student pres oct 16
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Steffen, Colleen, Tammie, Crystal
Virtual Reality
a jokeor
reality?
Crystal Gaudry, Tammie-Lyne Aubin, Collene Armstrong, Steffen Tweedle
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Steffen, Colleen, Tammie, Crystal
Key Terms in CMC
• Computer Mediated Communication (CMC)
• Asynchronous Communication
• Synchronous Communication (“real time” or “live”)
• Electronic Mail Systems (which can be further classified as push or pull systems)
• Threaded Discussion Forums (can also be classified as push or pull systems)
Review of CMC
Steffen, Colleen, Tammie, Crystal
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Steffen, Colleen, Tammie, Crystal
•Electronic Pen pals (interpersonal communication)•Individual and Cooperative Research Projects (gather and/or share information from and with on-line sources)•Electronic Mentoring (on-line subject matter experts)•Parallel Problem Solving (remote classes working on similar problem sets)•Electronic Field Trips (e.g. Virtual Field Trips via the WWW)•Group Development of Products (e.g. chain letters, stories, scripts, multimedia constructions)•Social Action Projects (e.g. peace projects, social issues)
Types of Asynchronous CMC systems
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Steffen, Colleen, Tammie, Crystal
a) Online Chat
•plain text chat(one to one) •plain text chat (one or many to many) •audio chat (one to one) •audio chat (one to many) •ability to moderate, lead discussions through
technological methods
•shared whiteboards / multimedia capabilities
Types of Synchronous CMC Systems
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Steffen, Colleen, Tammie, Crystal
b) Multi-User Dimension (MUD) and Multi-Object Oriented (MOO)
•living verbal environments - you can become
anything you want (or not)•time consuming to up-keep (like mingling at a big
wedding)•text only (telnet) and graphical/sound environments•band-width and technology constraints
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Steffen, Colleen, Tammie, Crystal
c) Virtual Synchronous Classrooms
• Centra System
• Centra eMeeting Trial Service
• Vclass
• LearnLink
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Steffen, Colleen, Tammie, Crystal
Attributes of Virtual Environments:
•Computer-generated representations of real or imaginary environments;
Experienced as three-dimensional via a number of senses - visual, aural
and/or tactile;
•Objects within these environments are independent of the user and can
display real world behavior;
•The user or users have autonomous control - the freedom to navigate
and interact with objects, using a number of different viewpoints;
•Interaction occurs in real-time; and the users experience feelings of
presence and/or immersion.
Virtual Environments and Virtual Reality
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•Visualize and manipulate things that you cannot see in the real
world •Take on different perspectives •Visualize 3D concepts •Interact in real time •Explore dangerous situations •Present realistic or abstract scenarios •Promote different learning styles and teaching methods
VR makes it possible to:
Why Virtual Reality in Education?
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Steffen, Colleen, Tammie, Crystal Click on Pictures to Link to sites
Educational Virtual Reality
AS Interactive Project
Additional Links: Virtual Reality Resources
VR and Visualization - Alan Dix (Staffordshire University)
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Steffen, Colleen, Tammie, Crystal
• emulating the real world
• making an electronic world seem real
Interactive
• not static 3D images
• not movies
• moving within the world • manipulating objects in the world
What is VR?
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Steffen, Colleen, Tammie, Crystal
In or out?
• flight simulator ** in **
• desktop metaphor - folders, trash ** out **
• point and click adventure games ** ? **
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Steffen, Colleen, Tammie, Crystal
Desktop VR
• ordinary screen, mouse or keyboard control • polemous mouse, steering wheel, joystick
Immersive VR
• helmet/goggles, data glove • body suit, trampoline
Physical world/VR mixes
Types of VR?
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Steffen, Colleen, Tammie, Crystal
VR Headsets
• small TV screen for each eye
• slightly different angles
• 3D effect
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Steffen, Colleen, Tammie, Crystal
‘sit upon’ games
• motorbike (bike moves) • ski (wind, skis move, etc.)• simple controls
go within
• virtual roller coaster• aircraft cockpit• ship’s bridge
Betwixt the Two
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Steffen, Colleen, Tammie, Crystal
• scenes projected on walls
• realistic environment
• hydraulic rams!• real controls• other people
Inside VR
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Steffen, Colleen, Tammie, Crystal
simulate dangerous/expensive situations
• command and control, virtual tourism • practicing medical procedures, treatment of phobias
see hidden real world features
• virtual wind tunnel
visualize complex information
fun !!!
Applications
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Steffen, Colleen, Tammie, Crystal
Engagement
• visual realism, 3D effects: shadows, etc.
feeling part of the virtual world
Engage the senses
sight:
sound:
• surround sound, sub-seat woofers, etc.
touch:
• haptic and force feedback,
and more…wind, … burning rubber!
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Steffen, Colleen, Tammie, Crystal
Engage the body
• realistic devices
• movement in the environment
• interaction and control of object
• rapid feedback - more important than photo realism
Collaborative virtual environments
• virtual worlds
• multi-participant
• able to communicate (text, audio, video)
• embodied - avatars
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Steffen, Colleen, Tammie, Crystal
• great leveler
• anonymity - accountability?
• hides disability (email even better).
Pros:
Cons:• no body language
• limited communication
• SAD !!!
Pros and Cons
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Steffen, Colleen, Tammie, Crystal
virtual universities
• traditional distance learning + CD ROM, video • email, bulletin boards• IRC/TCQ/chat• CuSeeMe, video conferencing• virtual worlds …
virtual classroom [video]
Learning
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Steffen, Colleen, Tammie, Crystal
• video image on screen
• computer tools
• video of room/work in progress
augmented reality
Of real and virtual …
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Steffen, Colleen, Tammie, Crystal
In immersive VR, the user becomes fully immersed in an artificial, three-dimensional world that is completely generated by a computer.
The head-mounted display (HMD) was the first device providing its wearer with an immersive experience. HMD houses two miniature display screens and an optical system that channels the images from the screens to the eyes, thereby, presenting a stereo view of a virtual world. A motion tracker continuously measures the position and orientation of the user's head and allows the image generating computer to adjust the scene representation to the current view. As a result, the viewer can look around and walk through the surrounding virtual environment.
Immersive Virtual Reality: A Short Introduction
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Steffen, Colleen, Tammie, Crystal
A variety of input devices like data gloves, joysticks, and hand-held
wands allow the user to navigate through a virtual environment and to
interact with virtual objects. Directional sound, tactile and force feedback
devices, voice recognition and other technologies are being employed to
enrich the immersive experience and to create more "sensualized"
interfaces.
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Steffen, Colleen, Tammie, Crystal
The unique characteristics of immersive virtual reality can be summarized as follows:
• Head-referenced viewing provides a natural interface for the navigation in three-dimensional space and allows for look-around, walk-around, and fly-through capabilities in virtual environments. • Stereoscopic viewing enhances the perception of depth and the sense of space. • The virtual world is presented in full scale and relates properly to the human size. • Realistic interactions with virtual objects via data glove and similar devices allow for manipulation, operation, and control of virtual worlds. • The convincing illusion of being fully immersed in an artificial world can be enhanced by auditory, haptic, and other non-visual technologies. • Networked applications allow for shared virtual environments
Characteristics of Immersive VR
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Steffen, Colleen, Tammie, Crystal
Virtual Tours: click here
Research Link: click here
BREAKOUT SESSION HERE
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Steffen, Colleen, Tammie, Crystal
Baffin Divisional Board of Education more than 10 years ago invested in First Class BBS service to link all schools in the division.
Apple Canada developed an Inuktitut font and manufactured syllabic and English keyboards. Provided lots of equipment and resources.
CSILE (Computer Supported Intentional Learning Environments) functions as a “collaborative learning environment” and a communal database, with both text and graphics capabilities.This networked multimedia environment lets students generate “nodes” containing an idea or piece of information relevant to the topic understudy. Developed by OISE (Ontario Institute for Studies in Education).
Nunavut Distributive Learning - past
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Steffen, Colleen, Tammie, Crystal
Nunavut Distributive Learning - present
Technical Issues - Bandwidth
• Many communities do not have access to high-speed bandwidth.• Community access to the internet through libraries schools.• Federal government will be providing annex satellite access within the next 5 years.• Some schools setting up dial up server service for their community.• Current distance education program paper based Alberta correspondence.
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Nunavut Distributive Learning - student base
Student Profile
• English as a second language• Visual and tactile predominant learning style.• Experience working electronically in both languages.
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Nunavut Distributive Learning - environment
Challenges
• Multiple stakeholders involved in any learning project some of which do not speak English• Community and Elder participation and approval required• Communication, Language and translation issues• Stakeholders and developers are spread across great distances.• Technical issues of sharing files, information and working with materials in another language.
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Nunavut Distributive Learning - current projects
Grade 2 Inuktitut Grammar Games
• Inuktitut is the primary language of instruction for elementary students.• This interactive program supports the grade 2 Inuktitut language curriculum focusing on the final syllabics of words.• Delivery system will be interactive website and stand alone CD-ROM for both windows and Mac.• Working with curriculum developers and Elders from Nunavut Department of Education.
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Steffen, Colleen, Tammie, Crystal
Grade 2 Inuktitut Grammar Games - Introduction
Inuktitut audio support
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Grade 2 Inuktitut Grammar Games - Inuksuk Guide
Animated Inuksuk is the guide and teacher for the course.
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Grade 2 Inuktitut Grammar Games - Units
Course contains three units each with a story and lesson.
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Grade 2 Inuktitut Grammar Games - Elder Story
The unit story contains the vocabulary which will be used in the lesson
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Grade 2 Inuktitut Grammar Games - Grammar Lesson
The lesson include animation and audio support.
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Grade 2 Inuktitut Grammar Games - Activity
The activity offers the student an opportunity for self evaluation. Teachers will also provide worksheets based on these characters for additional support.
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Grade 8 - Social Studies Interactive CD-ROM/website
This project will be produced as a stand alone course in both English and Inuktitut. It can be distributed through the web when high bandwidth becomes available.
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The Nunavut Department of Education is committed to developing online and CD-ROM based curriculum materials in both English and Inuktitut.
These project need to be expanded to include more than one dialect of Inuktitut. There are presently at least three dialects used in the different regions.
Distribution will become easier as access becomes reality.
Nunavut Distributive Learning - future