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Shin Osaka
Maibara
Ogaki
30min. 30min.
30min.20min.
40min.
10min.
100min.
Gifu HashimaShinkansen
Nagoya
ChubuInternational
Airport
Tokyo
By car
RIST Student Dorm
Located in a residential area about 1.3km away from the
campus. The individual dorm rooms include: unit bath, bed,
and electric cooker; creating a living space that provides
comfort and functionality at a price suited for student life.
Address: 1 Chome 1-7, Fujie-cho, Ogaki-shi
Number of rooms: 40 (Western style)
Room layout: 1 room apartment with kitchen
Rent: 22,800 yen (Communal charges separate)
LibraryThe IAMAS Library has a collection of approximately 40,000
books and magazines, with the primary focus being on topics
in information, science and technology, and art. There are
a wide variety of DVDs and other audio-visual materials
available for viewing and listening. We also provide a
research material search service. It is also possible for those
not affiliated with IAMAS to use the Library.
RCIC (Research Center for Industrial Culture)
The Research Center for Industrial Culture is an institution
attached to IAMAS that seeks to broadly apply IAMAS’s
research achievements to society through industry-
government-academia alliances and cultural activities, and
make various contributions.
4-1-7 Kagano, Ogaki-shi, Gifu 503-0006 Japan
TEL +81-584-75-6600 / FAX +81-584-75-6637
www.iamas.ac.jp
Workshop 24Workshop 24 is the cultural base of IAMAS.
Included within: RCIC & R-Cafe, Library, student
& staff research project facilities, and the
Loft; creative studios for students’ academic
life. Also included are the IAMAS prototyping
& fabrication spaces: the Innovation Studio,
metalworking & woodworking rooms.
Softopia Japan Center BuildingLocated at the center of the Softopia area are:
administrative offices, lecture rooms, exhibition
facilities, theatre, and various specialized
studios, including sound, design, etc.
From Ogaki StationTaxi: Approx. 8 min. from JR Ogaki Station South EntranceBus: Take bus from JR Ogaki Station South Entrance, get off at [Softopia Japan] (approx. 10 min.)
From Gifu Hashima StationTaxi: Approx. 25 min. from JR Gifu Hashima Station North Entrance
Methods of Transportation
From Tokyo AreaTokyo → Nagoya: 100 min. by ShinkansenNagoya → Ogaki: 30 min. on Limited Express train on JR Tokaido Line
From Osaka AreaShin-Osaka → Maibara: 40 min. by ShinkansenMaibara → Ogaki: 30 min. on JR Tokaido Line
From Chubu Centrair International Airport100 min. to JR Ogaki Station passing through either Nagoya or Gifu
The features of IAMAS’s research education
are its social implementations that use projects
as their linchpins, team-teaching by faculty
from various disciplines, and its curriculum
where students obtain specialized as well as
practical knowledge and techniques.
Also, the collaborations between students
from various disciplines (art and design, science
and technology, humanities, etc.) helps the students
stimulate one another, letting them broaden
their individual skills and knowledge. The
research environment with its elite selected
few is also quite enriched, with the strength
of its network of graduates being another of
IAMAS’s appealing points.
Education Advancement
Gifu University, Graduate School of Engineering,
Doctorate Program | Tokyo University of the Arts,
Doctoral Program in Film and New Media Studies |
Nagoya University, Graduate School of Information
Science, Doctoral Program | Kyoto City University of
Arts, Graduate School of Arts – Doctoral Course |
Linz University of Art and Industrial Design, Doctoral
Program (Austria) | Royal College of Art (England)
Part-time Lecturers
Fuminori Akiba
Andreas Schneider
Keiichi Irie
Kenji Kumasaka
Yukiko Shikata
Atsuhito Sekiguchi
Tomoko Tagawa
Faculty
For IAMAS, as a trailblazing school where people study advanced media expressions, many
graduates are finding employment at new educational institutions and cultural facilities.
In addition, other career choices include IT affiliated businesses, web, graphic and product
designers, engineers, artists, starting a new company, advancement to doctoral programs, and
other various advancements.
Shigeki YoshidaPresidentNetwork Engineering
Kyo AkabaneInteraction Design
Shigeru KobayashiInteraction Design
Akira SegawaGraphic Design
Masahiro MiwaDeanComposition/Modern Music
Masayuki AkamatsuMedia Art
Tomoko KanayamaDirector of the RCICCommunication Design
Yasuhiko AndoContemporary Art
Masahiro KobayashiLibrary DirectorFormative Culture
Masami HirabayashiCommunication Systems
Shinjiro MaedaVisual Expression
Koji YamadaInformation Engineering
Shigeru MatsuiPoetry/Visual Media Studies
Akitsugu MaebayashiMedia Art
Ryota KuwakuboMedia Art
Takahiro KobayashiInformation System Engineering
James GibsonDesign
Kazuhiro JoAcoustics/Interaction Design
Nobuya SuzukiInformation/Design Engineering
IAMAS PEOPLE WEB SITE
Let’s take a look at the inner thoughts of
some graduates on the IAMAS website.
www.iamas.ac.jp/iamaspeople/
IAMAS (Institute of Advanced Media Arts and Sciences), a Master’s level graduate school. Combining progressive technological development and cultural trends to propose advanced artistic expressions, design innovation, and new manufacturing techniques.
IAMAS, a Master’s level graduate school launched
by Gifu Prefecture in 2001. It enjoys an international
reputation as a limited enrollment graduate program,
with a full complement of highly qualified instructors.
Founded on the principle of exploring the convergence
of arts and sciences. A school that combines progressive
technological development and cultural trends to propose
advanced artistic expressions, design innovation, and new
manufacturing techniques. Aiming to educate socially
aware creatives through an intensive research and hands-
on practice. Relocating to the Softopia Japan area in 2014,
developing activities around a ‘field-style’ campus; open to
both local and regional communities. Thus creating unique
open space research and educational institution.
OUTLINE & IDEA FEATURE
Main Advancements for Graduates Employment/Standard Corporations
IMG SRC Group | Infofarm co.,Ltd. | KAYAC Inc. |
KORG INC. | CyberAgent, Inc. | Shinto Tsushin Co.,
Ltd. | Bascule Inc. | Sony Corporation | TAK CO., LTD.
| TEAMLAB INC. | HAKUHODO i-studio Inc. | Nintendo
Co., Ltd. | YUKAI ENGINEERING INC. | SK telecom
(South Korea)
Employment/Education & Research Institutes
Joshibi University of Art and Design | Seian University
of Art and Design | Tama Art University | Tokyo
University of the Arts | Nagoya University of Arts and
Sciences | Nagoya Zokei University of Art & Design |
Hiroshima City University | Musashino Art University
Employment/Cultural Facilities
NTT InterCommunication Center | The Museum of
Art, Kochi | Shizuoka Performing Arts Center | sendai
mediatheque | National Museum of Emerging Science
and Innovation | Yamaguchi Center for Arts and Media
Business Founding
ALLIANCE PORT, LLC. | aitia | Ag Ltd. | GOCCO. |
Semitransparent Design | soneru | MATHRAX, LLC.
| trigger device Y.K. | Douga Mawari | Matilde inc. |
METAPHOR Inc. | rhizomatiks co., ltd.
Workshop 24
! Project Space
@ Wood Working Room
# Innovation Studio
$ Metal Working Room
% Loft
^ R. Cafe
& System Office
Softopia JapanCenter Building
1 Design Studio
2 Visual Studio
3 Sound Studio
4 Theater
5 Gallery 1
6 Gallery 2
7 Sleeping Rooms
Dominic Chen
Yasuhito Nagahara
Hide Nakaya
Masahiko Furukata
Hisashi Muroi
Hiroshi Yoshioka
Enhanced Experience EnvironmentIt is predicted that, in a world that has reached the Technological Singularity (where artificial intelligence has surpassed the intellectual power
of all mankind), there will be a large change in the paradigm. We will conduct research for creating an environment where our experiences will be enhanced while taking into account the impacts the Singularity will likely bring about. We will actualize expressions and systems, particularly those that deal with real-time time and space, as well as intelligence robots.
Prototyping tomorrowBy extracting topics from real society, and through the realization of a prototype aimed at future societies, we aim to create a vision of the future. Using even our own design process as a research theme, we undertake collaborative research with companies. We aim for the realization of experience-focused prototypes and news proposal for society.
Re-inventing the WheelThrough hands-on practice, we will change history and create a “present” that might have been. In this project, instead of fantasizing about the future and reminiscing on the past for the current present, we will decipher the history of media, and search for an ideal state based on present materials, processing technology, and social situations.
Craft, Fabrication and SustainabilityUsing the IAMAS Innovation Studio as a base, we conduct our activities while collaborating with TAB, an architecture and design firm based in Ogaki. We research the potential of, and implement, small-scale yet sustainable businesses and communities that utilize digital fabrication, as well as the tools that make them possible, in the Maker Movement age.
PROJECT
Mino HouseThe Mino Project, which began in 2011, and has borrowed an old Japanese-style house in the “town of udatsu” since 2013, doesn’t simply introduce IAMAS’s activities; it implements various expressions and creative activities together with the people of the region on the basis of thought and perspective that is rooted in the livelihood of the region.
[Other Projects]■ A Platform for Creation in the Future■ Manufacturing Open Method■ Media and Local Railways■ IAMAS Library■ NxPC.Lab
Art ThinkingIn this project, we critically debate the current state of art in modern culture and society, as well as modern culture and society themselves through art practices. Specifically, we conduct the creation of works and exhibition planning, with a focus on seminars for reading literature. This year, in collaboration with other projects, we participated in cooperative projects with the city of Ogaki.
Research project for expressions that utilize high definition video technologyAccording to the Ministry of Internal Affairs and Communications, in 2016 they will begin a test broadcast for 8K TVs which will number 16 times the current amount. This kind of transition to high-resolution images is not just a realization of portrayals that are finer than existing ones, it is bristling with the potential of a previously unheard of visual expression being born. Pursuing that is the objective of this project.
Technology for WelfareUsing welfare as the theme, each participant will attempt to solve a problem that they have found. Welfare has a wide range, spanning from matters affecting disabled people, to problems for the elderly, social welfare, and support for developing countries. We will think about what problems there are from each perspective, as well as consider solutions and what is necessary after said solutions, and seek better methods.
Neo Co-creationThis is a project where, while having our external, creative members interact with the local residents, who for hundreds of years, have created and carried on a variety of arts of living in the Neo district (formerly Motosu Village) of Motosu City in Gifu Prefecture amongst an approaching transition from a bloating civilization that continues to break what it has and create new things, to a civilization that continues to grow, we think about what a sustainable regional society is, and what living in said society is.
IAMAS Projects are a social testing ground for media creation. Students and faculty members gather
together and, through joint activities, aim to create advanced and unique research. And, by working
together with government offices, businesses, and other universities, the Projects are also involved with
sharing research results with the public.(In addition to the Projects listed here, there are various other Projects being carried out.)
Summ
er BreakW
inter BreakSum
mer Break
Winter Break
Spring BreakSpring Break
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5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
〈Year 1〉
〈Year 2〉
Literacy, etc.
Lectu
res & S
emin
ars
Pro
jects
Milesto
nes
Even
ts
Decide research them
eAnnual C
reation Presentation
Mid-Term
Presentation
Master’s W
ork Prelim
inary E
xamination I
Master’s W
ork Prelim
inary E
xamination II
Master’s W
ork E
xamination
Master’s Thesis
Exam
inationM
aster’s Research
Framew
ork Presentation
Open H
ouseO
pen House
Master’s R
esearch Presentation
In the first semester of their first year,
students will gain the literacy they
need to conduct their research
In the second semester of their first year,
students will w
ork on knowledge and
application in lectures
From their first year, students
will participate in projects, and
work on practical research
through their two years
Through their project research, students w
ill put together their M
aster’s work and thesis
In the first year, we implement projects, and, cultivate student’s knowledge and applied
skills through classes that will become the foundation of student’s research. In the second
year, we continue with projects, working mainly with each student’s Master’s research as the
focus, whereupon students will put together their Master’s works and theses as the results of
their research, in the goal to
obtain their Master’s degree.
IAMAS students enroll from various specialized fields, and from
various regions. Crossing beyond the walls of nationality, age, and
disciplines (art and design, science and technology, humanities, etc.), students
empathize with and discuss one another’s way of thinking, and in
the course of doing so, enhance their own research.(Data collected from students enrolled in 2014)
STUDENT PROFILE
SCHEDULE MASTER’S RESEARCH
In order to complete the Master’s degree in Media Creation after 2 years, each student must
determine their personal research topic in consultation with multiple instructors. Students
are required to produce a Master’s Work and Master’s Thesis or Master’s Thesis only.
EVENT Ogaki Biennale
Ogaki Mini Maker Faire
The Museum of Fine Arts, Gifu: IAMAS ARTIST FILE
IAMAS Graduation and Project Research Exhibition
IAMAS OPEN HOUSE
Works
1Takuya Ishikawa | 2015 Graduate | eat & plot
2Chiaki Ishizuka | 2015 Graduate | <Form>Synthesis
3Seira Uchida | 2015 Graduate | Do Your Yohaku shoten (DYY!) project member's tool No.1
"Notes of TEAKA"
4Hiroki Tomita | 2015 Graduate | The desk which causes an act
5Adilijiang Nuermaimaiti | 2015 Graduate | Tili Bayawan
6Aina Yamaguchi | 2015 Graduate | THE SOLDERING WORKSHOP
7So Yamada | 2015 Graduate | Looking at a stone
8Yuki Kimpara | 2014 Graduate | CuttingBoxTool
9Hisashi Imai | 2013 Graduate | Self-Help Devices for Mr.K
blYoung-Hyo Bak | 2013 Graduate | TRAVITA
Theses
Yuta Mizuno | 2015 Graduate | Google Maps as images
Yumiko Kawai | 2014 Graduate | The field for finding oneself – body and space
Koichiro Sahara | 2012 Graduate | The counterpoint of power:
Anne Teresa De Keersmaeker in “logic of sensation”
Native area
At time of Enrollment
Age / Gender
3Kyushu / Okinawa
1Chugoku / Shikoku
6Kinki
13Kanto
3Tohoku
2Hokkaido
14Chubu
5Overseas
(Mexico, Russia, China, South Korea)
24 and under
25-29
30-34
35-39
40-45
46 and over
Male Female
Students Member of Work-Force
18
19
28
5 5
3
36
1 1
2 2
1