sony presentation 2 final
TRANSCRIPT
Danish Afroz, Ryan Chua, Ryan Mosher, Shaun Silveira, Phillip Tripp
Agenda
Recap of Sony’s Value Creation Issues
Q&A
Alternative #2 – Co-opetition
Relevant Criteria for Evaluation
Alternative #1 – Change Scope
Implementation Plan
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Recommendation – Revive Differentiation
Quick Recap of Value Chain and Stakeholder AnalysisSony’s Problems
Failure to address definitive stakeholders:
Customers: Generated less value in consumer devices
Employees: layoffs, silo effect
Shareholders: 30% share price drop in 2 years
Competitors: Apple, Nintendo consume market share
Stakeholder Analysis
Firm Infrastructure – competition between BUs prevented synergy.
HRM – Engineer-led product development lead to high costs, redundancies and a lack of focus.
Technology Development - Hardware and software offering failures.
Operations and Procurement – Focus on innovation lead to bloated cost structures.
Sales and Marketing – Failure to market products and create value adding distribution channels for content.
Value Chain
1 2
04/07/2011
Evaluation Criteria
• Cost reductions• Increased revenues
Profitability
• BRIC countries• New industries and markets
New Customers and New Geographies
3• Quick Reaction to Market
Changes• Product Development based on
consumer insight• Differentiation
Business Process Innovation
Overall goals of the future strategy :
1.) Embrace convergence
2.) Focus on user experience rather than high technology
3.) Drive a return to profitability
4.) Support open technologies and social networks
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• User experience is key1. Online Services – Combine Qriocity, (movies, music) PSN, Ebooks,
2. Smart TV
3. 3D revolution
• Differentiation across all product lines to charge a premium price• PARTS Model – Adding Value to devices• Stakeholders:
– Customers– Employees
• Reaches many countries at once• Shift from engineer led development to customer focused
development Creating product for a job
RecommendationRevive differentiation – User Experience
• Break up content and hardware operations• Spin off: B2B hardware division• Sell: Life Insurance and Financial Services
Divisions• Focus on Consumer Devices• Marketing, Marketing, Marketing• Game theory – change scope by severing
linkages between games
Alternative #1Change Scope – Disaggregate and Spin/Sell Off units
• Engage Microsoft to change the game • Developing videogame platform is increasingly expensive
– $20-30 million for a video game for current generation– Estimates for next generation double current costs– R&D costs can approach hundreds of millions for consoles
• Reduce product development costs by releasing a super console
• Network effects• PARTS model – Change players
Alternative #2Co-opetition – MS SONY Partnership
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Implementation Plan
• Plan was guided by support activities comprising porter value chain• Strengthen each aspects: firm infrastructure, HR mgmt, tech development,
procurement• Step 1 – Internal Communication and buy-in• Step 2 – Set Financial goals• Step 3 – Figure out what the ideal user experience is (marketing survey)• Step 4 – Assess requisite human capital and technology needs• Step 5 – Establish Programme Management office to oversee 3D, online services,
and Smart TV products• Step 6 – Implement appropriate systems and processes• Step 7 – Market communication• Step 8 – Monitor and review
Differentiation
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