social machines and how to study them
TRANSCRIPT
David De Roure @dder
Social Machines �and how to study them
DIRECTOR, OXFORD E-RESEARCH CENTRE
SocialMachinesDefini/onTBL
Pip Willcox
Empowered Citizens Studying Social Machines Scholarly Social Machines
Social Platforms Internet of Things
Sociam GO!
Fourquadrants
Morepeople
Moremachine
s HPC
Conven/onalComputa/on
SocialMachines
SocialNetworks
Science2.0
BigData
Computa/onalmethods
Ci/zenScience
MachineLearningScien/ficCompu/ng
Cybersecurity
AUTOMATION
NigelShadboltetal
Empowered Citizens
https://twitter.com/CR_UK/status/446223117841494016/
Some people's smartphones had autocorrected the word "BEAT" to instead read "BEAR". "Thank you for choosing an adorable polar bear," the reply from the WWF said. "We will call you today to set up your adoption."
http://www.bbc.com/news/technology-26723457
“YetWikipediaanditsstatedambi/onto“compilethesumofallhumanknowledge”areintrouble.Thevolunteerworkforcethatbuilttheproject’sflagship,theEnglish-languageWikipedia—andmustdefenditagainstvandalism,hoaxes,andmanipula/on—hasshrunkbymorethanathirdsince2007andiss/llshrinking…Themainsourceofthoseproblemsisnotmysterious.Theloosecollec/verunningthesitetoday,es/matedtobe90percentmale,operatesacrushingbureaucracywithano]enabrasiveatmospherethatdetersnewcomerswhomightincreasepar/cipa/oninWikipediaandbroadenitscoverage…”http://www.technologyreview.com/featuredstory/520446/the-decline-of-wikipedia/
Gradus[n_] :=
Plus @@ (Flatten[Table[#1, {#2}] & @@@ FactorInteger[n]] - 1) + 1
a(n) = A001414(n) - A001222(n) + 1 where A001414 = sum of primes dividing n (with repetition) A001222 = Number of prime divisors of n counted with multiplicity
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Studying Social Machines
SOCIAM: The Theory and Practice of Social Machines is funded by the UK Engineering and Physical Sciences Research Council (EPSRC) under grant number EPJ017728/1 and comprises the Universities of Southampton, Oxford and Edinburgh. See sociam.org
Ecosystem �Perspective
• We see a community of living, hybrid organisms, rather than a set of machines which happen to have humans amongst their components
• Their successes and failures inform the design and construction of their offspring and successors
time
Social Machine instances @dder
SocialMediaTrianglesocial media
data and analytics
social media for engagement with
research
social media as a subject of research
Sam McGregor
The Web Observatory
Tiropanis, T., Hall, W., Shadbolt, N., De Roure, D., Contractor, N. and Hendler, J. 2013. The Web Science Observatory, IEEE Intelligent Systems 28(2) pp 100–104.
Observer of one social machine
Observers using third party observatory
Observer of multiple social
machines
Human participants in
Social Machine
Human participants in multiple Social Machines
Observer of Social Machine infrastructure
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SM
SM
SM
Social Machine Observing Social
Machines
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@dder
By Ségolène Tarte, David De Roure and Pip Willcox
Working out the Plot
The Role of Stories in Social Machines
Tarte, S.M., De Roure, D. and Willcox, P. 2014. Working out the Plot: the Role of Stories in Social Machines. SOCM2014: The Theory and Practice of Social Machines, Seoul, Korea, International World Wide Web Conferences pp. 909–914
STORYTELLING AS A STETHOSCOPE FOR SOCIAL MACHINES
1. Sociality through storytelling potential and realization
2. Sustainability through reactivity and interactivity
3. Emergence through collaborative authorship and mixed authority
ZooniverseisahighlystorifiedSocialMachine
Facebookdoesn’tallowforimprovisa/on
Wikipediaassignsauthorityrightsrigidly
http://ora.ox.ac.uk/objects/ora:8033
Pip Willcox
Tarte, S. Willcox, P., Glaser, H. and De Roure, D. 2015. Archetypal Narratives in Social Machines: Approaching Sociality through Prosopography. ACM Web Science 2015.
SégolèneTarte
The Macroscope
Max Van Cleek
Social Machines of Scholarship
Scholarly Machines Ecosystem David De Roure, JCDL 2013
https://ww
w.force11.org
Richard O’Bierne
Pip Willcox
Thanks to Graham Klyne for assistance in capturing and encoding the First Folio provenance
Pip Willcox
The Printing and Proof-Reading of the First Folio of Shakespeare by Hinman makes the case for compositors A to E
http://collation.folger.edu/2016/03/fallen-type/
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akes
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Pip Willcox
Normal Science – computer science is a puzzle-solving activity under our current paradigm, inspired by great achievements. Successful social machines, like Wikipedia, are the anomaly. They do not yield to standard techniques despite attempts to extend those techniques and fit social machines in as machines. cf Newtonian mechanics.
Kuhn cycle
We are in the period of crisis, where the failure of established methods permits us to experiment with new methods to crack the anomaly. We experiment with social machines as an underpinning model. If successful, social machines become the new paradigm and scientific revolution has occurred. This is evidenced by the papers and books that train the next generation.
De Roure, D. 2014. The Emerging Paradigm of Social Machines, Digital Enlightenment Yearbook 2014 227 K. O’Hara et al. (Eds.) IOS Press, 2014. pp 227-234.
http
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Social Platforms
SmartSocietyvision
21/03/2017 www.smart-society-project.eu 36
Convergenceofthephysicalandthe
digital
Convergenceofpeopleandmachines
Newformsofcollec/vity
People,devicesandalgorithms,connectedbypla6orms,realisingindividualgoalswhileaddressingcollec9vechallenges
21/03/2017 www.smart-society-project.eu 37
21/03/2017 www.smart-society-project.eu 38
Equitable,flourishingandsustainableSmartPla6orms
Respectforhumanagency
Supportdiverseinterests
Equitablemanagement
ofvalue
Community
AccountabilityandTransparency
Privacy
Safety
Empowermentfeatures
Summary:Aimandscope
21/03/2017 www.smart-society-project.eu 39
Supportdiversecommuni/es
Exchangeofserviceswithinstableecosystemsofvalueco-produc/on
Solveproblemsandcreateemployment
Preservinghumanagency
Suppor/ngdiverseinterests
Appor/oningbenefitsfairly
Thesocialcharterprovidesthehealthinesscondi9onfortheins/tu/onalarrangementsofSmartCollec/ves
Living in the�Internet of Things
New Forms of Data ▶ Internet data, derived from social
media and other online interactions (including data gathered by connected people and devices, eg mobile devices, wearable technology, Internet of Things)
▶ Tracking data, monitoring the movement of people and objects (including GPS/geolocation data, traffic and other transport sensor data, CCTV images etc)
▶ Satellite and aerial imagery (eg Google Earth, Landsat, infrared, radar mapping etc) http://www.oecd.org/sti/sci-tech/new-data-for-
understanding-the-human-condition.htm
Seizing the tiger by the tail
▶ The Internet of Things describes a world in which everyday objects are connected to a network so that data can be shared
▶ But it is really as much about people as the inanimate object
▶ It is impossible to anticipate all the social changes that could be created by connecting billions of devices
https://www.gov.uk/government/publications/internet-of-things-blackett-review
CyberRiskAssessmentforCoupledSystemsDavidDeRoure,UniversityofOxford
www.petrashub.org
There is no such thing as a closed system
Humans are creative and subversive
The Rise of the Bots A Swarm of Drones
Accidents happen (in the lab, bin)
Holding machines to account Software vulnerability
Where are the throttle points?
@dder
NormalAccidents
Smalleventscascadethroughthesystem,withcatastrophicconsequences,when:• Thesystemiscomplex• Thesystemis/ghtlycoupled• Thesystemhascatastrophicpoten/al
doi:10.1016/B0-08-043076-7/04509-5
Sociam GO!
AndtheSocialMachinesof
DavidDeRoureWithJimHendler,MaxVanKleek,DominicDifranzo,andPipWillcox
evolve
power up
Collecting
Training
Grinding Pokéstop
Backpack
Poké
dex
Gym
Candy
Sta
rdus
t
Poké Ball
egg incubator
revive
catch
Free to play, but
pay for more
balls, incubators,
etc.
• An exergame (and cultural heritage app) with massive takeup – A behavioural intervention – Leads to real-world social interactions (also see Death Tracker)
• What is it about the design pattern that makes it so successful? – Appeals to collector instinct – Appeals to gaming/training instinct – “The pokes are quite cute” cf soft toys
• Compare with – Zooniverse, e.g. Galaxy Zoo, Snapshot Serengeti (gotta catch
‘em all) – Linked in (seriously!)
• Do we create games in our own image?
In the Beginning, There Is the Designer The Designer Creates an Experience The Experience Takes Place in a Venue The Experience Rises Out of a Game The Game Consists of Elements The Elements Support a Theme The Game Begins with an Idea The Game Improves through Iteration The Game Is Made for a Player The Experience Is in the Player’s Mind The Player’s Mind Is Driven by the Player’s Motivation Some Elements Are Game Mechanics Game Mechanics Must Be in Balance Game Mechanics Support Puzzles Players Play Games through an Interface Experiences Can Be Judged by Their Interest Curves One Kind of Experience Is the Story Story and Game Structures Can Be Artfully Merged with Indirect Control
Stories and Games Take Place in Worlds Worlds Contain Characters Worlds Contain Spaces The Look and Feel of a World Is Defined by Its Aesthetics Some Games Are Played with Other Players The Designer Usually Works with a Team The Team Sometimes Communicates through Documents Good Games Are Created through Playtesting The Team Builds a Game with Technology Your Game Will Probably Have a Client The Designer Gives the Client a Pitch The Designer and Client Want the Game to Make a Profit Games Transform Their Players Designers Have Certain Responsibilities Each Designer Has a Purpose
Closing thoughts
Socialmachinesprovidealensontohuman-machinenetworksatscale
Weneedabstrac/onsandtheoryasoursociotechnicalsystemsbecomelargerscale,morecomplex,morecoupledandmoreautomated
Don’tunderes/materapidandunan/cipatedassembly,andthecrea/veandsubversivepowersofhumans.Andmachines.
Nigel Shadbolt David De Roure Tim Berners-Lee Ursula Martin Grant Miller Jason Nurse Petar Radanliev Ségolène Tarte Max Van Kleek Pip Willcox
Wendy Hall Luc Moreau Leslie Carr Kieron O'Hara Aastha Madaan Elena Simperl Ramine Tinati Thanassis Tiropanis
Dave Robertson Peter Buneman Stuart Anderson Amy Guy David Murray-Rust Claudia Pagliari Michael Rovatsos
[email protected] @dder
Supported by SOCIAM: The Theory and Practice of Social Machines, funded by the UK Engineering and Physical Sciences Research Council (EPSRC) under grant number EP/J017728/1, also Cyber Security of the Internet of Things EP/N02334X/1, and Smart Society: Hybrid and Diversity-Aware Collective Adaptive Systems: When People Meet Machines to Build a Smarter Society, funded under the European Commission FP7-ICT FET Proactive Initiative: Fundamentals of Collective Adaptive Systems (FOCAS), Project Reference 600854.