technology & mathematics

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Technology & Mathematics Michael Herzog Qiyam Tung

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Technology & Mathematics. Michael Herzog Qiyam Tung. Logicomix. Simple Classification. Height. Width. Pictorial Explanation What creatures fall between the lines?. Modeling Videogames and Mathematics. 3D Games and Hit Detection. Video Games and Mathematics. Pictorial Explanation - PowerPoint PPT Presentation

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Page 1: Technology &  Mathematics

Technology & Mathematics

Michael HerzogQiyam Tung

Page 2: Technology &  Mathematics
Page 3: Technology &  Mathematics

Logicomix

Page 4: Technology &  Mathematics

Simple Classification

Pictorial ExplanationWhat creatures fall between the lines?

Width

Height

Page 5: Technology &  Mathematics

Modeling Videogames and Mathematics3D Games and Hit Detection

Page 6: Technology &  Mathematics

Video Games and Mathematics

Pictorial Explanation

Banjo “switches gears” once he touches the surface of the water.

Page 7: Technology &  Mathematics

1. 6=2(0.5)+3 = 42. False!3. 5=2(1)+3 = 54. True!5. 1=2(2)+3 =76. False!

Video Games and Mathematics

(1,5)

(0.5,6)

(2,1)

l y1=2x1+3, y1 = 6

Page 8: Technology &  Mathematics

Projectile Motion

Page 9: Technology &  Mathematics

Simulating Jumping with Quadratics

Task: decide which model is better for simulating a jump and find their coefficients.

Page 10: Technology &  Mathematics

Simulating Jumping with Quadratics

The actual code for the two models

Page 11: Technology &  Mathematics

Programming

Synthetic Division

Page 12: Technology &  Mathematics

Algorithm Analysis

l How long would it take to find any name in a phonebook in the worst case scenario?

Page 13: Technology &  Mathematics

Search Time1

2

3

4

height =log2 (n)2 (base) = number of children per nodeheight = seconds it will take to searchn = the number of names.

Page 14: Technology &  Mathematics

Comparing Linear and Binary Searches

y = timex = number of names