stage 1 (bay 3) - pistol · 2018. 9. 9. · stage 3 (bay 4) - pistol, ri!e, and shotgun by josh...
TRANSCRIPT
Stage 1 (Bay 3) - Pistol By Josh Horowitz
Start Position: Heels on X’s in Free Fire Zone P1
Firearm Start Condition: - Pistol loaded and holstered
Procedure: - Engage all targets from free fire zone through openings in wall
Targets: - T1-T16 - Steel knock-down, pistol
RO Notes: - Caution your shooters of 180° risks for lateral movement - Paint targets in between squads
Stage 2 (Bay 4) - Shotgun By Josh Horowitz
Start Position: In box at P1
Firearm Start Condition: - Shotgun loaded and held at low ready.
Procedure: - Engage T1-T21 from free fire zone P2
Targets: - T1-T18 - Clays, birdshot only - T19-T20 - Pepper Popper, birdshot only - T21 - Texas Star, birdshot only
RO Notes: - IMPORTANT - Caution your
shooters of 180° risks - Double-check to make sure all
shooters are up range before starting next shooter - beware of visual obstructions.
Stage 3 (Bay 4) - Pistol, Rifle, and Shotgun By Josh Horowitz
Start Position: Heels on X’s
Firearm Start Condition: - Pistol loaded and holstered - Shotgun and Rifle staged in up-range dump barrels - magazine loaded, empty chamber, bolt forward
Procedure: - Engage all targets from free fire zone P1 - Cardboard targets require two rifle head shots and two pistol body shots to neutralize - Firearms must be safely abandoned in the down range dump barrels before returning back up-range
to retrieve your next firearm
Targets: - T1-T8 - Cardboard, pistol and rifle - T9-T12 - Clays, birdshot only
RO Notes: - Caution your shooters of
180° risks and about maneuvering around props
DON’T GET DQ’d: - Be careful to not break the 180°
when retrieving your staged firearms!
- If you are not up-range from your staged firearm when retrieving it, you are breaking the 180° rule!
Stage 4 (Long Range) - Pistol and Rifle By Josh Horowitz
Start Position: Shooter’s Choice - either P1 (pistol) or P2 (rifle)
Firearm Start Condition: - If starting with pistol at P1:
- Rifle staged in dump barrel at P2, loaded magazine, empty chamber, bolt closed
- Pistol loaded and holstered - If starting with rifle at P2:
- Pistol loaded and holstered with empty chamber - Rifle loaded and held at low ready
Procedure: - Engage spinner from P1 - Engage all rifle targets from P2 - Shooter must abandon firearm before moving between
positions
Targets: - T1 - Spinner, pistol only - T2-T4 - Steel silhouette, rifle (auto-reset) - T5-T7 - Steel B/C zone, rifle only
RO Notes: - Shooter’s pistol may not be drawn from the holster before
both feet are in the box at P1 - T3-T7 are >100yd and as such use the >100yd penalties - 180sec PAR time
Target Distances:
T2: 84yd
T3: 104yd
T4: 144yd
T5: 155yd
T6: 175yd
T7: 200yd
Stage 5 (Bay A + B) - Rifle and Shotgun By Josh Horowitz
Start Position: At position P1
Firearm Start Condition: - Rifle loaded and held at low ready - Shotgun staged in dump barrel at P2–loaded magazine, empty
chamber, bolt closed Procedure: - Engage all rifle targets from P1. Each target must be engaged twice
in sequence (T1-T2-T3, repeat) - Abandon rifle and proceed to adjacent bay - From P2, engage all targets as they become available.
Targets: - T1-T3 - Steel, rifle only - T4-T9 - Pepper Popper, birdshot only (two targets have flying clays)
RO Notes: - Designate a squad member to call hits on T1-T3 - T1-T3 >100yd and as such use the >100yd penalties
Target Distances:
T1: 237yd - flasher target
T2: 258yd - flasher target
T3: 258yd - flashing LED hit indicator