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Dangerous Waters Serious Gaming meets Synthetic Training TAUES

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TAUES. Dangerous Waters. Serious Gaming meets Synthetic Training. TAUES. Basic information. Release 2005 (Commercial Version) Focus on SW and ASW Control of surface-, underwater- and air-units with focus on tactical deployment 30 players in multiplayer mode - PowerPoint PPT Presentation

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Page 1: TAUES

Dangerous Waters

Serious Gaming meets Synthetic Training

TAUES

Page 2: TAUES

• Release 2005 (Commercial Version)• Focus on SW and ASW• Control of surface-, underwater- and air-units with focus

on tactical deployment• 30 players in multiplayer mode

– classic mode: each player controls a unit – stations mode: dividing stations of one unit between different

players – any combination of both modes

Basic informationTAUES

Page 3: TAUES

Basic information• Major non-commercial modifications:

– Database editor– 3D-model import via Autodesk Maya– Terrain and image overlays– HLA interface– Bathymetry overlays– Doctrine files– Commander mode

TAUES

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• Most important extensions with German Navy modifications I & II:– Implementation of Emitter/IFF in HLA interface– Upgrade to DIS/HLA-interface– Basic TDL-(Import-)interface (SIMPLE)– Generic German Sea Lynx– Generic German frigate

TAUES

Basic information

Page 5: TAUES

Use cases with TAUES• The non-commercial version of DW

– is intended primarily as simulator for shipborne helicopters• Shipborne helicopters as an integral part of the weapon system

‚frigate‘ are not incorporated in the EZ/AZs (reference sites)• HC as training subject is hard to cover with present means

– can be used also as:• Simulated bridge

for e.g. F124 frigate• Maritime Patrol Aircraft

P3C as part of a scenario• 3D scenario display

TAUES

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• Key aspects of DWNC‘s employment as shipborne helicopter simulator:– At present:

• Optical reconnaissance• ASW with dipping sonar and torpedo• Controllable by inexperienced users

(e.g. via waypoints, no joystick or flying experience required)• If real pilot available, HC training is possible (e.g. during GST)

– Future capabilities (due to modifications)• Self-reliant modification/extension of game database• Employment of HMG in AAsymW• Display of Link16-picture possible

TAUES

Use cases with TAUES

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7/2004 7/2006 2007 2008 12/2009 5/2010 12/2010 12/2011 2/2012 5/2012 7/2012 …

TimelineTAUES

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Admin points• Licensee: TAUES

– 10 licenses (simultaneous use)– unrestricted number of copies via TAUES– 6 licenses for HLA-interface (in multiplayer network only the

server needs the HLA-interface)– 1 license Autodesk Maya for conversion of 3D-models into

internal format

TAUES

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• Minimum system requirements: – 1 GHZ Processor– 256 MB RAM– 64 MB graphics adapter with DirectX 9.0b– Win 98SE

For multiplayer and/or usage of HLA-interface faster hardware is required, but: On current ‘middle class’ hardware with Win XP/7

DWNC can be employed in every role without limitations

System requirementsTAUES

Page 10: TAUES

Employment up to now• NetOpFüEXER 2/10

– Scenario generator• GST:

– Shipborne helicopter• FST:

– Shipborne helicopter,– Bridge (EZ/AZ F124)

• FST pierside:– Shipborne helicopter,– Bridge (F124)

TAUES