storytelling without bounds

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[email protected] @lanceweiler STORYTELLING WITHOUT BOUNDS

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Page 1: Storytelling without Bounds

[email protected] @lanceweiler

STORYTELLING WITHOUT BOUNDS

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STORYWORLD

Graphic NovelsComics

Books

Film

GamesSerial Content

Fan Fiction

Community

User GenContent

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STORY GAMEPLAY

COMMUNITY

SOCIAL ENTERTAINMENT

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9’s Science Journal

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TRANSMEDIA CAN BE USED TO:

1. tell stories 2. develop concepts 3. rehearse with actors 4. build audiences 5. market and promote 6. develop new revenue streams

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Feature Film Series

Interactive Comic

Player Remixes Mobile

Live Events

www.HEADTRAUMAMOVIE.com

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FEATURE FILM

SERIES Mobile episodesMicro-narratives

GAMESCasual games with hidden cluesARG online & real worldInteractive Comic Mobile application

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PANDEMIC

LIVE EVENTS

GLOBALREMIX

SERIALCONTENT

SOCIAL GAMES

HiM FEATURE FILM

PREQEUL /SEQUEL

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* MARKET CONDITIONS * AUDIENCE CONSUMPTION * ADVANCEMENTS IN TECHNOLOGY

A PERFECT STORM

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Producers Guild of America establishes a transmedia producer credit

Well know producers and directors embrace transmedia -Brian Grazer signs first look deal with Blacklight – last week Disney Acquires “The Runner”-Tim Kring develops transmedia extensions to Heroes and original CFG-CSI creator Anthony Zuiker launches LEVEL 26 -Guillermo del Toro starts Mirada a transmedia studio -Tom Hanks company Playtone launches a transmedia project

Money flows into the category Fourth Wall Studios a transmedia shop secures 15 million for transmedia studio and has direct access to $200 million dollar fund

Studios continue to use transmedia to market and promote Xmen, Men in Black, Source Code, Super 8, The Dark Knight Dexter, Lost, Heroes

Brands embrace transmedia Reebok creates “Secret Life” with F1 Racer Lewis HamiltonNike transforms London into a game boardBing partners with Jay-Z to produce DecodedMattel: Ken and Barbie

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STORYTELLING R&D (research & development)