storytelling & interfaces
TRANSCRIPT
Storytelling
- analog- digital - hybrid- tangible - multitouch- full-body- others
franco passatore le carte in favola think-ets / storycubes (binomio fantastico rodari)
“ANALOG APPROACHES”→ binomio fantastico (Gianni Rodari)
NICE:- story prompts
Enzo Mari
“ANALOG APPROACHES”
→ Narrative structureNICE:
- use physical structure to facilitate structuring story
NOT SO NICE:- all the content is pre-given
DigitalKidpad
http://www.cs.umd.edu/hcil/kiddesign/kidpad.shtml
Benford, S., Bederson, B., Akesson., K., Bayon, V., Druin, D., Hansson, P., Hourcade, J., Ingram, R., Neale, H., O'Malley, C., Simsarian, K., Stanton, D., Sundblad, Y., and Taxen, G. (2000)Designing Storytelling Technologies to Encourage Collaboration Between Young ChildrenIn Proceedings of ACM Conference on Human Factors in Computing Systems (CHI 2000), pp. 556-563.
→ drawing tool to build story by moving different parts of the drawings; use a shared screen and multiple mices
Hybrid
http://www.interaction-venice.com/projects/iuav-thesis/projects-2013/footprintsinteractive-storytelling-for-parents-and-children/
NICE:- communication between parents
and children- set of “available images” to
choose from- combine different modality
(voice, drawing)
NOT “SO” NICE:- children are not really creating
stories- the shape of the puppet limit the
available possibilities
Footprints
book&ME
http://ciid.dk/nest/startups/book-me/
Hybrid Book&ME is a story telling platform for children. It is a digital app that augments a printed book, enabling children to co-create their own stories using images of their surroundings.
NICE:- allow to collect things from the
surroundings to build stories
LEGO® Education StoryStarter
http://education.lego.com/en/preschool-and-school/lower-primary/6plus-storystarter/introducing-storystarter
Hybrid StoryStarter is a box with LEGO bricks, a StoryVisualizer software and a curriculum pack with 24 activities
NICE: -physical material to build scenarios- allow to digitally re-elaborate scenario- combined with an overall pedagogical project- combined with activitiesNOT SO NICE:is tech really necessary?
tangible The animated storytelling board is an intuitive animation creating platform. Therefore, we tried to design a simple system that is controlled by placing physical symbols on the interactive screen, then using physical gestures to control them.In our system, there are two main components: one interactive screen and several symbols. The symbols are the animation units with images like butterflies, a tree, ladybug or car.
NICE: easy way to manipulated stuff
NOT SO NICE: is technology really adding something?
http://ciid.dk/education/portfolio/py/courses/toyview/projects/animated-storytelling/
Animated Storytelling
Tangible
soft play mat with objects to create story
NICE: the story told by a child is recorded and played (voice + moving shadow) . The fragments of previous stories can be used by other kids
Storymat
J. Cassell and K. Ryokai. 2001. Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling. Personal Ubiquitous Comput. 5, 3 (January 2001), 169-190. DOI=http://dx.doi.org/10.1007/PL00000018
full-body
Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, Angela Boltman, Gustav Taxén, Jack Best, Joe Hammer, Alex Kruskal, Abby Lal, Thomas Plaisant Schwenn, Lauren Sumida, Rebecca Wagner, and Jim Hendler. 2000. Designing StoryRooms: interactive storytelling spaces for children. In Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques (DIS '00), Daniel Boyarski and Wendy A. Kellogg (Eds.). ACM, New York, NY, USA, 95-104. DOI=http://dx.doi.org/10.1145/347642.347673
StoryRooms
room-sized storytelling experience: a collection of sensor and actuators to allow people interact with the room to conveys stories
NICE: - using “objects-at-hands”- contain “story starters”- using the whole space
NOT SO NICE:- it ends up being more a
programmable environment than a space for storytelling
GUIDELINES:PD process:
- useful to start work with stories - idea of “the magic plate” to pass
around and build collaborative stories- props to prompt stories
full-bodyMAGIC CARPET
Stanton, D., Bayon, V., Neale, H., Ghali, A., Benford, S., Cobb, S., ... & Pridmore, T. (2001, March). Classroom collaboration in the design of tangible interfaces for storytelling. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 482-489). ACM.
Physical control to navigate in children drawed stories
NICE: - allow for re-enactment
NOT SO NICE:- is more a “presenting” device than a
creating device
full-body
Sharon Lynn Chu, Francis Quek, and Kumar Sridharamurthy. 2015. Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling. InProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 209-216.
children can train character (animate them)
NICE: facilitate animation process
NOT SO NICE: a little bit creepy / not collaborative
full-bodyreview commercial products: many existing projects do not really allow children to build stories due to limited choices lack of possibility to introduce new ideas (just select and combine) + limitation of sensory modes involved → these experiences do not stimulate children’s imagination; do not support personal expression; inhibit social interaction
ESSENTIAL FEATURES:- enable children to create elements to use in their stories- help to structure the story
SYSTEM:set of interactive tools distributed in the environment (gestural, visual, aural, manipulative, material)
Françoise Decortis and Antonio Rizzo. 2002. New Active Tools for Supporting Narrative Structures.Personal Ubiquitous Comput. 6, 5-6 (January 2002), 416-429. DOI=http://dx.doi.org/10.1007/s007790200046
OTHERShttps://vimeo.com/121878247 (beautiful..but where is the storytelling??)
https://www.youtube.com/watch?v=Vm2oPQgxJTk (not oriented to storytelling but an interesting solution)