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Comenius games Escola Mowgli Reus, november 2010

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Escola Mowgli Reus, november 2010 Stage and cycle : all Primary and Infant. Location : Sports court. Equipment: Cones to put the ends of the court. Aims to develop : Motor racing locomotion. Blocks Specific: Body: image and perception. Motor coordination and motor skills. The game. Organization: Great band. DEVELOPMENT OF THE GAME:

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Comenius games

Escola Mowgli

Reus, november 2010

DEVELOPMENT OF THE GAME:

We put a row of cones on both ends of the court or the gym. Allplayers stand behind one of the two rows of cones, at one end of thetrack, but one player remains in the center, which is the EAGLE.When the signal, all players run crossing the line to reach the otherend of the runway, and the eagle must seize this moment to try tocatch the players. Those who are caught become eagles and alsothey have to catch other players. So Eagles were accumulated in thecenter. The game ends when all players are eagles.

Stage and cycle: all Primary and Infant.Location: Sports court.Equipment: Cones to put the ends of the court.Aims to develop: Motor racing locomotion.Blocks Specific: Body: image and perception. Motor coordination and motor skills. The game.Organization: Great band.

DEVELOPMENT OF THE GAME:

All players are placed above the lines of colors that determine thetrack (for one, two or three colors, white, yellow and blue). No one canleave the lines, all have to run over them.Some participants (with workout T-shirt) are "COMECOCOS”(pursuers) and will eat the other "Coco" (persecuted). If they hit ortake someone, they change the workout T-shirt and change the roles(through the persecutor and persecuted to persecutor andpersecuted). Important rule: he/she can not touch this one who giveshis/her the workout T-shirt.

Stage and cycle: Elementary. 1st, 2nd and 3rd cycle.Location: Sports court.Equipment: Three or four workout coloured T-shirts.Aims to develop: Motor racing locomotion. Coordination.Blocks Specific: Body: image and perception. Motor coordination and motor skills. The game.Organization: Great band.

DEVELOPMENT OF THE GAME:

Two teams. One team, the cops pursues another, the thieves, untilthey catch all its members. The arrested are closed into prison (areamarked with cones). Thieves can be saved when a fellow comes toprison, and without entering, touches his/her hand. At that momenthe/she leaves the prison until he/she be caught again by the cops.You can play until they are all in jail or by time. Every time it finishes,the roles will change. We can divide the group into two: Cops andThieves, or put 1/3 of the cops.

Stage and cycle: Elementary. 2nd and 3rd cycle.Location: Sports court.Material: Workout coloured T-shirts and cones.Aims to develop: Motor racing locomotion, global and segmental motion.Blocks Specific: Body: image and perception. Motor coordination and motor skills. The game.Organization: Great band. Two teams in the game: cops and thieves.

DEVELOPMENT OF THE GAME:

The rink or gym with cones is divided into three parts. Central part must bethe widest. We make two teams. A team is placed in the center, betweenthe cones, and the other team is placed on both ends. In this game, theend-team must try to eliminate the center-team with a ball, passing it fromone side to another. The team-center should try to dodge it, but when yougive someone, this is out. There is an exception: if the ball bounces on theground before touching your partner, this is not deleted. But if someone, inthe center, picks up a ball through the air, earns a life and can save aremove companion. The game ends when only one person remains in thecenter. Then the other team must do seven shoots to remove it. If theydon’t, the team-center wins but if they do end-team wins.

Stage and cycle: Elementary. 2nd and 3rd cycle.Location: Tennis sports.Equipment: cones and plastic ball.Aims to develop: Motor racing locomotion. Coordination. Agility. Release of accuracy.Blocks Specific: Body: image and perception. Motor coordination and motor skills. The game.Organization: Great band. Two teams in the game: those who throw and dodge.

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