technology-infused + experiential learning for improved value and efficiency

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TechnologyInfused + Experien7al Learning for Improved Value and Efficiency S. O%o Khera September 20, 2014 Annual Conference on Emerging Technologies in Educa7on and Computer Science Universidad da Vinci Cancun, Mexico

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Annual Conference on Emerging Technologies in Education and Computer Science Universidad da Vinci Cancun, Mexico

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Page 1: Technology-Infused + Experiential Learning for Improved Value and Efficiency

Technology-­‐Infused  +    Experien7al  Learning    

for  Improved  Value  and  Efficiency  

S.  O%o  Khera  September  20,  2014  

Annual  Conference  on  Emerging  Technologies  in    Educa7on  and  Computer  Science  

Universidad  da  Vinci    

Cancun,  Mexico    

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We  seek  to  offer  value  for  our  customers  using  our  educaConal  

services.  

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Efficiency  and  Efficacy  

To  offer  our  students  a  truly  ‘valuable’  learning  experience,  we  must  offer  efficient  learning  opportuniCes.    For  our  instructors  to  offer  efficient  and  efficacious  (effecCve)  learning  opportuniCes  to  our  students,  we  must  support  our  faculty  with  efficient  systems.  

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Two  Important  Points:  

1.  ExisCng  daily  life  pracCces  and  needs  should  govern  our  technology  use  and  applicaCon  decisions.  

 2.  We  are  both  mind  AND  body  across  all  

domains  of  life,  including  learning,  career,  and  community.  

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Quality  is  CriCcal  to  Compe77veness  

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So  what  does  this  mean?  

“Technology-­‐Infused  +    Experien7al  Learning    for  Improved  Value  and  Efficiency”  

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technology  ‘enhanced’  vs.  ‘infused’  ?  

en·∙hance  enˈhans/verb  intensify,  increase,  or  further  improve  the  quality,  value,  or  extent  of.  "his  refusal  does  nothing  to  enhance  his  reputaCon"  synonyms:  increase,  add  to,  intensify,  heighten,  magnify,  amplify,  inflate,  strengthen,  build  up,  supplement,  augment,  boost,  raise,  li[,  elevate,  exalt;    

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in·∙fuse  inˈfyo͞oz  verb  

past  tense:  infused;  past  parCciple:  infused  1.  

fill;  pervade.  "her  work  is  infused  with  an  anger  born  of  pain  and  oppression"  

synonyms:  fill,  suffuse,  imbue,  inspire,  charge,  pervade,  permeate  

"she  was  infused  with  pride"          2.  

soak  (tea,  herbs,  etc.)  in  liquid  to  extract  the  flavor  or  healing  properCes.  "infuse  the  dried  flowers  in  boiling  water"  

synonyms:  steep,  brew,  stew,  soak,  immerse,  marinate  

"infuse  the  dried  herbs  in  hot  oil  

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We  are  soaking  in  technology  ….  

•  We  have  the  ability  to  glean  environmental  +  contextual  informaCon  based  on  our  immediate  surroundings.  

•  We  use  mobile  networked  devices  for  two-­‐way  and  mulC-­‐way  media  rich  synchronous  and  asynchronous  communicaCons.  

•  We  cull  ‘big  data’  +  ‘li%le  data’  +  longitudinal  data  collected  from  everyone  –  let’s  talk  about  MOOCs  (Is  the  learning  pladorm  a  valuable  source  of  learning  analyCcs?)    

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Image  -­‐  Pew  Research  Internet  Project  -­‐  2014  

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A  canvassing  of  2,558  experts  and  technology  builders  about  where  we  will  stand  by  the  year  2025  finds  striking  pa%erns  in  their  predicCons.    In  their  responses,  these  experts  foresee  an  ambient  informa7on  environment  where  accessing  the  Internet  will  be  effortless  and  most  people  will  tap  into  it  so  easily  it  will  flow  through  their  lives  “like  electricity.”  -­‐-­‐Pew  Research  Center’s  Internet  Project  Answers  online  between  November  25,  2013  and  January  13,  2014      See:  h%p://www.pewinternet.org/2014/03/11/digital-­‐life-­‐in-­‐2025/    Full  Report:  h%p://www.pewinternet.org/files/2014/03/PIP_Report_Future_of_the_Internet_PredicCons_031114.pdf      

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Technology-­‐Infused  vs.    Technology-­‐Enhanced:    

Two  subtexts  of  ‘Techno-­‐Infused’  (vs.  -­‐Enhanced):  1.  Core  Learning  Principles  Apply  Across  All  

Environments    2.  Technology  is  oQen  a  double-­‐edged  sword  

 

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So  what  does  this  mean?  

“Technology-­‐Infused  +    Experien7al  Learning    for  Improved  Value  and  Efficiency”  

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Ac7ve  Learning    with  Video  ….    

Technology-­‐Infused    Experien7al  Learning  

DIABOLO!  

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experien7al  learning:  

 “learning  from  experience”  

   

Supports  construc7ve  learning  principles  and    inquiry-­‐based  learning:    

“a  seeking  for  truth,  informaCon,  or  knowledge  -­‐-­‐  seeking  informaCon  by  quesConing.”  

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Aldo  Leopold  High  School  –    Silver  City,  New  Mexico  

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Experts  Ma%er  

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What  are  you  making?  

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CollaboraCon  is  Key  

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Tracy  Fullerton  

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Reality  Ends  Here  ….    

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Todd  Presner,  UCLA,  Center  for  Digital  HumaniCes  Philip  Ethington,  USC,  History  

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Alexander  Robinson  –  USC  School  of  Architecture  …  later  with  Lauren  Bon  of  Metabolic  Studios,  DTLA  

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FacilitaCon  and  Mentorship  

Busteed  said  that  96  percent  of  the  college  provosts  Gallup  surveyed  believed  their  schools  were  successfully  preparing  young  people  for  the  workplace.  “When  you  ask  recent  college  grads  in  the  work  force  whether  they  felt  prepared,  only  14  percent  say  ‘yes,’  ”  he  added.  And  then  when  you  ask  business  leaders  whether  they’re  ge_ng  enough  college  grads  with  the  skills  they  need,  “only  11  percent  strongly  agree.”  Concluded  Busteed:  “This  is  not  just  a  skills  gap.  It  is  an  understanding  gap.”      

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Value  Maaers  to  Our  Students  

•  Time  on  Task  •  Efficiency  vs.  Efficacy  •  Career  success  –  income  potenCal  •  Costs  vs.  Benefits  •  Level  of  personal  saCsfacCon  •  Ability  and  confidence  to  apply  knowledge  

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Gamson  &  Chickering’s    Good  prac7ce  in  undergraduate  

educa7on:      

1.  Encourages  contact  between  students  and  faculty    2.  Develops  reciprocity  and  cooperaCon  among  students.    3.  Encourages  acCve  learning.    4.  Gives  prompt  feedback.    5.  Emphasizes  Cme  on  task.    6.  Communicates  high  expectaCons.    7.  Respects  diverse  talents  and  ways  of  learning.  

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1.1 Instructions make clear how to get started and where to find various course components.1.2 Learners are introduced to the purpose and structure of the course.1.3 Etiquette expectations (sometimes called “netiquette”) for online discussions, email, and other forms of communication are clearly stated.1.4 Course and/or institutional policies with which the learner is expected to comply are clearly stated, or a link to current policies is provided.1.5 Minimum technology requirements are clearly stated and instructions for use provided.1.6 Prerequisite knowledge in the discipline and/or any required competencies are clearly stated.1.7 Minimum technical skills expected of the learner are clearly stated.1.8 The self-introduction by the instructor is appropriate and is available online.1.9 Learners are asked to introduce themselves to the class.

2.1 The course learning objectives, or course/program competencies, describe outcomes that are measurable.2.2 The module/unit learning objectives or competencies describe outcomes that are measurable and consistent with the course-level

objectives or competencies.2.3 All learning objectives or competencies are stated clearly and written from the learner’s perspective. 2.4 The relationship between learning objectives or competencies and course activities is clearly stated.2.5 The learning objectives or competencies are suited to the level of the course.

3.1 The assessments measure the stated learning objectives or competencies.3.2 The course grading policy is stated clearly.3.3 Specific and descriptive criteria are provided for the evaluation of learners’ work and are tied to the course grading policy.3.4 The assessment instruments selected are sequenced, varied, and suited to the learner work being assessed.3.5 The course provides learners with multiple opportunities to track their learning progress.

4.1 The instructional materials contribute to the achievement of the stated course and module/unit learning objectives or competencies.4.2 Both the purpose of instructional materials and how the materials are to be used for learning activities are clearly explained.4.3 All instructional materials used in the course are appropriately cited.4.4 The instructional materials are current.4.5 A variety of instructional materials is used in the course.4.6 The distinction between required and optional materials is clearly explained.

5.1 The learning activities promote the achievement of the stated learning objectives or competencies. 5.2 Learning activities provide opportunities for interaction that support active learning.5.3 The instructor’s plan for classroom response time and feedback on assignments is clearly stated.5.4 The requirements for learner interaction are clearly stated.

6.1 The tools used in the course support the learning objectives and competencies.6.2 Course tools promote learner engagement and active learning.6.3 Technologies required in the course are readily obtainable.6.4 The course technologies are current.6.5 Links are provided to privacy policies for all external tools required in the course.

7.1 The course instructions articulate or link to a clear description of the technical support offered and how to obtain it.7.2 Course instructions articulate or link to the institution’s accessibility policies and services.7.3 Course instructions articulate or link to an explanation of how the institution’s academic support services and resources can help

learners succeed in the course and how learners can obtain them.7.4 Course instructions articulate or link to an explanation of how the institution’s student services and resources can help learners succeed and

how learners can obtain them.

8.1 Course navigation facilitates ease of use.8.2 Information is provided about the accessibility of all technologies required in the course.8.3 The course provides alternative means of access to course materials in formats that meet the needs of diverse learners.8.4 The course design facilitates readability.8.5 Course multimedia facilitate ease of use.

Learning Objectives(Competencies)

Assessment and Measurement

InstructionalMaterials

Course Activities andLearnerInteraction

Course Technology

Learner Support

Accessibilityand Usability

Quality MattersTM Rubric Standards Fifth Edition, 2014, with Assigned Point Values

For more information visit www.qualitymatters.org or email [email protected]

Course Overview andIntroduction

Standards Points332221111

33

333

33322

332221

3332

33211

332

1

33222

© 2014 MarylandOnline, Inc. All rights reserved.This document may not be copied or duplicated without written permission of QM Quality Matters.

The fully annotated Higher Education Rubric, Fifth Edition, 2014, is available only to institutions that subscribe to Quality Matters.

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What is a “Flipped Classroom”? Source:  h%p://www.washington.edu/teaching/teaching-­‐resources/flipping-­‐the-­‐classroom/  

Our “Open” Concept of a Flipped Classroom The “Flipped Classroom” is defined as a rearrangement of student-centered learning activities by means of “flipping” conventional or existing events, both inside and outside of the classroom and supported by digital technologies.

Flipped Classrooms| 2

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Flipped Classrooms Widely different methods of flipping in ENG, SOC, and HUM classes

Case Study| 2

Engineering (ENG)

Social Studies (SOC)

Humanities (HUM)

Pedagogy In-class Problem Solving

Project-Based Learning

Self-/Co-regulated Discussion

Flipped Events Lectures, Quiz Lectures*, On-line Collaboration

The Roles of Instructor and Students

In-Class Activities Problem solving in small groups

Assigned discussion time for group projects

The small group discussion without the presence of the Instructor; recording the discussions

Out-of-Class Activities

View online video lecture, answer to quiz, comments on the videos

Small group project via LMS

View group discussions and give comments (Instructor)

Technology YouTube, LMS YouTube, LMS, GoogleDocs

Google Hangout, Video Cam, Dropbox

Table  1.  Flipped  Classrooms  

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1. Provide an opportunity for students to gain first exposure prior to class (Source: Vanderbilt Center for Teaching)  2. Provide an incentive for students to prepare for class (Source: Vanderbilt Center for Teaching) 3. Provide a mechanism to assess student understanding (Source: Vanderbilt Center for Teaching) 4. Provide clear connections between in-class and out-of-class activities Online content and activities should directly support and connect with the associated in-class activities. 5. Provide clearly defined and well-structured guidance Students required clearly defined and well-structured guidance and scaffolding on flipped classroom activities. 6. Provide proper time for students to carry out the assignments In-class activities should be designed with appropriate time to apply the knowledge, information, and skills class students acquire out of class. 7. Provide facilitation and guidance for building a learning community Especially since group work continues to be a universal challenge, there should be well-prepared facilitation and guidance for student collaboration. In-class group work appears to be difficult for many students (i.e. group dynamics, roles and levels of participation, and satisfaction with grading schema). 8. Provide prompt and adaptive feedback on group and project work Students needed greater and prompt feedback for various reasons including improved group work and/or to connect the in-class problem-solving activities with the out-of-class preparation. 9. ! Provide technologies familiar and easy to access "  

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technology-­‐infused  +    experienCal  learning  

 Leveraging  accessible  (available  and  exis<ng!)  technologies  to  guide  learners  within  their  own  contextualized  environment  and  domain  to  apply  knowledge  in  ways  that  inspire  and  acCvate  their  personal  and  natural  pursuits  of  learning.  

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 We  are  both  mind  AND  body  across  all  domains  of  life,  including  learning,  career,  and  community.  

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Simple  Technology  Works  !  

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The  Catalyst  and  Sponsor:    

innovaCon  _design+  art  +  science  +  engineering  

Media,  culture,  society:  transformaCon__  parCcipatory  cultures    

François  Bar  Ben  Stokes  George  Villanueva    O%o  Khera  César  Jiménez    Teresa  Gonzalez  

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Together  We  Learn  –  in  the  Real  World  

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The  Context:  

Image?  

Reality?  

USC  South  LA  

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Situated  Engagement/Situated  Learning  

Learning  takes  place  in  the  same  context  in  which  it  is  applied  and  is  a  social  process  where  knowledge  is  co-­‐constructed  (Lave  and  Wenger  1991).    •  Micro-­‐local  •  experienced  together  •  invites  parCcipaCon  •  open  eyes  and  ears  •  toward  jusCce      social,  transporta<on,  food,  media,  security      

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ParTour Mobile Mapping Platform

Mobile Phones

Geo-Located Observation of Physical

Environment or Event

Crowdsourced Data

Representation and Re-Usage

Participatory Citizens and Community

Partners

ParTour  Plagorm    Overview  

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Urban  Space:    Physical  to  Social  ProducCon    

Perceived  space  

Conceived  space  

TrialecCcs  of  SpaCality  

Lived  space  

(Lefebre  1991)  

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EastSide  Riders  Bike  Club  

Collaborators  

Real  Rydaz  

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ParTour.net  

Story  telling  (in  South  LA)  Through    Simple  Accessible    Mobile    Technology  :    

Vozmob  Metamorphosis  

RIDESOUTHLA.com  

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Events>$Bike$FesMvals$

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Personal  Mobility  +  Mobile  Learning  

•  How  we  move  through  space  and  Cme  is  criCcal  to  our  personal  and  community’s  health  and  ability  to  parCcipate  in  economic  and  social  opportuniCes.  

•  Technology  that  supports  personal  mobility  should  be  simple,  accessible  (affordable),  and  have  a  low  impact  on  our  surroundings  and  community.  

•  Data  and  new  mobile  transportaCon  applicaCons  suggest  big  changes  ahead.  

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CommuCng#and#Well#Being#

CorrelaCon:$Driving$+$

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The  study  looked  at  feelings  of  worthlessness,  unhappiness,  sleepless  nights,  and  being  unable  to  face  problems.  The  researchers  also  accounted  for  numerous  factors  known  to  affect  well-­‐being,  including  income,  having  children,  moving  house  or  job,  and  relaConship  changes.    …study  shows  that  the  longer  people  spend  commuCng  in  cars,  the  worse  their  psychological  well-­‐being.  And  correspondingly,  people  feel  be%er  when  they  have  a  longer  walk  to  work.”    

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Kim  Sanderhoff  Johan  Bender  USC  Marshall  School  of  Business  

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Soaking  or  Drowning  in  Technology?  

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Screens  are  EVERYWHERE  …..    

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Effects  of  too  much  Screen  Time  

•  Over  the  past  30  years,  myopia  (nearsightedness)  has  more  than  doubled,  according  to  a  large  survey  published  by  the  Achives  of  Opthalmology.    

•  The  Mayo  Clinic  lists  the  following  possible  effects  of  too  much  screen  Cme  in  children:  obesity,  irregular  sleep,  behavioral  problems,  impaired  academic  performance,  violence  and  less  Cme  for  play.    

•  Other  concerns  with  too  much  screen  Cme  include  its  effect  on  posture,  cervical  spine  health,  reading,  a%enCon  and  overall  brain  health.  

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Screen  7me  releases  'happy  chemicals'  in  the  brain  Spending  large  amounts  of  Cme  on  tablets,  smartphones,  laptops  and  applicaCons  like  Twi%er,  Facebook  and  Instagram  can  change  our  brains  over  Cme.  Psychologist  Jocelyn  Brewer  works  as  a  counsellor  for  school  kids  and  has  helped  depressed  children  shake  their  screen  addicCon.  She  says  screen  Cme  sCmulates  happy  chemicals  in  the  brain  and  can  leave  users  anxious  and  distracted.  

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Context    

•  We  emphasize  neurological  processes  and  the  ability  to  reason  in  our  Age  of  Knowledge.  

•  We  are  gaining  weight  across  all  age  groups,  and  our  youth  seems  especially  vulnerable.  

•  We  lead  an  historically  sedentary  life  -­‐-­‐    largely  because  of  our  technological  successes.  

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“Recent  research  suggests  that  even  small  amounts  of  exercise  enable  children  to  improve  their  focus  and  academic  performance.”  -­‐-­‐  New  York  Times,  September  4,  2014  

“Put  the  Physical  in  Educa7on”    New  York  Times,  September  4,  2014  

“A%enCon  =  Learning”    -­‐Howard  Rheingold  -­‐  2009,  Stanford  University  

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The  survey  looked  at  nearly  20,000  Danish  kids  between  the  ages  of  5  and  19.  It  found  that  kids  who  cycled  or  walked  to  school,  rather  than  traveling  by  car  or  public  transportaCon,  performed  measurably  be%er  on  tasks  demanding  concentraCon,  such  as  solving  puzzles,  and  that  the  effects  lasted  for  up  to  four  hours  a[er  they  got  to  school.  

The  Link  Between  Kids  Who  Walk  or  Bike  to  School  and  Concentra7on  

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Ins7tu7onal  Fail  ?  •  Very  few  higher  educaCon  insCtuCons  are  measuring  success  on  

the  basis  of  applying  knowledge  or  post-­‐graduate  success  –  nor  are  accreditaCon  agencies  asking  for  this.  

•  Very  few  higher  educaCon  insCtuCons  are  considering  the  connecCon  between  corporeal  health  and  mental  health,  and  academic  performance  –  nor  are  accreditaCon  agencies  asking  for  this.  

•  Higher  educaCon  research  organizaCons  relaCng  to  teaching  with  technology  are  not  focused  on  this  reality  –  AECT,  AERA,  nor  SITE.  

•  Our  educaConal  support  organizaCons  such  as  EDUCAUSE,  ELI,  and  New  Media  ConsorCum  are  also  not  adequately  informing  its  members  of  our  technological  realiCes  –  and  how  these  manifest  in  daily  life.    

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Horizon Report > 2014 Higher Education EditionNMC

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Value  Revisited:    THIS  IS  AN  OPPORTUNITY  

•  Establish  tradiConal  best  pracCces  and  metrics  –  Gamson  and  Chickering;  current  research  findings  along  these  lines,  etc.  

•  Embrace  objecCve,  established,  explicit  standards  of  quality.  

•  Rely  upon  simple  technologies  that  are  already  being  used.  

•  Implement  experien7al  learning  supporCng  inquiry-­‐based  learning,  collabora7on,  and  confidence.  

•  Learning  and  mo7on  are  connected:  create  opportuniCes  for  more  corporeal  (bodily)  and  brain  (cogniCve)  acCviCes  relaCng  to  the  curriculum.  

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