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3 table of contents Chapter 1: the united states of america . . . . . . . . . . . . 5 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 President Dwight David Eisenhower . . . . . . . . . . . . . . . . 6 President John Fitzgerald Kennedy . . . . . . . . . . . . . . . . . 7 President Lyndon Baines Johnson . . . . . . . . . . . . . . . . . . 9 President Richard Milhous Nixon . . . . . . . . . . . . . . . . . 10 Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Espionage and Intelligence Agencies . . . . . . . . . . . . . . . . . . 12 Central Intelligence Agency (CIA) . . . . . . . . . . . . . . . . . . 12 Defense Intelligence Agency (DIA) . . . . . . . . . . . . . . . . .14 Federal Bureau of Investigation (FBI) . . . . . . . . . . . . . . 15 National Reconnaissance Office (NRO) . . . . . . . . . . . . . 16 National Security Agency (NSA) . . . . . . . . . . . . . . . . . . . 16 Tradecraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Communications Intelligence (COMINT) . . . . . . . . . . . 17 Domestic Intelligence (DOMINT) . . . . . . . . . . . . . . . . . . 17 Electronic Intelligence (ELINT) . . . . . . . . . . . . . . . . . . . . 17 Human Intelligence (HUMINT) . . . . . . . . . . . . . . . . . . . . 18 Imagery Intelligence (IMINT) . . . . . . . . . . . . . . . . . . . . . 18 Signals Intelligence (SIGINT) . . . . . . . . . . . . . . . . . . . . . 19 Technological Intelligence (TECHINT) . . . . . . . . . . . . . 19 Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Air America . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Chaos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Corona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Hero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Mongoose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Lifestyle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Art and Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Fads and Fashion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Social Reform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Washington D.C. Chase Map . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Chapter 2: the union of soviet Socialist Republics . . . . . . . . . . . . . . . 27 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Nikita Khruschev . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Premier Aleksey Kosygin . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Espionage and Intelligence Agencies . . . . . . . . . . . . . . . . . . 34 Glavnoye Razvedyvatelnoye Upravlenie (GRU) . . . . . . 34 Komitet Gosudarstvenoi Bezopasnosti (KGB) . . . . . . . 35 Ministerstvo Vnutrennykh Del (MVD) . . . . . . . . . . . . . . 37 Smert Shpionam (SMERSH) . . . . . . . . . . . . . . . . . . . . . . 38 Tradecraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Communications Intelligence (COMINT) . . . . . . . . . . . 39 Domestic Intelligence (DOMINT) . . . . . . . . . . . . . . . . . . 39 Electronic Intelligence (ELINT) . . . . . . . . . . . . . . . . . . . 40 Human Intelligence (HUMINT) . . . . . . . . . . . . . . . . . . . . 40 Imagery Intelligence (IMINT) . . . . . . . . . . . . . . . . . . . . . 40 Signals Intelligence (SIGINT) . . . . . . . . . . . . . . . . . . . . . 40 Technological Intelligence (TECHINT) . . . . . . . . . . . . . 41 Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Operation: Bear Claw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Operation: Epigoni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Operation: Kedr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Operation: Omut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Operation: Pandora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Operations: Pochin and Proba . . . . . . . . . . . . . . . . . . . . . 44 Operations: Pressing and Krab . . . . . . . . . . . . . . . . . . . . 44 Operation: Spirt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Operation: Trezor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Lifestyle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Art and Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Fads and Fashion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Social Reform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Moscow Chase Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Chapter 3: the Balance of power . . . . . . . . . . . . . . . . . . . . . . 49 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 The People’s Republic of China . . . . . . . . . . . . . . . . . . . . 50 The Republic of China . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 The Game in China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Espionage and Intelligence Organizations . . . . . . . . . 52 China the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 China the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Cuba . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 The Game in Cuba . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Espionage and Intelligence Organizations . . . . . . . . . 55 Cuba the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Cuba the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Soviet Ground Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 East Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 The Game in East Germany . . . . . . . . . . . . . . . . . . . . . . . 58 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Espionage and Intelligence Organizations . . . . . . . . . 59 East Germany the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 East Germany the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . 60 The United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 The Game in The United Kingdom . . . . . . . . . . . . . . . . . 60 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Espionage and Intelligence Organizations . . . . . . . . . 61 United Kingdom the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . 62 United Kingdom the Enemy . . . . . . . . . . . . . . . . . . . . . . . 63 HMS Vigilant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Vietnam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 The Game in Vietnam . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Espionage and Intelligence Organizations . . . . . . . . . 65 Vietnam the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Vietnam the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 North Vietnamese POW Camp . . . . . . . . . . . . . . . . . . . . . 67 West Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 The Game in West Germany . . . . . . . . . . . . . . . . . . . . . . 69 Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Espionage and Intelligence Organizations . . . . . . . . . 70 West Germany the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 West Germany the Enemy . . . . . . . . . . . . . . . . . . . . . . . . 70 West Berlin Fussgangerzone . . . . . . . . . . . . . . . . . . . . . . 70 Berlin Chase Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Chapter 4: Turning points . . . . . . . . . . . . . . . . . 73 Signs of the Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Bloodbath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Clear Skies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Cold Snap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

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    table of contentsChapter 1:the united states of america . . . . . . . . . . . . 5

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    President Dwight David Eisenhower . . . . . . . . . . . . . . . . 6President John Fitzgerald Kennedy . . . . . . . . . . . . . . . . . 7President Lyndon Baines Johnson . . . . . . . . . . . . . . . . . . 9President Richard Milhous Nixon . . . . . . . . . . . . . . . . . 10

    Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Espionage and Intel l igence Agencies . . . . . . . . . . . . . . . . . . 12

    Central Intelligence Agency (CIA) . . . . . . . . . . . . . . . . . . 12Defense Intelligence Agency (DIA) . . . . . . . . . . . . . . . . .14Federal Bureau of Investigation (FBI) . . . . . . . . . . . . . . 15National Reconnaissance Office (NRO) . . . . . . . . . . . . . 16National Security Agency (NSA) . . . . . . . . . . . . . . . . . . . 16

    Tradecraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Communications Intelligence (COMINT) . . . . . . . . . . . 17Domestic Intelligence (DOMINT) . . . . . . . . . . . . . . . . . . 17Electronic Intelligence (ELINT) . . . . . . . . . . . . . . . . . . . . 17Human Intelligence (HUMINT) . . . . . . . . . . . . . . . . . . . . 18Imagery Intelligence (IMINT) . . . . . . . . . . . . . . . . . . . . . 18Signals Intelligence (SIGINT) . . . . . . . . . . . . . . . . . . . . . 19Technological Intelligence (TECHINT) . . . . . . . . . . . . . 19

    Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Air America . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Chaos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Corona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Hero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Mongoose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

    L ifestyle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Art and Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Fads and Fashion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Social Reform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    Washington D.C. Chase Map . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    Chapter 2: the union of soviet Socialist Republics . . . . . . . . . . . . . . . 27

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

    Nikita Khruschev . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Premier Aleksey Kosygin . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Espionage and Intel l igence Agencies . . . . . . . . . . . . . . . . . . 34

    Glavnoye Razvedyvatelnoye Upravlenie (GRU) . . . . . . 34Komitet Gosudarstvenoi Bezopasnosti (KGB) . . . . . . . 35Ministerstvo Vnutrennykh Del (MVD) . . . . . . . . . . . . . . 37Smert Shpionam (SMERSH) . . . . . . . . . . . . . . . . . . . . . . 38

    Tradecraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Communications Intelligence (COMINT) . . . . . . . . . . . 39Domestic Intelligence (DOMINT) . . . . . . . . . . . . . . . . . . 39Electronic Intelligence (ELINT) . . . . . . . . . . . . . . . . . . . 40Human Intelligence (HUMINT) . . . . . . . . . . . . . . . . . . . . 40Imagery Intelligence (IMINT) . . . . . . . . . . . . . . . . . . . . . 40Signals Intelligence (SIGINT) . . . . . . . . . . . . . . . . . . . . . 40Technological Intelligence (TECHINT) . . . . . . . . . . . . . 41

    Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Operation: Bear Claw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Operation: Epigoni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Operation: Kedr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Operation: Omut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Operation: Pandora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

    Operations: Pochin and Proba . . . . . . . . . . . . . . . . . . . . . 44Operations: Pressing and Krab . . . . . . . . . . . . . . . . . . . . 44Operation: Spirt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Operation: Trezor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

    L ifestyle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Art and Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Fads and Fashion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Social Reform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

    Moscow Chase Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

    Chapter 3:the Balance of power . . . . . . . . . . . . . . . . . . . . . . 49

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

    The People’s Republic of China . . . . . . . . . . . . . . . . . . . . 50The Republic of China . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51The Game in China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Espionage and Intelligence Organizations . . . . . . . . . 52China the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54China the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    Cuba . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54The Game in Cuba . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Espionage and Intelligence Organizations . . . . . . . . . 55Cuba the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Cuba the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Soviet Ground Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

    East Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58The Game in East Germany . . . . . . . . . . . . . . . . . . . . . . . 58Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Espionage and Intelligence Organizations . . . . . . . . . 59East Germany the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59East Germany the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . 60

    The United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60The Game in The United Kingdom . . . . . . . . . . . . . . . . . 60Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Espionage and Intelligence Organizations . . . . . . . . . 61United Kingdom the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . 62United Kingdom the Enemy . . . . . . . . . . . . . . . . . . . . . . . 63HMS Vigilant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63

    Vietnam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64The Game in Vietnam . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Espionage and Intelligence Organizations . . . . . . . . . 65Vietnam the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66Vietnam the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66North Vietnamese POW Camp . . . . . . . . . . . . . . . . . . . . . 67

    West Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68The Game in West Germany . . . . . . . . . . . . . . . . . . . . . . 69Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Espionage and Intelligence Organizations . . . . . . . . . 70West Germany the Ally . . . . . . . . . . . . . . . . . . . . . . . . . . . 70West Germany the Enemy . . . . . . . . . . . . . . . . . . . . . . . . 70West Berlin Fussgangerzone . . . . . . . . . . . . . . . . . . . . . . 70Berlin Chase Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72

    Chapter 4: Turning points . . . . . . . . . . . . . . . . . 73Signs of the T imes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

    Bloodbath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Clear Skies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Cold Snap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

  • 4

    the 1960sCooler Heads Prevail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Creeping Paranoia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Death to Spies! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Doldrums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Domino Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75The Freshmen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Golden Age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75The Great Experiment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Open Season . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Peace in Our Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Strange Days . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Under the Weather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Walking on Eggshells . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

    Running a 1960s Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Major Crises: Year by Year . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

    1960: The U-2 Incident . . . . . . . . . . . . . . . . . . . . . . . . . . . 771961: The Bay of Pigs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781962: The Cuban Missle Crisis . . . . . . . . . . . . . . . . . . . . 791963: Kennedy Assassinated . . . . . . . . . . . . . . . . . . . . . . 801964: Khruschev Removed From Power . . . . . . . . . . . . . 811965: China Joins the Arms Race . . . . . . . . . . . . . . . . . . 821966: French Troops Leave NATO . . . . . . . . . . . . . . . . . . 821967: The Six-Day War . . . . . . . . . . . . . . . . . . . . . . . . . . . 841968: Tet Offensive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 851969: Moon Shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

    MInor Crises: Year by Year . . . . . . . . . . . . . . . . . . . . . . . . . . . 871960 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 871961 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881962 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 891963 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901964 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901965 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921966 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921967 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 931968 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 931969 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

    Chapter 5:Alternate Campaign Styles . . . . . . . . . . . . . . 95

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96The 1960s Mi l itary Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 96The Swingin’ S ixties Campaign . . . . . . . . . . . . . . . . . . . . . . . 104The Telefantasy 1960s Campaign . . . . . . . . . . . . . . . . . . . . . . 111

    Chapter 6:new Agent Options . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

    Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120New Agent Options From Other Products . . . . . . . . . . . . 120

    Spycraft Espionage Handbook . . . . . . . . . . . . . . . . . . . 120Modern Arms Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123Soldier/Wheelman Class Guide . . . . . . . . . . . . . . . . . . . 126Fixer/Pointman Class Guide . . . . . . . . . . . . . . . . . . . . . 128Faceman/Snoop Class Guide . . . . . . . . . . . . . . . . . . . . . 130Gentlemen’s Agreement Season Book . . . . . . . . . . . . . 133

    Al legiance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137New Backgrounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138Existing Departments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139New Departments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140Central Intel l igence Agency (CIA) . . . . . . . . . . . . . . . . . . . . 142Komitet Gosudarstvennoi Bezopasnosti (KGB) . . . . . . . . 143The Fourth Estate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

    Wire (New Base Class) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148Attaché (New Prestige Class) . . . . . . . . . . . . . . . . . . . . . . . 150Code Breaker (New Prestige Class) . . . . . . . . . . . . . . . . . . 152Menace (New Prestige Class) . . . . . . . . . . . . . . . . . . . . . . . . 153Spymaster (New Prestige Class) . . . . . . . . . . . . . . . . . . . . 155New Ski l l Uses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156New Combat Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160New Basic Combat Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161New Chase Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162New Covert Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162New Gear Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163New Advanced Ski l l Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164New Standard- Issue Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . 166New Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166New Gadgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

    Chapter 7: new Rules . . . . . . . . . . . . . . . . . . . . . . . 175Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176Gambl ing Revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176

    Game Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176Rolling the Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177More Than Luck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177Competitive Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178House Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

    Secuction Revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183Innuendo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183Sense Motive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184Bluff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185The Benefits of Secuction . . . . . . . . . . . . . . . . . . . . . . . 185

    Long-Term Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186Acquiring a Contact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186Benefits of Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186Losing Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187Overextending Contacts . . . . . . . . . . . . . . . . . . . . . . . . . 187Roleplaying Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

    Stress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187Stress Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188Recovering from Stress Effects . . . . . . . . . . . . . . . . . . 188

    New Threat Agendas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189NPC Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190

    Academic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192CIA Field Officer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193Community Criminal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194Conscript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194Contract Killer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195Counter-Intelligence Officer . . . . . . . . . . . . . . . . . . . . . 196KGB Agent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197The Lackey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198Operative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199Police Official . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200Professional . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200Wingman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201

    Chapter 8: Threats . . . . . . . . . . . . . . . . . . . . . . . . . . 203The Goodchi ldes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204The New Spartan Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212The November Revolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218Operation: Turnsti le . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223The Si lencers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228The Sleeping Water Society . . . . . . . . . . . . . . . . . . . . . . . . . 233

  • 8

    the 1960sKennedy’s greatest triumphs were yet to come. The

    Cuban Missile Crisis erupted in 1962, as U.S. intelligencespotted Soviet mobile launch platforms being built inCuba that could launch a nuclear assault on the easternU.S. seaboard. Some theorize that this action was a Sovietresponse to U.S. strategic assets in Turkey, within strik-ing distance of Moscow. Kennedy and his staff not onlydefused the crisis, but retained the nation’s position inTurkey as well. They even ratified a limited test nuclearban treaty between the United States and the SovietUnion.

    Yet despite Kennedy’s accomplishments, his legacy iscolored by his actions in Vietnam, where he increased thenumber of U.S. advisors from roughly 700 to over 15,000for no perceptible advantage or reward. Later in thedecade, when the conflict in Vietnam exploded, the UnitedStates became embroiled in a long, bloody conflict thatscarred it forever.

    Though Kennedy’s initial election platform focusedprimarily on foreign policy, he didn’t ignore domesticproblems. He was quite successful in asking the Americanpublic to give more of themselves for their country, butwas less popular in the conservative halls of Congress.Coupled with his apparent dislike for congressional poli-ticking, this resulted in the defeat of several of his keylegislations, including bills to cut taxes, improve civilrights, and increase educational funding. Kennedy was anardent supporter of the space program, and swore to put aman on the moon by the end of the decade. Though he did-n’t live to see it, this goal was achieved.

    Despite his lack of significant domestic policy suc-cess, and his early mistakes overseas, Kennedy wasincredibly popular. Arguably the most charismaticAmerican President, even overwhelming public supportcouldn’t save him from a sniper’s bullet. He was shot andkilled by Lee Harvey Oswald on November 22, 1963, pre-maturely ending his life, and his presidency.

    Vice President Lyndon Baines Johnson(1961– 1963)

    Kennedy’s nomination of Lyndon Johnson as his VicePresident defied conventional wisdom, stunning politi-cians and the press. Neither man particularly liked theother, and their styles sharply contrasted: Kennedy wassmooth, sophisticated and charismatic, Johnson boorish,bullying, and egotistical. Johnson’s acceptance of theappointment was doubly surprising, as it actually meant adecrease in his political power. Having served for years asthe Senate majority leader, second in influence and politi-cal power only to the President, Johnson now possessednegligible personal sway over decisions of national import.

    Following his election, Johnson’s influence graduallydiminished, despite his best efforts to maintain it. ThoughKennedy granted him general supervision over most spaceand defense programs, the Vice President lacked anypower to make policy. Eventually, in an effort to salvage hisVice President’s flagging spirits — and to grant him somemuch needed exposure — Kennedy sent Johnson on astring of foreign missions and goodwill tours.

  • 21

    The United States of AmericaThough the first CORONA photographs provided little

    in the way of useful intelligence, they proved that CORO-NA could be indispensable for future spy missions. Theirpromise was quickly fulfilled, as later the same yearCORONA’s product revealed the first Soviet ICBM site atPlesetsk. This established the layout of such sites for theCIA’s analysts, but when later CORONA surveillancefailed to yield evidence of more sites, justifiable fearsabout development of the Soviet missile program wereundermined. Many American intelligence agenciesrevised their estimates of the Russian nuclear arsenal,concluding that initial estimates were overblown.

    While this conclusion was correct, subsequent esti-mates came in low. This came to light within the year,thanks to turncoat KGB agent Oleg Penkovskiy, code-named HERO by his American handlers.

    HEROOnce a GRU officer on the fast track to a general’s

    rank, Colonel Oleg Penkovskiy’s career stalled with therevelation that his father was a political liability. Thisblow came just before Penkovskiy was to assume theGRU’s residency position in India, stranding him inMoscow as a colonel. There would be no promotion tomajor general, and the KGB was to blame.

    Disillusioned and embittered by this treatment —treatment earned through heritage, not any disloyalty ofhis own — Penkovskiy made several attempts to indicateto various American, British, and Canadian visitors to theSoviet Union that he had valuable information to share.His advances were ignored, for fear that he was a Sovietagent provocateur. After several consultations betweenthe CIA and MI5, however, the spy services decided to han-dle Penkovskiy jointly, and share all intelligence gained.The CIA codenamed him HERO.

    In late 1960, Greville Wynne, a representative of pri-vate British manufacturing interests — and an MI5 agent— contacted Penkovskiy during a visit to Moscow. Thefirst exchange of hard intelligence occurred nearly fourmonths later, when Penkovskiy passed a package con-taining classified GRU and KGB documents to his newhandler. Two weeks later, the GRU Colonel arrived inLondon, ostensibly to gather intelligence on Britishindustrial technology. In fact, he was debriefed at lengthby his CIA and MI5 handlers.

    Along with a second package he passed to Wynne short-ly after arriving at Heathrow Airport, this session yieldedincredibly valuable intelligence data, including 78 hand-copied pages of Secret and Top Secret Soviet documents.Though many subjects were covered in the debriefings,Penkovskiy’s most impressive offerings included informa-tion about cutting-edge Soviet military hardware and theprogress of the Soviet nuclear program. In exchange forPenkovskiy’s gesture, the western agencies provided himwith enough data to please his superiors in the GRU, and

  • 2

    “They say that the Soviet delegates smile. That smile is genuine. It is not artificial. We wish to live in peace, tranquility. But if anyonebelieves that our smiles involve abandonment of the teaching of Marx,

    Engels, and Lenin, he deceives himself poorly. . .”

    - Premier Nikita Khrushchev

    The Union of Soviet SocialistRepublics

  • 36

    the 1960sJust as the KGB maintained a careful watch on various

    State facilities, so too did it keep an extensive roster of special departments assigned to observe various armedforces and defense related institutions. Each military district, naval vessel, and infantry command wasassigned a KGB officer to monitor the unit for dissent andideological missteps.

    The KGB was a highly centralized organization, con-trolled strictly from the top. Central staff kept a close watchon the operations of each of its branches, leaving the latterminimal policy-shaping power or autonomy. Unlike mostUnion-Republic agencies, these subordinate State com-mittees answered only to the central KGB committee,and operated independently of any local civil authority.

    At its highest level, the KGB was directed by achairman, formally appointed by theSupreme Soviet (though actually selectedby the Politburo — see the sidebar onpage 33). Beneath the chairmanserved one or two first deputychairmen and several — usu-ally six, though never more —deputy chairmen. Key policyand planning decisions werebrought before the KGBCollegium, made up of themen listed above along withcertain directorate chiefs andchairmen of KGB republicorganizations.

    Unlike most ministerialagencies in the Soviet Union, theKGB’s official charter was notpublicly disseminated. The KGB’stasks were generally broken downinto four major areas of responsibili-ty, according to official State publica-tions, as follows.

    • Struggle against foreign spies andagents.

    • Expose and investigate political and economiccrimes by domestic citizens.

    • Protect State borders.

    • Protect State secrets.

    The Committee was further tasked with ferreting outand eliminating the causes of both political and mundanecrime, for which they were granted an incredible degree oflatitude.

    Generally speaking, the KGB’s operations division wasbroken down into five chief directorates, and several lesser directorates, as follows. These directorates weren’tnecessarily enumerated in a particular order, as their creation, re-tasking, and disbanding created inconsisten-cies in the agency’s numerical structure.

    First Chief Directorate: The KGB’s First ChiefDirectorate was responsible for all foreign operations andintelligence gathering activities. Its functions were divided into broad categories, including the training andmanagement of covert agents, intelligence analysis, andthe collection of political, scientific, and technologicalintelligence. The Directorate was further regionally divided into Departments — the 1st Department, for exam-ple, handled the United States and Canada, while the 2ndDepartment handled Latin America.

    Second Chief Directorate: The Second ChiefDirectorate was responsible for the Soviet Union’sinternal political security. Its mandate was broad andfar-reaching, empowering and requiring it to inves-

    tigate political crimes including treason, espi-onage, terrorism, sabotage, anti-Soviet

    agitation and propaganda, divulgenceof State secrets, smuggling, and ille-

    gal entry and exit to and from theSoviet Union. The SecondDirectorate also concerneditself with economic crimes,such as the theft of Stateproperty by appropriation,embezzlement, and abuseof official position, as wellas theft of State property onan especially large scale.

    Frequently, the KGB enlistedthe MVD to instigate pro-

    ceedings against the perpe-trators of crimes that didn’t

    fall directly into the KGB’sjurisdiction (see page 37 for more

    about the MVD).Third Chief Directorate: The

    Third Chief Directorate dealt withmilitary counter-intelligence and polit-

    ical surveillance of the Soviet armedforces. This Directorate was divided into

    twelve major departments that oversaw the vari-ous military and paramilitary organizations con-

    trolled by the Soviet government. Each level of theSoviet armed forces was assigned a KGB officer, all the

    way down to individual companies, in every military dis-trict and every naval group.

    Fifth Chief Directorate: Created in 1969, the FifthChief Directorate took up the burden of several of the disbanded Second Chief Directorate’s duties, specificallythose relating to monitoring and combating political dissent. It maintained several special operational depart-ments, each intended to handle specific problems, such asreligious dissent, national minorities, the intelligentsia,and the artistic community.

  • 46

    the 1960s

    Art and ArchitectureMuch Soviet art was also dictated by the CCCP at vari-

    ous levels. Due to the close strictures placed on freedomof expression in the Soviet Union, artists had to eithercarefully monitor their own work for material that couldbe considered politically subversive, or go underground.In the latter case, the art produced sometimes saw thelight of day only in the West, transported via the blackmarket, friendly Western contacts or Soviet turncoats,and other intermediaries.

    State sponsored art programs were widespread,though they were almost always oriented toward subsi-dizing art that encouraged conformity and subordinationof one’s own well being for the sake of the Party and State.Even great Soviet talents were encouraged by the Party toproduce work that even the lowliest peasant could under-stand and sympathize with, and that simultaneously dis-couraged independent thought and encouraged identifi-cation with Proletarian ideals.

    In the arena of architecture, very little from theCzarist era survives to the 1960s. With only a few

    exceptions, examples of pre-revolution architec-ture were destroyed, either by the Nazi inva-

    sion during Operation: BARBAROSSA or dur-ing the subsequent Stalinization of Sovietcities. During this period, most cities fea-ture bulky, blocky architecture that variesonly slightly from building to building,with the exception of government facili-ties and monuments, which retained theirdistinctively czarist influences.

    LiteratureLike most venues of expression,

    Soviet literature is tightly restrictedby the State, once again requiringindependent writers, such as YuliDaniel and Andrei Sinyavsky, toseek publication outside the

    nation. Such endeavors rarelyended well — in the case of theaforementioned authors, bothwere arrested and imprisoned.

    State sponsored literaturestrove to reinforce Communistideals through demonstration,though whether these idealswere truly Proletarian or thepropaganda of the CCCP variedfrom case to case. Callow Youth(1962) similarly follows thegrowth of a young man, but is

    notable for a flood which damagesonly private homes, sparing State-run

    housing. I Want to Live (1966) demonstrates thedanger inherent in associating with those the statebrands as criminals: an old man shares the warmth of hiscabin with a gulag escapee, only to be brutalized in return.

    Even when State-endorsed literature featured themesof rebellion against one’s superiors, the overseers wereportrayed as slothful and careerist, perhaps even withCapitalist leanings, while the youth — the hero of the story— had nothing but the best interests of the State and theParty at heart.

  • 50

    the 1960s

    IntroductionBy the 1960s, most European nations were aligned

    with one the two superpowers and their respective treatyorganizations. NATO, led by the United States, largelydominated Western Europe, while the Warsaw Pact, controlled by the Soviet Union, occupied most of EasternEurope.

    These alliances are both military and political, thoughFrance became the exception to the rule in 1965 when itwithdrew its military forces from NATO unified command(see page 82) — by the end of 1966, no element of theFrench military was attached to NATO forces.

    Similarly, the Warsaw Pact was politically stable, witha couple of exceptions. Though it formally remained amember, Albania halted military support to the WarsawPact in 1962. Later, after the Warsaw Pact invasion of fellow member state Czechoslovakia in 1968, Albania formally (and successfully) withdrew.

    Optional Rule: When making a transportation favorcheck to travel from a NATO nation to a Warsaw Pactnation (or vice versa), the agents must spend 1 additionalaction die.

    ChinaDuring the 1960s, China is divided between the main-

    land territory and Taiwan. The former makes up thePeople’s Republic of China, controlled by Mao Zedong’sChinese Communist Party, while the Nationalist ChineseKuomintang control the latter. Ironically, though thePeople’s Republic of China includes the lion’s share of the nation’s population and land mass, the Nationalistgovernment is recognized by most Western powers — andthe United Nations — as China’s rightful ruler, thankslargely to Cold War tensions, and healthy apprehensionabout communist leaderships.

    The People’s Republic of ChinaDespite ideological common ground between the

    Soviet Union and the People’s Republic of China, relationsbetween the two nations were strained at the outset of the1960s. This came to a head when, following two diplomat-ic visits by Khrushchev to Beijing, Mao accused the SovietPremier of being an American stooge. Soviet advisorswere withdrawn from Beijing, and the two mightiest

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    the 1960sthreat 20, range 5 ft. — thrown dmg 1d6), Kalashnikov AK-47 assault rifle +2 (dmg 3d6, error 1, threat 19–20, range150 ft., qualities and mod: CS, DP — 30 shots); Face 1square; Reach 1 square; SA None; SQ None; SV Fort +2, Ref+2, Will +3; Str 10, Dex 14, Con 10, Int 10, Wis 14, Cha 12;Skills: Demolitions +1, Diplomacy +2, Driver +2, Hide +3,Listen +3, Sense Motive +3, Spot +3, Survival +3. Feats:Armor Group Proficiency (Light, Medium, Heavy), DaringAmbush, Weapon Group Proficiency (Handgun, Melee,Rifle, Tactical). Gear: Weapons, 60 extra shots of7.62×39mm Soviet military ball ammunition, demolitionskit (1-lb. bomb). Vehicles and Gadgets: None.

    Army of the Republic of Vietnam (ARVN): The Armyof the Republic of Vietnam served under the directcommand of the South Vietnamese President untilhe was overthrown in 1963. The nation wasthereafter ruled by a cadre of high rankingARVN generals, until the 1967 election ofNguyen Van Thieu. The Army of theRepublic of Vietnam remained primarily in South Vietnameseterritory, relegating thelion’s share of NorthVietnamese- destinedsorties to Americanmilitary forces.

    AverageARVN Agent,1st-level minion(standard NPC — 23MP if used as basis forminion type): CR 1. SZ M;v/wp 13/12; Init +1 (+1 class);Spd 30 ft.; Def 12 (+2 armor); Atk:Colt M16A1 assault rifle +1 (dmg 4d4,error 1–4, threat 20, range 125 ft., quali-ties and mod: no burst — 30 shots); Face 1square; Reach 1 square; SA None; SQ DR 7/C;SV Fort +3, Ref +1, Will +0; Str 12, Dex 11, Con 12,Int 10, Wis 10, Cha 10; Skills: Climb +2, Demolitions+2, Driver +1, First Aid +2, Intimidate +2/+1, Jump +3,Profession (Soldier) +2, Spot +2, Survival +1, Swim +2, UseRope +1. Feats: Armor Group Proficiency (Light, Medium,Heavy), Toughness, Weapon Group Proficiency (Handgun,Hurled, Melee, Rifle, Tactical). Gear: Weapons, 60 extrashots of 5.56×45mm military ball ammunition, flak vest,military helmet. Vehicles and Gadgets: None.

    Vietnam the AllyWhen either North or South Vietnam is an ally of the

    agents’ home nation, the agent team may tap the follow-ing resources.

    North Vietnam: When the team is “in country,” an agent may make a favor check (DC 25) to imprison acaptured foe in a POW camp for a number of days equal tohis agent level. The prisoner endures the brunt of thecommandant’s attentions during that time, and for eachday the prisoner spends in the camp, he suffers 1 point oftemporary Wisdom damage. A character’s Wisdom scoremay not be reduced below 1 in this fashion. Once freed, thevictim must succeed with a Will save (DC equal to thenumber of days he was in captivity); otherwise, G of theWisdom damage suffered becomes permanent (roundeddown). All temporary Wisdom damage heals at a rate of 1 point per day, as usual.

    South Vietnam: When the team is “in country,” an agent may spend 1 action die during the Gearing

    Up phase of any serial in order to requisition acovert chopper to transport his team, without

    the expenditure of gadget points. The teamis inserted into North Vietnamese terri-

    tory within 1d4 miles of a location ofthe agents’ choosing. Exactly

    24 hours later, the chopperreturns to recover the

    team. If the team is notpresent when it

    arrives, it waits 15 minutes

    before dust-ing off,not to

    r e t u r n .The chopper’s

    pilot possesses avehicle skill bonus

    equal to the requisi-tioning character’s agent

    level +2, and a threat range of19–20.

    Vietnam the EnemyWhen either North or South Vietnam is

    an enemy of the agents’ home nation, the GCmay tap the following resources.

    North Vietnam: When North Vietnam is an enemyof the agents’ home nation, and the team is “in country”and the bush, the GC may — once per session — spend 1action die to set a booby trap within 20 ft. of the team’scurrent location. If an agent enters the square containingthe trap and fails a Spot check (DC 15 + the team’s averageagent level), he triggers the trap, suffering an amount ofnormal blast damage equal to 1d4 × the team’s averageagent level with a blast increment of 5 ft.

    Should the GC wish to use North Vietnam as a full-fledged threat, he should use the following statistics:

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    turning pointsAn espionage climate prompted by a major crisis lasts

    until it’s replaced by another espionage climate, while anespionage climate prompted by a minor crisis lasts untilthe end of the last serial involving the crisis or until it’sreplaced by another espionage climate (whichever comesfirst).

    At the conclusion of any event or plot hook, the GCshould gauge the agents’ performance and adjust theespionage climate as follows.

    • If the agents achieved the majority of their goals, theespionage climate listed under the event or plot hook’s“Victory” entry takes effect immediately.

    • If the agents achieved some of their goals, but werestymied by others, the event’s starting espionage climate continues until replaced.

    • If the agents are foiled, the espionage climate listedunder the event or plot hook’s “Defeat” entry takeseffect immediately.

    The clear skies espionage climate is in effect on January 1, 1960, unless the GC wishes to start with a different climate to reflect the flavor of his campaign.

    Major Crises:Year by Year

    One major crisis is presented here for each year of the1960s. Some are matters of public record, while others arehypothetical scenarios surrounding historical events.

    Crisis DescriptionsFollowing each crisis event’s name and description are

    three plot hooks, each with a starting espionage climateand the following information. Each crisis event’s espi-onage climate remains in effect until another espionageclimate replaces it, even following the crisis event’s conclusion.

    Victory: The espionage climate and other conditionslisted here take effect when the agents achieve the major-ity of their goals during the crisis event. This climateremains in play until a new crisis event is prompted, even after the crisis event’s conclusion.

    Defeat: The espionage climate and other conditionslisted here take effect when the agents fail to foil the crisis event’s mastermind or otherwise botch their objec-tives. This climate remains in play until a new crisis eventis prompted, even after the crisis event’s conclusion.

    Special: Sometimes, certain aspects of a crisis eventhave lasting ramifications beyond mere victory or defeat.Should the conditions listed in any crisis event’s specialentry be met, the espionage climate listed here replacesthe climate listed in the victory or defeat entry.

    The Victory and Defeat results listed throughout thissection assume the agents serve America or an alliednation. If the agents work for the Soviet Union, simplyapply the results in reverse (i.e. when successful, Sovietagents trigger the espionage climate listed in the Defeatentry).

    1960: The U-2 IncidentDuring a U-2 reconnaissance flight over Soviet territo-

    ry, pilot Francis Gary Powers is shot down near Sverdlosk,allegedly by a Soviet surface-to-air missile. Subsequentinterrogation proves that — despite the 1955 U.S. ‘OpenSkies’ proposal — the United States continues to violateSoviet airspace in order to perform reconnaissanceflights. Infuriated by this breach, Khrushchev cancels a scheduled summit between America, France, the SovietUnion, and the United Kingdom.

    Though President Eisenhower initially claims no suchflights occur, he recants when faced with the accumulatedevidence and agrees to suspend U-2 reconnaissanceflights. This is insufficient to placate Khrushchev, howev-er, and the summit never takes place.

    U-2 sorties into Soviet airspace are discontinued,though the program continues elsewhere in the world.Some mystery surrounds the incident, however — whilethe Soviet Union claims the aircraft was struck by a surface-to-air missile, the U-2 was designed to operate ataltitudes well outside the reach of such weaponry.

    Plot Hook # 1 (Strange Days)Powers is not the victim of a Soviet missile, but sabo-

    tage, and U.S. forces arrest the Soviet saboteur responsi-ble for the U-2’s malfunction only hours after contact islost with Powers’ plane. Under interrogation, the saboteurreveals that many similar incidents are currently in theworks — operations designed to further embarrass theUnited States. Through the coming year, American intelli-gence assets around the world are revealed throughSoviet sabotage and espionage, and it’s up to the agents tofoil these operations, while simultaneously keepingAmerican assets out of the spotlight.

    Victory (Doldrums): Though the U-2 incident provesan embarrassment, espionage is an accepted facet of modern foreign relations. The wider Soviet effort failsto expose the breadth of American espionage operations.

    Defeat (Under the Weather): Soviet assets uncover a wide variety of American operations, especially thosetargeting nations friendly to America — perhaps eventhose targeting American citizens, such as COINTELPRO(see page 15). This colors the global political landscapewith greater mistrust and confusion.

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    alternate campaign stylesradio-controlled robot that can manipulate weather pat-terns. They also discover the villain’s next nefarious plotto use the robots…

    Possible Red Scare Schemes: • Using his extensive contacts, Jackson Johnson

    arranges to seed the local cloud cover over New YorkCity with tiny robots designed to induce serious levelsof acid rain. Though not lethal, the rainfall stripsmake-up and frizzes hair, damaging the Americanpublic’s hipness. As people are forced to do withoutflashy makeup and the latest hairstyles, the streets ofNew York look more and more like the gray streets ofMoscow in the summer. Johnson’s Soviet handlerplans to visit the United States soon, and he plans tocite the newly “Sovietized” city as proof of his opera-tional genius.

    • A sudden spate of extremely acidic rain on the WestCoast sizzles massive swaths of land to a crisp.Though the storm passes seemingly without furtherresult, continuing East, the agents soon discoverJackson’s ultimate goal — burning a tremendous ham-mer and sickle across the crops of the Midwest, solarge it can be seen from orbit.

    • A tropical storm in the Gulf of Mexico approaches thecoast of Louisiana, its winds quickly picking up speed.Yesterday, a U.S. destroyer was capsized by the power-ful winds, and in a week, the storm will arrive in NewOrleans — at the height of Mardi Gras! The agentsmust put a stop to Jackson’s mad weather manipula-tion before he destroys the biggest party in the UnitedStates!

    The Telefantasy 1960s Campaign

    Telefantasy is over-the-top espionage fiction thataired on 1960s television, much of it made in Britain.Often tongue in cheek, sometimes serious, always exag-gerated, the telefantasy 1960s campaign involvesextreme plotlines, from attacks by alien plant life to mindswapping to freakish mutations of scientific laws. Futurescience is heartily encouraged in telefantasy, especiallywhen used by villains and as plot devices.

    Mission: Highly ImprobableShortly after the release of this book, Spycraft fans

    worldwide will be presented with an all-new campaignbook by AEG’s latest Spycraft engine partner, New Breed— Mission: Highly Improbable. This thrilling collection ofserials, departments, feats and gadgets is designedexpressly to support telefantasy roleplaying, though play-ers will find it useful in many 1960s campaigns. We

    present an agency and a threat suited to Mission: HighlyImprobable in this section, as a preview of things tocome…

    Campaign TropesThe telefantasy 1960s campaign generally includes

    the following tropes.

    • The first thing you notice about telefantasy is thatthere aren’t many folk about. Roads are traffic-free,city squares are empty, and minions, passers-by, andother extras kept to a budget-friendly minimum.

    • Wild and outlandish super-science devices are com-mon, but not usually in the hands of agents. Instead, asingle device, with effects that at first appear paranor-mal or inexplicable, might be the focus of a master-mind’s plot. When the device is finally revealed, ourheroes examine it with a wry smile. It is not consid-ered polite to remark on the fact that the device breaksthe laws of physics. Nor do agents save the device foruse in next week’s serial.

    • The Cold War is a constant backdrop in telefantasyserials, but seldom referred to directly. An agent mightcasually ask of a corpse “Was he one of ours, or one oftheirs?”, but wouldn’t feel the need to spell out who“they” are. Politicians are given equally short shrift:agents are cool, poised and detached, while politicians(and generals) are always shouting and getting need-lessly agitated over minor matters, such as the mas-termind threatening to wipe out London with hisDestructo™ ray.

    • Telefantasy serials are fun, tongue-in-cheek, and iron-ic. They may contain moments of high camp butthey’re not whimsical. Tongue-in-check is when thecountry squire is killed by an exploding cowpat.Whimsy is when leprechauns are painting cows green.There’s no excuse for that kind of thing.

    Campaign RulesThe following global rules changes apply during tele-

    fantasy campaigns.

    ∑• ∑Telefantasy agents eschew wanton gunplay in favor ofwit and charm. During any telefantasy campaign, thecooler heads prevail espionage climate is always ineffect (see page 74 for more about political climate con-ditions). This condition applies at all times in additionto any other political climate conditions triggered byevents or circumstances, and has no effect whenanother cooler heads prevail climate is in effect.

    ∑• ∑People are frequently injured or killed in telefantasyserials, but you never see any blood. Agents and spe-cial characters automatically stabilize upon being

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    the 1960s

    • Clothing: Fatigues are a single, solid color in the1960s, rather than patterned. When an agent wearsfatigues, his circumstance bonus to Hide checks madein natural surroundings and darkness is only +1.

    • Communications Gear: No communications gear fea-tured in the Spycraft Espionage Handbook is availablein the 1960s.

    • Computers: Only huge mainframes possessing powerratings of up to +6 and gadget-based computers pos-sessing power ratings of up to +8 are available in the1960s. The former may not be requisitioned by agents(though they can be accessed with a favor check). The latter are presented in the New Gadgets section(see page 170).

    • Hazardous Terrain Gear: GPS receivers are unavail-able in the 1960s. Further, bomb sniffers, chemicalanalyzers, and Geiger counters and metal detectorsweigh 5 lb. each.

    • Kits: Each demolitions kit produces a bomb possess-ing the statistics of 2 sticks of dynamite. The weightsof all kits are doubled.

    • Medical Gear: Liquid skin patches and stimulantshots are unavailable in the 1960s.

    • Optics Gear: Night vision goggles and thermalimagers are unavailable in the 1960s. Further, binocu-lars weigh 3 lb.

    • Surveillance Gear: Micro-tape recorders, basic videobugs, voice-activated bugs, digital cameras, dispos-able cameras, and IR filter lenses are unavailable inthe 1960s. Further, a number of changes are made tothe following items.

    • Basic audio bugs possess a range of H milethrough open air, G mile in cities, and 300 ft.underground. They weigh ⁄/% lb., their Listen

    check cap is 25 and they have a range incrementof 5 ft. (from the bug’s placement location).Further, the DCs of all Search and Spot checksmade to notice bugs are reduced by 4.

    • Standard cameras possess a range increment of 20 ft. and weigh 3 lb.

    • Miniature cameras possess a range increment of 10 ft., provide 10 exposures, and weigh G lb.

    • Professional cameras possess a range incrementof 35 ft. and weigh 10 lb. The option to increasethe number of exposures in a professional camerais unavailable.

    • Video cameras are replaced with motion picturecameras, which may only be requisitioned in professional quality, cost 40 BP or $1,000, weigh40 lb., and provide 30 minutes of recording timeper tape (which may not be extended).

    • ∑Commercial-grade film or tape possesses a Spot/Surveillance check cap of 16 and provide20 exposures or 30 minutes of recording time.

    • ∑Professional-grade film or tape possesses a Spot/Surveillance check cap of 20 and provide20 exposures or 30 minutes of recording time.

    • ∑Intelligence-grade film or tape possesses a Spot/Surveillance check cap of 24 and provide 3 exposures or 5 minutes of recording time.

    • ∑Parabolic microphones weigh 10 lb., possessrange increments of only 50 ft., cannot be hookedup to a computer, and require a successful Listencheck (DC 25) when used to pick out sounds fromambient noise.

    • ∑Personal tape recorders weigh 1 lb. and possessdimensions nearly double that of their moderncounterparts (2 in. × 4 in. × 8 in.), and cost 3 BP or $30.

    • Weapons Accessories: Laser sights are unavail-able in the 1960s.

    VehiclesAll vehicles seen in the Spycraft Espionage Handbook

    are available without modification to 1960s agents exceptthe following.

    Air Vehicles: Space shuttles, ultralights, and VTOLsare unavailable in the 1960s. Jet packs are only availableif allowed by the campaign style (see Chapter 5).

    Armored and Heavy Vehicles: Bullet trains and hover-craft are unavailable in the 1960s.

    Ground Vehicles: The standard sports car statisticsshould be used for 1960s sports cars and the classic car statistics should be used for earlier vintage cars

    The Little ThingsIn the modern world, we take many items for

    granted that weren’t available in the 1960s. Some ofthese common lifestyle amenities follow.

    Photocopiers, Scotch tape, personal computers,erasable ink, cell phones, satellite imaging, video-tape, cassette tapes, CDs, computer graphics, big-screen televisions, digital watches, velcro (except atNASA), microwave ovens, global positioning (GPS)systems, more than 4 or 5 channels on TV, cordlessphones, portable radios, most electrical appliances,most items whose name includes the word “instant”,realistic cinematic special effects, live televisionreporting of major events anywhere in the world,inexpensive Asian-made cars, flavored potato chips,vacuum-persevered dinners, and aluminum cans.

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    new agent options

    SpymasterThis is a prestige class.The spymaster is the quintessential secret agent,

    a mission centerpiece coordinating whole teams and multiplying the effectiveness of every member. The mostrenowned spymasters orchestrate vast operations involving hundreds of agents in dozens of nations, allwhile taking the field to complete the most critical partsof the mission themselves.

    Abilities: Possessing highly flexible tactics and need-ing to interface with agents of any other class, the spy-master requires a balance of all abilities.

    Vitality: 1d10 plus Con modifier per level.

    RequirementsAgent level: 5+.Bureaucracy: 2+ ranks.Diplomacy: 4+ ranks.Innuendo: 6+ ranks.Profession (Espionage): 8+ ranks.Feats: Training.

    Class SkillsThe spymaster’s class skills and key abilities are:

    Class Skill Key AbilityBluff ChaBureaucracy ChaCultures WisDiplomacy ChaGather Information ChaInnuendo WisKnowledge IntLanguages WisListen IntOpen Lock DexProfession WisSearch IntSense Motive WisSpot WisSurveillance Wis

    Skill Points at Each Additional Level: 6 + Int modifier.

    Class FeaturesAll of the following are class features of the spymaster.Class Feats: At 1st level, the spymaster gains the

    following feats.

    Armor Proficiency (Light)Armor Proficiency (Medium)Weapon Group Proficiency (Handgun)Weapon Group Proficiency (Rifle)

    Problem Solver: When the spymaster spends 1 actiondie to make an inspiration check, he may also make a favor check at no additional cost. This is the spymaster’score ability.

    Voice of Experience: At 1st level, as a full action, thespymaster may choose 1 skill with which he possesses atleast 1 rank and grant a number of ranks with that skill toa teammate with whom he’s in verbal or visual contact, upto a maximum of H of the spymaster’s ranks in the skill(rounded down). The teammate may not gain any ranks ina skill for which a feat is required (such as a psionic featin the Shadowforce Archer world setting) unless healready possesses the required feat. These temporaryranks do not stack with any ranks in the skill already pos-sessed by the teammate, and may not exceed the team-mate’s standard skill rank maximum (i.e. his agent level +3). These temporary ranks remain with the teammate for1 minute or until he makes 1 skill check using them,whichever comes first, after which they are lost. The spy-master’s ranks with the skill are unaffected during thisperiod. The spymaster may use this ability a number oftimes per session equal to H his agent level (roundeddown).

    At 5th level, if the spymaster’s threat range with the chosen skill is greater than that of the teammate, the teammate also gains the spymaster’s threat range forthe same duration.

    At 9th level, the maximum number of ranks the spymaster may grant with the chosen skill is equal to histotal ranks in the skill (though these ranks may still notexceed the teammate’s skill rank maximum).

    Versatility: At 2nd level, the spymaster may select 4 cross-class skills to become class skills for him.

    At 7th level, the spymaster may choose an additional 4 cross-class skills to become class skills for him.

    If the spymaster chooses Craft, Hobby, or Sport tobecome class skills for him, all focuses for the chosenskill also become class skills for him.

    Team Player: The spymaster knows how to make themost of his agency’s resources. At 3rd level, the spymas-ter’s GP cost to requisition intelligence resources fromhis organization is reduced by –2 per resource (for moreinformation about intelligence resources, see theFaceman/Snoop Class Guide, page 113).

    At 7th level, the spymaster’s GP cost to requisitionintelligence resources from his organization is reducedby –4 per resource.

    This ability may never reduce the cost for requisition-ing an intelligence resource below H its standard cost(rounded up).

    Hot Line: The spymaster is privy to special codes toprompt immediate action from the home office. At 4thlevel, the spymaster may spend 1 additional action diewhen making a favor check to reduce the time requiredfor that check to H standard (rounded down, minimum 1 minute).

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    new rules

    CIA Field OfficerCIA field officers operate throughout the world as the

    Western intelligence community’s front line of defenseagainst the Eastern Bloc and their Communist allies. CIAfield officers tend to operate as skill handlers deep behindenemy lines, cultivating “agents” within the native popu-lation and priming them to turn against their masters.

    MP Cost: 3 per level + 10 (vitality die).

    Full Skil lsThe CIA field officer’s full skills and key abilities are:Full Skill Key AbilityBluff ChaSense Motive Wis

    Half Skil lsThe CIA field officer’s half skills and key abilities are:Half Skill Key AbilityBalance DexDriver DexHide DexInnuendo WisMove Silently DexSearch IntSpot WisSurveillance Wis

    Class FeaturesAll of the following are class features of the CIA field

    officer.Allegiance: The CIA field officer begins play with the

    American allegiance.Starting Feats: At 1st level, the CIA field officer gains

    the following feats.Armor Group Proficiency (Light)Armor Group Proficiency (Medium)Weapon Group Proficiency (Handgun)Weapon Group Proficiency (Melee)Weapon Group Proficiency (Rifle)

    Department Training: At 1st level, the CIA field officergains all the benefits of one department option from theCIA macro-department, including its bonus feat.

    Field Operative: At 2nd level, the CIA field officergains the Field Operative feat.

    Uncanny Dodge: At 4th level, the CIA field officer gainsthe ability to instinctively react to danger. He always retainshis Dexterity bonus to Defense, even when caught flat-footed (though the bonus is still lost if he’s immobilized).

    An NPC possessing the uncanny dodge ability frommultiple classes may combine levels from all such classesin a limited fashion to determine this ability’s effective-ness. The NPC’s level in each class is rounded down to thenearest multiple of 4 before the levels are added together todetermine the extent of the NPC’s uncanny dodge ability.

    Table 7 . 16 : The Academic (NPC Class)Base Fort Ref Will Def Init

    Lvl Vitality Att Bon Save Save Save Bon Bon Special1 4 +0 +0 +0 +2 +1 +1 Specialty2 6 +1 +0 +0 +3 +2 +1 Scholarly3 9 +1 +1 +1 +3 +3 +24 11 +2 +1 +1 +4 +3 +25 14 +2 +1 +1 +4 +4 +36 16 +3 +2 +2 +5 +5 +4 Advanced Skill Mastery7 19 +3 +2 +2 +5 +6 +48 21 +4 +2 +2 +6 +6 +59 24 +4 +3 +3 +6 +7 +510 26 +5 +3 +3 +7 +8 +6 Grand Skill Mastery

    Table 7 . 17 : The CIA F ield Officer (NPC Class)Base Fort Ref Will Def Init

    Lvl Vitality Att Bon Save Save Save Bon Bon Special1 6 +0 +1 +1 +1 +1 +1 Department training2 9 +1 +2 +2 +2 +1 +1 Field Operative3 13 +2 +2 +2 +2 +2 +24 16 +3 +2 +2 +2 +2 +2 Uncanny dodge (Dex bonus to Def)5 20 +3 +3 +3 +3 +3 +36 23 +4 +3 +3 +3 +4 +4 Stars and Stripes7 27 +5 +4 +4 +4 +4 +48 30 +6 +4 +4 +4 +5 +5 Handler9 34 +6 +4 +4 +4 +5 +510 37 +7 +5 +5 +5 +6 +6 Flag Waver

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    threats2. As option #1, except that the buyer is actually a KGB

    plant hoping to trick Mark Dmitryevich into revealinghis November Revolution allies. If the agents are KGB,they are unaware of their own agency’s plot and mighteasily find themselves trapped within the organiza-tion when the hammer falls and the sickle swings.

    3. Mark Dmitryevich performed the theft for himself. He believes that one item in the collection — an oldRussian cavalry sword — once belonged to his great-grandfather, the last member of his line to serve roy-alty and possess a decent standard of living. Markhopes that he can use the sword as proof of his lineageand force his way back into Russia’s upper crust. He iswrong, however — the sword is merely an intriguingheirloom of another man’s family, and can do nothingfor him. When Mark’s plan fails, he trades on hisknowledge of the November Revolution, leading toassassination attempts and other violent retribution,with the agents caught in the middle.

    Plot Hook #2 In an effort to promote their capitalist goals, the

    November Revolution fronts a new wagering sport — SpyKiller — in which a name is chosen at random from thelong list of U.S. and Russian agents who have tracked (yetfailed to find) the organization. The Revolution puts out acontract on the spy whose name is drawn, offering a lucra-tive “finder’s fee” to the first person who brings the spy’shead to Ruchek’s safe house. The agents might be taskedwith protecting the named spy, extracting him from anoperation in progress, or even getting themselves to safe-ty (if one of them is named).

    Possible Ripples in the Contest:

    1. Spy Killer is actually a clever ruse orchestrated by theRevolution to cover the named spy’s defection to theirranks. With the world at large believing the targetdead, the Revolution can call upon him freely, withoutworry that his agency will come looking for him.

    2. Spy Killer is a scam — or at least Roman assumes it is.The Revolution has staged everything and plans to simply clean up from the rigged competition. Butwhen the target’s head crops up and the Revolution’scoffers are quickly emptied, a traitor is revealed with-in their ranks and the organization is left vulnerableto attack. The attack arrives mere days later, when oneof the other organizations in this chapter makes amove to ‘collect’ the Revolution as is latest subsidiarybranch. Investigating agents discover the false targetand may trace its creation back to the Revolution, justin time to watch the fireworks (and potentially naboperatives from two threats in one fell swoop).

    3. Spy Killer is compromised from within — the name isactually an Agency trigger-code roughly equivalent to“SOS”. The only problem is that the Agency doesn’thave anyone on the inside with the NovemberRevolution. The agents must come up with a way to infiltrate the organization (perhaps by supplying a false body meeting the named spy’s description) and learn who sent the code, and why. Once inside, the agents find that the Revolution is actually muchlarger than they ever could have expected — and that itseemingly controls parts of the Agency, its Russianequivalent, and several other world espionage organs.The Revolution is using the intelligence cells to gener-ate capital toward a plot to “buy” a nation of its own,then crush Russia under its heel.

    Operation: TURNSTILE Starting Threat Code: Red.The short-season (3-serial) threat is appropriate for a

    team of 5th-level agents.

    This season allows a group of agents, probably Soviet,to uncover a secret plot to corrupt the Soviet Union’s accu-mulated nuclear technology. Two Soviet spies planteddeep inside the American nuclear community have beenturned and are passing false information to their Soviethandlers in an attempt to set back the Soviet nuclear pro-gram. During this season, the agents follow a clue chainbeginning in Russia and ending in a white-breadAmerican suburbia, where the season’s mastermind — a lethal assassin posing as a housewife — works to under-mine her former superiors.

    Richard and Karen Goldberg were once devoted Sovietassets. Recently, their loyalties shifted and they startedworking for the CIA, handling at least one pivotal opera-tive back in their homeland against the Russian govern-ment (see Serial One). It’s undetermined here whetherthey simply had a change of heart, fell victim to someblack op CIA mind control experiment, or were affected bysome other means. Regardless, their KGB training is nowsupplemented by CIA covert operations and combat skills,making them a force to be reckoned with.

    MP Cost: 310Wealth: 5 (65 BP for mastermind, 45 BP for each

    henchman and foil, 30 BP for each minion, 20 BP for eachspecialist; minions gain 1 piece of personal ordnance or 1 ground or water vehicle up to 7 GP, or personal vehi-cles up to 3 GP)

    Technology: 5 (5 GP per serial)Loyalty: 6 (+6 to loyalty checks)Influence: 1 (favor check notice = 1, 1 influence effects

    per serial)Scope: 3 (regional threat)Agenda: Takeover (see page 190).

  • 228

    the 1960s

    The Silencers Starting Threat Code: Yellow.This short-season (3-serial) threat is appropriate for a

    team of 16th-level agents.

    The Soviet government has never brooked traitors andenemies for long, and has developed organizationsexpressly for the purpose of eliminating them. One suchgroup — known colloquially as SMERSH — is widelyregarded as having performed the most brutally efficientmurders in the history of espionage. Though officially dis-banded in 1946, many suspect that the organization per-sists, in one form or another, to this day. Yet SMERSH is only charged with killing enemy spies. Recently, the Soviet government implemented the following teamof assassins, the Silencers, and granted them a muchbroader charter — to eliminate all enemies of theMotherland with extreme prejudice.

    Comprised of former SMERSH assassins, rogue operatives from intelligence agencies around the world,and even contract killers once known to work for the high-est bidder, the Silencers are fast becoming one of themost feared parties in the Cold War.

    MP Cost: 667Wealth: 4 (76 BP for mastermind, 56 BP for each

    henchman and foil, 41 BP for each minion, 31 BP for eachspecialist; minions gain 1 ground vehicle up to 5 GP orpersonal vehicles up to 2 GP)

    Technology: 11 (11 GP per serial)*Loyalty: 10 (+10 to loyalty checks)Influence: 2 (favor check notice = 1–2, 2 influence

    effects per serial)Scope: 4 (national threat)Agenda: Assassination (see page 189)** This threat begins with this agenda at level 1 (see

    Serial Three).

    Serial Three: The Butcher This serial features the season’s mastermind and one

    henchman, and also ‘raises the bar’ twice as described onpage 94 of the Fixer/Pointman Class Guide. It conse-quently awards +20% XP to agents who successfully complete it.

    Artur Stanislovich Nazorov Artur Stanislovich Nazorov is not known to the CIA by

    any code name. The master of the Silencers, and the mostdeadly of all its assassins, Artur nonetheless carries him-self with the comportment of another social clime. An handsome early-’30s gentleman with a cultureddemeanor, he stands 5 ft. 10 in. tall and always dresses inthe most immaculate of fashions. He possesses fine bones

    and an indeterminate bone structure, allowing him topass as a native of nearly any country, and his hands aredelicate, like a surgeon’s.

    Favoring razors and other cutting implements, Arturis also trained to fight with swords and knives and is never without a blade somewhere on his person — evenwhen he sleeps. Artur Stanislovich is a cold and ruthlesskiller, but his personality hides underneath a veneer ofsophistication. Only when the blades come free do his victims see him for the monster that he truly is.

    Artur Stanislovich lives in a posh Manhattan pent-house that’s been converted to house his minions andthose of his less refined partner, the Butcher (see the nextpage). Every room of the penthouse — including the widebalcony, where some routine training is conducted — is wired for crude sound and video, and every corridor is laced with lethal traps having challenge ratings equalto Artur’s own. When the agents finally track theSilencers back to Artur’s hideout, he withdraws into a hidden room central to the complex, from which he peltsthem with Carmina Burana as the Butcher and his minions hunt them down. Only when half of his minionsare down or fled does he exit the panic room and engagethem himself (it takes him that long to get dressed for theoccasion).

    Artur Stanislovich Nazorov, 5th-level fixer/10th-level contract killer/4th-level menace (mastermind — 95MP): Department: Orphan. CR 19. SZ M; v/wp 106/10; Init+15* (+3 Dex, +12 class); Spd 30 ft.; Def 24 (+3 Dex, +11class); Atk: stiletto blades (×4) +21 (dmg 1d6+5, error 1–2,threat 20, qualities and mods: custom handle, perfect bal-ance, gadgets: personalized fighting knife), sword cane+25 (dmg 1d6+12, error 1–2, threat 19–20, qualities andmods: custom handle, expert craftsmanship, lethal tun-ing, perfect balance, gadgets: personalized fighting cane);Face 1 square; Reach 1 square; SA may perform coup degrace as a half action, sneak attack +4d6; SQ DCs of allattempts to seduce Artur are increased by +11, “before I kill you…” (taunt, master plan), continuity (EscapeArtist, Gather Information, Hide, Listen, Move Silently,Open Lock, Sense Motive, Search, Sleight of Hand, Spot),dexterous, evasion (no damage with successful Ref save),extensive dossiers, “just follow the plan!” (Assassinationagenda), procure, uncanny dodge (Dex bonus to Def); SV Fort +12, Ref +13, Will +11; Str 18, Dex 17, Con 10, Int 14,Wis 14, Cha 10; Skills: Balance +16†, Bluff +6, Bureaucracy+6, Climb +6†, Concentration +8, Cultures +6, Demolitions+6, Disguise +5, Driver +5, Escape Artist +12†, GatherInformation +8, Hide +15, Innuendo +5, Intimidate +10/+6,Knowledge (Espionage) +14, Knowledge (Target) +6,Languages +4, Listen +15†, Move Silently +22†, Open Lock+15, Sleight of Hand +8, Search +8, Sense Motive +8,Sleight of Hand +10, Spot +10. Feats: Armor GroupProficiency (Light, Medium), Career Operative, Cleave,