spacecraft solar arrays shading visualization

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Spacecraft Solar Arrays Shading Visualization Presented By: Capstone Team1 Date: 03/05/2010

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Spacecraft Solar Arrays Shading Visualization. Presented By: Capstone Team1 Date: 03/05/2010. Team Information. Team Members Ajay Chand Jasti Suman Babu Alapati Vamsi Krishna Guntupalli Naveen Kumar Aluru Karthik Bhuvanagiri. Instructor Dr.Alfredo Perez Davila Mentor - PowerPoint PPT Presentation

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Spacecraft Solar Arrays Shading Visualization

Spacecraft Solar Arrays Shading VisualizationPresented By: Capstone Team1Date: 03/05/2010Team InformationTeam MembersAjay Chand JastiSuman Babu AlapatiVamsi Krishna GuntupalliNaveen Kumar AluruKarthik BhuvanagiriInstructor

Dr.Alfredo Perez Davila

Mentor

Mr. Peter Armstrong

Team Members & RolesAjay Chand Jasti Team Leader and ProgrammerVamsi Krishna Guntupalli Programmer & DocumentationKarthik Bhuvanagiri Research & Testing Suman Babu Alapati Web developer & ProgrammerVenkata Naveen Aluru Maintenance & TestingAgendaIntroductionBackgroundObjectiveProject OverviewRequirementsFunctional RequirementsNon-functional RequirementsEnvironment (tools and technologies)ArchitectureProject ScheduleFuture WorkReferences Introduction Background:

A spacecraft such as the International Space Station is in a simplified Earth orbit. As the spacecraft circles the Earth its orientation relative to the Sun continuously changes.

The structure of the spacecraft casts continuously varying shadows upon the solar arrays.

Introduction(Cont..) Objective:

Graphically model the shading of sunlight on the solar panels of an orbiting spacecraft.

Analytically determine the area of the solar panels exposed to sunlight and the resulting incident radiant energy.

Project OverviewWe shall create an application that visualizes the International Space Station in a simplified Earth orbit; The overall application is implemented in Unity.

The proposed application will determine the area of the solar arrays exposed to direct sunlight and the amount of power deposited by the sunlight onto the arrays.

Unity is a 3d game engine which would be used for the above project.

Project Overview(Cont.)Unity, will be used to render the visualization of the spacecraft. Unity is available on multiple platforms, including the iPhone/iPod Touch.

Figure: Spacecraft Solar Arrays Shading Visualization

RequirementsThe requirements are subdivided into:

Functional requirements

Non-functional requirements

Requirements(Cont..)Functional requirementsThe application shall do the following:Computes the position of the sun with respect to the Earth and ISS.Rotate the ISS such that solar arrays are perpendicular to the direction of the sun.Numerically display the shaded area of each solar array, in square meters, and the percentage of the array that is in sunlight.Display the current date and time in UTC.Requirements(Cont..)The application shall allow the user to pause the time, reset the time to the element set epoch, reset the time to the current (real) clock time, and advance the time forward or backward in 1x, 10x, 100x, and 1000x multiples of real time.

The application shall allow the user to input the epoch (year, month, day, hour, minute, second in Universal Coordinated Time (UTC)) and the following Keplerian elements of the ISS:a) semi-major axis in metersb) eccentricity (unit less number between 0 and 1, inclusive)c) inclination in degreesd) right ascension of the ascending node in degreese) mean anomaly in degreesf) argument of periapsis in degrees

Requirements(Cont..)Non - functional requirements

The application is developed in Unity game engine, where we will be importing the assets like ISS and 3D model of Earth and a point source of light which will act like sun.

Environment (tools & technologies)Tools

Using Rational Unified ProcessInitiated Construction phase

TECHNOLOGY AREAS:

Unity3D graphicsOrbital Mechanics

Tools & Technologies (Cont..)Unity pro 2.6.1

Unity is a 3d game engine and an authoring tool for creating 3D video games or other interactive content such as architectural visualizations.

Unity has two important views namely game view and project view.

Game Objects can be imported into the project view and can be viewed through the game view.Project View

Game View

Sample Code Of On Mouse Move

ISS Architecture

Figure: International Space Station ISSThe ISS as of now is the largest satellite orbiting the earth.The solar alpha rotary joint (SARJ) is the main rotary joint which allows the solar arrays to track the sun.The following is a small video showing the external image of the ISS around the planet.

Use case diagram

Use case diagram(Cont..)User controls camera

Normal Flow:User opens the project.User shall enter the position coordinates for the camera or shall control that by using the GUI.The view shall be updated to the specified coordinates.

Use case diagram(Cont..)User inputs epoch

Normal Flow:User opens the project.User shall input the epoch (year, month, day, hour, minute, second in Universal Coordinated Time (UTC)) User opens the application in the Unity web browser and then he shall be able to input the time and control the time and pause the time.

Architecture Diagram

Sequence Diagram

Workflow Diagram

Project Schedule

Works Completed

Created SRS document.Completed the design phase.Imported the ISS and Earth into Unity.

Future WorkPlanning to start scripting in Unity.Calculation of the sun position vector.Numerically calculating the area of the solar arrays in sunlight.Visualizing the application with the necessary requirements graphically in Unity.

Referenceshttp://unity3d.com/unity/features/iphone-publishinghttp://www.nasa.gov/mission_pages/station/main/index.htmlhttp://3dbuzz.com/forum.htmlhttp://unity3d.com/support/documentation/Manual/index.html

THANK YOUQUIERIES??