taking esports mainstream via mobile | koh kim

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© MOBCRUSH 2016. ALL RIGHTS RESERVED. TAKING ESPORTS MAINSTREAM VIA MOBILE FEBRUARY 2016

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Page 1: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

taKiNg esPorts MAINS T RE AM V IA MOBILEFebruarY 2016

Page 2: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

w hAT IS AN ESPORT ?

Page 3: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

d eFi N i t i o N

an espor t is a term for organized multiplayer v ideo

game competit ion, par ticular ly bet ween professional

players .

w w w. m o b c r u s h .co m

Page 4: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

e sP o r t s Pl aY er s ar e mu lt i cu lt u r al , mu lt i l i N gual aN d d i v er se

Page 5: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

hOw BIG IS ESPORTS?

Page 6: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

e sP o r t s is alr e adY r i vali N g a m er i c aN Pr o sP o r t s

Page 7: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

le agu e o F leg eN ds wo r lds Fi Nal 2015 i N b er li N d r e w 36m v i e w er s

Page 8: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

ESPORTS VS fOOT BALL (OR SOccER)

Page 9: Taking eSports Mainstream via Mobile | Koh Kim

w w w. m o b c r u s h .co m

wo r ld cu P 2014 b r a zi l

1. 3. 2b v i e w er s o N t v

2. 280 m watch ed o N l i N e o r o N m o b i l e d e v i ce

Page 10: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

le agu e o F leg eN ds wo r lds Fi Nal 2015 i N b er li N d r e w 36m v i e w er s

• 73 g a m e s ov er 4 w eeK s

• 334m tota l v i e w er s

• av er ag e co N cu r r eN t v i e w er s o F 4. 2m

Page 11: Taking eSports Mainstream via Mobile | Koh Kim

e sP o r t s is a m a ssi v e busi N e ss aN d co N t i N u e s to g r ow

• sP o N osr sh i P s & a dv er t i s i N g - $579m

• Fa N ta s Y & e sP o r t s b e t t i N g - $56m

• Pr ize P o o l s - $54m

• a m at eu r & m i cr oto u r Na m eN t s - $28m

• m er ch a N d i se - $17m

• t i cK e t sa l e s - $16m

w w w. m o b c r u s h .co m

Page 12: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

a sia co N t i N u e s to d o m i Nat e bu t N o r t h a m er i c a N ot Far b eh i N d

• ch i Na a N d Ko r e a d o m i Nat e a sia e sP o r t s m a r K e t ($321m)

• N o r t h a m er i c a N - $224m (us i s 96%)

• eu r o Pe - $172m

Page 13: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

T R AdIT IONAL SPORTS NE T wORkS ANd PL Ay ERS

ARE EN T ERTING ESPORTS

Page 14: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

w h y MOBILE w ILL PuSh ESPORTS MAINS T RE AM

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

Page 15: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

m o b i le g a m e s ar e b eco m i N g m o r e i m m er si v e aN d d e si g N ed to b e watch ed

• g a m er s d o N ’ t c a r e w h at d e v i ce w e Pl aY o N , w h e t h er i t ’ s a P c , Xb oX o N e, N i N t eN d o ds, i Pa d a i r o r sa m su N g g a l a X Y

• m o r e d e v elo Per s a r e t h i N K i N g a b o u t h ow to d e si g N a N d m a r K e t a m o b i l e g a m e Fo r sPec tato r s. t h i s Y e a r w i l l b e t h e Y e a r w h er e w e w i l l see

t h e Fi r s t g eN er at i o N o F m o b i l e g a m e s cr e at ed Fo r t h e sPec tato r i N m i N d. at t h e sa m e t i m e, w e w i l l see m o r e m o b i l e g a m e d e v elo Per s u t i l iz i N g

s t r e a m i N g a s m e a N s to acq u i r e a N d eN g ag e user s.

Page 16: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

m o b i le ha s m a ssi v e m ar K e t size aN d r e ach

• t h er e a r e 2 .1b Peo Pl e Pl aY i N g m o b i l e g a m e s a r o u N d t h e wo r l d

• P c g a m i N g m a r K e t: 70 0 m g a m i N g - c a Pa b l e P c s o u t o F a g lo ba l i N s ta l l ba se o F 1. 5b P c s

• m o b i l e w i l l b e ov er 3b to u ch s cr eeN d e v i ce s t h at c a N r u N co m Pe t i t i v e m o b i l e g a m e s l i K e va i N g lo rY bY eN d o F 2016

Page 17: Taking eSports Mainstream via Mobile | Koh Kim

w w w. m o b c r u s h .co m

m o b i le is m o r e acce ssi b le

1. sm a r t Ph o N e s a l low Fo r i m m ed iat e d ow N loa d o F a

Pa r t i cu l a r g a m e

2. m o r e e m er g i N g m a r K e t co N sum er s co m i N g o N l i N e d u e to

i N cr e a sed m o b i l e Ph o N e PeN e t r at i o N aN d data co N N ec t i v i t Y

Page 18: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

m o b i le m e aNs Fr eed o m aN d m o r e s o cial i N t er ac t i o Ns

• Yo u c a N ta K e Yo u r m o b i l e d e v i ce a N Y w h er e o r a N Y t i m e, a N d i t o PeN s u P m o r e i N t er ac t i o N s w i t h Pl aY er s i N r e a l l i Fe o r o N l i N e .

Page 19: Taking eSports Mainstream via Mobile | Koh Kim

w w w. m o b c r u s h .co m

m o b i le is Pr i m ed Fo r d i g i tal m ar K e t er s aN d data- d r i v eN g r ow t h

1. m o b i l e i s t h e o N lY ecos Ys t e m w h er e Yo u c aN t r u lY t r acK a

user ’ s l i Fec Ycl e Fr o m d i s cov erY to co N v er si o N

2. m o b i l e g a m e Pu b l i sh er s, t e a m s a N d e v eN t o r g a N izer s c aN use

m o b i l e Pl at Fo r m s to b e t t er u N d er s taN d user s

Page 20: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

w hat is h o ld i N g m o b i le (& e sP o r t s) bacK ?

• g a m e e XPer i eN ce Fo r sPec tato r s (s o cia l & g a m ePl aY )

• N e t wo r K i N Fr a s t r u c t u r e a N d h a r dwa r e Fr ag m eN tat i o N

• Fo r m a l ized e sP o r t s o r g aN iz at i o N s & r eg u l at i o N s

• e sP o r t s m o N e t iz at i o N o P t i o N s

Page 21: Taking eSports Mainstream via Mobile | Koh Kim

© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.© m o b c r u s h 2016. a l l r i g h t s r e s e r v e d.

t haN K Yo u