team 6: ”pitch” of game idea · team 6: ”pitch” of game idea boris dalstein marco jenny...
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Team 6: ”Pitch” of game idea
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
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Story
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
In the planet of Borama
Two villages always fighting : - Strong tall guys, physical strength - Little guys, magical powers
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Story
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
Arrival of Maleficus, the planet eater !
The villages have now to collaborate, and choose two heros to find the Immortality Crystal.
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Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
Llams &
Egral !
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Basic ideas
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● 3D platform game, with two characters
● We can switch quickly between them
● Sometimes it's better to be separated
● Sometimes to be together
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Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
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Big ideas
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
Smooth and fun interactions
Beautiful world and effects
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Gameplay
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Similar to platform games, Action-RPG
● Use analog sticks to move and control the camera
● Use buttons to jump, attack, spell casts, do special actions
● Use trigger to switch characters
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Level elements
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● The map● Enemies● Boss● Crystals● Objects● Gates● Life and mana fountains● ...
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Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
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Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
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Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
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Technical Computer Graphics
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Beautiful rendering
● Smooth animation
● Physics, particles ?
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Development Schedule
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Finite square plane map, fixed camera ● Two spheres as characters● Cubes as enemies move with simple heuristic● Player move characters with stick● Switch with trigger● Jumps and simple attack with buttons● Basic HUD for life● No collisions
Functional minimum
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Development Schedule
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Modeled characters and enemies, with basic animation● Simple 3D levels (no water, etc...)● Better heuristic for ennemies● Personalized and better attacks● Control of the camera● Collect gems● Better graphics (effects for atacks, when killing, etc... )● Improved HUD (number of gems collected, time limit,… )
Low target
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Development Schedule
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Smooth animation of character and enemies● Beautiful graphics effects● Add mana and stamina● First interaction between characters : Launching● Basic orders for uncontrolled character● A big complex and fun level
Desired target
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Development Schedule
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Improved graphics and animations● Add inventory, objects, different weapons● Simple progression map and gates● 3-10 levels● Multiplayer● Other interactions than launching● Save progression
High target
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Development Schedule
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011
● Different regions● Lots of levels● Lots of objects, weapons, interactions, ... ● Animations for introduction, story, between levels,… ● Cool game menu
Extras
=> A complete game ;-)
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Thanks for listening !
Boris DalsteinMarco JennyRahul Mukhy
March 8th, 2011