story, sci-fi & transmedia to develop corporate technology strategies

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STORY [email protected] @IANGINN SCI-FI & TRANSMEDIA WORKING WITH TO DEVELOP CORPORATE TECHNOLOGY STRATEGIES

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This deck supported a Lab led by Ian Ginn in December in The Hague, investigating in-company narratives to communicate future technology options. Discusses: Communication Challenges, In-company Storytelling, Why Transmedia.

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Page 1: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

STORY

[email protected]

@IANGINN

SCI-FI & TRANSMEDIA

WORKING WITH

TO DEVELOP CORPORATETECHNOLOGY STRATEGIES

Page 2: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Your Challenge

Develop a Vision and a View of the

Future…

What are our New Scripts of

tomorrow’s experiences?

Deal with new levels of complexity.

Explore how to communicate that

vision.

How can Sci-fi help?

Page 3: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

WHY STORY & SCI-FI ?

1

Page 4: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

70 percent of everything we learn is through stories.

Page 5: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

We are hardwired to seek and make sense of the

world through narratives.

Page 6: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Science fiction explores the consequences of scientific innovations, making it a

"literature of ideas”.

Page 7: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Science fiction as a device to discuss philosophical ideas such as identity,

desire, morality, and social structure.

Page 8: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

You are free to: Share: to copy, distribute and transmit the work.

Remix: to adapt the work.

Page 9: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

!

“This book is meant to be part of the conversation about what an information society means: does it mean total control, or unheardof liberty?.”

Page 10: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

SCI-FI. Sub-genres Cyberpunk Time travel Alternate history Apocalyptic and post-apocalyptic

Page 11: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies
Page 12: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

SCI-FI. Related genres Speculative fiction Dystopian fantasy Sci-fi thriller !

and… Speculative science New non-fiction

Page 13: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

NEW NON-FICTION & SPECULATIVE SCIENCE

2

Page 14: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

http://waterlife.nfb.ca/#/

Page 15: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

http://highrise.nfb.ca

Page 16: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

http://gaza-sderot.arte.tv/

Page 17: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

www.youtube.com/worldwithoutoil

Page 18: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

http://beta.18daysinegypt.com/

Page 19: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

SPECULATIVE SCIENCE

Page 20: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

www.netwars-project.com

Page 21: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

www.iftf.org

Page 22: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

“…there are no facts about the future. Only fictions. Our work at the Institute for the

Future is about exploring tomorrow’s fictions, informed by today’s facts, to make better

decisions in the present…”

Page 23: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

“Recognizing the patterns and synthesizing the signals of change into a plausible,

internally consistent story about the future is a strange brew of science, art, and magic.”

Page 24: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

We commissioned six leading science fiction writers to create short stories to envision a world where humans have unprecedented control of matter at all scales, and to share with us a glimpse of daily life in that world. It was a process meant to make the future tangible.

Page 25: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

TRANSMEDIA STORYTELLING.

3

Page 26: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

OK, SO WHAT IS IT ?

Page 27: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Stories and Playable Media freed from the restrictions of any single platform or media.

Page 28: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

XDWEXPERIENCE DESIGN FOR game- and story- WORLDS

Page 29: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

TRANSMEDIA STORYTELLING

EXPERIENCE DESIGN

+

Page 30: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

EXPERIENCE DESIGN. TRANSMEDIA STRUCTURE. TRANSMEDIA ARCHITECTURE.

Page 31: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Experience Design is the deliberate creation of a total experience for an Audience.

Page 32: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Elements that contribute to a superior Experience are reproducible, which make them designable.

Page 33: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

http://www.youtube.com/watch?v=EkvazIZx-F0Rain Room

Page 34: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

EXPERIENCE DESIGN. Audiences create meaning TRANSMEDIA STRUCTURE. TRANSMEDIA ARCHITECTURE.

Page 35: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

EXPERIENCE DESIGN. Time / Duration Interactivity Intensity Breadth / Consistency Sensorial Cognitive Triggers TRANSMEDIA STRUCTURE. TRANSMEDIA ARCHITECTURE.

Page 36: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

At the very least an Experience requires: an attraction an engagement a conclusion an extension

Page 37: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

EXPERIENCE DESIGN. TRANSMEDIA STRUCTURE. Game design & Gameplay Narrative & Story structure Interaction design Theatre & Performance TRANSMEDIA ARCHITECTURE.

Page 38: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

EXPERIENCE DESIGN. TRANSMEDIA STRUCTURE. TRANSMEDIA ARCHITECTURE. Timing, Pacing, Phasing Choice of media, Sequencing

Page 39: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Experience Design

Transmedia Architecture

Transmedia Structure

XDW

Page 40: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

SALIGIA-7

!

PLAYTEST #1 RESEARCH AND DEVELOPMENT

AMSTERDAM PILOT

Page 41: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

SALIGIA-7 TRANSMEDIA SCI-FI THRILLER IMMERSIVE LOCATIVE THEATRE

PERVASIVE STORY & GAME EVENTS

SOCIAL MEDIA NARRATIVES - WEB SERIES

NOVELS - E-BOOKS - GRAPHIC NOVELS

APPS

FEATURE FILMS

Page 42: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

“…in the near future the young will carry the burden of an aging population..”

Page 43: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

STORY

Page 44: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Teenagers in Amsterdam who display symptoms of an unknown illness.

3 NARRATIVES

Page 45: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Self-styled zombie hunters intent on finding out what’s going on.

3 NARRATIVES

Page 46: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Reactions of society to the threat of a zombie outbreak.

3 NARRATIVES

Page 47: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

print

newsNews stories

get confused between fiction and reality

broadcast

fictional current affairs show

the story of 2 of the teens

story of 100 missing teens

MissingChristel Community

Facebook narrative

Facebook narratives

ZombieAlarm Facebook narrative

ZombieAlarm story blog

2 become our protagonists

webisodes

Twitter updates

featuring a pack of 7 teen-zombies

z-leaks story blog

SWATsquad

reveals evidence

VUPs get involved

UGC

spread via twitter

gather at events

society reacts and deploys a

ZOMBIE SWAT SQUAD

teens become ZOMBIES

genre fans raise a

ZOMBIE ALARM

live events: pervasive story

meets alternate reality game

Page 48: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

http://bit.ly/1e5GOrR

Page 49: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

NEW AUDIENCE.

4

Page 50: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Your Audience

Mobile

Distracted

Empowered

How to communicate your vision?

Page 51: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

TRANSMEDIA STORYTELLING IS A FORM WHICH IS EMERGING FOR OUR CONNECTED CULTURE. !

IT RE-ESTABLISHES THE PARTICIPATION OF AUDIENCES.

Page 52: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Deep Content

Sharing and Fan Content

!Media

5-10% Creators

20-25% Fans and Sharers

65-75% Passives

Page 53: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

YOUR CHALLENGE.

5

Page 54: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

What New Scripts describe tomorrow’s experiences, feel customised, yet can scale?

Page 55: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Where will your stories play out?

Page 56: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Where will your stories play out?

New forms of Content

New non-fiction

Speculative Science

New Complexity

Page 57: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

New Complexity Digital divide

Tech-maturity

Urban Planet

haves / have nots

consumers / new digerati

Page 58: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

IMAGINE A FUTURE IN WHICH…

every young person chooses what they learn

Imagine a Future Learning Landscape

every young person owns their learning

every young person plans their learning

every young person selects who to learn with

every young person chooses where they learn

every young person chooses how they learn

Imagine a Future Learning Experience

every young person chooses how fast they progress

every young person controls the time spent on an activity

Page 59: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Conceptualise from the core

StoryWorld to the Media

surface…

Page 60: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

XDWBusiness!

Engagement!

Storyworld

Page 61: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

BRAINSTORM

Page 62: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

DEVELOPMENT

Page 63: Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies

Describe your Project Vision:

Intentions. Goals. Strategy.