setting the right goals for your pr & marketing / game industry conference 2016

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SETTING THE RIGHT GOALS FOR YOUR PR & MARKETING Deloitte Digital CE © 2016. All rights reserved. Game Industry Conference, 22.10.2016

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Page 1: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

SETTING THE RIGHT GOALS FOR YOUR PR & MARKETING

Deloitte Digital CE © 2016. All rights reserved.

Game Industry Conference, 22.10.2016

Page 2: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

MY BACKGROUND

IN MARKETING, MOSTLY IN BIG NETWORK AGENCIES

20 years

16campaigns

7clients

4years

SERVED ON REGULARBASIS DURING CAREER

IN DIGITAL, SOCIAL AND TRADITIONAL CHANNELS

OF GAMING IN SPARE TIME(ALSO SOME ESPORTS)

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Page 3: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

WHAT’S UP WITH GAME MARKETING?

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Page 4: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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CAN AN AD MAN UNDERSTAND A GAME DEV?

Page 5: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

CAN AN AD MAN UNDERSTAND A GAME DEV?

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Advertising industry• Often working extra hours• … so effective pay per hour could be better.• Still you’re expected to move mountains• … in very short time periods.

But you’re doing it because you are driven by passion.

Video game industry• Often working extra hours• … so effective pay per hour could be better.• Still you’re expected to move mountains• … in very short time periods.

But you’re doing it because you are driven by passion.

Page 6: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

LET’S USE GOOGLE TRANSLATE

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Page 7: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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You have to market your game.

We live in world where lots of new games arecoming out every day, technology is available for free to all and consumers have access to allinformation before buying the game.

My first hypothesis was that to suceed in suchmarket you need to put great emphasis on marketing efforts. This seems to be quite a common conclusion from indie game developers’ confessions: they lacked great marketing strategyand execution.

MY FIRST APPROACH

Page 8: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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HOW TO DELIVER GREAT CAMPAIGNS

Page 9: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

TOM CLANCY’S THE DIVISION | THE COLLAPSE

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https://youtu.be/4rvm5DKO-N0

Page 10: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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TOM CLANCY’S THE DIVISION | POLISH CAMPAIGN

Fake news site

Campaign strategyThe distributor decided to launch own campaignregardless of global materials. The key pillars werecooperation with popular Youtube influencers, fake news site & Twitter account, native ads and a premiere event which all started around the game launch.

Campaign summaryThe promo movie was met with massive critcism due to its low creative quality. The fake news had minimalengagement, as well as the PR event that was supposedto be the big finale. The messaging wasn’t consistent and the activities weren’t sufficiently supported with paidmedia or linked with each other. In result most of the campaign potential and budget were not used effectively.

Promo movie with influencers

Native advertisement Premiere event

Page 11: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

RISE OF THE TOMB RAIDER | SURVIVAL BILLBOARD

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https://youtu.be/Tcx29R3e_Co

Page 12: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

TITANFALL| ARCADE

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https://vimeo.com/107541641

Page 13: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

MADDEN NFL 2015 | GIFERATOR

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https://youtu.be/yMgG1iWv2ow

Page 14: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

The website offered great personalised (geolocalised) experience where anyone could conduct a simulation of the events leading to the game world state and share their score with peers. The game was perfectly placed in the reveal of simulation.

The event had a niche offline audience, but it was greatly promoted online through Twitch, Youtube and other video media. Also the live aspect of the experience made it more unique and worthwhile for young audience.

The arcade character of the game was strengthened with mini game homages to the classical era. They worked as a great entertainment content, cleverly placed on dull display banners and led to an extensive brand exposure. The game marketed itself genuinely.

Instead of trying to force interest on non-gaming NFL audience, the game offered a useful tool for their social communication. Simple but powerful GIF generator spurred huge amounts of user generated content and convinced audience to give game a try.

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• Leverage of digital channels• Focus on inbound (indirect) marketing• Backed up with great ideas• Made by great video game brands

CAMPAIGNS SUMMARY

Page 15: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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TIPS FOR DOING GREAT CAMPAIGNS

1. Adapt all activities to a higher creative idea or story your game stands for.

2. Make sure all activities connect to each other, best if there’s a cause-effect relationship.

3. Focus on unique content (videos, live stream) that people can engage with and share with their friends.

4. Try to align with people lives and add something valuable to it.

5. Always support main activities with paid media, influencers and PR.

Page 16: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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WHAT ABOUT INDIE GAMES?

Page 17: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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WHAT ABOUT INDIE GAMES?

Consulted with friends, not with focus groups

Success is measured in won hearts, not wallets

When thing goes bad, you’re on your own.

Game design based on gut feeling, not market research

Often done after hours, not during office hours

Made because of passion, not for revenue

Production is self-funded, not backed by corporation

Page 18: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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DIFFERENT TYPES OF CAMPAIGNS

Brand campaignsMaking people love a brand

product campaignsMaking people buy a product

Page 19: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

Deloitte Digital CE © 2016. All rights reserved.

DIFFERENT TYPES OF CAMPAIGNS

Brand campaignsMaking people love a brand

product campaignsMaking people buy a product

Page 20: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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You don’t have to market your game.

When talking and listening to video gamedevelopers I realized that they not always want their games to be best sellers. They would ratherthey lived up to their expectations, that peopleloved them and understood their meaning. That’sbecause when you are guided by passion, youdon’t care about commercial rewards.

So my second hypothesis is that you don’t have to market your game. And some great indie gamesproves that it’s still possible to be wildly popular and succesful. But you need one thing: branding.

MY SECOND APPROACH

Page 21: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

WHAT IS A BRAND?

Set of associations evoked among consumers.

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Page 22: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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WHAT ARE SOME GREAT BRANDS?

Page 23: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

WHAT BRAND IS IT?

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Page 24: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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WHAT ARE SOME GREAT INDIE VIDEO GAMES?

Page 25: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

HOW VIDEO GAMES BECOME BRANDS?

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Games that are a combination of human passion, high quality and good branding stand out (and sell well).

Such games have a potential to become brands.

Page 26: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

SOMETIMES IT JUST HAPPENS…BUT DON’T TAKE YOUR CHANCES

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Page 27: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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HOW TO MAKE YOUR GAME STAND OUT FROM THE CROWD

Page 28: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

1. BE DISTINCT

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What does it meanAs a future brand you need to have your own, uniquevisual style and language. You must be unambiguouslyrecognized on the basis of a group of symbols, colors, sounds, words.

How to do itWhen working on a game design have in mind the wholespectrum of assets like logo, font, art style, wording. Keep it simple, cohesive and easily remembered. Don’trush - when it’s published, it’s done. And most peoplewill only have 1-5 contacts with your creation.

ExamplesSuperhot (on the right), Firewatch, Bound

Page 29: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

2. WORK OUT A STORY

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What does it meanIf you want publicity, you need a great story. From a userperspective you’re not exactly making a game, but a medium for a specific experience one can have. Usersneed to believe and love it from the beginning.

How to do itThink what does your game represent and build a story around it. Make it unique, but don’t try too hard. People crave for a combination of what they know (need for comfort) with a twist (need for change). Then write itdown in one sentence and make a great trailer for it.

ExamplesThis war of mine (on the right), Darkest Dungeon

Page 30: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

3. BE ACCESSIBLE

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What does it meanThe most succesful games are the ones with universalappeal and the biggest customer base. It makes moresense to interest everyone in the market rather thanlimitating to a small, segmented audience.

How to do itFocus on similarity to other games (X meets Y), show how easy anyone can start it, make it clear that there aremany ways to play your game and definitely limit the nerd buzzwords.

ExamplesGwent (on the right), Starbound

Page 31: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

4. BE ALWAYS ON

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What does it meanCommunication with a fanbase is a real discussion, not a periodic announcement. People want to experience the human touch in games, want to be heard and when yougot them excited - not kept waiting.

How to do itReach out to community as often as you can. Maybeconsider hiring someone to help you with that. Growyour own fan channels like forums, subreddit or closedgroups. Send them updates and encourage to share the opinion. In fact you may learn something on your game.

ExamplesStardew Valley (on the right), Divinity Original Sin

Page 32: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

5. KEEP CHANGING

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What does it meanGetting something right the first time is tough. But doingit the second time is even more difficult. Most indiegames don’t get a sequel or don’t enjoy playersretention. That’s because you need to redefine the offeron the fly.

How to do itLook closely to how people interact with the game and what they talk about it. Think how you can meet theirexpectations before your competitors do it.

ExamplesRocket League (on the right), Don’t Starve

Page 33: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

6. BE TRUE TO YOURSELF

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What does it meanYou can earn a lot of money by not telling the truth, but eventually you will lose something else - trust.

How to do itBeing honest and truthful will win you more hearts in the long run. And you plan on doing some more games in your life, don’t you?

Anti-ExamplesNo Man’s Sky (on the right), Star Citizen, ARK: SurvivalEvolved

Page 34: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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TIPS FOR WORKING OUT BRANDING

1. Be distinct. Have your own, unique style. People needto recognize you without hesitation.

2. Work out a story. You’re offering people anexperience and it needs a good story to back it up.

3. Be accessible. You can’t underestimate how differentpeople may want to play your game.

4. Be always on. Game is like a service and you have to show people that you’re there for them.

5. Keep changing. Remember that whole market evolvesand so do the expectations of people.

6. Be true to yourself. The award will come later.

Page 35: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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THE WRAP UP

Page 36: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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GOALS PRIORITIZATION

3. EXECUTION

2. MARKETING

1. BRAND

Start of development

Game release

• Game/brand concept• Rules of good branding

• Marketing strategy• Digital campaigns planning

• Cooperation with agencies• Communication in channels

Page 37: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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GOALS PRIORITIZATION

3. EXECUTION

2. MARKETING

1. BRAND

Start of development

Game release

Most indie game developers focus on marketing perspective not long before releasing a game. In fact, it may already be too late to achieve greatresults. Choosing a PR agency won’t help much.

You may want to make a step back and thinkabout your game as a brand. You can find a lot of beginner materials on how to do branding. Then if you want, think how your game can addvalue to people’s lives and use digital channels as leverage. Only then should you move to tacticsand cooperate with PR agency, do some socialmedia, send codes to influencers.

Page 38: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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WHAT YOU SHOULDREMEMBER FROM TODAY

Mainstream and indie games are different, but rules are mostly the same. Allbig games earned their success and now are treated like valuable brands. You canlearn quite a lot by studying their successes and changing your approach..

Don’t wait with marketing till the end. Because most often it will be too late. Start at the beginning of game development and start figuring out what is thatreally you want to offer to people.

Be yourself. We all make mistakes but the most persistent and the most truthfulachieve great things. And people always respect that.

Half measures give quarter results Take responsibility for branding and marekting, but if in doubt reach out to professionals (even freelancers).

Page 39: Setting the right goals for your PR & Marketing / Game Industry Conference 2016

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Piotr BombolSenior [email protected]/in/piotrbombol

Deloitte Digital CE © 2016. All rights reserved.

THANK YOU. LET’S KEEP IN TOUCH.