store for (fun and) profit

In-app purchasing

Page 19: The App Store for (fun and) profit

Ad revenue

•iAd

•Greystripe

•Pontiflex

•Google

Page 20: The App Store for (fun and) profit

Build free apps that help people

use your business

Page 21: The App Store for (fun and) profit

Nordnet

Page 22: The App Store for (fun and) profit

Before you write a single line of code,

be smart.

Page 23: The App Store for (fun and) profit

Don’t reinvent the wheel

Don’t reinvent the wheel

(or the spinning bottle)(or the spinning bottle)

Page 24: The App Store for (fun and) profit
Page 25: The App Store for (fun and) profit

If you’re going to be a copycat, you

have to add something

Page 26: The App Store for (fun and) profit

A tale of two jumping games

Page 27: The App Store for (fun and) profit

PapiJump

Page 28: The App Store for (fun and) profit

Doodle Jump

Page 29: The App Store for (fun and) profit

People love stories.Even stupid stories.

(Especially stupid stories?)

Page 30: The App Store for (fun and) profit

Pocket God

Page 31: The App Store for (fun and) profit

Don’t make apps that suck.

Page 32: The App Store for (fun and) profit

Make your app as simple as possible,

but not simpler.

Page 33: The App Store for (fun and) profit

Eliminate settings wherever possible. If you can make a choice on behalf of your users, do so.

Page 34: The App Store for (fun and) profit

Begin marketing while coding.

•“marketing”

•Use your social network.

•Find enthusiasts and give them a sneak peek.

•Issue a press release.

•Consider paid advertisements.

Page 35: The App Store for (fun and) profit
Page 36: The App Store for (fun and) profit

A “doodle game” from before there were “doodle games”

Page 37: The App Store for (fun and) profit

QuickTime™ and aH.264 decompressor

are needed to see this picture.

•Started coding September 2008

•Submitted to Apple January 2009

•Approx 1 hour per day

Page 38: The App Store for (fun and) profit

Pretty good start!

2009

$ released free “lite”version

Page 39: The App Store for (fun and) profit

Started dropping off pretty quickly

2009

$

Page 40: The App Store for (fun and) profit

Everything

$

listed among“best doodle games”

FAAD

A bit over $20K

Page 41: The App Store for (fun and) profit

Everything, both versions

DLs

listed among“best doodle games”

FAAD

2.3 million people have downloaded

Page 42: The App Store for (fun and) profit

Questions?

Jack Nuttingwww.nuthole.co

m@jacknutting

[email protected]