social activity: how does this help branded content and digital distribution? michael burke...
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SIGNAL LA: THE CONTENT MARKETING CONVERSATIONLos Angeles/ February 9, 2011
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“ “
SOCIAL ACTIVITY:HOW DOES IT HELP BRANDED CONTENT AND DIGITAL DISTRIBUTION?
“ “Michael Burke, Co-founder and President, appssavvy
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1996banners, content, portals, and clicks rule advertising
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2008
but the shift to social activity makes sharing, communities, games, and location the most valuable opportunitiesfor advertisers
the web continues, mostly unchanged
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SOCIAL MEDIA AND GAMES DOMINATE ONLINE ACTIVITY
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Source: Nielsen NetView. June 2010
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“You make something social and that kind of rethinks the whole space.”
Mark Zuckerberg, CEO of Facebook
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“Advertising… we think it’s ripe for innovation. We’ve been waiting for online advertising to show its stuff for about 15 years.”
Mary Meeker, Morgan Stanley Tech Analyst(now at Kleiner Perkins)
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rethinkthe relationship between
delivery & reception
of advertising.
why are we here today?
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THE TIME SPENT VS. DOLLAR SPENT DEBATE
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source: comScore “Insights Into Online Display Advertising Growth” (06/10), The Nielsen Company “Top 10 Sectors by Share of U.S. Internet Time” (06/10), IAB Internet Advertising Report (10/10)
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Status Updates
Check-ins
Comments
Likes
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Neighbors
Missions
Virtual Goods
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Check-ins
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Q&A
Search
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Q&A
Communities
Photos
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Status Search
Status Update
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…BUT WHERE DO WE PUT THE AD UNITS?
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THE FUTURE OF ADVERTISING ISN’T AROUND SOCIAL ACTIVITY
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90 million+conversations started
300 million+minutes spent playing social games with friends
24 million+video views
300,000+user generated communities
100 million+pieces of content shared across over 250M users
25 million+check-ins to real places
..it is social activity
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SOCIAL ACTIVITY CHANGES HOW WE MEASURE SUCCESS
Traditional Metrics
✚ Impressions✚ Reach✚ Frequency✚ CTR✚ eCPM
Social Metrics
✚ Content shared to newsfeed✚ Q&A participation✚ Branded check-ins✚ Branded virtual goods interactions✚ Branded in-game actions completed✚ Conversation threads generated✚ Post-Engagement Video views✚ Video completion rate✚ Average session length✚ Fan Page Postings
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LET’S LOOK AT A CASE STUDYMICROSOFT ON GODFINGER
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OBJECTIVEBring the Windows Cloud to life digitally by making it big, real and organic.
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NGMOCO
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App installs
GAME ACTIVITIES• Expand your planet• Visit other planets• Earn money (Awe and Gold)• Buy structures• Earn experience to level up
20 million
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Players visit the Windows Cloud to get free Awe
6.1 million visits
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Players are encouraged to learn more about the brand
700,000 clicks to Windows site (11% CTR)
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Windows Cloud promoted on the
load screen140 million
impressions delivered
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MOBILE WORKS, SOCIAL ACTIVITY WORKS BETTER
Note: Control N=448; Exposed N=225
Delta (Exposed - Control)
57%
23%
29%
Mobile Ad Awareness
47%
14%
4%
Message Associ-ation
40%
11%
10%
Consideration Intent
InsightNorms: Technology
InsightNorms: Mobile
Windows 7
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CAPTURING INTENT AND CONTEXT
BY UNDERSTANDING SOCIAL ACTIVITY
IMPROVES THE DISTRIBUTION CHANNEL FOR BRANDED
ADVERTISING & CONTENT
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appssavvy212.941.5759
www.appssavvy.com@appssavvy
Michael [email protected]/michaelburke