technology integration class #4 2011.ppt

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Web 2.0 A New Generation of Web Interaction Dr. Maureen Lamb

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Class # 4 Web 2.0 information

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Page 1: Technology integration class #4   2011.ppt

Web 2.0A New Generation of Web InteractionDr. Maureen Lamb

Page 2: Technology integration class #4   2011.ppt

What is Web 2.0?Web 2.0 is a collection of applications designed with the Web

as the platform, that operate “above the level of a single device,” and require expertise in data management. – Applications are delivered as an ongoing, constantly updated

service rather than as a fixed product. – It harnesses collective intelligence and delivers rich multimedia

user experiences and high level interactivity. – It allows for participatory involvement, collaboration, and

interactions among users.– It is characterized by the creation and sharing of intellectual and

social resources by end users– Its applications transition from isolation to

interconnectedness

Page 3: Technology integration class #4   2011.ppt

Instruction/Learning with Web 2.0• Student-generated online content

– class blogs, online posting of student works, wiki-type collaborative formats

• Teacher-generated online content – teacher-developed multimedia presentations, lesson plans,

student handouts for classroom activities, sets of links to digital resources, blogs, wikis

• Online social networking used as part of instruction – student exchange of email or text messages for educational

purposes during school, Facebook-style online utilities for educational purposes, opportunities to communicate online with students from other geographical areas

Page 4: Technology integration class #4   2011.ppt

Instruction /Learning with Web 2.0• Student use of virtual learning environments

– online courses, electronic tutors, computer-managed instruction, online assignments and assessments)

• Multimedia resources – podcasts and video-casts, streaming video)

• Online communication with parents and students outside school hours excluding email exchanges – homework pages, teacher Web pages describing assignments,

teacher blogs, sites for checking grades online (Parent portals)

• Online learning games and simulations – drill and practice games, multi-player simulations,

Second Life-type environments

Page 5: Technology integration class #4   2011.ppt

Why use Web 2.0?• To address students’ individual learning

needs, engage student interest, and increase students’ options for access to teaching and learning.

• To preparing students with 21st century skills• To access a source of resources to address individual

student needs. • To support and enhance established instructional

methods and approaches and to stimulate educational change/transformation.

• To fill a need for new instructional methodsusing Web 2.0 technologies.

Page 6: Technology integration class #4   2011.ppt

Stages of Use & Adoption of Web 2.0 Resources• Online communication with parents and

students and multimedia resources• Use of video and incorporation of multiple media • Teacher-generated online content• Student use of virtual learning environments

(including online courses)• Online social networking as part of instruction

Page 7: Technology integration class #4   2011.ppt

Barriers to Using Web 2.0

• Lack of teacher knowledge/professional development

• Concerns about student safety and security• Lack of time• Insufficient access to technology.

Page 8: Technology integration class #4   2011.ppt

Characteristics

Education 1.0 Education 2.0 Education 3.0

Primary Role of Teacher

Source of knowledge

Guide and source of knowledge

Orchestrator of collaborative knowledge creation

Learning Activity

Traditional essays, assignments, tests, some group work within classroom

Traditional approaches transferred to more open technologies; increasing collaboration in learning activities

Open, flexible learning activities focused on creating room for student creativity; social networking outside traditional boundaries

Student Behavior

Largely passive and absorptive

Passive to active, emerging sense of ownership of the educational process

Strong sense of ownership of education, co-creation of resources

Page 9: Technology integration class #4   2011.ppt

Second Life

• Second Life is a free 3D virtual world where users can socialize, connect and create using free voice and text chat. The following are good explanations of using this application effectively.

• Second Life Educational Uses• Science Learning in Second Life

Page 11: Technology integration class #4   2011.ppt

Finding Applications• Delicious – www.delicious.com - organize your bookmarks• Animoto – www.animoto.com - create video shows• Voki – www.voki.com - create a speaking Avatar• Audacity – www.audacity.sourceforge.net

cross platform sound editor• Wkikspaces - www.wikispaces.com/site/for/teachers

create a free teacher wiki• Diigo – www.diigo.com – organize book marks, collaborate and more• Clipmarks – www.clipmarks.com –a bookmarking tool• Ning – www.ning.com – create an educational network• Slideshare – www.slidechare.com – share slide shows• Glogster – www.eduglogster.com – create posters• Stixy – www.stixy.com – collaboration tool• Page Flakes – www.pageflakes.com – create your own

information page

Page 13: Technology integration class #4   2011.ppt

Finding Applications• Blabberize – www.blabberize.com

create talking animals• Moodle – www.moodle.com

create an online course• Blogger – www.blogger.com –create a free blog

• Wordle – www.wordle.net – generate word clouds

• Weebly – www.weebly.com – create a free website

• Flickr – www.flickr.com – post photos

• Go! Animate – www.goanimate.com – create animations

• Photo Peach – www.photopeach.com – create slideshows

• Voice Thread – www.voicethread.com – a tool for having conversations around media

• 21 Classes - www.21classes.com/ - create a virtual

classroom and blog portal

Page 14: Technology integration class #4   2011.ppt

Thank you!

Tech Class 2011

A VOKI message to all of you!