stage 1 (bay 3) - pistol · 2018. 9. 9. · stage 3 (bay 4) - pistol, ri!e, and shotgun by josh...

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Stage 1 (Bay 3) - Pistol By Josh Horowitz Start Position: Heels on X’s in Free Fire Zone P1 Firearm Start Condition: - Pistol loaded and holstered Procedure: - Engage all targets from free re zone through openings in wall Targets: - T1-T16 - Steel knock-down, pistol RO Notes: - Caution your shooters of 180° risks for lateral movement - Paint targets in between squads

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Page 1: Stage 1 (Bay 3) - Pistol · 2018. 9. 9. · Stage 3 (Bay 4) - Pistol, Ri!e, and Shotgun By Josh Horowitz Start Position: Heels on XÕs Firearm Start Condition: -Pistol loaded and

Stage 1 (Bay 3) - Pistol By Josh Horowitz

Start Position: Heels on X’s in Free Fire Zone P1

Firearm Start Condition: - Pistol loaded and holstered

Procedure: - Engage all targets from free fire zone through openings in wall

Targets: - T1-T16 - Steel knock-down, pistol

RO Notes: - Caution your shooters of 180° risks for lateral movement - Paint targets in between squads

Page 2: Stage 1 (Bay 3) - Pistol · 2018. 9. 9. · Stage 3 (Bay 4) - Pistol, Ri!e, and Shotgun By Josh Horowitz Start Position: Heels on XÕs Firearm Start Condition: -Pistol loaded and

Stage 2 (Bay 4) - Shotgun By Josh Horowitz

Start Position: In box at P1

Firearm Start Condition: - Shotgun loaded and held at low ready.

Procedure: - Engage T1-T21 from free fire zone P2

Targets: - T1-T18 - Clays, birdshot only - T19-T20 - Pepper Popper, birdshot only - T21 - Texas Star, birdshot only

RO Notes: - IMPORTANT - Caution your

shooters of 180° risks - Double-check to make sure all

shooters are up range before starting next shooter - beware of visual obstructions.

Page 3: Stage 1 (Bay 3) - Pistol · 2018. 9. 9. · Stage 3 (Bay 4) - Pistol, Ri!e, and Shotgun By Josh Horowitz Start Position: Heels on XÕs Firearm Start Condition: -Pistol loaded and

Stage 3 (Bay 4) - Pistol, Rifle, and Shotgun By Josh Horowitz

Start Position: Heels on X’s

Firearm Start Condition: - Pistol loaded and holstered - Shotgun and Rifle staged in up-range dump barrels - magazine loaded, empty chamber, bolt forward

Procedure: - Engage all targets from free fire zone P1 - Cardboard targets require two rifle head shots and two pistol body shots to neutralize - Firearms must be safely abandoned in the down range dump barrels before returning back up-range

to retrieve your next firearm

Targets: - T1-T8 - Cardboard, pistol and rifle - T9-T12 - Clays, birdshot only

RO Notes: - Caution your shooters of

180° risks and about maneuvering around props

DON’T GET DQ’d: - Be careful to not break the 180°

when retrieving your staged firearms!

- If you are not up-range from your staged firearm when retrieving it, you are breaking the 180° rule!

Page 4: Stage 1 (Bay 3) - Pistol · 2018. 9. 9. · Stage 3 (Bay 4) - Pistol, Ri!e, and Shotgun By Josh Horowitz Start Position: Heels on XÕs Firearm Start Condition: -Pistol loaded and

Stage 4 (Long Range) - Pistol and Rifle By Josh Horowitz

Start Position: Shooter’s Choice - either P1 (pistol) or P2 (rifle)

Firearm Start Condition: - If starting with pistol at P1:

- Rifle staged in dump barrel at P2, loaded magazine, empty chamber, bolt closed

- Pistol loaded and holstered - If starting with rifle at P2:

- Pistol loaded and holstered with empty chamber - Rifle loaded and held at low ready

Procedure: - Engage spinner from P1 - Engage all rifle targets from P2 - Shooter must abandon firearm before moving between

positions

Targets: - T1 - Spinner, pistol only - T2-T4 - Steel silhouette, rifle (auto-reset) - T5-T7 - Steel B/C zone, rifle only

RO Notes: - Shooter’s pistol may not be drawn from the holster before

both feet are in the box at P1 - T3-T7 are >100yd and as such use the >100yd penalties - 180sec PAR time

Target Distances:

T2: 84yd

T3: 104yd

T4: 144yd

T5: 155yd

T6: 175yd

T7: 200yd

Page 5: Stage 1 (Bay 3) - Pistol · 2018. 9. 9. · Stage 3 (Bay 4) - Pistol, Ri!e, and Shotgun By Josh Horowitz Start Position: Heels on XÕs Firearm Start Condition: -Pistol loaded and

Stage 5 (Bay A + B) - Rifle and Shotgun By Josh Horowitz

Start Position: At position P1

Firearm Start Condition: - Rifle loaded and held at low ready - Shotgun staged in dump barrel at P2–loaded magazine, empty

chamber, bolt closed Procedure: - Engage all rifle targets from P1. Each target must be engaged twice

in sequence (T1-T2-T3, repeat) - Abandon rifle and proceed to adjacent bay - From P2, engage all targets as they become available.

Targets: - T1-T3 - Steel, rifle only - T4-T9 - Pepper Popper, birdshot only (two targets have flying clays)

RO Notes: - Designate a squad member to call hits on T1-T3 - T1-T3 >100yd and as such use the >100yd penalties

Target Distances:

T1: 237yd - flasher target

T2: 258yd - flasher target

T3: 258yd - flashing LED hit indicator