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Design Manual Science Fiction Roleplaying in Any Future SciFi20 JP Strickler (order #3335393) 6

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Page 1: SciFi 20 Design Manual

Design Manual

Science Fiction Roleplaying in Any FutureSciFi20JP Strickler (order #3335393) 68.51.115.246

Page 2: SciFi 20 Design Manual

JP Strickler (order #3335393) 68.51.115.246

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THE SCIFI20 DESIGN MANUALBASED oN THE oRIGINAL TRAVELLER’S HANDBOOK BY

MARTIN DoUGHERTY AND HUNTER GoRDoN

CoNCEpT AND RULES DESIGN HunterGordon

ADDITIoNAL INpUT BruceRunnels JohnHemmert MikeJeff AndyLilly MarcMiller VariousCitizensoftheImperium

LAYoUT DESIGN HunterGordon

CoVER ARTWoRK BryanGibson

INTERIoR ARTWoRK BryanGibson,SteveBryant,ChadFidler,PaulDaly,JasonMillet,andAllenNunis

DEDICATIoN Tothosewhocamebeforeandtothosestilltocome.

SpECIAL THANKS BruceRunnels.Youwillalwaysbetheman. MarcW.Miller.Icanneverthankyouenough. MatthewGordon.Thanksson,foreverything.

EDITIoN �.3

WEBSITE http://www.RPGRealms.com

Copyright ©20�� Hunter Gordon. All rights reserved. SciFi20and SF20 are trademarks of Hunter Gordon and used withpermission.

Reproductionof thiswork inany formwithoutpermission fromthepublisher,exceptaspermittedby theOpenGameLicenseorwherepermissiontophotocopyisclearlystated,isexpresslyforbidden.

PortionsofthisworkarereleasedundertheOpenGameLicense(OGL),acopyofwhichisavailableattherearofthisbook,alongwith the designation of all Open Game Content and ProductIdentityspecifiedforthisbodyofwork.

FoREWARDTheSciFi20Systemofwhichthisbook is thefirst, is thedirectdescendant of the original T20 Traveller’s Handbook originallypublishedin200�.YouwillfindsometweakstotheruleshereandtherebutSF20remaincompletelycompatiblewith itsancestry.Mostlywhatwe’vedoneiscleanthingsupalittlebit,clarifiedafewthingsabitbetter,strippedoutanyimpliedsettingmaterialand/orrestrictions,andpavedtheroadforamorecompleteandfullygenericsciencefictionroleplayinggamebasedonthed20System.

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IntroductIon....................................................................... 3 UsingtheDesignSequences............................................ 3 UnitsintheDesignSequences......................................... 3desIgnIng.computers..................................................... 4 DesignSequence.............................................................. 4 ProgramsandSoftware..................................................... 5 LogicPrograms.......................................................... 5 CommandPrograms.................................................. 5 OtherSoftware........................................................... 6 Hardware........................................................................... 8 BaseTypeandModel................................................ 8 CPUCore................................................................... 9 DataStorage.............................................................. 9 ControlPanelsandTerminals.................................... 9 DesignOptions.................................................................. 9 Hardwiring.................................................................. 9 AdvancedTechnology.............................................. �0 FinishingUp.....................................................................�� Intelligence................................................................�� Education..................................................................��VehIcle.desIgn................................................................. �2 VehicleComponents................................................ �3 Chassis............................................................................ �3 ChassisConfiguration.............................................. �4 DriveTrains..................................................................... �6 PowerPlants................................................................... �9 PassengerandCrewFacilities........................................ 2� EnvironmentalControls............................................ 2� Facilities................................................................... 2� Appendages.................................................................... 23 LiftArms................................................................... 23 WeaponMounts.............................................................. 24 Weapons.................................................................. 25 Electronics....................................................................... 25 VisualSystems......................................................... 25 SensorSystems....................................................... 27 CommunicationsSystems........................................ 28 Accessories..................................................................... 28 TheBottomLine.............................................................. 30spacecraft.and.starshIp.desIgn............................. 32 ShipHulls........................................................................ 33 ManufacturedHulls.................................................. 34 PlanetoidHulls......................................................... 35 DriveRequirementsandArmorFactoring................ 35 HullStructuralIntegrity............................................. 36 HullStreamlining...................................................... 36 TheBridge....................................................................... 37 Ship’sComputer....................................................... 37 DrivesandPowerplants.................................................. 40 FTLDrives................................................................ 40 STLDrives............................................................... 42 PowerPlants............................................................ 43 ShipDefenses................................................................. 45 StandardHullArmor................................................. 45 Screens.................................................................... 45 ShipWeapons................................................................. 46 WeaponTypes......................................................... 46 Ship’sOrdnance....................................................... 47

HardPoints.............................................................. 47 Ship’sVehicles................................................................ 50 Components............................................................. 50 CrewRequirements......................................................... 5� SmallCraft............................................................... 5� StandardVessels..................................................... 5� CaptialVessels......................................................... 5� AccommodationsandFittings......................................... 5� FinalizingDesignandConstruction................................. 52 Batteries................................................................... 52 Blueprints................................................................. 52 Shipyards................................................................. 52 PayingForItAll............................................................... 52 UsedShips............................................................... 52 Financing.................................................................. 53 CreatingDeckplans......................................................... 53open.game.lIcense.InformatIon............................... 54

TABLE oF CoNTENTS

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Thisbookcontainsdesignrulesforcomputers,vehiclesandstarships.Thedesignprocessisverysimilarforallthree.

USING THE DESIGN SYSTEMS Thevehicleandstarshipdesignsystemswerecreatedtobeassimpleandeasytouseaspossible,whilestillallowingforavastrangeofcreativity.Bypickingandselectingfromavaryingsetofsystems,components,drives,andotherfeatures,itisquitesimpleandeasytodesignanythingfromapersonalgravvehicletoamillion-tonFTL-capabledreadnaught. Many systems and components have a simple base costandsize,nomatterwhatsizeshiporvehicleyouare installingtheminto.Youpaythesamecostandsizelossforeachoneofthesetypesofitemsinstalled.Othersystems,particularlydrivesandarmor,haveacostandsizebasedonapercentageoftheoverallhullorchassissizebeingused.Thetechnologicallevelofthevehicleorshipitselfmayalsoaffectthesizerequirementsofsomesystemsandcomponents. Mostofthedataneededtoconstructvehiclesandstarshipshasbeencompiledintoeasy-to-consulttablesbasedonvariouscommonoptions.Ifyouaredesigningavehicleorshipthatusesahullorchassissizenotlisted,selectcomponentsfromthevarioussmallersizesthatadduptothehullorchassissizeyouwishtoconstruct. Forexample,youaredesigninga550-tonstarshipandneedtodeterminethecostandsizerequirementstoinstallarmorontheshipup toanarmor factorof4.Consulting theshiparmortable,youwillsee that there isnoentry fora550-tonhull.Butthereisalistingfora500-tonhullanda50-tonhull.Ifyouaddthecosts,size,etcforboththe500and50-tonhulllistings,youhavethecost,sizeandotherdataforyour550-tonship. Unlessdesigningverylargeships,youshouldneednothingmorethanscratchpapertodoabitofaddition,subtraction,andrecordkeepingwhendesigningavehicleorship.

UNITS IN THE DESIGN SEqUENCES AllSF20designsequencesusecommonunits: cost.isgiveninCredits(Cr)orKilocredits(KCr)orMegacredits(MCr) Volume. is given in vl, which represents about �0 liters ofvolumeor0.0�cubicmetersofspace. Weight.isingrams(g)orKilograms(Kg) displacement.isgiveninDisplacementTons.Displacementisusedforlargevehicleslikestarshipsandspacecraft,whichareratedby theirdisplacement;e.g.400-tonSubsidizedMerchant,5,000-tonDestroyer.OneDisplacementtonisequaltothevolumetakenupbyonetonofliquidhydrogen.Thisisapproximately�4cubicmetresor�400volume.Displacementtonsdonotindicateweightormass. energy. requirements. and. power. system. outputs. aregiveninEnergypoints(EP)

INTRoDUCTIoN

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DESIGN SEqUENCETherulespresentedhereallowyoutodesigncomputersrangingfromsmall,handheldpersonaldevices tohighlyadvancedandskilledArtificlal Intelligences.By following thestepsbelow,youwillbeabletodesignpracticallyanytypeofcomputeracampaignmightneed.

1) programs and SoftwareAll computers will require a Logic program and a CommandInterface program. Other programs and software may bepreinstalledorhardwiredintothesystemasneededtofulfillthetasksandroleforwhichthecomputerisbeingdesigned.Ifyouwish to design the computer for a multi-purpose roles, you donothavetospecifyanyinstalledprogramsorsoftwareotherthantheLogicandCommandInterfaceprograms,butyoushouldgivesomethoughtowhattypesofprogramsyoumightplantorunonthesystemandwhatprocessingrequirementstheymayhave.

A) SELECT THE LoGIC pRoGRAMA computer’s logic program pretty much determines how‘smart’itis.Thiscanrangefrombootstrapprogramsthatworkwithasinglespecificpieceof(other)software,tosophisticatedArtificialIntelligenceprogramsthatarenearlyindistinguishablefromHumanintelligence.

B) SELECT THE CoMMAND INTERFACE pRoGRAMThecommandinterfaceprogramdetermineshowausermayinteractwith thecomputer, ranging fromabasickeyboard tographicaluserinterfaces,tofullverbalcommandfunction.

C) SELECT oTHER SoFTWARESelectanyothersoftwarethatyouplantorunonthecomputer.Ifyouarenotsureofwhatsoftwarewillultimatelyberunonthesystem,besuretomakeenoughallowanceinPPrequirementto run any program you anticipate you might need in thefuture.

2) processing power RequiredEvery piece of software and each program have a specificProcessingPower(PP)requirement.AddthePPrequirementsofanyprogramsandsoftwarethatwillberunningatthesametimeon the computer. Logic and Command programs area alwaysrunning whenever the computer is turned on.This is theTotalPPthecomputeryouaredesigningmustbeable toproduct inorder to run the software you have selected. You should alsonotethehighestPPrequirementofthesoftwareyouplantohaveinstalled.

3) Base Type and Model neededOnceyouknowthetotalandmaximumPPratingyouwillneed,youcanselectthespecificcomputertypeandmodeltobebuilt.The type and model selected will determine how many CPUpointsareneededtoprocesseverything.

4) CpU CoREWith the CPU requirements determine you can now build the

computer’sprocessingcore.Selectwhichtypeofcorewillbeused.EarlierTLcoresrelyonslower,bulkiermaterials,whilehigherTLcoresreducethesizeneededandimprovetheoverallspeedwithimprovedcentralprocessingpower.YoumustpurchaseenoughindividualunitstoprovedatleastasmanyCPUpointsasrequiredbytheTypeandModelofthecomputer.Therereallyisn’taneedto‘overpower’aCPU,asexcessCPUpointshavenoeffect.

5) Control panels and TerminalsControlpanelsandterminalshavenoprocessingpoweroftheirowntheyjustactasthephysicalinterfacebetweenthecomputerand theuser.Dependingon the typeof interfaceselected, theamount of processing power that can be ‘borrowed’ from theserverwillrangefrom3to35PP.

6) Design options

A) HARDWIRINGYou can reduce the size, cost, and EP requirements for acomputer by 25% if the software for it will be hardwired. Ahardwired computer, once built and programmed cannot bereprogrammedagain inthefuture.Hardwiredcomputersalsomaylearnandthusmaynotearnexperiencepoints.

B) ADVANCED TECHNoLoGIESIf theavailable technology levelwhere thecomputer isbeingbuilt isoneormore levelshigher than therequiredTLof thecomputer, you may elect to take advantage of the effects ofminiaturizationorstandardization.MiniaturizationreducesthesizeandEPrequirementsofthecomputerbyupto40%,whilestandardizationreducesthecostofthecomputerbyupto90%.Youmayelect to takeadvantageofonebenefitor theother,butnotboth.

7) Finishing Up

Intelligence:.TheintelligencescoreofacomputerisequaltoitsbaseINTscoredeterminedbyitstypeandmodel,plustheINTmodifiersforitslogicandcommandprograms.

education:Acomputer’seducationscoreisdeterminedbyitsintelligencescoreandaccessto librarydatasoftwareandskillprograms.

charisma:OnlyacomputerrunningthePersonalityInterfaceprogrammayhaveacharismascore.

social.standing:Onlyacomputerwithacharismascoreof�0orhigherandrunningtheEtiquetteandProtocolprogrammayhaveasocialstandingscore.

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pRoGRAMS AND SoFTWARE Computer Systems are, in and of themselves, little use. Itis the software that they run and any systems it operates thatmakesthemvaluable.

LoGIC pRoGRAMS Logicprogramsdeterminehowacomputerhandlesthetasksrequiredofit.TheyrangefromsimpleoperatingsystemscapableoflittlemorethanactingasapersonalcomputertosophisticatedArtificial Intelligence programs that can learn and develop likeanynormalcharacter. Bootstrap:.Abootstrapcanbeaddedtoanyothernon-logicprogram,allowingthatprogramtoberunonacomputerwithouta normal logic program installed and running. Bootstrappingdoublesthecostofthesoftwareprogramitisaddedto.. simple. operating. system: The most basic of all logicprograms, the simple operating system allows only the mostbasic and rudimentary data manipulation and presentation.Programsare limited tomorebasic typesofprogramssuchaswordprocessing,fileanddatatransfer,simplecommunications,etc.Allcriticalorsensitivedecisionmakingislefttotheuserforthemostpart.Unlessanimprovedcommandsoftwareinterfaceisinstalled,datainputandcontrolistypicallyviakeyboardusinganexplicit,butlimitedcommandstructure,whiledataoutputisviasomeformofvisualinterfaceorphysicalprintingdevice.. Basic. logic: The computer is capable of storing all dataaccumulated by its sensors and other input devices, but isincapableofanalyzingorlearninganythingfromthatinformation.Thelimiteddecisionmakingcapabilitiesofthislogicprogramonlyallow it toprocessdataas it pertains to its immediate situation,suchasnegotiatingobstaclesandrecognizingobjects.If itcouldnotgoaroundtheobstacle,oronceitrecognizedanobject,itwillrequire further active or preprogrammed commands as to whatactionstotakenext. Forlowbasiclogicprograms,unlessthereisanoperatororsupervisingcomputer,theDCforanytaskisincreasedby+5. All basic logic programs require at least the limited verbalcommandprogramtobeinstalledandrunning.. autonomous. logic: Commonly referred to as a logicomp,computersequippedwiththistypeoflogicprogrammingarecapableofoperatingindependentlyandactuallylearningfromtheiractivitiesand earning experience. However unlike a normal character,whenawardedexperiencebythereferee,alogicompwithahigh

autonomouslogicprogrammustdividethegivenexperienceinhalfbeforeapplyingtheremaindertoitsaccumulatedexperiencetotal.Ifthelogicompisrunningthelowautonomouslogicprogram,youmustdividethegivenexperienceby�0beforebeingaddedittothecomputer’saccumulatedexperiencetotal. Rather than having a class and earning levels, logicompsimprove in model number and occasionally improve their typeclassifications.The base CPU output of the computer and theaccumulatedexperiencepointtotalsareaddedtogether,andtheresultiscomparedtotheComputerTypeandModeltableabovetosee if thecomputerhas improved itsmodelnumberor typerating.As the logicomp improves in rating it becomes capableofgreatertotalprocessingcapacityperroundandanimprovedmaximumsingletaskprocessing.Thistypeoflogicprogramwillalsorequireadditionaldatastoragecapacityfortheexperienceitwillaccumulate(seeExperienceDataStorage). Theautonomous logicprograms requireat least theBasicVerbalCommandprogramtobeinstalledandrunning.. artificial. Intelligence:. The robot is capable of reasoning,drawingconclusions,orevenoriginatingideasandconceptsthatareoutsidethecurrentrealmofprogramming.Whiletheirsentienceisoften(hotly)debated,theymayeasilybemistakenforsuchbyallbutthemostknowledgeableofroboticists. Oncedesigned,built,anditsinitialprogramminginstalledandrunning,anAIistreatedlikeanynormalcharacterandcapableof taking a class and earning levels.They do not advance onthe standard Computer Type and Model table. Low ArtificialIntelligence computers must divide their earned experience inhalfbeforeaddingtoitspreviouslyaccumulatedexperience. TheartificialintelligencelogicprogramsrequiretheFullVerbalCommandprogramtobeinstalledandrunning.Thistypeoflogicprogramwillalsorequireadditionaldatastoragecapacityfortheexperienceitwillaccumulate(seeExperienceDataStorage).

CoMMAND pRoGRAMS Command programs provide a computer with its ability todecodeandanalyzethemeaningofthecommandsgiventoit. Keyboard/manual. Interface: The user must manually typein or otherwise manually input the command into the computersystem.ThismostbasicofinterfacedevicesdoesnotrequireanyPPpoints to runas this functionality isautomaticallybuilt intoallcomputers. If this is theonlymethodavailableof interfacingwiththecomputer, its INTscore is reducedby -2points.At lease thebasicoperatingsystemmustbe installedandrunningtousethis

LoGIC pRoGRAMSLogic Program Int Dex TL Cost PP RequirementsBootstrap -2 -2 5 x2 0 NoneSimpleOperatingSystem -� -� 5 250 � NoneLowBasicLogic +0 +0 7 �000 2 LimitedVerbalCommandHighBasicLogic +� +� 9 3000 5 LimitedVerbalCommandLowAutonomousLogic +2 +2 �� 7000 �0 BasicVerbalCommandHighAutonomousLogic +4 +4 �3 25,000 �5 BasicVerbalCommandLowArtificialIntelligence +6 +6 �5 80,000 20 FullVerbalCommandHighArtificialIntelligence +8 +8 �7 250,000 30 FullVerbalCommand

Int:.Theamounttomodifythecomputer’sbaseintelligencescoreby.deX:Theamounttomodifythecomputer’sbasedexterityscoreby.tl:Theminimumtechnologylevelneededtousethistypeoflogicprogram.cost:Thecostincreditstobuy/havedesignedthistypeoflogicprogram.pp:.Thenumberofprocessingpowerpointsthatmustbesuppliedtorunthisprogram.requirements:Theminimumtypeofcommandsoftwarethatmustbeinstalledandrunningtousethisprogram.

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commandprogram.. graphical. user. Interface: A very user-friendly manualinterfaceusinggraphicsandsimpleiconiccommandsystemstoease theuseof and increase the speedof useof a computersystem.Becauseofitslimitedmanualcapabilitieshowever,thebase intelligenceofaGUIcommandprogramisreducedby-�point.Atleastthebasicoperatingsystemmustbeinstalledandrunningtousethiscommandprogram.. limited. Verbal. command: The computer is capable ofunderstanding a limited set of verbal commands (�00 words/commands).Thesecommandsmustbespokenandenunciatedvery clearly or they may be misinterpreted or ignored by thecomputer. Colds, foreign accents, and other issues that mayaffectthevoiceofthecommandspeakercancauseevenmoredifficulty.At least the lowbasic logicprogrammustbe installedandrunningtousethiscommandprogram.. Basic. Verbal. command:The computer can interpret andunderstand a limited verb-object sentence type commands,such as “get the book” or “show the starport data”. Thesecommandsmuststillbespokenandenunciatedveryclearlyortheymaybemisinterpretedor ignoredby thecomputer.Colds,foreignaccents,andotherissuesthatmayaffectthevoiceofthecommandspeakercanstillcauseevenmoredifficulty.Becauseof its improvedverbalunderstanding,thebaseintelligenceofacomputeris increasedby+�point.At leastthehighbasiclogicprogram must be installed and running to use this commandprogram.. full.command:Thecomputeriscapableofunderstandingand correctly interpreting most natural language commands ofvarying complexity. Accents, colds or other issues that mightaffect thespeaker’svoiceare rarelyaproblem.Becauseof itsnear complete verbal comprehension capabilities, the baseintelligenceofacomputerisincreasedby+2points.Atleastthelowautonomouslogicprogrammustbeinstalledandrunningtousethiscommandprogram.

oTHER SoFTWARE Thepurposeofmostcomputersystems is to runsoftwareapplications.The following are standard software programs, incommonusethroughouttheSciFi20universe.

Defensive programs Defensivesoftware ismostcommonlyencounteredaboardstarshipsandvehiclesthathavedefensivesystemsforittocontrol.Robotsandfixedinstallationsmayalsorunsimilarprograms.

ANTI-MISSILEtype:.Defensive

cost:.�000pp.capacity:2effect:. Any laser based weapon system that has not alreadyfired,mayattempttofireatanddestroyincomingmissiles,witha+2bonusduetotheextendedfinaltargetingbythecomputerduring themissilesapproach.Avariantof thisprogramisusedtocontrolprojectileweaponsusedinanti-aircraftoranti-missileapplications.Thetwoarenotinterchangeable.

AUTo/EVADEtype:.Defensivecost:.5000pp.capacity:�effect:Allowsthecomputertoproducesmallrandommovementsinthevehiclecourse,makingitmoredifficulttotargetandhitandprovidinga+2bonustothevessel’sAC(notAR).

ECMtype:Defensivecost:4000pp.capacity:3effect:.Providesanadditional+2bonustoACagainstweaponsystemsthatareusinganelectronictargetingsystem,anda+2synergytoallT/SensororT/Communicationsskillcheckinvolvingdefensivejamming.

RETURN FIREtype:Defensivecost:5000+50perweaponsystemsupported.pp.capacity:�effect: When a vessel is hit by energy weapon fire while thereturnfireprogramisrunning, itmayfireanyof itsownenergybasedweaponsystemsthathavenotalreadyfiredthisround,inreturnwitha+2bonus.Thisbonusisderivedfromthefactthatthe incoming attack itself provided pinpoint targeting accuracyforthereturnfiresystem.Theseattacksarealwaysunderdirectcomputer control because of the timing required to executethem.special:Energybasedweaponsystemsonly.

offensive programs Offensive programs control weapon systems or assist theoperatorsofsuchsystems.Togainbenefits from it,aprogrammust be running for each weapon system in use. A weaponsystemisdefinedhereas:anindividualweaponorasetoflinkedweaponswithina turret orbarbette, abayweaponora spinalmount.E.g.ashipwith two turretsandabayweapon, runningonly one Predict program, must choose whether to apply thePredictbonustooneortheotherturret,orthebay.

CoMMAND pRoGRAMSCommand Program Int TL Cost PP RequirementsKeyboard/ManualInterface -2 5 �0 0 BasicOperatingSystemGraphicalUserInterface -� 7 �00 � BasicOperatingSystemLimitedVerbalCommand +0 7 500 2 LowBasicLogicBasicVerbalCommand +� 9 �000 5 HighBasicLogicFullVerbalCommand +2 �� 5000 �0 LowAutonomousLogic

Int:Theamounttomodifythecomputer’sbaseintelligencescoreby.tl:Theminimumtechnologylevelneededtousethistypeofcommandprogram.cost:Thecostincreditstobuy/havedesignedthistypeofcommandprogram.pp:Thenumberofprocessingpowerpointsthatmustbesuppliedtorunthisprogram.requirements:Theminimumtypeoflogicsoftwarethatmustbeinstalledandrunningtousethisprogram.

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DoUBLE FIREtype:Offensivecost:4000pp.capacity:4effect:. Allows any weapon system (except missile launchersand sandcasters) to fire twice per round, if enough power isavailable.

GUNNER INTERACTtype:Offensivecost:�000pp.capacity:�effect:Allowsasingle ‘live’gunnertoapplytheirGunneryskillrankwhenhandlinganappropriateweaponsystem,ratherthandependinguponthecomputertocontroltheshots.

pREDICTtype:Offensivecost:7500pp.capacity:2effect:.Providesa+2synergybonustoallgunneryskillchecksforsupportedweaponsystems.requirements:WeaponsSystemsprogrammustberunning.

SELECTtype:Offensivecost:.3000pp.capacity:�effect:Thisprogramaidsinthetargetingofspecificareasonanenemyvessel,allowingagunner tousetheCalledShotactionwiththeweaponsystem.requirements:.Thegunnerinteractprogrammustberunninginsupportofthegunner.

WEApoNS SYSTEMStype:Offensivecost:4000pp.capacity:�effect:.Onlyone instanceof thisprogramneeds toberunningregardless of thenumberofweapon systems that areactuallysupported. Provides very basic targeting information to allsupported weapon systems, enabling them to be used duringan engagement. Without a running targeting program, nothingoutsideofvisualrangemaybetargeted.

Miscellaneous programs Miscellaneousprogramsarerunoncomputersofallkinds.

LIBRARY DATAtype:.Miscellaneouscost:3000pp.capacity:.�effect:Forbasic computers, thisprogramactsasa referencelibrarytoanyuserwhowishestoconsultit.WhenaPCusesaLibraryDataprogramwhilesearchingforfairlygeneralreferenceinformation,thePCwillgaina+2situationbonustotheirGatherInformationskillchecks.Inaddition,thisprogramalsoaddsa+4bonustotheEDUscoreofacomputer.

MASTERtype:Miscellaneouscost:5000pp.capacity:5effect: Unlike the server program, the master program allowsonecomputertotakeovercontrolofanothercomputer(theslave)eitherdirectlyormoretypicallyviaremoteconnection,andhave

accesstoallPPpoints,programs,orotherdataavailabletotheenslaved computer. For security purposes, this type of controltypicallyrequiresthemastercomputertohaveaccesstoaspecificcontrolcodeforthecomputertobeenslaved.Withoutthecode,themastercomputerispowerlesstocontroltheremotecomputer.Eachslaveunitcontrolled(afterthefirst)requiresanadditionalPPpointtobeexpendedperroundbythemastercomputer.requirements:.Themastercomputermusthavesomemanneroftransferringdataandcommandsbetweenitselfanditsslavedunits.

NoRMAL SKILLStype:.Miscellaneouscost:�000pereffectivepointofskillrankpp.capacity:�pereffectivepointofskillrankeffects:Acomputermaybeinitiallyprogrammedwithmostanyskillthatisavailabletoanormalcharacter,buttheydonotsufferthe typical maximum skill rank limitations. Instead, a computermaybeprogrammedwithaskillrankinagivenskilluptoalimitbasedonitstypeandmodelnumberranking.Allnormalmodifierssuchasabilityscoresandothereffectsapplytoacomputer’sskillprogramming.requirements:None

SERVERtype:Miscellaneouscost:2500pp.capacity:3effect: A server is capable of acting as a repository of bothsoftwareandprocessingpowerthatconnectedclientcomputersmaydrawuponasneeded.EachroundaclientmayrequesttheuseofaprogramoraportionoftheavailablePPpointsontheserver.Each request forPPpointswill further reduce the totalamountofPPavailablefromtheserver.Insomesituationswheredemandon theserver isveryheavy,somerequestsmayhavetobepostponeduntilasubsequentround.Requestswillpoolupin a queue and are handled on a first come, first serve basis.RequestsfortheuseofaprogramonaserverwillnotplaceanyadditionalPPdemandontheserver.

VALETtype:Miscellaneouscost:Cr3000pp.capacity:2effects: A computer (typically a robot) with this programmingiscapableof functioningas thepersonalservantorvaletof itsowner/master. It is capable of handling tasks such as keepingnotes and messages, minor errands, light cleaning, and otherbasicdomesticduties.requirements: The Personality Interface program must beinstalledandrunning.special:Thisprogramcountsasaskillprogramforpurposesofdeterminingthecomputer’sEDUscore.

User Interface programsAny computer system that is intended to be programmed or tointeractwithpeoplewillrequiresomeformofuserinterface.Moresophisticatedinterfacesalloweasieruseforuntrainedusers,andgenerallymorepleasinginteractions.

LANGUAGE MoDULEType:UserInterfaceCost:�000PPCapacity:5Effect: The computer can comprehend a specific spokenlanguage.Thesemodulesareinstalledtoprovidethecomputer

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max.pp:.ThemaximumnumberofPPpoints thatmaybeapplied to any single task involving the use of a skill basedprogrameachround.ThismaynotexceedtheratedPPcapacityof theprogrambeing run.This limitationdoesnotapply to theuseofCommand,Logic,orothertypesofprogramsusedbythecomputer.

accesstolanguagesotherthenthedefaultlanguageprovidedbytheappropriatevoicerecognitionsoftware.Ifavoderisavailabletothecomputeritmayalsoprovideverbaldataandinformationoutput.

pERSoNALITY INTERFACEType:UserInterfaceCost:�0,000PPCapacity:�Effects: Gives an intelligent computer an effective Charismascore.CostandPPrequirementsareper2pointsofCharisma.Requirements: A voder and the standard voice recognitionsoftwaremustbeinstalledandrunningbeforethisprogrammaybeutilized.MusthaveanINTscoreof3orhigher.

ETIqUETTE AND pRoToCoLtype:UserInterfacecost:50,000pp.capacity:4effects:AllowsanintelligentcomputerwithaCharismascoreof�0orhighertoalsohaveaneffectiveSocialStanding.CostisperpointoftotalSocialStanding,andCPUrequirementslistthebaseCPU requirements for aSOCscoreof �0 along with theCPUrequirementsforeachpointofSOCover�0.requirements:PersonalityInterfaceprogram.MusthaveanINTscoreof�0orhigher.

HARDWARE Thecapabilitiesofanygivencomputersystemaredefinedbyitshardware.Anadvancedsystemcanbeusedtorunvarioussoftwarepackagestofulfillvariousroles.Alessadvancedsystemisfarmorellimitedandmayberestrictedtoasingle,fixedsoftwarepackage

BASE TYpE AND MoDEL ThetypeandmodelratingofacomputerareinitiallybasedontheirtotalrawCPUpower.ThehigherthetotalCPUcapacity,themorecapablethecomputerisandthehigheritstypeandmodelratingwillbe.UsingtheComputerTypeandModeltable,findatypeandmodelthatproduceenoughProcessingPoints(PPs)tomeetthesoftwarerequirementyouexpectforthecomputer.Thecomputerwill fallunderoneof four types,Basic(B),Advanced(A),Master(M),andExpert(E),andwillhaveamodelratingthatrangesfrom0to9. Thistablewillalsoletyouknowthecomputer’sbaseintelligencescore, the total processing power (PP) points available for use,themaximumamountofprocessingpowerthatmaybeappliedtoanysinglegiventaskatonetime,andthetotalCPUpowerthatisneccessarytopowerthesystem. model:. The modelnumber rating. Note that this model number rating resets to 0when a computer’s type rating is improved (Simple to Basic,BasictoMaster). Base.Int:ThisisthebaseINTscoreofacomputerofthistype and model rating. The Logic and Command programsinstalledmayadjustthisscoreupordown.Whenacomputer’smodeland/ortyperatingimprove,ifitsINTscoreislessthanthelistedBaseINT,itshouldberaisedtoequalthelistedscore. cpu.req:ThetotalamountofrawCPUpowerthatmustbeavailabletothecomputertoearnthistypeandmodelrating.Forlogicomps,thisisthetotalamountofrawCPUpowerplusanyearnedexperiencepointsrequired. total.pp:ThisisthetotalamountofProcessingPower(PP)points available for use by the computer each round. ThesePPpointsmaybedistributedasneeded to runanynumberofprograms.

BASE TYpE AND MoDEL Base CPU Total Max MinModel INT Req. PP PP TLBasic.computer.(type.B)0 0 � � � 5� 0 2 2 � 52 0 5 3 2 53 0 �0 4 2 54 0 20 5 3 55 � 30 6 3 56 � 40 7 4 57 � 50 8 4 58 � 75 9 5 59 � �00 �0 5 5

advanced.computer.(type.a)0 2 �50 �� 6 5� 2 200 �2 6 52 2 250 �3 7 53 2 300 �4 7 54 2 350 �5 8 55 3 400 �6 8 56 3 450 �7 9 57 3 500 �8 9 58 3 600 �9 �0 59 3 700 20 �0 5

Base CPU Total Max MinModel INT Req. PP PP TLmaster.computer.(type.m).0 4 800 2� �� 5� 4 �000 28 �� 52 4 3000 35 �2 53 5 6000 42 �2 54 5 �0,000 49 �3 55 6 �5,000 57 �3 56 6 2�,000 65 �4 57 6 28,000 73 �4 58 7 36,000 8� �5 59 7 45,000 99 �5 5

expert.computer.(type.e)0 8 55,000 �08 �6 5� 8 66,000 ��7 �6 52 9 78,000 �26 �7 73 9 9�,000 �35 �7 94 �0 �05,000 �45 �8 �05 �0 �20,000 �55 �9 ��6 �� �36,000 �65 20 �27 �� �53,000 �75 2� �38 �2 �7�,000 �86 22 �49 �2 �90,000 �97 23 �5

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CpU CoRE Various typesofcomputersmaybebuiltdependingon thelocal technology available. Note that a lower technology typecomputer can always be built on a higher technology world ifdesired (and insomecases this iscosteffective),butahighertechnology type computer may not be built on a world with alowertechnologyrating. Fivetypesofcomputercorearenormallypossible.Unitsofdifferent typesmaynotnormallybemixed inagivencomputercore. electromechanical:. Bulky and primitive, early modelcomputers ranging from strange mechanical contraptions tosophisticatedvacuumtubesystemsandotherearlyelectronics.Min.TLis5,costisCr�000,volumeis�3.5vl,andEPrequiredis0.9perunitinstalled.Eachunitproduces�CPUofoutput.. linear: The first true fully electronic digital computers.Advancesintechnologyhavemovedcomputersthatoncefilledentireroomsontoauser’sdesktop,ontotheirlaps,andevenintotheirhands.Min.TLis7,costisCr250,volumeis�.35vl,andEPrequiredis0.09perunitinstalled.Eachunitproduces2CPUofoutput. parallel:.Theadvanceddigitalcomputer,stillfoundingreatuse.Min.TLis9,costisCr200,volumeis0.54vl,andEPrequiredis0.0�2perunitinstalled.Eachunitproduces�0CPUofoutput. synaptic:.Anearlyattemptatdevelopingaunitthatmimicstheinductivereasoningofahumanbrain.Min.TLis��,costisCr�50,volumeis0.27vl,andEPrequiredis0.0�2perunitinstalled.Eachunitproduces�0CPUofoutput. positronic: A breakthrough in computing, the positronicbrainisfinallycapableofnotonlyreproducingtheinductiveandintuitivereasoningof thehumanbrain. Italsomanagesto leadtomuchsmallercomponentsizes.Min.TLis�6,costisCr�00,volumeis0.0�35vl,andEPrequiredis0.0009perunitinstalled.Eachunitproduces2.5CPUofoutput.

DATA SToRAGE Computers capable of earning experience (logicomps andAIs), must allocate additional data storage capacity for theexperiencepointstheywillearnandaccumulateoverthelifetimeoftheirexistence(oruntilmemorywiped).Earnedexperienceisreallyrawdatathatthecomputerhasrecordedandstoredwithinitsavailablestoragememoryforlaterreferenceandanalysis.Thetypeofdatastoragesystemavailabledependsonthetechnologyavailable.

CoNTRoL pANELS AND TERMINALS Controlpanelsandterminalshavenocomputerprocessingpower of their own; rather they allow a user to remotely issuecommands toa largerandmorepowerfulcentralcomputer (or

server)andechotheresultsuponthepanelorterminalscreen.UnlessacomputerisIntelligent(INT3+)andcapableofactingonitsown,oneormorecontrolpanelsorterminalsmustbeinstalledtoallowuserstointerfacewithandcommandit. Basic.mechanical:MinTLis5,costisCr�0000,volumeis�.35vl,andhasathroughputofupto5CPUperunitinstalled.. advanced.mechanical:.MinTLis6,costisCr�0000,volumeis�.35vl,andhasathroughputofupto8CPUperunitinstalled. electronic:MinTLis7,costisCr�000,volumeis�.35vl,andhasathroughputofupto�0CPUperunitinstalled. advanced.electronic:MinTLis9,costisCr�000,volumeis�.35vl,andhasathroughputofupto�00CPUperunitinstalled. dynamic:MinTLis��,costisCr2000,volumeis�.35vl,andhasathroughputofupto200CPUperunitinstalled. holographic:MinTLis�3,costisCr�000,volumeis�.35vl,andhasathroughputofupto240CPUperunitinstalled.

DESIGN opTIoNS

HARDWIRING Acomputermaybehardwiredwithprogrammingdedicatedto theperformanceofaspecificsetof tasks.Suchacomputercannotbereprogrammedandisincapableofearningexperienceatany typeormodel rating.Hardwiring reduces thenumberofunits required for thecomputercoreanddatastorageby25%.The CPU output and storage capacity of the computer doesnot change. All programming must be selected and specifiedbeforethecomputerisbuilt.Thesereductionsapplytohardwareonly.Softwareandabilityscorecostsandrequirementsarenotaffected.

CpU CoRESType TL Cost (Cr) Volume* EP CPU OutputElectromechanical 5 �000 �3.5 0.9 �Linear 7 250 �.35 0.09 2Parallel 9 200 0.54 0.0�2 �0Synaptic �� �50 0.27 0.0�2 �0AdvancedSynaptic �3 �00 0.�35 0.009 �0Positronic �6 �00 0.0�35 0.0009 2.5

ExpERIENCE DATA SToRAGEType TL Storage Volume CostElectromechanical 5 �0XP �.35 �000Magnetic 7 �0XP �.35 �00AdvancedMagnetic 8 �00XP 0.�35 500Optical 9 �00XP 0.�35 250Synaptic �� �000XP 0.0�35 250Holographic �3 �0,000XP 0.00�35 500

tl:Theminimumtechnologylevelatwhichthistypeofstoragedevicemaybeused.storage: The amount of accumulated experience points thistypeofstoragedevicecanhold.Volume: How much additional volume of space this type ofstoragedevicewilladdtothesizeofthecomputer.cost: The cost per storage unit of this type installed into acomputer.

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ForexampleaTL7LinearComputerwith�0CPU,builtonaTL7world,wouldrequire:

�0Linearunits�3.5vlCr25000.9EP20CPUOutput

Ifthatsamecomputerwerehardwired,excludingthecostofsoftware/programming,itwouldonlyrequire:

7.5Linearunits(25%fewerbecausethecomputerishardwired)�0.�3vlCr�8750.68EP20CPUOutput

ADVANCED TECHNoLoGY Therearesomeadvantagesinusingafairlylow-techcomputerdesignbutbuildingitunderhighertechnologicalstandards,duetotheeffectsofminiaturizationandstandardization.Ifyoudesignacomputerusinga technologythat is�ormoreTLbelowthatwhich isactuallyavailable,youmayelect to takeadvantageofoneoftheseeffects,butnotboth.Forexampleyoucouldelecttoreducethesizeandpowerrequirementsofthecomputerbygoingwithminiaturization,oryoucouldgo for the lowercost throughtakingthestandardizationoption,butyoucouldnotdoboth. miniaturization: High technology allows systems to beminiaturized.EachTLabovetheminimum(uptoamaximumof+4TLs) required to build a given type of core or data storagereduces the requiredvolumeandEPof thecomputerby�0%.TheCPUoutput,storagecapacity,andcostarenotaffected. ForexampleaTL7LinearComputerwith�0CPU,builtonaTL7worldwouldrequire:

�0Linearunits�3.5vlCr25000.9EP20CPUOutput

That same computer built on a TL8 world would onlyrequire:

�0Linearunits�2.�5vl(�0%lessbecausetheTLis�higherthantherequiredTLof7)Cr25000.8�EP(�0%lessbecausetheTLis�higherthantherequiredTLof7)20CPUOutput

. standardization: As technology progresses, what wereoncecutting-edgetechnologiesbecomemorestandardizedandcommonlyavailabletothegeneralpopulation.Thishastheeffectof reducing the costs of a computer even further as industries

supportingtheproductionofaspecifictypebegintoproliferate.These reductions apply to hardware only. Software and abilityscorecostsandrequirementsarenotaffected.Thereisa3TLlimittotheamountofstandardizationthatcanbeapplied.

Cost Reduction by TL Difference+TL Cost Reduction� -25%2 -50%3+ -90%

Forexample:

Original TL7 Computer�0Linearunits�3.5vlCr25000.9EP20CPUOutput

TL8 Version�0Linearunits�3.5vlCr�875(25%cheaperbecausetheTLis�higherthantherequiredTLof7)0.9EP20CPUOutput

TL9 Version�0Linearunits�3.5vlCr�250(50%cheaperbecausetheTLis2higherthantherequiredTLof7)0.9EP20CPUOutput

TL10 Version�0Linearunits�3.5vlCr250(90%cheaperbecausetheTLis3higherthantherequiredTLof7)0.9EP20CPUOutput

TL11 Version�0Linearunits�3.5vlCr250(remainsat90%cheaperbecausetheTL3ormorehigherthantherequiredTLof7)0.9EP20CPUOutput

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FINISHING Up

INTELLIGENCEThetypeandmodelratingofacomputer,alongwiththetypeoflogicandcommandsoftware thathasbeen installeddeterminetheoverallintelligenceofthesystem.Notethatacomputer’sINTscoremaynotexceeditsTL.

. Int.=.B.+.l.+.c

Where: B.=thebaseINTscoreofthecomputerbaseduponitstypeandmodelrating. l.=theINTmodifierforthetypeofLogicPrograminstalledandrunning. c. = the INT modifier for the type of Command Programinstalledandrunning.

EDUCATIoN A computer’s EDU score is based on its intelligence, thenumberof skill programs ithas installed, thecapacityof thoseskillprograms,andwhetherornotithastheLibraryDatasoftwareinstalled.

Factor ModifierINT4+ +�INT�0+ +2INT�6+ +4LibraryDataprograminstalled +4Per4skillprogramsinstalled +�Ifanysingleskillprogramhasacapacityof5ormore +�Ifthreeormoreskillprogramshaveacapacityof5ormore +2

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VEHICLE DESIGN

A vehicle is basically defined as any means of conveyancethat does not leave the lower orbit of a planet.Air/rafts, groundcars,tanks,jetfighters,andsubmarineswouldallbeconsideredvehicles,butaninterstellarorevenaninterplanetaryvesselwouldnotbeconsideredavehicleundertheserules(separaterulescoverthedesignofsuchvessels,seeSpacecraftandStarshipDesign.

SpECIAL FEATURES oF VEHICLE DESIGN components. and. sub-assemblies: Vehicles (andStarships,SmallCraftetc),aregenerallymadeupofachassis(orframe)plusseveralverydifferentsub-assemblies.Theseincludeprimary systems such as power and drive systems, electronicsystemssuchasanautopilotcomputer,andperipheralsystemssuchasairconditioningforcrewcomfort.. thrust:.Thrustisameasureoftheamountofpowerdeliveredbythevehicle’sdrivetrain.Theactualmeansofdeliveryarequitevaried, including ducted fans, wheels, legs and contragravitysystems.Thecharacteristicsofvariousdrivesystemsdeterminethe ratio of energy to thrust they can deliver. Greater thrustcorrelatestomorespeed,ataratedependinguponthemassofthevehicle.

INSTALLATIoN AND MAINTENANCE Ifavehicle ispurchased fromadealer, itcanbeassumedtocomecompleteand inworkingorder.However, ifcharactersare constructinga vehicle toa customdesign, aT/Mechanicalcheckmustbemadewheninstallingsometypesofsystemstoensure they have been installed properly. Use the table belowtodetermine theappropriateDC.Asuccessful check indicatesthe system has been installed and tested with no problemsfound.Failureindicatesthatthesystemdoesnotworkproperlyandmustbereinstalled.AttheReferee’soption,therollcanbemadesecretly.Ifitisfailedbyupto3points,thesystemseemstoworkwellenoughbutwillbegintodisplayinsidiousfaultsafteraperiodofuse.Moreseriousfailureswillbeobviousimmediately.Installations will typically take �d6 hours. The same systemcanbeusedwhenvehiclecomponentsarepulledforroutineoremergencymaintenance.

Installations DCOther �0DriveTrain �5

Other Modifiers AdjustmentSufficientVehicleShops +�toskillcheckrollPer5%understaffedonneededcrew -�toskillcheckroll

DESIGN pHILoSopHY Vehiclesarenormallydesignedwithaparticularpurposeandenvironment inmind.Mostare intendedtotransportsomethingaround(passengers,cargo,aweaponsystem)andtogivesomeformofprotectionfromtheenvironment(thiscanmeananythingfromawindshieldtoheavyarmorplate). Civilianvehiclesarerarelydesignedwithcombatuseinmind,though many “frontier” types have offroad mobility as good as

thatofanymilitaryvehicle.ThesturdierfrontiervehiclessuchastheATVareaswellprotectedassomelow-techmilitaryvehicles,andmoremobile.ManyareusedasAPCsbymercenaryunitsunable to afford specialist military vehicles. For the most part,however,civilianvehiclesaredesignedforafriendlyenvironment.Theyprovidetransportandpossiblyoneormoreofthefollowing:reliability,ruggedterraincapability,hostileenvironmentsupport,highspeed,rapidacceleration,economy,comfort,prestige. Militaryvehiclesaresimilarlybuilttoaparticularrequirement.Rugged terrain performance is a given. The vehicle’s missiondeterminesitsothercharacteristics.Alightlyarmedandarmoredreconvehiclehastobemuchfasterthanaheavyassaulttank;acargocarrierneedslittleprotectionbutaheavychassistocarryweight.Manymilitariesliketobuyavehicleforuseinmanyroles,with variants acting as APC, field ambulance, artillery tractor,cargo hauler and command post. This makes maintenancecheaperandeasier,andimprovessparesavailability.However,front-linemilitaryvehiclesareoftendesignedwithno regard tocost.

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VEHICLE CoMpoNENTS Allvehiclesaremadeupofseveralsub-systems.Anyvehicledesignwillincludesomeorallofthefollowing: 1).chassis:Allvehiclesrequireachassis,whichformsthebodyorshellof thevehicle intowhicheverythingelse iseitherattachedorinstalled. 2).armor: Vehicles may be armored to protect them fromdamage due to enemy fire or other hazards such as hostileenvironments.Whilenotrequired,armorisimportantifthevehiclewillbeusedinsituationswheretheoccupantsmightcomeunderfire.. 3).drive.train:Thedrivetrainisthetypeoflocomotionthevehicleuses tomove itself.Thiscanbeanything fromwheels,tracks,orlegs,toanti-gravityplates,jetthrusters,orpropellers.Selecttheappropriatedrivetrainforthevehicleyouaredesigning.Notethatsomedrivetrainsrequirethatyouinstallat least2ofthe specified type (specifically wheeled, tracked, and leggedvehicles).Youmayalwaysinstallmorethantherequirednumberofdrivetrainsystemsasredundantbackupsystems,oreventoimprovethehandlingofavehicleinsomecases. 4).power.plant:Allvehiclesrequireapowerplant,withoutwhichitwouldnotbeavehiclebutasculpture.Mostcomponentsinstalled into a vehicle will require some amount of power tofunction.Thelargerthepowerplantinstalledthemorepowerthevehiclegenerateseachturnwithwhichitmaypoweritsinstalledsystemsandcomponents.Avehicle’spowerplantalsoplaysasignificant part in the maximum speed a vehicle is capable ofachieving. 5). appendages: Manipulatoryappendages designed for either power, strength and carryingcapacity,orlight,delicateworkmaybeinstalledonanyvehicle.Theseappendagesmaybeusedtomovecargoandequipmentorevenhandledelicatesurgerywiththeproperprogrammingorcontroller. 6). Weapons: Many vehicles are equipped with defensiveandoffensiveweaponry.Anythingfromasimplelightmachineguntothe incrediblydevastatingmesongunmaybemountedonavehicle,providingitiscapableofcarryingandpoweringit. 7). sensors: Even the best of pilots and drivers can’t beawareofeverythinggoingonaroundthem,sovarioustypesofsensoranddetectionsystemshavebeendevelopedforusewithvehicles. 8).other.equipment.and.features:.Almostanyotherfeatureor system not presented in the earlier sections can be added,rangingfromsmallstaterooms,passengercouchesandcrewbunkstosophisticatedsystemssuchasautodocs. 9).robot.Brains:Robotsmayalsobedesignedusing thevehiclesystem.Arobothasthesamerequirementsasavehicleandmayinstallthesamecomponents,butarobotmustalsohavea ‘brain’ installed to control its independent function.A vehiclewitha roboticbrain todirect its functionsmaybeconsidereda“roboticvehicle”ora“transportrobot”;itsfunctionisthesameinbothcases.

CHASSIS The first step in designing any vehicle is to determine thesize of the chassis that will be used. The chassis determineshow largeavehicle is,and is themaximum limit to thesizeofequipment, personnelandcargo itmaycarryorhave installedwithin.Vehicles,andthustheirchassis,areratedintermsoftheirvolume(vl).A�00vlchassis is roughly theequivalentsizeofahumanbeing.Vehiclescantrulybeofanymaximumsize,butfewaremuchlargerthan�00,000,000vl. sample. chassis. types: Here are a few sample types ofchassisforcommonlyrecognizedvehicles(emptychassisonly).

BASIC CHASSIS

Samples Average Size Cost GroundCar 2000-5000vl Cr4000-�0,000Air/raft 6,000vl Cr�2,000JetFighter 8500vl Cr�7,000AllTerrainVehicle �0,000vl Cr20,000GravTank 40,000vl Cr80,000Battleship 30,000,000-40,000,000vl MCr60-80

Tofindthecostofaparticularsizechassis,findthelistingforthechassissizedesiredonthetableabove.Foroddsizedchassisnotlisted,simplyaddtheappropriatelistedsmallersizedchassisasneedtofindtheactualprice.Forexample,whendesigningavehiclewitha522vlchassisyouwouldaddthepriceforone500vlchassis,two�0vlchassis,andtwo�vlchassis.

cost:Cost is listed inCredits.Whenbuildinganoddsizechassisnotlisted,addallportionstogethertodeterminethetotalcostofthechassis.Our522vlchassisfromtheexampleabovewouldcostCr522(Cr500+Cr�0+Cr�0+Cr�+Cr�).Thisdoesnotincludethecostofanyothercomponentsorsubsystemsthatwillbeinstalledlater. Build.time:Theapproximatetimerequiredtobuildavehicleofthegivensize.Whenbuildinganoddsizechassisnotlisted,usethegreatestbuildtimeforthelargestlistedportionasthetotalbuildtime.Forexample,our522vlchassiswouldtake�weektobeconstructed,as�weekisthegreatestbuildtimeofallportions(500vl,�0vl,and�vl).Thebuildtimeincludestheinstallationofallsubsystemsandcomponents. manned. control. system:A vehicle that will be operateddirectly by a person or creature that is enclosed within thevehiclerequiresaminimumcontrolspaceof��0vlor20%ofthetotal chassissize,whichever isgreater.Thesecontrol systemsassume space for the operator (up to �00vl in size) and costCr2.5pervl.Controlsystemsforlargeroperatorswouldrequirecorrespondinglygreateramountsofcontrolsystemsandspacetoaccommodatetheirincreasedsizeandbulk. Iftheoperatoristorideontheoutsideofthevehicle,(e.g.onamotorcycleorgravbike)thecontrolspacesizeandcostisthesameasforaremote-controlsystem. Our522vl vehiclewill requireus to setaside��0vl for theoperator and control systems. Note that we are using theminimumrequiredvaluebecause20%of522vl isonly�04.4vl.ThesecontrolsystemswouldcostusCr275. remote.control.systems:Avehicle thatwillbeoperatedremotelyrequiresonly�0%ofthetotalchassissize,andthereisnominimumsizerequired.Thedownsideisthatremotecontrolsystems cost Cr5 per vl installed, twice as much as mannedcontrolsystems.Somemethodofcommunicationwiththecontrolsystemsmustalsobe installed. Ifour522vlvehiclewere toberemotelycontrolledratherthanmanned,wewouldonlyhavetosetaside52.2vlforcontrolsystemsbutourcostwouldbealmostasmuch,atCr26�. thrust. required:The amount of thrust required dependsupon how fast the vehicle is to go. The Chassis Size Tableindicates the amount of thrust that must be generated by thevehicle’sdrivetrain(selectedlater)inordertomovethevehicleatamaximumspeedof�kph.Ifgreaterspeedisdesired,extrathrust must be provided. Thus for a �000vl chassis vehicle tohaveamaximumspeedof�00kph, thevehiclemustproduce�00unitsof thrust.Foranoddsizechassisnot listed,add theThrust requirements for all portions. Our 522vl chassis wouldrequire52.2unitsofthrusttomoveatamaximumspeedof�00kph(0.5+0.0�+0.0�+0.00�+0.00�=0.522*�00=52.2)

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armor. factoring: Any vehicle, including non-military vehiclesmayinstallarmor,butitisnotrequiredformostnon-militarytypesunless protection from hostile environments, predators etc isdesired.ThedefensivevalueofthearmorinstalleddependsontheArmorRating(AR)selected.ThehighertheARbonusvalueinstalled the greater the level of protection afforded.A vehiclemayinstallashighanARinarmorasthebuildercanaffordandhas room for, up toa limit equal to theavailable technologicallevel.ForexampleaTL�5vehiclecould installup toanARof�5,whileaTL6vehiclewouldbelimitedtoamaximumARof6.This reflects improvements inarmordesignsuchascompositematerials. Inaddition,advancedarmor takesup lessspace forthesameprotectionvalue.

•tl4-9.armor:MultiplythechassisBaseArmorVolumeby4.•tl10-11.armor:MultiplythechassisBaseArmorVolumeby3.•tl12-13.armor:MultiplythechassisBaseArmorVolumeby2.•tl14+.armor:MultiplythechassisBaseArmorVolumeby�.

armor.rating.(ar):Withoutarmor,avehicle’sARratingis0.Toachieve the first layerofarmor (ARof�),avehiclemustinstalltwicetheBaseArmorVolumespecifiedforthechassisandTLofthearmor.ForexampleaTL�2,200-tonvehiclehasaBaseArmorVolumeof4,so togetanARof� itmust install8vlofarmor. Oncethefirstlayerofarmorisinstalled,thevehicleneedonlyallocate an amount of space equal to the BaseArmor VolumespecifiedforthechassisandTLofthearmorper+�improvementin thevehicle’sAR.Followingourpreviousexample, thesameTL�2,200-tonvehiclecouldimproveitsARtoamaximumof�2(limitedbyitsTL)afterinstallinganadditional44vlofarmor(foratotalof52vl). cost:AtallTLs,applyingarmor toavehiclecostsabasicCr3,000plusCr9pervlinstalled.Advancesintechnologygivebetterprotectionpervl,sothesamelevelofprotectionischeaperaswellaslessbulkyathighTLs. chameleon. armor: Chameleon armor first becomesavailableatTL�3andallowsavehicle toblend itwithboth itsphysical and atmospheric surroundings making it much harderto spot visually or detect with scanners. At TL�3 this type ofarmor adds +2 to the DC of any Spot or T/Sensor skill checkmade against the vehicle, and adds an additional +� to the

effectiveArmorClass(ACnotAR)ofthevehiclemakingithardertohit.Chameleonarmordoesnot increasetheARofavehicleagainstincomingdamage.AtTL�4thesebonusesincreaseto+4DCforanySpotorT/Sensorcheckagainstthevehicleandadds+2totheAC. Cost for chameleon armor is Cr�0 per vl size of the totalchassis atTL�3, and Cr20 per vl size of the chassis atTL�4.Forexample,a�000vlvehiclewithTL�3chameleonarmorwouldcostanextraCr�0,000.IfitweretoinstallTL�4chameleonarmorinstead,itwouldcostanextraCr20,000.

CHASSIS CoNFIGURATIoN The configuration of the vehicle chassis of a vehicle isimportantindeterminingitsoverallspeedandrange.Streamliningmakes a vehicle much more aerodynamic, allowing it to movethroughanatmosphereeasierwithlessresistance,butsacrificessome interiorvolume.Anairframe,usually reserved foraircraftand watercraft, takes streamlining a step further, maximizingthevehicle’saerodynamicpotentialatafurthercostintermsofinternalspace. If a vehicle operates faster than the maximum rated safespeeditsteadilybecomesmuchhardertocontrol,requiringtheoperator to make a Driving or Pilot skill check (DC�5) or losecontrolofthecraft.

GRoUND VEHICLE opTIoNS standard.chassis:Astandardchassishasamaximumsafespeedof320kph;theoperatorsuffersa-�controlcheckpenaltyfor every 30kph (or fraction thereof) of speed above 320kph.Unlessspecifiedotherwise,allvehiclesareconsideredtobeofastandardconfiguration. partially. streamlined. chassis: A partially streamlinedchassis has a maximum safe speed of 600 kph; the operatorsuffers a -� control check penalty for every 20kph (or fractionthereof)ofspeedabove600kph.PartialstreamliningdoublestheBasicChassiscost. streamlined.chassis:AstreamlinedchassistriplestheBasicChassiscostandprovides+�0%maximumspeedandcruisingrangeforallvehicles.Astreamlinedchassishasamaximumsafespeedof800kph;theoperatorsuffersa-�controlcheckpenaltyforevery30kph(orfractionthereof)ofspeedabove800kph. airframe.chassis:AnairframequadruplestheBasicChassiscostandprovides+20%maximumspeedandcruisingrangeforallvehicles.Anairframechassishasamaximumsafespeedof

CHASSIS SIZE TABLE

Base Armor

Chassis Size (vl) Size Cost (Cr) Build Time Thrust Required Volume (vl)� Tiny � �hour 0.00�per�kph 0.0�5 Tiny 5 �hour 0.005per�kph 0.05�0 Small �0 �day 0.0�per�kph 0.�50 Medium 50 �day 0.05per�kph 0.5�00 Medium �00 �week 0.�per�kph �500 Large 500 �week 0.5per�kph 5�000 Large �000 �month �per�kph �05000 Huge 5,000 �month 5per�kph 50�0,000 Huge �0,000 6months �0per�kph �0050,000 Gargantuan 50,000 6months 50per�kph 500�00,000 Gargantuan �00,000 �2months �00per�kph �000500,000 Colossal 500,000 �2months 500per�kph 5000�,000,000 Colossal �,000,000 24months �000per�kph �0,000

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��00kph;theoperatorsuffersa-�controlcheckpenaltyforevery�0kph(orfractionthereof)ofspeedabove��00kph. humanesque:Whendesigningarobotunder200kg,itmaybedesirabletogiveitamorehuman(orotherracial)formiftherobotwillrequireinteractionwiththegivenformoflife.Thisformis typically very vague with no specific features, much like ablankstoremannequin.Adds+2tothebaseCHAoftherobotifithasthePersonalitysoftwaremoduleinstalledandrunning.Thisconfigurationwilldouble the finalcostof the robot,not just thechassis. humaniform:Amuchmorerefinedversionofthehumanesquerobotchassis,nearlyindistinguishablefromarealversionofthegiven lifeform itself.Skin tone, texture,color, temperature,etc.,simulatethereallifeformquiterealistically.Adds+4tothebaseCHAoftherobotifithasthePersonalitysoftwaremoduleinstalledandrunning.Add+2to thebaseSOCof therobot if ithas theEtiquette and Protocol software module installed and running.Thisconfigurationwillincreasethefinalpriceoftherobotto8xitsoriginaltotalprice(notjustthechassis).

AIRCRAFT opTIoNS. standard.chassis:Astandardchassishasamaximumsafespeedof320kph;theoperatorsuffersa-�controlcheckpenaltyfor every 30kph (or fraction thereof) of speed above 320kph.Unlessspecifiedotherwise,allvehiclesareconsideredtobeofastandardconfiguration. partially. streamlined. chassis: A partially streamlinedchassis has a maximum safe speed of 600 kph; the operatorsuffers a -� control check penalty for every 20kph (or fractionthereof)ofspeedabove600kph.PartialstreamliningdoublestheBasicChassiscost. streamlined. chassis: A streamlined chassis triples theBasic Chassis cost and provides +� maximum Agility, +�0%maximumspeedandcruisingrangeforallvehicles.ThisAgilitybonusdoesnotaddtotheAgilityscoreitself;ratheritincreasesthemaximumpossibleAgilityofavehiclebasedonthetypeofdrive train installed.Thisbonusappliesonlywhen flyingwithina standardordenseatmosphere.Astreamlinedchassishasamaximumsafespeedof800kph;theoperatorsuffersa-�controlcheckpenaltyforevery30kph(orfractionthereof)ofspeedabove800kph. airframe.chassis:AnairframequadruplestheBasicChassiscost andprovides+2maximumAgility, +20%maximumspeedandcruisingrangeforallvehicles.ThisAgilitybonusdoesnotaddtheAgilityscoreitself;ratheritincreasesthemaximumpossibleAgilityofavehiclebasedonthetypeofdrivetraininstalled.Thisbonus applies only for aircraft flying within a thin, standard, ordense atmosphere.An airframe chassis has a maximum safespeedof��00kph;theoperatorsuffersa-�controlcheckpenaltyforevery�0kph(orfractionthereof)ofspeedabove��00kph.. supersonic:AsupersonicchassiscostseighttimestheBasicChassiscostandrequires�%(�vlper�00vlofchassisvolume)ofthechassisvolumetoreinforceitagainstthestressesofhighspeed.Thesupersonic chassishasamaximumsafe speedof2500kph(Mach2);theoperatorsuffersa–�controlcheckpenaltyfor every 50kph (or fraction thereof) of speed above 2500kph.LiketheAirframechassis,thesupersonicchassisprovidesa+2maximumAgility for aircraft and a +20% maximum speed andcruisingrange.ThisAgilitybonusdoesnotaddtotheAgilityscoreitself;ratheritincreasesthemaximumpossibleAgilityofavehiclebaseduponthetypeofdrivetraininstalled. hypersonic:AHypersonicchassiscoststentimestheBasicChassiscostandrequires5%(5vlper�00vlofchassisvolume)ofthechassisvolumetoreinforceitagainstthestressesofhighspeed.TheHypersonicchassishasamaximumsafespeedof

4800kph(Mach4);theoperatorsuffersa–�controlcheckpenaltyfor every 50kph (or fraction thereof) of speed above 4800kph.LiketheAirframechassis,thehypersonicchassisprovidesa+2maximumAgilityanda+20%maximumspeedandcruisingrange.ThisAgilitybonusdoesnotaddtotheAgilityscoreitself;ratheritincreasesthemaximumpossibleAgilityofavehiclebaseduponthetypeofdrivetraininstalled.

WATERCRAFT opTIoNS. standard.chassis:Astandardchassishasamaximumsafespeedof65kph;theoperatorsuffersa-�controlcheckpenaltyforevery5kph(orfractionthereof)ofspeedabove65kph.Unlessspecifiedotherwise,allvehiclesareconsideredtobeofastandardconfiguration.Thiscoversbothflatbottomandveebottomhulls. partially. streamlined. chassis: A partially streamlinedchassis has a maximum safe speed of �50 kph; the operatorsuffers a -� control check penalty for every �0kph (or fractionthereof) of speed above �50kph. Partial streamlining doublestheBasicChassiscost.Partiallystreamllinedwatercraft includeplaninghullorcatamarandesigns. streamlined. chassis: A streamlined chassis triples theBasic Chassis cost and provides +� maximum Agility, +�0%maximumspeedandcruisingrangeforallvehicles.ThisAgilitybonusdoesnotaddtotheAgilityscoreitself;ratheritincreasesthemaximumpossibleAgilityofavehiclebasedonthetypeofdrivetraininstalled.Astreamlinedchassishasamaximumsafespeedof275kph;theoperatorsuffersa-�controlcheckpenaltyforevery�0kph(orfractionthereof)ofspeedabove275kph.Thistypeofconfigurationsistypicallyusedforhydrofoils. airframe. chassis: An airframe quadruples the BasicChassiscostandprovides+2maximumAgilityt,+20%maximumspeedandcruisingrangeforallvehicles.ThisAgilitybonusdoesnotaddtheAgilityscoreitself;ratherit increasesthemaximumpossible Agility of a vehicle based on the type of drive traininstalled. An airframe chassis has a maximum safe speed of500kph;theoperatorsuffersa-�controlcheckpenaltyforevery5kph(orfractionthereof)ofspeedabove500kph.Thesedesignsare generally limited to hydroplane style racing craft that skimacrossthetopofthewater.

SUBMARINES. standard.chassis:Astandardchassishasamaximumsafespeedof50kph;theoperatorsuffersa-�controlcheckpenaltyforevery5kph(orfractionthereof)ofspeedabove50kph.Unlessspecifiedotherwise,allvehiclesareconsideredtobeofastandardconfiguration. partially. streamlined. chassis: A partially streamlinedchassis has a maximum safe speed of 70 kph; the operatorsuffers a -� control check penalty for every 5kph (or fractionthereof)ofspeedabove700kph.PartialstreamliningdoublestheBasicChassiscost. streamlined. chassis: A streamlined chassis triples theBasic Chassis cost and provides +� maximum Agility, +�0%maximumspeedandcruisingrangeforallvehicles.ThisAgilitybonusdoesnotaddtotheAgilityscoreitself;ratheritincreasesthemaximumpossibleAgilityofavehiclebasedonthetypeofdrivetraininstalled.Astreamlinedchassishasamaximumsafespeedof85kph;theoperatorsuffersa-�controlcheckpenaltyforevery5kph(orfractionthereof)ofspeedabove85kph. airframe. chassis: An airframe quadruples the BasicChassiscostandprovides+2maximumAgilityt,+20%maximumspeedandcruisingrangeforallvehicles.ThisAgilitybonusdoesnotaddtheAgilityscoreitself;ratherit increasesthemaximumpossible Agility of a vehicle based on the type of drive traininstalled. An airframe chassis has a maximum safe speed of

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�00kph;theoperatorsuffersa-�controlcheckpenaltyforevery5kph(orfractionthereof)ofspeedabove�00kph.

SpECIAL CoNFIGURATIoNS deep.Water.hull:Adeepwaterhulldoublethecostofthechassisandallowsthecrafttodivetooneandonehalftimesthedepthofastandardsubmersiblehull. reinforced.deep.Water.hull:Thisoptiontriplesthecostofthebasicchassisandallowsthesubmarinetodescendtodepthsthreetimesdeeperthanastandardhull. Bathyscaphe: The bathyscaphe hull quadruples the costof the chassis and allows the craft to dive safely five timesdeeper than a standard submarine. The crew compartment ofa bathyscaphe hull consists of a single large sphere with theremainingequipmentoutsideinaseparatecompartment. supercavitating. submersibles: Supercavitation hullsrequirea speciallydesignedandconstructedhull.Hullsof thistypecosteiqhttimesthebasischassiscost.Likeastreamlinedchassis,thevesselgainsa+�tomaximumagilityanda+�0%tomaximumspeedandcruising range (stackswith streamlining).Themaximumspeedforthishullis85kph,butonceitacceleratespast 80kph the supercavitation begins. When the craft issupercavitating the engines provide three times their normalthrustandthemaximumsafespeedthenbecomes800kph.

DRIVE TRAINS While the power plant of a vehicle is what generates theenergynecessary topowerallof itssystems, thedrive train iswhat actually makes it go by producingThrust (TH) convertedfromtheenergyprovidedbyapowerplant(selectedlater).

HoW FAST Do YoU WANT To Go? This is a good point to determine what you want themaximum speed of your vehicle to be. The basic chassistabledeterminestheamountofthrustrequiredtomovethevehiclechassisataspeedof�kph.Ifmorethrustisavailablethe vehicle can move faster. For example, a vehicle builtusinga64,5�0vlchassiswouldrequire64.5�unitsofthrusttomoveitatamaximumspeedof�kph:

Chassis TH 50,000vl 50 �0,000vl �0 4,000vl 4 500vl 0.5 �0vl 0.0� ———— ——— 64,5�0vl 64.5�

Eachadditional64.5�unitsofthrustthatcanbeappliedwillimprovethemaximumspeedofthevehicleby�kph.Sofor our 64,5�0vl vehicle to move at a maximum speed of90kph,atotalof5805.9unitsofthrustmustbeavailable. If you find that you cannot provide sufficient thrust orpower to move the vehicle at the desired speed, you willeitherneedtoreduceyourspeedexpectations,orincreasethesizeofthechassis.

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Drive trains are bought and installed in increments calledDrive Train Units (DTU). Multiple DTU may be installed as asingledrivetrain,orasmultipledrivetrains,eachabletofunctionindependentlybutprovidingthesameamountoftotalthrustwhenallareoperatingat�00%.Thereisusuallyapenaltyinsizeandcosthoweverwhensplittingadrivetrainintomultiplesections.AlldrivetrainsrequireEnergyPoints(EP)fromapowerplant. Byselectingoneofthedrivetrainsbelow,youshouldbeabletorecreatemostanytypeofvehiclefromgroundcars,totanks,toaircraftandmore.

GRoUND VEHICLES Wheeled: Wheeled vehicles are the most commonlyencountered types throughout charted space because of theirreasonablehandlingcharacteristicsand relatively lowcostandpowerrequirements.Mostwheeledvehiclesusefourwheels,butsomeuseasfewastwoorasmanyas�8ormore.Themorepairsofwheelsinstalledthebetterthehandlingcapabilityofthevehicle. FirstavailableatTL4,eachWheelDTUproduces�0unitsofthrust(TH)perEPofpowerappliedperround,takesup��vlperunitinstalledandcostsCr25. Regardlessof thenumberofDTU installed, thenumberofwheels used must be specified at design time.Any number ofwheelsmaybespecifiedforawheeleddrivetrain,usually(butnotalways)inpairs.Thefirsttwowheelsdonotrequireanyadditionalvolumeorcost,buteachadditionalwheelwilladd0.5vlofvolumeperDTUandaddCr�2.5tothecostofeachdrivetrainunit.Thetotalthrustofthedrivetrainisdividedbythenumberofwheelsinstalledtodeterminethethrustproducedbyeachwheel. tracked: Using large tracks wrapped around a flexiblesuspensionsystem,vehiclesutilizingthistypeofdrivetrainhandlemuch better than their wheeled counterparts in rough terrain,buthaveamorelimitedtopspeed.At leasttwotracksmustbeinstalledandadditionalpairsof tracksmayalsobeinstalledasneeded. FirstavailableatTL5,eachTrackDTUproduces5unitsofthrust(TH)perEPofpowerappliedperround,takesup9vlperunitinstalledandcostsCr�2.5. Regardlessof thenumberofDTU installed, thenumberof

tracksmustbespecifiedatdesigntime.Atleasttwotracksmustbedesignatedforanytrackeddrivetrainandmore,usually(butnotalways)inpairs,maybeaddedasdesired.Thefirsttwotracksdonotrequireanyadditionalvolumeorcost,buteachsubsequenttrackinstalledwilladd0.75vltovolumeandCr62.5tothecostofeach DTU. The total thrust of the drive train is divided by thenumberof tracks installed todetermine the thrustproducedbyeachtrack.. half. track: Half-tracks are a combination of tracks andwheels or skids. The large track offers superior off roadperformance,whilethefrontwheelsorskidsmakethedrivetrainlighter,improvingonroadperformanceandmaneuverability.FirstavailableatTL5,half-trackdrivetrainproduces6unitsof thrust(TH)perEPofpowerappliedperround.�0vlperunitinstalled.Cr25perunit.Half-trackshaveamaximumagilityof4.Calculateoff-roadspeedthesameastracks. legs: Vehicles that are designed to use flexible-limb legsare the most capable of handling rough types of terrain. Mostvehiclesaredesignedtouse2 to8 legs,with4 legsbeingthemostcommon.Aminimumoftwolegsmustbeinstalled,buttherearenopairrequirementsbeyondthefirsttwoforleggedvehicles,thus it ispossible todesignavehicle thatutilizes5 legsratherthan4or6. FirstavailableatTL8,eachLegDTUproduces�5unitsofthrust(TH)perEPofpowerappliedperround,takesup42vlandcostsCr4500. Regardlessof thenumberofDTU installed, thenumberoflegsmustbespecifiedatdesigntime.Atleasttwolegsmustbedesignatedforanyleggeddrivetrainandmore,usually(butnotalways)inpairs,maybeaddedasdesired.Thefirsttwolegsdonotrequireanyadditionalvolumeorcost,buteachsubsequentleginstalledwilladd�0.5vlofvolumeperDTUandaddCr��25tothecostofeachDTU.Thetotalthrustofthedrivetrainisdividedbythenumberoflegsinstalledtodeterminethethrustproducedbyeachleg.. air. cushion: Air cushion vehicles (or hovercraft) use aductedfansystemtoproduceacushionofcompressedairontopofwhichthevehiclerides.Ahovercraftisquitemobile,capableoftraversingfairlyruggedterrainandevenrelativelycalmbodiesofwater. FirstavailableatTL6,eachAir-CushionDTUproduces4

VEHICLE DRIVE TRAINS

Allow Min TL Thrust (TH) Power (EP) Max

Drive Train Multiple Level Generated Required Size/Volume Cost AgilityWheeled Yes TL4 �0TH �EP ��vl Cr25 4Tracked Yes TL5 5TH �EP 9vl Cr�2.5 3HalfTrack Yes TL5 6TH �EP �0vl Cr25 4Legs Yes TL8 �5TH �EP 42vl Cr4500 5AirCushion No TL6 4TH �EP �.5vl Cr420 5Grav No TL8 �00TH �EP 4vl Cr46,000 4RotaryWing Yes TL5 6TH �EP 2.5vl Cr400 5Propeller Yes TL4 20TH �EP 5vl Cr�250 5Jet Yes TL5 80TH �EP �0vl Cr8000 6Propeller,Surface No TL4 20TH �EP 25vl Cr�25 2Propeller,Subsurface No TL5 5TH �EP �0vl Cr�25 �Hydrojet,Surface Yes TL5 20TH �EP �0vl Cr800 2Hydrojet,Subsurface Yes TL5 5TH �EP �0vl Cr800 �MHD,Surface Yes TL8 5TH �EP 25vl Cr�000 2MHD,Subsurface Yes TL8 �.25TH �EP 25vl Cr�000 �Hydrograv,Surface No TL9 �00TH �EP 4vl Cr46,000 2Hydrograv,Subsurface No TL9 25TH �EP 4vl Cr46,000 �

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unitsof thrust(TH)perEPofpowerappliedperround, takesup�.5vlperunitinstalledandcostsCr420perunit.. grav: Almost as common as ground cars on highertechnology worlds are antigravity or contragravity vehicles,moreoften referred toas ‘grav’vehicles.Ofall thedrive trainsavailable,gravmodulesofferthebestspeedandmaneuverabilityforavehicle. FirstavailableatTL8,eachGravDTUproduces�00unitsofthrust(TH)perEPofpowerappliedperround,takesup4vlperunitinstalledandcostsCr46,000perunit. MusclePower:Groundvehiclescanusemusclepoweraspertherulesforwatercraft. sails: Ground vehicles can use sails as per the rules forwatercraft. Wing.sails:Groundvehiclescanusesailsaspertherulesforwatercraft.

IMpRoVED SUSpENSIoNS A wheeled or tracked vehicle’s agility, its ability to makeviolentmaneuvers,isdeterminedbyitscontactwiththeground.AtTL8anumberoftechnologiesareperfectedincludingall-wheelsteering,activesuspensionsandanti-lockbrakingsystemswhichallowthevehicletobemuchmoreagilewithouthavingtoincreasethesizeofthepowerplant.Improvedsuspensionincreasesthecostofawheeledortrackeddrivetrainbyanadditional50%andadds+�tothevehicle’sagilityandinitiative.This iscumulativewith the agility rating based upon the excess Energy Points,butdoesnotallow thevehicle toexceed theagility limitsof itsdrivetrain.

AIRCRAFT rotary.Wing:Arotarywingaircraft(e.g.ahelicopter)usesarapidlyrotatingsetofbladestogenerateliftandacceleration.Becauseoftheirdesign,rotarywingcraftarecapableofhoveringinplace. First available atTL5, each Rotary Wing DTU produces 6unitsofthrust(TH)perEPofpowerappliedperround,takesup2.5vlperunitinstalledandcosts.Cr400perunit. Regardlessof thenumberofDTU installed, thenumberofrotors used must be specified at design time. Any number ofrotorsmaybespecifiedforaRotarydrivetrain,usually(butnotalways) inpairs.The first rotordoesnot requireanyadditionalvolumeorcost,buteachadditionalrotorwilladd0.25vlofvolumeandCr�00tothecostofeachDTU.Thetotalthrustofthedrivetrainisdividedbythenumberofrotorsinstalledtodeterminethethrustproducedbyeachrotor. propeller:Propeller-drivenvehiclesuseoneormoredrivetrains mounted in a pusher (rear mounted) or puller (forwardmounted)configuration.Propellerdrivetrainsdonotneedtobeinstalledinpairs. First available at TL4, each Propeller DTU produces 20unitsof thrust(TH)perEPofpowerappliedperround, takesup5vlperunitinstalledandcostsCr�250perunit. Regardlessof thenumberofDTU installed, thenumberofpropellersusedmustbespecifiedatdesigntime.Anynumberofpropellersmaybespecified foraPropellerdrive train.Thefirstpropellerdoesnotrequireanyadditionalvolumeorcost,buteachadditionalpropellerwilladd0.5vlofvolumeandCr�25tothecostofeachDTU.Thetotalthrustofthedrivetrainisdividedbythenumberofpropellersinstalledtodeterminethethrustproducedbyeachpropeller. Jet: A much more powerful and maneuverable type ofaircraft,jetsarecapableofspeedssimilartothoseattainablebygravvehicles. First available atTL5, each Jet DTU produces 80 units of

thrust(TH)perEPofpowerappliedperround,takesup�0vlperunitinstalledandcostsCr8000perunit. Regardlessof thenumberofDTU installed, thenumberofjetsusedmustbespecifiedatdesign time.Anynumberof jetsmaybespecifiedforaJetdrivetrain.Thefirstjetdoesnotrequireany additional volume or cost, but each additional jet will add0.�vlofvolumeandCr�500tothecostofeachDTU.Thetotalthrustofthedrivetrainisdividedbythenumberofjetsinstalledtodeterminethethrustproducedbyeachjet. grav:AircraftcanuseGravdrivetrainsaspertheruleslistedforgroundvehicles.

WATERCRAFTMaximumAgilityforallwatercraftis2. muscle.power:.Amusclepowerplantallowsoneofmorecreatures to provide power for a vehicle and its componentsthrough a series of levers, gears, and/or harnesses. Thecharactersorcreaturespoweringtheengineareeitherinsideoroutsidethevehicle. FirstavailableatTL0themusclepowerplanttakesup�0vl(ormoredependingon thecreaturesused)andcostsCr�0 foreach EP it can produce, the the actual output of the enginedependson thestrengthof thecreaturesdriving theengine. Iftherearemultiplecreatures,addtheEPoutputforeachcreaturetogetatotalEPoutput.

Strength EP OutputLessthan�0 0.0�25�0 0.05�� 0.65�2 0.08�3 0.095�4 0.���5 0.�25�6 0.�4�7 0.�55�8 0.�7�9 0.�8520 0.20Foreach+�0 0.80

Ifthecreatureislargerorsmallerthanmediumsize,multiplytheEPoutputbythemultipliershown.

Size Multiplier Size MultiplierSmall x3/4 Large x2Tiny x�/2 Huge x4Diminutive x�/4 Gargantuan x8Fine x�/8 Colossal x�6

CreaturesorcharacterscansustainworkingamuscleengineforuptoeighthoursbeforehavingtousetheForcedMarchrules.Creatures are capable of generating double the EP output byusing theHustlerules,or threetimestheEPbyusing theRunrules.. sail:Alargeareaofclothorsimilarmaterial,suspendedfromamastandusingwindpowertopropelavesslthroughthewater.Ifthevesselisgoingtoincludeotherpowerconsumingitemslikesensors or communicators, you will need to mount a separatepowersystems,whichwillnotaddtothepropulsionofthecraft. FirstavailableatTL�thecost,volume,andmaximumspeedsforthevesseldependonthepercentageofthevehicledevotedtomasts,boom,sails,andrigging.Avesselcandevotefrom5%toamaximumof60%ofitshullvolumetosails.

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Sail % Top Speed Sail Volume (vls) Cost5 �kph 5 25�0 2kph �0 5020 4kph 20 �0030 6kph 30 �5040 8kph 40 20050 �0kph 50 25060 �2kph 60 300

Sail%isthepercentageofthecraft’shullvolumedevotedtosails. TopSpeedisthetopspeedinkphforvesselsinaLightwind.InaModeratewindtheveselcanmaketwicethelistedspeed.InStrongwindsthevesselcanmakethreetimesthebasespeed.InSeverewindsthevesselonlytravelsattwicethelistedspeedasthecrewmusttakeinmostofthesailstoavoidthewinddamagingthesailesandrigging.Instrongerwindsthevesselisindangerofbeingdestroyedandcannotbesafelypoweredbysails.Vesselscantravelslower thanthe listedspeedsbynotdeployingalloftheirsales,buttheycannotmovefaster. SailVolumeisthevolumeofthecraftrequiredforeach�00vlsofthesizeofthehull. CostisthecostinCreditsforeach�00vlsofvehiclesize. Wing. sails: Wing sails act like normal sails but allow thecrafttotravelattwicethelistedspeedfornormalsails. First available at TL7, wing sails use the same volume ofspaceasanormalsailbutcost25Crpervlofsail. propeller: First available at TL4, each propeller DTUproduces 20 units of thrust (TH) per EP of power applied perround,takesup25vlperunitinstalledandcostsCr�25perunit. hydrojet:FirstavailableatTL5,eachJetDTUproduces20unitsofthrust(TH)perEPofpowerappliedperround,takesup�0vlperunitinstalledandcostsCr800perunit. Regardlessof thenumberofDTU installed, thenumberofjetsusedmustbespecifiedatdesign time.Anynumberof jetsmaybespecifiedforaJetdrivetrain.Thefirstjetdoesnotrequireany additional volume or cost, but each additional jet will add0.�vl of volumeandCr�50 to the cost of eachDTU.The totalthrustofthedrivetrainisdividedbythenumberofjetsinstalledtodeterminethethrustproducedbyeachjet. magnohydrodynamic. (mhd):FirstavailableatTL8,eachDTUgenerates5thrust(TH)foreachEPapplied,takes25vl,andcostsCr�000perunit.Thesedrivesoperatesilentlybutarequiteinefficient. hydrograv:Hydrogravdrivesaremuchmoreefficientthanothertypesofdrives,butunlikeothergravdrivestheyproducethrustonlyanddonotallowthevesseltofly. First available at TL9, each DTU generates �00 thrust(TH)perEPapplied,occupies4vlandcostsCr46,000perunit.Maximumagilityis2.

SUBMARINESAllsubmarineshaveamaximumagilityof�. propeller:Submarinescanusepropellerdrivetrainsaspertherulesgivenforwatercraft.Thelistedthrustisforwhentravelingon the surface. While underwater the thrust (TH) available isreduced to 5 units per EP of power applied. First available atTL5. hydrojet: Submarines can use hydrojet drive trains asper the rulesgiven forwatercraft.The listed thrust is forwhentraveling on the surface. While underwater the thrust availableisreducedto5unitsperEPofpowerapplied.FirstavailableatTL6.

mhd. drive: Submarines can use magnohydrodynamicdrivesasper the rulesgiven forwatercraft.The listed thrust isforwhen traveling on the surface.While underwater the thrustavailableisreducedto�.25unitsperEPofpowerapplied.FirstavailableatTL8. hydrograv:Submarinescanusehydrogravdrivesaspertherulesgivenforwatercraft.Thelistedthrustisforwhentravelingonthesurface.Whileunderwaterthethrustavailableisreducedto25unitsperEPofpowerapplied.FirstavailableatTL9.

multiple: The drive train can be subdivided into multiple,independentsectionsusuallyatanincreasetothecostandsizeofthedrivetrain. tech.level:Theminimumtechnological levelatwhichthistypeofdrivetrainiscommonlyavailable. ThrustGenerated:Theamountofthrust(TH)generatedperDriveTrain Unit (DTU) installed for every � Energy Point (EP)appliedtothedrivetrain. size/Volume: The amount of size/volume each installedDTUrequireswithinthechassis. cost:ThecostinCreditsperDTUinstalled. max. agility: The maximum agility rating for a vehicleequippedwiththistypeofdrivetrain.

poWER pLANTS Everyvehiclemusthaveapowerplanttosupplytheenergyneededbyall thevariousinstalledcomponents,particularlythedrive train. If you want a fast vehicle, not only do you need adrive train capable of producing the necessary thrust, but youmustalsohaveapowerplantcapableofproducingtheenergyneeded to feed the drive train to capacity. If a vehicle has anundersizedpowerplant,itisgoingtobelimitedbythemaximumamountofpoweritactuallydeliverstothedrivetrain,ratherthanthemaximumratedspeedforthedrivetrainitself. Varioustypesofpowerplantsareavailabledependingupontheavailabletechnology.Eachofthepowertechnologiesavailablebelowrepresentsthesmallestsizeunitpossibleforthattype.Anysizepowerplantmaybe installedequal toorgreater than thissmallestsizetoproducetherequiredpowerforavehicle. steam:AvailableatTL4,earlyversionsofthesepowerplantstypicallyusewood,coal,orotherreadilyavailablecombustiblefuelsource to heat water and produce power using steam pressure.Bulky, noisy, temperamental, and quite dangerous if the boilerbuildsuptoomuchpressure,steamenginesarenonethelessavitalpartofanydevelopingtechnologicalsociety in itsearlystagesofindustrialization.

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Steam engines require oxygen to operate. They will onlyoperate in Thin, Standard, or Dense atmosphere (tainted ornot).Theycanbeoperated in thinneratmosphere if oxygen isprovided. A steam power plant unit requires 25vl, produces � EPper round, costs Cr25, and requires 0.25vl of fuel per hour ofoperation. Internal.combustion:Whenthesmallerandmoreefficientinternal combustion engine becomes available at TL5, moststeamapplicationsarerelegatedtoantiquity.Theseheartypowerplantsremainacommonfixtureeveninmanyhighertechnologysocieties. Internalcombustionenginesrequireoxygentooperate.TheywillonlyoperateinThin,Standard,orDenseatmosphere.Theycan be operated in thinner atmosphere if oxygen is provided.Operatingwithinataintedatmosphereispossiblebuttheenginemustbespecificallytunedfortheenvironment. Aninternalcombustionengineunitrequires5vl,produces�EPperround,costsCr50,andrequires0.5vloffuelperhourofoperation. turbine:Available atTL7, the turbine is a refinement andimprovementoftheinternalcombustionengine,providingmorepower, more efficiently, in a smaller package, but at a highercost. Turbine engines require oxygen to operate. They will onlyoperate in Thin, Standard, or Dense atmosphere (tainted ornot).Theycanbeoperated in thinneratmosphere if oxygen isprovided.Operatingwithinataintedatmosphereispossiblebuttheenginemustbespecificallytunedfortheenvironment. A turbine power plant unit requires 2vl, produces � EPper round,costsCr�00,andrequires0.25vlof fuelperhourofoperation. fuel.cells:ChemicalfuelcellsfirstbecomeavailableatTL9,andoffersimilarperformancetotheturbine,andmuchimprovedperformanceovertheinternalcombustionengine,buttheseearlyalternativesarequiteabitmoreexpensive. Fuelcellsareverysusceptible tocontaiminationand ifnotspecificallydesignedforuseinataintedorexoticatmosphere,theywillnotworkproperly. A fuel cell unit requires 2vl, produces � EP per round, costsCr300,andrequires0.�5vloffuelperhourofoperation. advanced. fuel. cells: ByTL�2 new, more advanced fuelcell power systems become available and offer a much betteralternativetoearlierpowerplants. An advanced fuel cell unit requires �.5vl, produces � EPper round,costsCr�00,andrequires0.05vlof fuelperhourofoperation.

fission:TheseearlynuclearpowerplantsbecomeavailableatTL7andproduceincredibleamountsofpowerveryefficiently,butstill requirevery largeamountsofspaceat thisstage,andcanproducecatastrophicdisastersifdamagedorallowedtomeltdown.Inaddition,afissionplantproducesanamountofhighlyradioactive waste equal to its fuel consumption that must bestoredandultimatelydisposedofsafely. Afissionpowerplantunitrequires6000vl,produces�000EPperround,costsMCr�.32,andrequires�40vloffuelpermonthofoperation. early.fusion:Amuchsaferandcleaneralternativetofissionplants, fusionfirstbecomesavailableatTL8.Fusionplantsarenotsubjecttotheriskofmeltdown,nordotheyproduceanytoxic(orother)wastematerialthatmustbedealtwith. Anearlyfusionpowerplantunitrequires450vl,produces�00EPperround,costsKCr�00,andrequires�50vloffuelpermonthofoperation. modern. fusion: By TL�3 research and manufacturingadvanceshavebeguntoproducefusionpowersystemsinsmallersizes,withthesameefficiencyoflargermodels. Amodernfusionpowerplantunitrequires30vl,produces�0EPperround,costsCr6600,andrequires�5vloffuelpermonthofoperation. advanced. fusion: At TL�5, research and modernizationonce again allow for the construction of even smaller fusionplantsofamazingpowerandefficiency. Anadvancedfusionpowerplantunitrequires�.5vl,produces�EPperround,costsCr330,andrequires�.5vloffuelpermonthofoperation. high.tech.fusion:Theultimate in fusionpowerbecomesavailable at TL�6 offering the smallest power plant possiblebeforetheadventofantimatterplants. Ahightechfusionpowerplantunitrequires0.5vl,produces�EPperround,costsCr330,andrequires�.5vloffuelpermonthofoperation. antimatter:EvenfusionisnearlyrenderedobsoletewiththeavailabilityofantimatterpowersystemsatTL�7.Cheap,requiringlittle fuel, and capable of producing tremendous amounts ofpowerfromeventhesmallestofsystems,antimatter isatoncethe ultimate power system and an incredible danger. Shouldeventhesmallestamountsofantimatterescapethecontainmentsystemstheresultswouldbecatastrophictoallpeopleanditemswithinafairlysizableradiusofthepowerplant. Anantimatterpowerplantunitrequires0.2vl,produces�EPperround,costsCr��0,andrequires0.00�vloffuelperyearofoperation.

VEHICLE poWER pLANTS

Minimum Unit Power Unit Fuel Required

Power Plant Type Tech Level Size Output Cost Per UnitSteam TL4 25vl �EP Cr25 0.25vlperhourInternalCombustion TL5 5vl �EP Cr50 0.5vlperhourTurbine TL7 2vl �EP Cr�00 0.25vlperhourFuelCells TL9 2vl �EP Cr300 0.�5vlperhourAdvancedFuelCells TL�2 �.5vl �EP Cr�00 0.05vlperhourFission TL7 6000vl �000EP MCr�.32 �40vlperweekEarlyFusion TL8 450vl �00EP KCr�00 �50vlperweekModernFusion TL�3 30vl �0EP Cr6600 �5vlperweekAdvancedFusion TL�5 �.5vl �EP Cr330 �.5vlperweekHighTechFusion TL�6 0.5vl �EP Cr330 �.5vlperweekAntimatter TL�7 0.2vl �EP Cr��0 0.00�vlperweek

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FUEL TANKS AND opERATIoNAL DURATIoN Theamountof‘fuel’onboardavehicledetermineshowlongitcanoperatewithoutneedingtoberefueled.Itisuptothedesignerofthevehicletodeterminehowlongthiswillbe,basedonneedandavailablespace.Everypowerplanthasaspecificrateoffuelconsumptionperhour.Todeterminehowmuchfueltankagewillberequired,multiplythenumberofhoursofoperationavehicleistobecapableofbythefuelrequirementsoftheinstalledpowerplant. Forexample,avehicle isdesignedwithapowerplant thatconsumes a total of �4vl of fuel per hour of operation. If thedesignerwantsthevehicletobecapableofoperatingforupto�0hoursbeforerequiringittoberefueled,atotalof�40vloffueltanksmustbeinstalledtoaccommodatetheneededfuel.. operational.duration.(in.hours).X.total.power.plant.fuel.requirements.=.fuel.tankage.required.(in.volume). Fueltanksdonotaddtothecostofavehicle,buttheirvolumemustbeaccountedforinthefinaldesigns.

BATTERIES Rechargeable battery packsareavailable to supply powertovehiclesforalimitedduration.TheyholdaspecificnumberofEPsthatmaybeusedbythevehiclebeforethebatteryisdrainedandmustberecharged.�batteryunitcandischargeupto�EPfor�hour.Thusabatterythatwillprovide�EPeveryhourfor24hourswouldrequireastoragecapacityof24EP.A24-hour,7-dayaweek,�EPbatterywouldhaveastoragecapacityof�68EP. Rechargingmaybeaccomplishedbyhookingthebatteryintoanyavailablepowerplant/supply,atarateof�EPrechargedperroundthebatteryishookedtothepowersupply. crude.Battery:Thesebulky,cumbersomecontraptionsarequite inefficient, but do work. First available at TL5, they costCr200,takeup0.4vl,andstore�EPperunit. Basic.Battery:ByTL9,batteriesarequitecommonforsmalltasks,andhavesomeuseinlargerapplications,beingfarmoreefficientthantheirearliercounterparts.BasicbatteriescostCr35,takeup0.�vl,andstore�EPperunit. modern. Battery: The modern battery becomes availableatTL��,andcontinuesinwideuseatlatertechnologicallevels.ThesebatteriescostCr30, takeup0.04vl, andstore�EPperunit. advanced. Battery: A more advanced battery systembecomesavailableatTL�4,butwhilesmaller,thecostishigherperunitatavolumeof0.0�vlandacostofCr50.Storagecapacityremainsat�EPperunithowever.

Minimum Unit Unit Unit Storage

Battery Type Tech Level Cost Volume CapacityCrude TL5 Cr2 0.4vl �EPBasic TL9 Cr0.25 0.�vl �EPModern TL�� Cr0.30 0.04vl �EPAdvanced TL�4 Cr0.50 0.0�vl �EP

pASSENGER & CREW FACILITIES Unless you are designing a robot or remotely controlledvehicle,youwillneedtoprovidefacilitiesforthecrew(otherthanthepilot/driver)andpassengersthatmaybecarriedaboard.

ENVIRoNMENTAL CoNTRoLS pressurized. Interior: The interior of a vehicle may beequipped to be pressurized against an outside atmosphere.Withoutsuchafeature,ifavehicleisoperatedinaVacuum,Trace,

VeryThin,Tainted,Exotic,Corrosive, or Insidiousatmosphere,the crew and passengers will be required to wear appropriatesurvivalequipment. It isassumedthat theenvironmental facilitieswillbeable tosupportanumberofpassengersequaltothenormalpassengerloadofthevehicleforaperiodoftimeequaltofourtimestheoperationalduration of the vehicle on a full tank of fuel. So a pressurizedvehiclewithanoperational rangeof�0hoursatcruisingspeed,couldprovideasealedenvironmentforitspassengersforupto40hours. Pressurized Interiors can be installed on any vehicle ofTL5.Pressurizingeach20vlofchassissizecostsCr25,requires0.025EPperroundandtakesup�vl. climate.control:Aclimatecontrolsystemwillallowthevehicletobeoperatedunder conditions ranging fromdrydesert heat tohighhumidityswampstofrozentundrawithoutdifficulty.Providesa+5circumstancebonustomostchecksrelatingtobadweather.Thisfeaturedoesnotpressurizetheinteriorofthevehicle;ratheritcirculatesandcontrolsthetemperatureandhumidityoftheinteriorair.Oneunitmustbeinstalledper�00vlofchassissize(unlessthevehicleistobewithoutanyformofclimatecontrol).FirstavailableatTL7,eachunitcostsCr50,requires�vland0.0�EPperround.

Facilities TL Cost EnergySize Requirements

PressurizedInterior 5 Cr25 0.025EP �vl per 20vl ofchassis size(5%)

ClimateControl 7 Cr50 0.0�EP �vl per �00vlof chassis size(�%)

FACILITIESAnumberoffacilitiesareavailableforaccommodatingcrewandpassengers,dependingon therequirementsof thevehicleandtheneedsoftheusers. passenger.saddle:Asaddleisamountontheexteriorofavehiclesuitableforadriver/pilotorpassengertosafelyrideupon.CostisCr25andvolumerequiredis�0vlpersaddleinstalled. passenger. stand: A passenger stand is usually just apole running from the ceiling to the floor of the vehicle. Up to6passengersmayclusteraround thepole,using itasabraceagainst the force of the acceleration and deceleration of thevehicle.Handholdstrapsmayalsobeavailablearoundthepole.Passenger stands are typically found in mass-transit vehicleswhereaccommodating themaximumnumberof passengers ishighly desirableand violentmaneuversarenot expected.Thisoftencreatesrathercrowdedconditions,whichlimitsthetimeapassengercanbeexpectedtotoleratesuchconditionstoabout�0minutes.CostisCr�0andvolumeis5vlforthepoleand�00vlperpositionaroundthestand.HandstrapsaddCr�tothecostbutdonotincreasetherequiredvolume. passenger.seating:Astandardpassengerseatwithbasicrestraining harness, found in most short range private andcommercial vehicles. Cost is Cr�00 and volume is ��0vl perseat installed.Thesecostsassumeahumansizedpassenger;they should be adjusted proportionately for larger or smallercreatures. passenger. couch: A harnessed acceleration couch toprotect passengers from the dangers of high-G maneuvers,typically found in fast, highly maneuverable atmospheric craftsuchasrocketsandfighteraircraft.CostisCr2000andvolumeis200vlper(human-sized)couchinstalled.

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Facilities Size CostPassengerSaddle �0vl Cr25PassengerStand Seedescription Cr�0PassengerSeating* ��0vl Cr�00PassengerCouch* 200vl Cr2000PassengerBunk* �50vl Cr250PrivacyCubicle 500vl Cr4000SmallCabin 2000vl Cr8000GalleyFacilities 200vl Cr�000FresherFacilities 200vl Cr750LowBerth 500vl KCr50EngineeringShop �000vl KCr20VehicleShop �000vl KCr�0Laboratory 800vl KCr50Sickbay �000vl KCr�00Autodoc 2000vl MCr�

*These represent the minimum free space (vl) required toaccommodate the passenger in rather cramped conditions.Roomieraccommodationsmaybeaddedbyincreasingthesizeandcostbyx2orx3.Ifapassengerisexpectedtospendmorethan8hoursinthefacilitiesatatime,multiplythesizeandcostbyx4.Thisextravolumereflectsroomierandmorecomfortablefacilities and larger and more accommodating access to thefacility, lounges and common areas etc. in other parts of thevehicle. size:Thenumberoffreekilogramsthatmustbeavailableinthechassistoaccommodatetheequipment. cost:CostinCredits.

passenger.Bunk:Littlemore thanapaddedcushion,cot,or hammock big enough for a human to lie down and rest (iftheydon’tmoveabout toomuch...).Adrapeorscreenmaybeavailableforsomeprivacy,andthereisroomtostoreabout25vlinpersonalcargoandpossessions.CostisCr250andvolumeis�50vlperbunkinstalled. privacy.cubicle:Notmuchbiggerthanasmallfresher,theprivacycubicledoesofferapassengerbunk(seeabove)andasmallstorageunitabletoholdupto�00vlofpersonalgoods.Theability to lockacubicleoffersabitmoreprivacy thananopenbunk,andamodicumofsecurityforitemsstoredwithin(althougha determined thief could force the door rather easily). Cost isCr4000andvolumeis500vlpercubicleinstalled.. small. cabin: Smaller than a hotel room, the small cabinneverthelessprovidesquiteadequateaccommodations forone(eventwoiftheyareveryfamiliarwithoneanother)passengerorcrewmemberforshortperiodsofnomorethanaweekatatime.The cabin is typically equipped with a bunk (possibly double-bunked),achair,astorageunitcapableofholdingupto250vlofgoods,and retractable/recessed/concealed toilet facilities.CostisCr8000andvolumeis2000vlpercabininstalled. low.Berth:Cryosleepcapsulesusedtotransportpassengersin suspended animation. One capsule can accommodate onepassenger. Cost is Cr50,000 and volume is 500vl per capsuleinstalled. galley:Foodstorage(upto�00vl)andpreparationfacilitiesforuptofourpassengersorcrewforeachgalley.CostisCr�000andvolumeis200vlpergalleyinstalled. fresher: A basic fresher provides toilet and washbasinfacilities for one passenger per fresher unit installed. Cost isCr750andvolumeis200vlperfresher.Shower/bathingfacilitiesmaybeaddedforanadditionalcostofCr�00andaddedvolumeof�50vl.

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engineering. shop: Can accommodate one mechanic,and will add +� to anyT/Engineering skill checks made whenattemptingrepairs.CostisKCr20andvolumeis�000vlpershopinstalled. Vehicle. shop: Can accommodate one mechanic, and willadd +� to any T/Mechanical, T/Electronic, or T/Gravitics skillchecksmadewhenattemptingrepairs.CostisKCr�0andvolumeis�000vlpershopinstalled. laboratory:Canaccommodateonescientistworkingwithin,adds +� to any Research skill checks made while conductingexperimentsorinvestigationsusingitsresources.CostisKCr50andvolumeis800vlperlabinstalled. sickbay:Canaccommodateonepatientandonephysicianworkingwithin,adds+�toanyT/Medicalskillchecksmadewhileusingitsresources.CostisKCr�00andvolumeis�000vlperlabinstalled. autodoc: Can accommodate one patient within. Cost isMCr�andsizeis2000vlperunitinstalled.

AppENDAGES Specializedarmsandtentacles(referredtoasappendages)for tasks such as moving cargo, manipulating objects, orlifting equipment may be installed onto any vehicle. Grapplingappendagesareusuallydesigned forcargohandlingandsuchdutiesrequiringliftingpowerbutnotfinecontrol,whilemanipulatoryappendagesaredesignedforfinecontrolandhandlingofsmallanddelicatedevices. The maximum Strength of an appendage is effectivelyunlimited,butthemaximumDexterityforanyappendageisequaltotheTechLevel(TL)atwhichtheappendageisbuilt,regardlessof thenumberofappendageunits thatare installedandmakeup the individual arm. When manipulating an appendage on avehicle,theoperatormayaddhisorherownDexteritybonustoanyskillorotherchecksrequiredforitsuse.Thisisparticularlyuseful when attempting to control the powerful, but unwieldyheavygrapplingappendages.TheStrengthofanappendageisonlylimitedbythetypeofappendageinstalledanditssize. appendage. unit: Strength is �, cost is Cr�00, volume is0.5vl, requires0.�EPinpowerperround.Appendagestrengthiscumulativewiththenumberofunitsinstalled.Forexample,�0units installedwouldgiveanappendagewithaStrengthof�0,costofCr�000,volumeof5vl,and requiring�EPper round tooperate. Allappendages,regardlessofthenumberofunitsinstalled,haveaminimumDexterityscoreof�,andmayhavemaximumDexterityscoreequaltotheTLatwhichiswasbuilt.ThedesignermayspecifywhatDexterity ratinghewishes theappendage to

have within this range, but the higher the Dexterity rating, thegreatertheoverallcostoftheappendage.MultiplytheDexterityscore times the base cost to determine the total cost for theappendage. Appendage Cost Formula:(STRScorexCr�00)xDEXScore=TotalCostinCredits. Using our example from previously (STR �0 appendage,Cr�000), it automatically has a DEX of �. If this were to beincreased to a DEX of �0, the cost of the arm would rise toCr�0,000(BasecostofCr�000xDEX�0).

LIFT ARMS ItispossibletocreateappendageswithaDexterityscoreof0,whicharereferredtoasliftarms.Theyareuselessascombattoolsandinfactdangeroustotheoperatorsiftheyarenotcareful.Whendesigningaliftarm,itisadvisabletogiveitenoughStrengthso that the rated load isat thehighend foraMediumLoad;asafetymarginincasesomethingunexpectedoccurs. Liftarmscomeinsections�meterinlength,3kginweight,takeup�5vlandcostCr50each.Itisratedtoholdupto500kginweight.Youcanmakethearmstrongerbymultiplyingtheweightandcostofthearmbythesameamountyouneedto increasetheload.Forexample,anarmcapableofholding�500kg(threetimes thebasecapacity)wouldweigh9kgandcostCr�50permeter. Toattachamotortothearmallowingittobemovedaddanappendage capable of lifiting the arm and the maximum ratedcapacityoftheweightloadthearmiscapableofhandling.Thecosthoweverisonlyone-halfofthenormalcostofanappendagedueto its limitedandspecificrole.Powerfor theappendageisonlyneededwhenmovingthearm.Whenlockedinplacethearmrequiresnopower.

Unit STR Vl Cost EP Notes�Tonlift 36 33 2,�00 3.6 A�-tonhydrauliclift.

withapowered3mliftarm.

TowHook 48 39 3900 4.7 Asmallpoweredcraneforhaulingvehiclesupto5,000vl

TowHook 52 4� 5,600 5.2 Asmallpoweredcraneforhaulingvehiclesupto�0,000vl

VEHICLE WEApoN MoUNTSType Size Cost EP Rotation/ElevationMannedPintleMount �vlper�00vl �/vl - R360,E90FixedMount 0.�vlper�vl 5/vl - NoneCupola �.�vlper�vl 5/vl - NoneStandardTurret �.2vlper�vl �0/vl 0.00�per�vl R�80,E45HeavyTurret �.4vlper�vl �0/vl 0.002per�vl R360,E90

size:Volumerequirementsper�vlofaccommodationforgunners,firecontrolcomputers,weaponsystems,andammunition. cost:CostisCreditsper�vlofspaceallocated. ep:Energypointrequirementsperroundtooperateaturret.Energyrequiredtopoweranycomputersand/orweaponsystemsareinadditiontothisamount. rotation/elevation:Therangeofmaximumrotationandweaponelevation/declinationpossiblewiththistypeofmount.

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Ladders A ladder weighs 3kg, takes 30vl, and costs Cr50. Multiplybytheheightoftheladderinmeters.Toattachahydrauliclifttotheladder,addanappendagecapableof liftingtheladderplus�,000kg, the load the ladder can hold before collapsing. Youcanpurchaseastrongerladder;multiplytheweightandcostbythesameamountyouneedto increasethe load.Forexample,a laddercapableofholding3,000kgwouldweigh9kgandcostCr�50permeter.

Unit STR Vl Cost EP NotesFireLadder

36 6�8 2,800 3.6 A20mpoweredladdersystem..Supportingupto�000kginweight.

WEApoN MoUNTS Avehiclemaymountallsortsofweaponsystems,buttheymust be installed into some form of mounting. This may beanything from bolting a machinegun to the fender of a groundvehicle,toasmallmannedturret,toamassivefusiongunturretmounted on a grav tank. Weapons (and other components inthecaseof turrets) installed intoamountdonotcountagainsttheavailablespaceinavehicle.Thespacefortheweaponhasalreadybeenaccountedforinthedesignofthemountselectedtohousetheweapon. appendages:.Installedappendagescanbeusedasaformofweaponmount.Anappendagemayhaveinstalledweaponryup to a volume equal to the appendage’s Light Load carryingcapacity (determined by its Strength). Multiple weapons aretypicallyofthesametypeandaregenerallylinked,allowingthemtoallfireatthesametargetusingasingleattackroll.Foreachlinkedweapon(over�),add�dieofdamage. Eachweaponmayalsobefiredindividually.Ifeachweaponhasitsownfirecomputerinstalled,allweaponsmaybefiredonceperround.Ifthereisonlyasinglefirecontrolcomputerand/oragunner,onlyoneweaponmaybefiredperround. pintle.mounts:Pintlemountscanholdanytypeofcombatrifle or heavier personal weapon. They may not be equippedwith vehicle weapon systems. They consist of little more thana mounting rod affixed to the floor of the vehicle and must bemannedbyalivegunner.Apintlemountedweaponcanusuallyberotated360degrees,andelevateduptoa90degreeangle. �vlofspaceforthepintlemountmustbeallocatedforevery�00vlofsizeoftheweapontobemounted.CostisCr�per�vlofspacerequired.Onlyoneweaponatatimemaybeattachedtoapintlemount.Spacetoaccommodatethegunner,firecontrolcomputer,orammunitionmustbeallocatedseparately. A pintle mount offers no protection to a gunner firing theattached weapon. Some versions may be installed with cover(50%),butthisadds+50vltotherequiredvolumeforthemount,andcostanadditionalCr500. fixed.mounts:Fixedmountsareweaponsthathavebeenpermanently fixed to theouter frameorbedofavehicle.Theycannot traverse, and must be aimed by aligning the vehiclewith the intendedtarget.A fixedweaponpointed to the frontofavehicle (themostcommon typeof fixedweapon)will alwaysfireattargetsdirectlyinfrontofthevehicle.Afixedmountmustallocate0.�vlofspaceevery�vlofweaponsizetobemounted,andcostisCr5.Nomorethan�fixedmountmaybeinstalledper200vloftotalvehiclechassis. Uptotwoweaponsofthesametypemaybeinstalledwithina fixed mount if there is enough space. These weapons are

generally(butnotalways)linked,allowingthemtoallfireatthesametargetusingasingleattackroll.Eachweaponmayalsobefired individually.Space toaccommodateagunner, fire controlcomputer,orammunitionmustbeallocatedseparately. A fixed mount offers no protection to a gunner firing theattached weapon. Some versions may be installed with cover(50%),butthisadds+50vltotherequiredvolumeforthemount,andcostanadditionalCr500. cupola:Acupolaisanenclosedversionofthefixedmountsimilarindesigntoaturretbutunabletomove,andmustbeaimedbyaligningthevehiclewiththeintendedtarget.Theadvantageofacupolaoveraregularfixedmountisthatitisenclosedwithinthechassisofthevehicleitselfofferinganygunnerwithinthesamearmorprotectionasanythingelsewithinthevehicle.Acupolamustallocate�.�vlofspaceevery�vlofweaponsizetobemounted,andcost isCr5per�vlof totalsize.Space toaccommodateagunner, firecontrolcomputer,orammunitionmustbeallocatedseparately. Up to two weapons of the same type may be installedwithin a cupola if there is enough space. These weapons aregenerally(butnotalways)linked,allowingthemtoallfireatthesametargetusingasingleattackroll.Eachweaponmayalsobefired individually.Space toaccommodateagunner, fire controlcomputer,orammunitionmustbeallocatedseparately. turrets:Turretsaremechanizedweaponsmounts,typicallymannedbyagunneralthoughcomputercontrolledauto turretsareavailable.AfirecontrolcomputerwithsufficientCPUpowermust be installed to control one or more auto turrets. Heavyturrets are capable of a greater traverse and elevation rangethantheirlightercounterparts,butareotherwiseprettymuchthesame.Nomore than40%of theavailablevolumeofachassismaybeallocatedforoneormoreturrets. While built out of the overall chassis itself, a turret isconsidered a separate but integrated part of a vehicle. Spacemust be allocated from the main chassis body in an amountequalto�.2vlforevery�vlofinternalspaceavailablewithintheturretitself.Theextra0.2vlisusedtohousethegearingandothermechanisms needed to give the turret its ability to rotate andelevate.Weapons,gunners,firecontrolcomputers,ammunition,orotheritemsmaybedesignatedascontainedwithintheturretrather than the body of the vehicle itself, as long as there isenoughroomtoholditall.Inaddition,aturretmustbesuppliedwith0.00�EPofpowerandacostofCr�0forevery�vloftotalturretsize. Aheavyturretversionisalsoavailablewithagreaterrangeofrotationandelevation,butthesizeandenergyrequirementsincrease to �.4vl and 0.002EP respectively. Cost remains thesame. Uptofourweaponsofthesametypemaybeinstalledwithinthe tonnage already allocated for the turret (they do not countfurther against the remaining available space in the vehicle).Theseweaponsaregenerally (butnotalways) linked,allowingthemtoallfireatthesametargetusingasingleattackroll.Foreachlinkedweapon(over�),add�dieofdamage.Eachweaponmay also be fired individually. If each weapon has its own firecomputerinstalled,allweaponsmaybefiredonceperround.Ifthereisonlyasinglefirecontrolcomputerand/oragunner,onlyoneweaponmaybefiredperround. turret.example:Avehiclewitha�0,000vlchassismayhaveamaximumsizeturretof4000vl(40%limit).Wedecidetogoalittlesmallerandsettleonaturretthatwillhaveaninternalvolumeof3000vl.Thiswilltakeup3600vlofspacefromthechassisitself(3000vl X �.2vl) to account for the gearing systems that drivethe rotationof the turret, leavinga remainingavailablechassisspace total of 6400vl for other components. Components canalsobeinstalledwithinthespaceallocatedtotheturretitself.Our

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turretwejustinstalledhas3000vlworthofspacethatcanbefilledwithweaponsandothercomponents.Unlikeothermountings,aturretcanhouseequipmentotherthanweaponsandfirecontrolcomputers,suchassensorsorcommunicationsequipment.

WEApoNS The following weapons may be installed into an availableweaponmount.CostislistedinCreditsfiguredatTL�4orhigher.Areaofeffectisradiusinmeters. mountable.personal.Weapons:Anypersonalweaponcanbemountedonavehicle.Normally,onlyheaviertypessuchasmachine-guns,grenadelaunchersandplasmagunsarefittedtovehiclemounts.. mortars: First available at TL5, the basic mortar is anelevated firing tube into which a prepared round is typicallydroppedandfired.Thetubecontrolsthefiringangleandthustherangeatwhichtheroundwillland.Mortarsareusuallyfairlylightandportablewhennotmountedonavehicle. lasers:Similarindesigntoapersonallaserbutmuchlargerinscaletoaccommodatetherangeandpowerneededforattacksagainst armored vehicles and other targets. Vehicle mountedlasersfirstbecomeavailableatTL7. artillery:Anartillerypieceisbasicallyanoversizedmortardesignedforgreaterrangeandpower,typicallymountedonatowcarriage or a self-propelled vehicle (e.g. a tank). Early modelsare muzzle loaded and are much more prone to misfires andotherproblems.Latermodelsarebreech-loadingdesignsusingpreparedrounds,greatlyincreasingtherateoffireandreducingthechanceofmishap. mass. drivers: Magnetic linear accelerators capable ofpropellingaprojectileatveryhighvelocities,atlongranges,andatrapidratesoffire.ThesedevastatingweaponsbegintoappearatTL9. multiple.rocket.launchers.(mrls):EarlycrudeversionsoftheMRLfirstappearatTL6andareratherlargeandbulky,firingamissilelargerthanmoststandardartilleryroundsoftheera.AtlaterTLstheMRLbecomesmuchsmallerandmorepowerful.InsomeregionsMRLscompletelyreplaceartilleryinthefield. plasma.and.fusion.cannon:Massivelyupsizedversionsoftheplasmagunorfusiongunpersonalweapons,suitableforuseon themodern tacticalbattlefield.Thesepower-hungrycannonfirstbecomeavailableatTL�0andTL�2respectively. meson.accelerators:TheseearlyTL�5weaponsgeneratehigh-energy mesons that can be directed against a target.Mesons have very short lives, but can be manipulated to lastfor specific durations by accelerating them towards relativisticspeeds.Incombat,thegunner’staskisprimarilytodeterminethedurationofthemesonsbasedontherangesothatthefinalpointofdecayiswithinthehull/chassis/bodyofthetarget.Becauseoftheirnature,mesonspassthrougharmor,rock,ice,andanyothermatterwithouteffect.Damageoccursonlyatthepointofdecay(i.e.thetarget).

ELECTRoNICS Variouselectronicandsensorsystemsmaybeinstalledintoavehiclegivingitamuchwiderrangeofcapabilitiesandbenefitstoitsoccupantsand/ordrivers.

VISUAL SYSTEMS Unlessviewportsaremadeavailable theremustbesomemeansofapilot,driver,andgunnertoseewheretheyaregoingand/orwhattheyareshootingat. Window. or. View. port: A window or view port may be

installed in a vehicle, and take up no actual space or volume.AllchassiscomewithanautomaticallowancetowardswindowsandviewportsworthCr200forevery250vlofchassissize(rounddown). Additional units have a cost of Cr200 per personal-sized (roughly 0.25 to 0.5 square meters) viewing area, timesthemaximumatmosphere thewindoworviewport is rated foruse.AvacuumratedpersonalviewporthasacostofCr400.Forexample, the standardgroundcar (2000vl) hasawindow/viewportallowanceofCr�600,orenoughfor8windowsratedforanatmosphereof�.Twowindowsmakingupthefrontwindshield,twowindowsthatformthebackwindshield,andfourwindowsforthedriverandpassengers(twowindowsoneachside). Video: Provides a standard video representation ofeverythingwithinthefieldofviewandtherangeoftherecorder.First available atTL7, cost of Cr600 per unit, volume is 0.4vl,requires0.03EPofpower,andhasabaseclearrangeofviewof�00m.Atleastonevideomonitorisrequiredtodisplaythevideofeed. Video Monitor:Morethatonevideodisplaymonitormaybefedbyasinglevideosystemfeed.Amonitoradds+Cr�00tothecost,+0.5vl to the requiredvolume,and+0.02EPto thepowerrequirements. HUD: A Heads-Up-Display, first available at TL7, may beinstalledinplaceofavideodisplaymonitor,reducingthevolumerequiredforstandardvideosystems.EachHUDadds+KCr�0tothecost,+0.�vltotherequiredvolume,and+0.0�EPtothepowerrequirements. holographic: Provides a high-resolution, 3-dimensionalrepresentationofeverythingwith the fieldofviewandrangeofthe recorder. First available at TL�3, cost of Cr2000 per unit,volumeis�.5vl,requires0.�EPofpower,andhasabaseclearrangeofviewof�00m.At leastoneholodisplay is required toviewtheholofeed. Holo Display:Morethanoneholodisplaymonitormaybefedbyasingleholosystemfeed.Eachdisplayadds+Cr500tothecost,+0.�vl to the requiredvolume,and+0.05EPto thepowerrequirements. Infrared.(Ir):Theadditionofinfrareddetectioncapabilitiestoavisualsystemallowsavehicletodetect, track,ornavigatearoundobstaclesbasedonvariations in local temperatures. IRcapabilitiesare firstavailableatTL6,add+Cr�500 to thecost,+�vltotherequiredvolume,and+0.03EPtotherequiredpowerofavideoorholovisualsystem. lights: May be added to the interior (dash, overhead,compartment,etc.)ortheexterior(headlight,spotbeam,etc.)ofavehicle.AlightunitcostsCr5.Volumeis0.2vl,anditrequires0.0�EPperround.Vehiclelightswill illuminateanareaofupto�.5m,orprojectabeamupto3m.Multiplelightsmaybeinstalledto increase the area of illumination, to create a longer beamlength fromasingle lamp,orsimply toprovide lightsources inmultiple locationsalongorwithin the vehicle. Lighting systemshaveamaximumareaof illuminationof�50mandamaximumbeamlengthof300m. light. Intensification.(lI):LIsystemsamplifyanyambientlight (including nothing more than starlight) into somethingapproaching normal daylight conditions, allowing a vehicle tooperateafullcapabilityatnightorinverylowlightsituations.AnLIsystemwouldnotwork inasituationwhere there isno lightavailableatall,suchasunderground.FirstavailableatTL7,LIcapabilityadd+Cr500tothecost,+0.2vltotherequiredvolume,and+0.0�EPtotherequiredpowerofavisualsystem(videoorholographic). Increasing.Visual.range:Thebaserangeof thesevisualsystemsmaybe increased.Foreach�00m increase in range,doublethecost,increasethesizeoftheunitby0.�vlinvolume,

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VEHICLE MoUNTED WEApoNS Min Area Rate of Ammo Ammo Power TL Size Cost Damage of Fire Range Volume Cost Effect Vl/Rnds Cr/Rndsmountable.personal.Weapons

LightMachinegun 0 6 5.5vl �200 �d�2(�d�2-5*) - 20 60m 2.5/�00 �20/�00Autocannon 0 8 300vl �0,000 6d�0(�d�0*) - �0 ���m �00/200 �000/200VRFGaussGun 0 �0 2000vl 200,000 2d�2(�d�2-4*) - �00 ���m �0/�000 200/�000

*damagevsvehicles

standard.Vehicle.WeaponsLightMortar 0 5 �0vl 300 �d�0 3 �:2 �50m 4 20MediumMortar 0 5 20vl 7,500 2d�2 5 2:3 240m 6 35HeavyMortar 0 5 �50vl �5,000 3d�2 �0 �:3 450m �5 50VeryHeavyMortar 0 5 2000vl 40,000 4d�2 20 �:�0 600m �00 �00

LightLaser � 7 50vl 2500 �d�0 - � Sensor - -MediumLaser � 7 �00vl 3500 3d�0 - � Sensor - -HeavyBeamLaser 2 7 �000vl �,000,000 6d8 - � Sensor - -HeavyPulseLaser 2 7 �000vl 500,000 6d�0 - � Sensor - -

LightArtillery 0 5 500vl 5000 5d�2 2 2:3 705m 6 50FieldArtillery 0 5 900vl �0,000 6d�2 4 �:3 �.2km �5 75MediumArtillery 0 5 2000vl 20,000 7d�2 9 �:5 �.2km 40 �00HeavyArtillery 0 5 9000vl 40,000 8d�2 �8 �:�0 �.5km �00 200

LightMassDriver 2 �� �2,000vl 500,000 7d�2 25 4 2.�km �5 35MediumMassDriver 4 �0 20,000vl �,500,000 9d�2 30 4 2.3�km 40 50HeavyMassDriver �0 9 50,000vl 4,000,000 6d20 35 4 2.46km �50 �50

LightMRL(�00tubes) 0 �� 60vl 500 �d8 3 �/4/�0/20/�00 900m 5 �0MediumMRL(40tubes) 0 6 �800vl 5000 3d8 �0 �/4/�0/20 �.2km 50 50HeavyMRL(�00tubes) 0 �0 �000vl 5000 6d8 20 �/4/�0/20/�00 2.�km 20 60

LightPlasmaCannon* 20 �0 4000vl �,000,000 3d�2 5 � 450m - -MediumPlasmaCannon* 40 �� 6000vl 2,000,000 6d�2 �0 � �.2km - -HeavyPlasmaCannon* 80 �2 7000vl 5,000,000 9d�2 �5 � 2.�km - -

LightFusionCannon* 40 �2 4000vl �,500,000 3d20 8 � 750m - -MediumFusionCannon* 80 �3 6000vl 3,000,000 6d20 �2 � �.8km - -HeavyFusionCannon* �60 �4 7000vl 9d20 2� � 3km - -

MesonAccelerator 240 �5 60,000vl 9d20 50 � 6km - -

power:.Thepowerrequiredtofirethisweapon(ifany). min.tl:Theearliesttechnologicallevelatwhichtheseweaponsbecomeavailable. size:Thevolumerequiredinsideavehicletofitthistypeofweapon.Maybeinstalledintheallottedtonnageofaturret(ifany).

*energy.Weapon.size.and.power.modifiers.by.tl TheTLlistedforeachoftheseweaponsistheearliestTLthattheyareavailable,howevertheSizeandPowerrequirementsarebasedonTL�4orhigherversionsoftheweapon.ForearlierTLmodels(whenavailable),consultthechartbelowtodeterminetheactualSizeandPowerrequirements.Thesemodifiersdonotapplytopersonalclassweaponsmountedonavehicle.

Actual TL Size and Power ModifierTL�0orless x5Size,X2PowerTL�� x4Size,X�.5PowerTL�2 x3Size,X�.5PowerTL�3 x2SizeTL�4orgreater x�Size

cost:ThecostofthisweaponinCredits(Cr). damage:Thebasedamagethisweaponwillinflictwithasuccessfulattackonanothervehicle.AreaofEffect:Someweaponsarecapableofinflictingtheirdamageoveragivenarearatherthanjustaspecifictarget.Normally,anyonewithinthelistedareaofeffectmustmakeaReflexsave(DC20).Ifsuccessful,thevictimonlysuffershalfdamage.AnyonewithintwicethegivenareaofeffectmustalsomakeasuccessfulReflexsave(DC�0)orsufferhalfthenormaldamage.Ifsuccessful,victimsintheouterradiusofeffectsuffernodamageatall. rate.of.fire:Howmanyshotmaybefireperroundfromtheweapon. range:Therangeincrementforthistypeofweapon. ammo.Volume:Howmuchspace(vl)thegivennumberofroundswilltakeupwithinavehicle.Forexample,2.5/�00wouldmeanammoforthisweaponrequires2.5vlofspaceforevery�00roundsofammocarried.Ifonlyasinglevalueislisted,thatisthevolumerequiredforasingleround. ammo.cost:HowmuchthegivenamountofammowillcostinCredits.Forexample,�20/�00wouldmeanammoforthisweaponcostsCr�20forevery�00roundsofammocarried.Ifonlyasinglevalueislisted,thatisthecostforasingleround.

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andadd0.0�tothepowerrequirements.Forexample,toincreasetherangeofavideosystemfrom�00mto��00mrangewouldmultiplythecostbyx�0,increasethesizeby�vl,andincreasethepowerrequirementsby+0.0�.TheupgradedvideounitwouldthuscostCr6000,haveavolumeof�.4vl,andrequire0.�3EPofpower.

Type Cost Size Power Range TLWindow/ViewPort 200 - - Sight �Light 5 0.2 0.0� �.5/3m 4Video 600 0.4 0.03 �00m 7Monitor +�00 +0.5 +0.02 - 7HUD +�0,000 +0.� +0.0� - 7Holovideo 2000 �.5 0.� �00m �3Display +500 +0.� +0.05 - �3IRCapability +�500 +� +0.03 - 6LICapability +500 +0.2 +0.0� - 7

cost:The base cost of the system in credits at the givenrangecapability. size: The free volume (vl) that must be available in thechassistoaccommodatethesystem. power:ThepowerrequirementsinEnergyPoints(EPs)perroundtousethissystem. range: The base range of the system at the listed baseprice. See Increasing Visual Range for increasing a system’sbaserange. tl:Theminimum technology level required to findsuchasystemavailableforbarterorpurchase.

SENSoR SYSTEMS sonar:Amoreadvancedversionoftheauditorysensorcapableofdetectingsoundsatgreaterdistancesandoverabroadrangeofwavelengths.Underwater,sonarbecomesevenmoreeffectiveduetotheeffectsofsoundinthisenvironment.Asonaroperatormayadd+�toallListenchecksforsoundswithusingthesonarinpassivemode,anda+2bonustoListencheckswhenusingthesonarinactivemode.Passivesonarscansareundetectable,whileactive sonar scans are automatically detected by other vehiclessimilarly equipped with sonar and within their detection range.Sonarunits firstappearatTL6andcostCr5000.Volume is4vl.Sonarrequires0.05EPofpowerperround.Ithasabaserangeof�kmandamaximumrangeof50km. radar:Standardradardetectionsystemsmaybeoperatedinactiveorpassivemode.Aradarunit,availableatTL6,costsCr250,000.Volumeis5vl.Radarrequires0.25EPofpowerperroundandhasabaserangeof5km.Aradarsystemisrequiredforcomputeraidedattacks. ladar:. An undetectable (except to the target) tight beamversion of the radar system (using a laser instead of radio-frequency emissions) used for pinpoint object targeting andtracking.Ladarisimpossibletojam.Aladarunit,availableatTL8,costsMCr2.5m.Volumeis5vl.Ladarrequires0.025EPofpowerperroundandhasabaserangeof5km.Ladarmustbeusedinconjunctionwith radarsystems,butprovidesa+�bonus toallvehicleattackrolls(gunnerandcomputerbased). densitometer: A densitometer is capable of producing adensitymapof the interior of anobject up to the rangeof thesystem. Densitometers are very useful in mapping mineraldeposits, cave systems, underground rivers, etc. When usedfor prospecting skill checks, theoperatormayadd+� toallP/Prospectingskillchecks.Adensitometer,firstavailableatTL��,

costsKCr750.Volume is�vl.Adensitometer requires0.4EPofpowerperroundandhasabaserangeof5km. neutrino: Neutrino sensors are designed to detect thepresence of fission or fusion reactions within the range of thesystem. A neutrino sensor, available at TL��, costs KCr60.Volumeis4vl.Neutrinosensorsrequire�EPofpowerperroundandhaveabaserangeof5km. neural. activity: Neural activity sensors can be used todetect lifeforms within range of the system, and classify thembasedon their levelofbrainactivity.Aneuralsensor,availableatTL�3orhigher,costsKCr20.Volumeis0.5vl.NeuralActivitySensorsrequire0.2EPofpowerperroundandhaveabaserangeof�km. Increasing.sensor.range:Thebaserangeofthesesensorsystemsmaybeincreased.Foreachrangelevelofincrease,doublethecost,size,andpowerrequirements.Forexample,toincreasethe rangeof a radar system fromShort (5km) toLong (500km)rangewouldmultiply the cost, size, andpower requirementsbyx4(+x2toincreasefromshorttomediumrange,+x2toincreasefrommediumtolongrange).TheupgradedradarunitwouldthuscostMCr�,haveavolumeof20vl,andrequire�EPofpowerperround.

Type Cost Size Power Base Range TLSonar Cr5000 4 0.05 Close �km 6Radar KCr250 5 0.25 Short 5km 6Ladar MCr2.5 5 0.025 Short 5km 8Densitometer KCr750 � 0.4 Short 5km ��Neutrino KCr60 4 � Short 5km ��NeuralActivity KCr20 0.� 0.2 Close �km �3

cost:The base cost of the system in credits at the givenrangecapability. size:Thespace(vl)thatmustbeavailableinthechassistoaccommodatethesystem. power:ThepowerrequirementsinEnergyPoints(EPs)perroundtousethissystem. range: The base range of the system at the listed baseprice. See Increasing Sensor Range for increasing a system’sbaserange. tl:Theminimum technology level required to findsuchasystemavailableforbarterorpurchase.

SECoNDARY SENSoR SYSTEMS auditory. sensor:Auditory sensors have about the samecapability as the human ear for detecting sound. This type ofsensorallowstheoperator tomakeaListenchecktohearanynoise within range of the sensor. An Auditory Sensor systemcostsCr200.Volumeis0.2vlanditrequires0.0�EPofpowerperround.Thesystemhasabaserangeof50m. olfactory.sensor:Thistypeofsensor,firstavailableatTL9,allowsforthereplicationofthehumanrangeofolfactorysensation(smell).AnolfactorysensorsystemcostsCr�500.Volumeis0.5vlanditrequires0.05EPinpowereachround.Thesystemhasabaserangeof3mandamaximumrangeof�km. enhanced.olfactory:Theenhancedversionoftheolfactorysensor allows a wider more specific ability to detect specificscents and airborne particles at a longer range. EnhancedOlfactorySensorscostCr2000,haveavolumeof�vlandrequire0.�EPinpowereachround.Theyhaveabaserangeof�kmandamaximumrangeof5km.Operatorsusinganenhancedolfactorysensormayadd+2toallSpotchecksinvolvingscentsorsmells.EnhancedolfactorysensorsareavailablebeginningatTL�0.

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tactile. sensor: Tactile sensors installed into a vehicleappendage are capable of feeding back standard humantactile response to the operator (i.e. the operator can ‘feel’what the appendage is touching). Tactile sensors becomeavailable atTL8, and must be installed into an appendage.EachsensorhasacostofCr3000,volumeof�vl,andrequires0.2EPofpowereachround. enhanced. tactile. response:An improved version of thetactilesensorthatgivesa+2bonustoallDEXabilitychecksandDEXbasedskillcheckswhenusingavehicleappendageforfinemanipulation(suchasperformingsurgery).ThesesensorseachhaveacostofCr6000,volumeof2vl,andrequire0.3EPofpowerperround.ETRsensorsareonlyavailableatTL9andlater. Increasing. lighting: The base range of a light sourcemaybeincreased.Foreach�.5/3mincreaseinrange,addCr5tothecost,increasethesizeoftheunitby0.02vlinvolume,anddoublethepowerrequirements.Forexample,toincreasethe rangeofa light from�.5/3mto�5/30mrangewouldaddCr50tothecost,increasethesizeby+0.2vl,andincreasethepower requirements by +0.�. The upgraded light unit wouldthuscostCr�00,haveavolumeof0.4vl,andrequire0.��EPofpower. Increasing.olfactory.range:Thebaserangeofanolfactorysensormaybe increased to�kmor5kmbydoubling thesize,cost,andpowerrequirements.

Type Cost Size Power Range TLAuditorySensor 200 0.2 0.0� Close 50m 5Olfactory �500 0.5 0.05 Close 3m 9EnhancedOlfactory 2000 � 0.� Close �km �0Tactile 3000 � 0.2 - - 8EnhancedTactile 6000 2 0.3 - - 9

cost:The base cost of the system in credits at the givenrangecapability. size:Thespace(vl)thatmustbeavailableinthechassistoaccommodatethesystem. power:Thepowerrequirements inEnergyPoints(EPs)tousethissystem. range: The base range of the system at the listed baseprice. See Increasing Lighting and Increasing Olfactory Rangeforincreasingasystem’sbaserange. tl:Theminimum technology level required to findsuchasystemavailableforbarterorpurchase.

CoMMUNICATIoN SYSTEMS Voder:Avehicleorrobotequippedwithavoderiscapableof relaying data and information through speech. The earliestmodels,availableatTL7,haveaverymetallic,monotone,andobviouslysynthesizedvoicethatisoftendifficulttounderstandifthelistenerisnotfollowingalongclosely.Astechnologyimprovessodoesthequalityofthe‘voice’producedbyavoder,allowingformaleand female voices, andevencertainaccentsmayberecreated. A voder unit costs Cr�200, volume is 0.5vl, and itrequires0.03EPofpowerperround. radio.receiver:Aradioreceiverisonlycapableofreceivingradio transmissions and broadcasts over a wide range offrequencies. It is not capableof broadcasting.A radio receivercostsCr50,volumeis0.3vl,anditrequires0.0�EPofpowerperround.Thereceiverhasabaserangeofreceptionof5km. radio,.2-way:Astandardradiosetcapableofbothbroadbandreceptionandbroadcasting.A2-wayradiocostsCr75,volumeis

0.�vl,anditrequires0.2EPofpowerperround.Theunithasabaserangeof5km. tight.Beam.laser:A tight beam laser offersa virtuallyundetectable form of communications. A laser comm. unitcostsCr�200,volumeis�vl,anditrequires0.05EPofpowerperround.Theunithasabaserangeof5km. maser: A maser communication system is very similar tothe tightbeamlaser incapability,butsince itusesmicrowavesinsteadofvisuallight,itisunaffectedbytheconditionsthatcanhamperlaserbasedsystems.Amasercomm.unitcostsCr2400,volume is�.5vl,and it requires0.�EP inpowerper round.Theunithasabaserangeof5km. meson: With the advance of controlled meson decaytechnologies,themesoncommunicatoroffersthemostadvancedformofsecure, long-rangecommunications.Mesonbeamsarecapable of passing through anything, including planets, thusit is possible to communicate with someone on the other sideof a planet (without the use of satellites) by using an extremerangemesoncommunicator,ifthecoordinatesofthereceiverareknown.Amesoncomm.unitcostsCr250,000,volumeis5vl,anditrequires0.5EPofpowerperround.Theunithasabaserangeof500km. Increasing. communication. range: The base range ofthesecommunicationssystemsmaybeincreased.Foreachrangelevelofincrease,doublethecost,size,andpowerrequirements.Forexample,toincreasetherangeofa2-wayradiosystemfromShort(5km)toLong(500km)rangewouldmultiplythecost,size,and power requirements by x4 (+x2 to increase from short tomediumrange,+x2toincreasefrommediumtolongrange).TheupgradedradiounitwouldthuscostCr300,haveavolumeof2vl,andrequire0.08EPofpower.

Type Cost Size Power Range TLVoder �200 0.5 0.03 - - 7RadioReceiver

50 0.3 0.0� Short 5km 5

Radio,2-way 75 0.5 0.02 Short 5km 5TightBeamLaser

�200 � 0.05 Short 5km 8

Maser 2400 �.5 0.� Short 5km 8Meson 250,000 5 0.5 Long 500km �5

cost:The base cost of the system in credits at the givenrangecapability. size:Thespace(vl)thatmustbeavailableinthechassistoaccommodatethesystem. power:Thepowerrequirements inEnergyPoints(EPs)tousethissystem. range:Thebaserangeofthesystematthelistedbaseprice.SeeIncreasingCommunicationRangeforincreasingasystem’sbaserange. tl:Theminimum technology level required to findsuchasystemavailableforbarterorpurchase.

ACCESSoRIES high. pressure. pump: Used for generating high-pressurestreamsofwaterforfirefightingorcrowdcontrol.Uses200litersofwaterperminute.Beinghitbythestreamofwaterwillknockcreaturesoverunless theymakeaReflexsave (DC20 - rangeinmeters).CostisCr250,volumeis4vl,andrequires0.5EPperround. low.pressure.pump:Usedformovingvolumesofliquidlike

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fuelorwater,upto50litersperminute.CostisCr50,volumeis2.5vl,andrequires0.�EPperround. toolkits:Thevarioustoolkitslistedunderpersonalequipmentmaybeadaptedasmaneuverableappendagesunderthecontrolofanoperatorwithinthevehicleorbyacomputer.Doublethecostofthetoolkit,andthevolumerequiredwillbeequaltotheweightof the toolkit. Power required to operate the toolkit will equalthesizeinvolumex0.0�EP.ForexampletoadaptaMechanicalToolSet,thecostwouldbeCr2000,volumewouldbe20vl,anditwouldrequire0.02EPperroundtooperate. Winch:Awinchconsistsofacablewithahookandamotortowindthecablein.Strengthis�,CostisCr�0,volumeis0.2vl,requires0.0�EPinpower.WinchStrengthiscumulativewiththenumberofunitsinstalled.Forexample,�0unitsinstalledwouldgiveawinchwithaStrengthof�0,costofCr�00,volumeof2vl,andrequires0.�EPperround. one-ton.lift:A�-tonhypdraulicliftcapableoflifting�000kgofweight.CostisCr�800andreqires3.6EPperround. tow.hook:Asmallcraneforhaulingvehilclesupto5000kg(5000vl).CostisCr2350andrequires4.7EPperround. heavy.tow.hook:Asmallcranecapableofhaulingvehiclesofupto�0,000kg(�0,000vl). ram. plate: Ram plates are a reinforced front (or rear)mountingdesignedtoabsorbimpacts,allowingthevehicletodomoredamageinacollisionwithoutsufferingadditionaldamageitself. Military organizations like to mount ram plates on theirurbanassaultvehicles,allowingthemtoovercomethefrequentbarriers inthecity.Privatesecurity firmsfrequentlyhavearamplatemountedontheirvehiclestoavoiduncomfortablesituations.Somepolicevehiclesmountthem,eitherasaspecializedassaultcarrierorinplaceswherelawlessdrivershavebeguntotaketheupperhand.

Ram plates take space and cost as much as two pointsof armor; multiply the chassis armor factor by the Tech Levelmodifier and then by two to get the vl, Cost is Cr3,000 + Cr9pervl.Theramplateadds25%tothevehicle’sSIforcollisions,bothforcalculatingdamagedoneandtakenbythevehicle.IfthedamagetakeninthecollisiondoesnotexceedtheadditionalSIgivenbytheramplate,thevehicletakesnodamageatall.RamplatesdonotaddtotheARorACofthevehicleandaddingaramplatedoesnotaffecthowmucharmorcanbemounted. Bush.cutter:Abushcutter isa largefrontmountedbladedesignedforclearingbrush,shrubs,andotherobstaclesfromthepathofthevehicle.Militarydesignerswerethefirst,andstillmostfrequent,bushcutterusers. Bushcutterstakespaceandcostasmuchasonepointofarmor;multiplythechassisarmorfactorbythemodifierforTechlevel to get vls. Cost is Cr3,000 plus Cr9 per vl. Like the ramplate, theBushCutteradds25%to theSIof thevehiclewhendeterminingcollisiondamage.Unliketheramplate,ifthedamagedonetothevehicleexceedstheadditionalSIgrantedbytheBushCutter,thecollisiondestroysbladeandtheownermustreplacetheblade(atfullcost).BushcuttersdonotaddtotheARorACofthevehicleandaddingabushcutterdoesnotaffecthowmucharmorcanbemounted.Youcannotmountbothabushcutterandaramplateonavehicle. amphibiious.snorkle:kelandexhaustsystemtoallowthevehicletofordrivers,streamsandotherwetareas.Watersuckedintoanair-breathingenginewilldamageit,whichcanhappenifthevehicletravelsthroughwaterdeeperthanabout20cm.Thesnorkelensuresthatnowatergetsintotheworkingpartsoftheengineunlessthevehicleiscompletelysubmerged.Thesnorkelsystem costs �/�00 the cost of the power plant, and may beinstalledatanytime.

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replacement. tires: Wheeled vehicles are consideredto be equipped with standard tires unless otherwise specied.Replacement tires weighs 0.5kg times the number of wheeleddrivetrainunitsinstalledinthevehicle.Ifyoudidn’tconstructthevehicle,usethenumberofEPforthedrivetrain.TirescostCr25perkg.Alltiresonavehiclemustbeofthesametype.Therearethreeoptionsfortiresotherthanthestandardinflatedpolycarbondesign. Heavy-dutytiresarereinforcedandfilledwithfoam,makingthemself-sealingagainstsmallpunctures.Heavy-dutytirescostfourtimesasmuchasstandardtiresandhaveanarmorratingofone. Off-roadtiresarebroaderanddesignedwithmore tractionbyaddingdeepertreadsorspikes.Off-roadtirescostfourtimesasmuchasstandardtires,butadd3kphtothevehiclesoff-roadspeed. Solid tires, constructedof solid reinforcedpolycarbon costtentimesasmuchasstandardtires,buthaveanarmorratingoftwo.. replacement. tracks:. Tracks are to tracked drive trainswhat tires are to wheeled drivetrains; they are what connectsthevehicle to theground.EachTrackweighs0.75kgtimesthenumber of tracked drive train units installed in the vehicle; ifyou didn’t construct the vehicle, use the number of EP for thedrivetrain.TrackscostCr3perkg.CalculatetheSIoftrackspertheStructuralIntegritytable. One option for tracks, other than the standard metal linkdesign, are lighter weight road tracks allowing for faster (andlessdamaging)roadmovement.Roadtrackscostthesameasstandardtracks.Usingthemadds�0%totheroadspeeds,butdropstheoffroadspeedby�0kph.

THE BoTToM LINE Onceallcomponentsandsystemshavebeenselected,thedesigncanbefinalizedbycalculatingitsperformancewithinthegamesystem.

VEHICLE SpEED The maximum speed of a vehicle can be determined bydividing the totalThrust output of the drive train by theThrustRequirement of the chassis itself. For example: a �0,000vlchassis vehicle has installed a tracked drive train capable ofproducing800Thrust.TheChassisSizeTable indicates thata�0,000vl chassis has aThrust Requirement of �0 per �kph ofspeed,thusthemaximumspeedforthisvehiclewouldbe80kph(800/�0=80). maximum. speed:. Total Thrust Output / Chassis ThrustRequirement standard. acceleration: One-tenth of maximum speed.A vehicle’s maximum acceleration is equal to its standardaccelerationXitsAgilityrating. Otherlevelsofspeedforavehiclearederivedasfollows: Very. slow. (stall). speed: Up to one-tenth of maximumspeed.Thisisstallspeedforvehiclesemployingjetorpropellerdrivetrains. slow.speed:Veryslowtoone-quarterofmaximumspeed.Thisisalsousuallythetake-offandlandingspeedofaircraft. cruising.speed:Slowtoone-halfofmaximumspeed fast.speed:Cruisingtothree-quartersofmaximumspeed. max.speed:Fasttomaximumspeed. off-road.speed:Determinetheoff-roadspeedfactorbasedonthetypeandnumberofdrivetrainsinstalledasshown.

oFFRoAD SpEEDSMaximum

Drive Train Type Off-road SpeedWheeled VerySlowTracked Slow + 5kph or Cruising speed,

whichverisslower.Legged CruisingHovercraft Slow + �0kph or Cruising speed,

whicheverisslowerPerAdditionalpairofDriveTrainsover�

+5kph

VEHICLE RANGE The range listed formost vehicles isbasedon its cruisingrange. This value is determined by multiplying the operationdurationofavehiclebythetopcruisingspeedofthevehicle.Forexample,avehiclewitha�4houroperationaldurationandatopcruisingspeedof75kph,wouldhavearangeof�050kmbeforerefuelingisnecessary.

DRAFT. Draft isthedistanceonawatercraftbetweenthewaterlineandthebottomofthekeel,defininghowdeepthewatermustbeforsafepassage.Thedraftofashipdependsuponitssizeandshapeof thehull.Check thesizeof thehull against the table,andselectadraftintherangegiven.Aflathullhasashallowerdraftthanaveehullorplaninghullandisonecategorysmaller.Forexample, theSteamship,agargantuanvehicle,hasadraftbetween2and4metersbutbecauseitusesaflatbottomhull,ithasadraftbetweenoneandtwometers.Thehydrofoilhullsaddbetweenoneandthreemeterstotheirdraftforthefoils,butonlyiftheshipistravelingatlessthanhydrofoilliftspeed.

Ship Size Minimum Draft (meters) Maximum Draft (meters)

Small 0.�25 0.25

Medium 0.25 0.5

Large 0.5 �

Huge � 2

Gargantuan 2 4

Colossal 4 8

Enormous 8 CubeRoot(vl)/�2.8

MAxIMUM SAFE DEpTH. Themaximumsafedepthforasubmarinedependsuponthestrength, size, and shape of the hull. Calculate the maximumsafedepthforasubmarinebyaddingthearmorfactorofthehulland theACModifierdue tosize.Then lookup thesumon thetablebelow:

Armor Factor + AC Modifier

Maximum Depth (meters)

Range Band (meters)

+�ormore 250x(AF+ACMod) �5x(AF+ACMod)+0 �25 8-� 60 4-2 30 2-3 �5 �-4orworse Cannotsubmerge

safelyn/a

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Ifyourvehiclehasthedeepwaterhullorbathyscaphehulls,multiplyboththedepthinmetersandtherangebandinmetersbythechassismultiplier.Thesubmerginghullmodifiersaretimes�.5fordeepwaterhulls,times2forreinforceddeepwaterhulls,ortimes5forabathyscaphehull. Exceeding the maximum safe depth is possible in asubmarine,butas thename implies, itmaynotbesafe.Onceavesselhasgonebelowmaximumsafedepth, itmustmakeasavevs.DC�,+�foreachrangebandbelowthemaximumsafedepth. If the save is failed, make a roll on the vehicle internaldamage table, as the enormous pressure causes failures onalreadystressedcomponents.Thevehiclemustmakethisrollifthedepthincreasestothenextrangeband,onceanhourifthecraftremainsatdepth,orwhenthepilottriesviolentorstressfulmaneuvers(AvoidCollisionorEvadeAttackmaneuvers). Forexample,ouradventurershavetakenaSeahorseshallowwaterexplorertoinvestigateanunderwaterarcheologysiteasacommissionfortheirpatronwhentheydiscoverunfriendlyagentsinanothersubmarinearepursuingthem.Toavoidbeingspotted,thepilotdivesintoanearbycanyon,andsitsthesubmarineonthe bottom, some 50 meters from the surface.The submarinemustmakeacheckat[[50(currentdepth)–30(max.safedepth)]/2(rangebands)]DC�0orsufferaninternalfailure. TheMaximumsafedepthalsoappliestocharactersdivingusing SCUBA gear, artificial or natural gills, or simply holdingtheirbreath.Recreationaldivingequipmenthasamaximumsafedivingdepthof30mwitharangebandof2m.Trainedfreedivers,divingusingartificialgillsorsimplyholdingtheirbreath,maydiveupto�25mwithadangerrangeof8m.Divingusinggearfordeepdiving, pressurized atmosphere tanks with air mixtures for thedepths,canachieveasafedepthof250mwithadangerbandof�5m.Lurianimayalsodiveto250mwithadangerbandof�5m.Characters diving beyond their safe depth and fail their checktake�d6pointsdamageforeachfailure. Asanoptionalextrastep,ifyouareoperatingthesubmarineonaworldwherethegravityisdifferentfromthe�Gnormal,dividethemaximumsafedepthandrangebandsbythegravityforceinGs.Submarinesdivingonlowgravityworldscango�.5timesasdeep.Submarinesdivingonverylowgravityworldscangofourtimesasdeep.Submarinesdivingonheavygravityworldscanonlygo3/4asdeep.

AGILITY RATING If the installedPowerPlantproducedexcessEnergyPointsbeyondthoserequired,theexcesspowermaybeusedtoincreasethe agility of the vehicle itself while in combat. This representsthe vehicle’s ability to make violent maneuvers to avoid beinghit in combat. It is applied in two ways, it acts as an InitiativebonusincombatanditalsoactsasanACbonustothevehicle’sdefenseincombat.Avehicle’sAgilityratingmayneverexceedthe

maximum agility listed for its Drive Train type plus any agilitymodifiersduetoastreamlinedorairframechassisconfiguration. agility.rating:ExtraEnergyPoints/(�per250vlofvehicle).Roundanyresultingfractionsdown. E.g.a�850vlvehiclewith25extraenergypoints: Thisgives25dividedby7.4(�850/250=7.5) 25dividedby8gives3.378,roundedto3.

ARMoR CLASS Thearmorclass(AC)ofavehiclebeginsatabasevalueof�0.AddtothistheAgilityratingofthevehicle, itsArmorRatinganditsSizeModifier.ForexampleavehiclewithanAgilityof3andanArmorRatingof2wouldhaveanArmorClassof�5. armor.class.(ac):�0+AgilityRating+ArmorRating+SizeModifier

STRUCTURAL INTEGRITY The structural integrity orSI rating of a vehicle representsthe amount of damage it may withstand (whether caused byaccidents,attacksorothermeans)beforebeingdestroyed.TheSIofanyvehicle isbasedon itssizeand isdeterminedbythechartabove.

VEHICLE SIZEThe volumes (vls) used by the SF20 vehicle design systemrepresents both weight and volume. This is an abstraction tomake the vehicle design process easier and faster. You cancalculatetherealworldsizesforvehiclesbydoingthefollowing.Calculateavehicle’svolumebymultiplyingthevlsby5togetthesizeinliters,thendivideby�000togetcubicmeters,andagainby�4togetstarshiptons.Avehicle’sloadedweightinkgisequaltoitssizeinvls.Togetanemptyweight,subtract�00kgforeachpassengerand�kgforeach�vlofcargo. Acommonsizemeasurement forshipsandsubmarines isdisplacementtons,ameasureoftheamountofwaterdisplaced(inmetrictons)bytheshipwhilefloatingunderfullload.Becausewater occupies about one cubic meter per metric ton, thedisplacementtonnagealsodefinesthevolumeoftheshipbelowthe waterline. Most ships have about 2/3rds of their structureabovethewaterline,withsomeheavilyarmoredshipsleavingonlyabouthalftheirstructureabovethewaterline.Youcanestimatethesizeofashipinvlbymultiplyingtherateddisplacementtonsby600.Forexample,a�00-tonshipwouldbeabout60,000vl. Submarines, in order to sink and rise, are much closer involume to their tonnage. Estimate the size of a submarine bymultiplying its rateddisplacement tonsby200.Forexample,a�00-tonsubmarinewouldbeabout20,000vl.

VEHICLE STRUCTURAL INTEGRITYSize Weight or Volume Base SI Additional SI (round down) Weight in Pounds (d20 size)Fine upto0.05 0 0.�per0.005over0.005 0.��(�/8)Diminutive 0.05to0.5 � 0.�per0.05over0.05 �.�(�)Tiny 0.5to5 2 0.3per0.5over0.5 ��(8)Small 5to30 5 0.5per2.5over5 66(60)Medium 30to250 �0 �.5per22over30 550(500)Large 250to2000 25 2.5per�75over250 4400(4000)Huge 2000to�5,000 50 2.5per�300over2000 33,000(32,000)Gargantuan �5,000to��5,000 75 2.5per�0,000over�5,000 253,000(250,000)Colossal ��5,000to�,3�5,000 �00 �.5per�2,000over��5,000 253,000ormoreEnormous �,3�5,000+ 250 2.5per�2,000over�,3�5,000 2,893,000ormore

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STARSHIp AND SpACECRAFT DESIGN

The only real difference between a vehicle and a spacevessel is that a spacecraft is capable of maneuvering andoperating in interstellar space. A starship takes this further; astarshipcanmoveatspeedseffectivelyfaster-than-lighttomovebetween different star system. Note that vessels intended totravelbetweenthestarsinnormalspace(atsublightspeeds,andtakingyearstogetthere)areconsideredtobe“spacevessels”intheserulesbecausetheycannotmovefaster-than-light.

SpECIAL FEATURES displacement:.Thesizeofastarshiporspacecraftisratedindisplacementtons(t)ratherthanvl,sincetheyaremuchbiggerthanmostvehicles.Largershipsmayberatedinkilotons(Kt) designations:.Starshipdesigntendstofollowaprocedurequitesimilartothatusedforvehicles,butspacefaringvesselsaresubdividedintoseveraltypesforeaseofclassification: Starships are vessels capable of traveling faster-than-lightunder theirownpower.Starshipsmustbeover99 tons indisplacement,butotherwisecanbeofanysize. spacecraft:. Also known as spaceships, spacecraft arelargevesselsthatarenotcapableofFTLtravelundertheirownpower. small.craft:.Smallspacevesselsof99torlessdisplacement,often carried aboard other vessels, are known as Small Craft.BecauseallsmallcraftarenotlargeenoughtocarryaFTLdrive,allsmallcraftarealsoconsideredspacecraft. Big.craft:LargercraftintendedtobecarriedaboardanothervesselareknownasBigCraft.TheonlydifferencebetweenaBigCraftandaSpaceVesseliswhetherthecraftiscarriedaboard(andthussubordinateto)anothervessel. hull.Weight:Todeterminetheweightofashipsimplymultiplyby�.35todetermineweightinmetrictonsormTons(multiplyby�350todetermineweightinkilograms).

usp: Spacecraft and Starship data is presented in ashorthandformcalledaUniversalShipProfile(USP).AUSPgivescriticaldatasuchashullsizeandFTLcapabilityataglance.

DESIGN pHILoSopHY Anyonedesigningastarshipwillhaveaclearroleinmindforit,thoughthisrolemaybequitebroadlydefined.Whiletheexpenseinvolvedguaranteesthatextraneoussystemsarenotadded,thereis a strong argument for a vessel to have a reasonable rangeof capabilities. One-trick ponies are an expensive luxury andarefoundonly inthemilitary.However,vesselswillbefocusedonaparticularmission.Inverybroadterms,themostcommonmissionsare:Military,CommercialandSpecialist. CommercialandSpecialistshipsarebuiltasbigastheyneedtobefortheirmission,assumingthebuildercanaffordthem. Commercial vessels are generally classified according totheirsizeandrole.Shipsof�00-2000tonsareusuallyreferredto as Merchants (Or Free Traders, if privately owned), whilethose over 2000 tons are usually termed “Freighters”, “Liners”or“Freightliners”.VerylargeshipsmayhavetitlessuchasBulkTransporters or Megafreighters. Some smaller ships do claimtheserathergrandtitles,suchasthe600-tonLiner. Commercial ships are designed to be as economicalas possible, and to last a long time between refits. They maycarry some armament, but for the most part they are built onthe “removal van”model.Theoverriding concernsareeaseofloadingandtheabilitytohaulasmuchcargoaspossibleatthecheapestpossibleprice. Specialistshipsaredesignedforaparticularmission,whichcanbejustaboutanything.Theyareoptimisedforthatmission,and carry whatever other systems are necessary to make itpossible. Thus a lab ship has the best scientific equipmentavailable,acourierhashigh ratedFTLdrives.Asurveyvessel

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carries sensors and vehicles. FTL capability or cargo capacitycomealongwaysecondinmostsuchdesigns,unlessitisvitaltothemission(suchasanexplorationorcouriership). Military ships vary greatly, since the military mission hasmanysub-rolesthatmustbefilled.Shipstendtobenamedfortheir role rather than size, which can cause some confusion.For example, powerful interstellar states typically build HeavyCruisersthatarelarger(andmorecapable)thantheentirefleetsof smaller powers. Planetary and minor-power navies cannotafford anything approaching the size of vessels employed bytheselargernavies,butofcoursewillnametheirshipshowevertheylike.ThustheEscortDestroyersofamajorpowermaybethesamesizeastheCommandCruiserofoneoftheirallies.AlonelightcruiseroftheImperialGrandFleetmaybeabletotakeoutawholeplanetarynavyofso-calledBattleshipsandAssaultDreadnaughts. Militaryshipsarebuilttomanydesignswithaninfinitenumberofvariations.Eventransportvesselsarebuilttougherthantheirciviliancounterparts.Mostmilitaryshipsarefastandmountgoodelectronicsandsensorsinadditiontotheobviousarmament.Themainmissionsare:

•Patrol/Escort:Smallshipsintendedtopolicethespacewaysanddeterpiracy.Thesearethecommonestshipsinanyfleet.•Strike:Fast,well-armedbutrelatively fragileships intendedforraidingandstrikeoperations•Cruiser:General-purposemajorwarships.Cruisersdomostofthenavy’swork• Line-of-Battle: Powerful ships such as battleships anddreadnoughtsdesignedtodestroyanenemy’smajorunits•CarrierorTender:Alightlyarmedshipthattransportssmallercombatships•Assault:Shipsdesignedtolandtroopsonaworld,and/ortosupportthemthere.• Tanker: Ships designed to carry and supply fuel to othervessels•Logistics:Shipsthatcarrysuppliesforafleetorsquadronbutdonotfight• Transport & Supply: Large and small freight-carryingvessels.•Courier:Small,fastshipsthatcarryinformation.

Asageneralrule,mostnaviesclassifyshipsroughlyonsize:

•�00-�000tons:CloseEscorts,PatrolShips,Couriers•�000-�0,000tons:Escorts,Destroyers•�0-40kilotons:LightCruisers,LightCarriers•40-�00kilotons:Cruisers,HeavyCruisers,StrikeCarriers• �00kt +: Fleet Units (Battleships, Dreadnoughts, FleetCarriers)•500kt:Theverylargestwarships.

Thisisnotalwaysthecase,however.Forexample,theterm“cruiser” is often given to some very small ships, and can bemisleading.Inthiscaseitisareferencetothelongcruisessuchvesselsundertakeonpatrolorpiracy-suppressionduty. Non-starships (thosewithoutFTLengines),alsoknownasspacecraft,canbeverylarge.Variousnamesaregiventonon-starships.While theseareactually interchangeable,mosthavebecomeassociatedwithaparticularclassofvessel.Thecommonusageis:

•Launch:Aslow,20-tonutilitypassenger/cargocraft.Availablein a lifeboat variant and as the Gig, a faster, armed versionusedmainlybythemilitary• Ship’s Boat: A fast, 30-ton utility craft used by manystarships

•Pinnace:Along-range40-tonstreamlinedsmallcraft• Cutter: A common, 50-ton craft used mainly by starportsandcustomsservices.Thecuttercantakeavarietyofslot-inmodules,making itsuitable foranything fromcargohandlingto rescue work; customs inspection and even some militaryaction• Shuttle/Lighter:A streamlined 95t design is most commonbut thesecargo&passenger transfervesselscome inmanyshapesandsizes

Larger non-starships do exist. Non-FTL-capable freightersplytheroutesbetweenthesecondaryholdingsofamajorsystem.Therearealsomanytypesofmilitarynon-starship:

•Fighter:Asmall(5-50ton)vesselarmedwithlightweapons.Mainlyusefulforpatrolandsecuritywork•Gunship/SystemDefenseBoat:Alarger,heavilyarmednon-starshipdesignedtopatrolanddefendalocalregion•Monitor:Thenon-FTLequivalentofcruisersandbattleshipsaretermedMonitors• Battle Rider: A specialist Monitor designed to be carriedbetweenstarsystemsbyatender

Non-starships, ton for ton, can carry more armament andcargothantheirFTL-capablebrethren.

TECHNoLoGY LEVEL The technology level of a shipyard is based on thetechnological level of the world that it serves. Normally a shipcannotbebuilt usingcomponentsofahigher technology levelthan the shipyard itself; aTL�2shipyard canonlybuilda shipwithuptoTL�2components.However, if therearehigher techlevelshipyardsavailableatnearbystarsystems,itispossibletoconstructahighertechnologyship,buthigh-techcomponentswillhavetobebuiltelsewhereandshippedinattwicetheirnormalcost.Thiswilldelayproductionby20-50%.

SHIp HULLS Oncearole for theship, itsgeneralsizeand its tech levelhavebeendecidedupon,componentscanbepurchased.Thefirstrequirementisahullsuitabletocontainalltheothercomponents.Theconstructionofanyshipbeginswiththehull.Thehullformstheshellintoorontowhichtheremainingcomponentsoftheshipareinstalled.Twotypesofhullsareavailable;manufacturedandplanetoid. Manufactured hulls are constructed out of high-techcompositematerials,whileplanetoidsaresimplylargehollowed-outasteroids.Forobvious reasons,planetoidhullsare far lessexpensive than their manufactured counterparts but they alsowastealotofinteriorspace.Planetoidhullscanbe“Buffered”tomakethemmoreresilient.Thissimplymeansleavingmorewastespace(rock)tostrengthenthevessel. Todesignashipusingahullsizenotlisted,simplyaddthedata from the appropriate hull sizes that total the size of yourship. Example 1: To construct a 350-ton ship, simply add the data from the 100-ton entry three times (100 + 100 + 100 = 300), and add the data for the 50-ton entry once (300 + 50 = 350). Example 2: To design a 73,000-ton ship, add the 50,000-ton entry once, the 10,000-ton entry twice (50,000 + 10,000 + 10,000 = 70,000), and the 1000-ton entry three times (70,000 + 1000 + 1000 + 1000 = 73,000). The construction time for a custom hull is equal to theconstructiontimeofthenexthigherlistedhullsize. Note that while any size hull can be constructed, all FTL-capablestarshipsmusthaveaminimumsizehullof�00tons.

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When constructing a manufactured hull, it is necessary toconsidernotonlythesizeofthehullitself,buthowthehullwillbeconfigured.ThiswillaffecttheStreamlining(orlackthereof)oftheshipandthusitsabilitytoenteraworldorgasgiant’satmosphere,andthuswhetherornotitmaylandandtakeofffromaworldwithanatmosphere. hull:.Thedisplacement tonnageof theship if immersed inliquidhydrogen.Alsorepresentstheavailablespaceintonsforinstalling other equipment, systems, and components, storingfuel,etc. required. computer: The minimum model computer thatmustbeinstalledtoruntheship. Build.time:.Howlongtheshipwilltaketobuildfromstarttofinish,inmonths. Bridge: The required amount of tonnage that must beallocatedtobridgecontrolforthissizehull.Forstarships,ifthistonnageisbelow20tonsfortheentireship,aminimumof20tonsmustbeallocatedanyway.Forsmallcraft,at least4tonsmustultimatelybeallocatedtowardbridgespace.Forexamplea�00-tonshipwould require20 tonsofbridgespaceallocated,eventhough the table specifies 4 tons. But an ��00-ton ship wouldrequire24tonsofbridgespace,usingthe�000-tonhullandthe�00-tonhullspecifications. cylinder:Acylindricalhullshape,whichmaybesomewhatflattenedorflared.Cylindersonlyofferpartialstreamlining.Thisisthestandardhulldesignandcostsareaslisted.USPCode3.CostlistedisinMegacredits(MCr). needle/Wedge:. A somewhat ‘flattened’ version of theCone.LiketheCone,aNeedle/Wedgeisalsofullystreamlined.The Needle/Wedge configuration will increase the cost of thehull by 20% (this is already factored into the costs listed in

the Manufactured Hulls Table). USP Code �. Cost listed is inMegacredits(MCr). cone: Similar to the Cylinder, but tapering to somethingofapointatoneend.Conesare fullystreamlined.Designandconstructionofa shipusingaConeconfigurationwill increasethecostofthehullby�0%(thisisalreadyfactoredintothecostslistedintheManufacturedHullsTable).USPCode2.CostlistedisinMegacredits(MCr). close. structure:. A Close Structure is only partiallystreamlined. The term is used for vessels that consist of anumberofsimilarlyordifferently-shapedstructuresjoinedwithoutsignificant projections. Close Structured configurations reducethecostofthehullby40%(thisisalreadyfactoredintothecostslistedintheManufacturedHullsTable).USPCode4.CostlistedisinMegacredits(MCr). sphere:Literallyaperfectlyroundhull,thoughpossiblywithsomeprojections.ASphereisonlypartiallystreamlined.UsingaSpherebasedshipdesignwillreducethecostofthehullby30%(thisisalreadyfactoredintothecostslistedintheManufacturedHullsTable).USPCode5.CostlistedisinMegacredits(MCr). flattened.sphere:A“flyingsaucer”.TheFlattenedSphereisfullystreamlined.AFlattenedSphereconfigurationwillreducethecostofahullby20%(thisisalreadyfactoredintothecostslistedintheManufacturedHullsTable).USPCode6.CostlistedisinMegacredits(MCr). dispersed.structure:.ADispersedStructure iscompletelyunstreamlined. The term is used for ships that have severalawkwardly shaped parts sticking out at various points.Components are often connected by narrow accessways andstruts rather thanasolidhull.DispersedStructures reduce thecost of the hull by 50% (this is already factored into the costslistedintheManufacturedHullsTable).USPCode7.CostlistedisinMegacredits(MCr).

MANUFACTURED HULLS

Required Build Needle/ Close Flatten Disp

Hull Computer Time Bridge** Cylinder Wedge Cone Struct Sphere Sphere Struct� Model� 3 0.02/0.2 0.� 0.�2 0.�� 0.06 0.07 0.08 0.055 Model� 4 0.�/� 0.5 0.6 0.55 0.3 0.35 0.4 0.25�0 Model� 5 0.2/2 � �.2 �.� 0.6 0.7 0.8 0.550 Model� 7 �/�0 5 6 5.5 3 3.5 4 2.5�00 Model� 9 2 �0 �2 �� 6 7 8 5200 Model� �� 4 20 24 22 �2 �4 �6 �0400 Model� �4 8 40 48 44 24 28 32 20500 Model� �8 �0 50 60 55 30 35 40 25600 Model� 22 �2 60 72 66 36 42 48 30800 Model2 25 �6 80 96 88 48 56 64 40�000 Model2 27 20 �00 �20 ��0 60 70 80 505000 Model3 36 �00 500 600 550 300 350 400 250�0,000 Model4 48 200 �000 �200 ��00 600 700 800 50050,000 Model5 52 �000 5000 6000 5500 3000 3500 4000 2500�00,000 Model5 56 2000 �0,000 �2,000 ��,000 6000 7000 8000 5000500,000 Model6 58 �0,000 50,000 60,000 55,000 30,000 35,000 40,000 25,000�,000,000 Model6 60 20,000 �00,000 �20,000 ��0,000 60,000 70,000 80,000 50,000

**Amountsshownareforcalculationreferenceonly.Astarshipmustallocateaminimumof20tonsinbridgespace,whilesmallcraftmustallocateaminimumof4tonsforbridgespace.

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pLANEToID HULLS Planetoids (asteroids, small moonlets, etc.) may betransported toanorbital shipyard for useasa ship’s hull.Theinterior will be hollowed out providing space for drives, powerplants,andotherequipmentandfeaturesneededfortheoperationoftheshipasperamanufacturedhull. Althoughsuchplanetoidsareprettymuchfreeforthetakinginanystar system, there is still a cost involved in transportingtheplanetoid intoorbitandthefusiontunnelingandexcavationof theplanetoid itself.Towing isusuallyavailableatastandardfeeofCr�00pertonofplanetoidmovedintoorbit.ExcavationwilltypicallyrunCr�000pertonexcavated(nottotaltonnageoftheplanetoid). Themaindrawbackwithplanetoidsisthatafairbitoftheirtonnage must remain unused to maintain structural integrity.Standardplanetoidslose20%oftheiravailablepossibletonnageto this waste space, while a buffered planetoid designed towithstand greater combat damage loses 30% of its availabletonnagetowastespace.Forexample,a�00tonplanetoidwouldonly have a maximum available tonnage for drives and otherfeaturesof80tons(�00x20%=-20tons).A�00tonbufferedplanetoidwouldonlyhaveamaximumavailable tonnageof70tons(�00x30%=-30tons). hull:.Thedisplacement tonnageof theship if immersed inliquidhydrogen.Alsorepresentstheavailablespaceintons(lessanywastedspace)forinstallingotherequipment,systems,andcomponents,storingfuel,etc. required. computer: The minimum model computer thatmustbeinstalledtoruntheship. Build.time:.Howlongtheshipwilltaketobuildfromstarttofinish,inmonths. Bridge: The required amount of tonnage that must beallocatedtobridgecontrolforthissizehull.Forstarships,ifthistonnageisbelow20tonsfortheentireship,aminimumof20tons

mustbeallocatedanyway.Forsmallcraft,at least4tonsmustbeultimatelyallocatedtowardbridgespace.Forexamplea�00-tonshipwould require20 tonsofbridgespaceallocated,eventhough the table specifies 4 tons. But an ��00-ton ship wouldrequire24tonsofbridgespace,usingthe�000-tonhullandthe�00-tonhullspecifications. mcr:.ThecostofthehullinMegacredits. planetoid: Wasted (unusable space) in tons for standardplanetoidhulls. Buffered:. Wasted (unusable space) in tons for standardbufferedplanetoidhulls.

DRIVE REqUIREMENTSAND ARMoR FACToRING Whetheramanufacturedorplanetoidhull,ifashipistodomuchmorethanactasastationaryplatform,itmustinstallFTLand/ormaneuverdrives. hull:. The size of the ship’s hull in tons. For unlisted hullsizes,add the requirements for theappropriateentries totalingthe ship’s size. For example, when determining the drive andarmor requirements for a 25,000-ton ship, use the entry for a�0,000-tonhulltwice,andtheentryfora5,000-tonhull. drive. units: The minimum number of FTL Drive (forinterstellartravel)andManeuverDrive(forin-systemtravel)unitsthatmustbeinstalledintheship.FTLdrivesarenotrequiredonsmall craft andspaceships.Whilemost shipshavemaneuverdrives it ispossible todesignashipwithout them;astationaryorbitalweaponsplatformforexample. armor.factoring: If the ship is tobearmored, this is thearmorfactorthatmustbeusedwhencalculatinghowmucharmormustbeinstalledtoachievethedesiredArmorUSPratingfortheship.

pLANEToID HULLS

Required Build Buffered

Hull Computer Time Bridge** MCr Planetoid Planetoid� Model� 3 0.02/0.2 0.00�� 0.2 0.35 Model� 4 0.�/� 0.0055 � �.5�0 Model� 5 0.2/2 0.0�� 2 350 Model� 7 �/�0 0.055 �0 �5�00 Model� 9 2 0.�� 20 30200 Model� �� 4 0.22 40 60400 Model� �4 8 0.44 80 �20500 Model� �8 �0 0.55 �00 �50600 Model� 22 �2 0.66 �20 �80800 Model2 25 �6 0.88 �60 240�000 Model2 27 20 �.� 200 3005000 Model3 36 �00 5.5 �000 �500�0,000 Model4 48 200 �� 2000 300050,000 Model5 52 �000 55 �0,000 �5,000�00,000 Model5 56 2000 ��0 20,000 30,000500,000 Model6 58 �0,000 550 �00,000 �50,000�,000,000 Model6 60 20,000 ��00 200,000 300,000

**Amountsshownareforcalculationreferenceonly.Astarshipmustallocateaminimumof20tonsinbridgespace,whilesmallcraftmustallocateaminimumof4tonsforbridgespace.

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� 0.02 0.0�5 0.� 0.05�0 0.2 0.�50 � 0.5�00 2 �200 4 2400 8 4500 �0 5600 �2 6800 �6 8�000 20 �05000 �00 50�0,000 200 �0050,000 �000 500�00,000 2000 �000500,000 �0,000 5000

**Shipsunder�00tonsmaynotinstallaFTLdrive.Forsuchvehicles,thisappliestomaneuverdrivesonly.

HULL STRUCTURAL INTEGRITYTheSIratingofanysmallcraftorstarshipisbasedonitssizeasdeterminedbytheHullStructuralIntegritytable.

Hull SizeStructural Integrity Points SIs (round down)

�-9tons 50+2.5peradditional�ton�0-99tons 75+2.5peradditional�0tons�00-999tons �00+�5peradditional�00tons�000-9999tons 250+25peradditional�000tons�0,000-99,999tons 500+25peradditional�0,000tons�00,000-999,999tons 750+25peradditional�00,000tons�,000,000+tons �000 + �00 per additional �,000,000

tons

HULL STREAMLINING Depending on the configuration you selected for a ship’shull,itwilleitherbeUnstreamlined,PartiallyStreamlined,orFullyStreamlined.StreamlinedhullscanbeconstructedinanAirframeconfiguration,forevenbetterperformanceinatmosphere. streamlined: The streamlined hull configuration allows ashiptofunctionandmaneuver intheatmosphereofanyworld,includingtake-offandlandings.Inanatmosphere,astreamlinedship’stopspeedis2-G. partially.streamlined:.TheseconfigurationsallowashiptofunctionandmaneuverintheupperatmosphereofworldswithanatmosphereofVeryThin(2)orheavier,buttheymaynotlandonsuchworlds.Inanatmosphereapartiallystreamlinedshiphasatopspeedof�-G. unstreamlined:AnunstreamlinedshipmaynotenteranypartofaVeryThin(2)orheavieratmosphereforanyreason.

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UpGRADING STREAMLINING Most hull configurations begin either Partially or FullyStreamlined. The only hull configuration that begins asunstreamlined is a Dispersed Structure, and it may never bestreamlined under any circumstances. Upgrading a PartiallyStreamlined hull to a Fully Streamlined hull costs Cr5000 pertonnage size of the hull and will increase the required FlightAvionicsComputerby�Model.Forexample,toupgradea�00-tonCylinderconfigurationhulltoaFullyStreamlinedhullwouldcostCr500,000extra(5000x�00=500,000),andtheinstalledFlightAvionicscomputermustbeaModel/�bisratherthanjustaModel/�.

Streamlining

Configuration None Partial FullCylinder - Auto Cr5000/tonNeedle/Wedge - - AutoCone - - AutoClosed - Auto Cr5000/tonSphere - Auto Cr5000/tonFlatSphere - - AutoDispersed Auto X X

AIRFRAMES Airframe hulls are designed for maximum performancewithinanatmosphere.Ashipwithanairframehullmayuse itsfull acceleration rating within an atmosphere (see theAirframeAtmosphericSpeedstableabove).AnairframemustbeginwithaFullyStreamlinedhull(automaticorimprovedtothatlevel),add�0%tothecostofthehull,add+�totheminimumModelFlightAvionicscomputer required,andallocate the following tonnageforcontrolsurfacesfromtheavailablehullspace.

AIRFRAME CoNTRoL SURFACES

Hull Size Tonnage Lost to Control Surface�ton 0.05�0tons 0.5�00tons 5�000tons 505000tons 250�0,000tons 500�00,000tons 5000�,000,000tons 50,000CustomHull 5%oftotalHullSize

AIRFRAME ATMoSpHERIC SpEEDS

Maneuver Speeds

Drive Maximum Cruising Nap-Of-The-Earth�-G 3500kph 2625kph 875kph2-G 4700kph 3525kph ��75kph3-G 5300kph 3975kph �325kph4-G 5600kph 4200kph �400kph5-G 5800kph 4350kph �450kph6-G 5900kph 4425kph �475kph

SpEED MoDIFIERS

Atmospheric Density Speed ModifierVacuum,Trace,orVeryThin x2Thin x�.5Dense x0.75VeryDense x0.25

THE BRIDGE Whendesigningashiptheterm‘bridge’isusedtorepresentallof thecommandandcontrol systemsonboardavessel. Inessence everything needed to run and control the vessel’ssubsystemsandmakeitallwork,withtheexceptionsofthemaincomputer,powerplant,anddrives.TheminimumBridgerequiredisalreadydeterminedforthestandardhullslistedearlier,butforcustomsizedhullsherearetheminimumrequirements: The tonnage and cost for the bridge of a ship may beallocatedamongthefollowingareasaspertheirnormalcostandsizerequirements:

�) Main command and control bridge. This is the heart andsoul of a vessel’s control and operation, typically housing atleastthecommander’sstations,helmandnavigationcontrols,alongwiththecommunicationsandsensorstation.Aminimumof�0tonsmustbeallocatedtothemaincommandandcontrolbridge, though larger ships will in almost all cases havecorrespondingly larger command and control bridges if notsecondarybridgesinstalled.3)Command(non-passenger)WorkstationsandTerminals4)Airlocks5)Ship’sLocker6)EngineeringShops7)VehicleShops8)Laboratories9)Sickbays

BRIDGE REqUIREMENTS

Ship Type Required Tonnage Tonnage CostStarshiporSpaceship

2% of Ship’s totaltonnage

20tons Cr5,000pertonofShip

Smallcraft 20% of Ship’s totaltonnage

4tons Cr25,000 perton of Bridgeinstalled

SHIp’S CoMpUTERA ship’s computer actually consists of 4 systems; the MainComputer along with the Flight Avionics, Sensor, andCommunicationssubsystems.Eachofthesesystemswill,inmostcases,include2ormorebackups.Thesebackupsareincludedinthecostofthecomputersystem.

MAIN CoMpUTER AnyspaceshiporstarshipmustinstallatminimumaModel/�MainComputertohandletheoperationoftheshipsandintegrationof the avionics, sensor, and communications subsystems.TheModelnumberofthecomputermustalsobesufficienttosupporttheFTLandFlightAvionicssubsystems,thustheModelnumberoftheship’scomputermustequalorexceedtheModelnumberofeitherofthesesubsystems(whicheverishigher).Shipssmallerthan�00 tonsmay installacomputerup toamaximummodelnumberequaltothesizeofthehulldividedby�0.Thus,a20-ton

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vesselcouldinstallatbestaModel/2computer,whilean80-tonvesselcouldinstalluptoaModel/8computer. The computer is also required to support and aid FTLnavigationalplotting,synchronizingandinitiatingtheFTLdrives,and maintain the ship’s integrity while moving at superluminalspeeds.TheModelnumberofthecomputeralsoequalstheFTLrating of the ship is capable of (i.e.: a starship equipped withaModel/2computer couldhaveatbestaFTL-2 rateddrive.AModel/5computerwouldallowuptoaFTL-5drive). BIs.computers:A‘bis’versionoftheModel/�andModel/2computer isavailable.A‘bis’computeractsasonemodel levelhigherfordeterminingFTLandFlightAvionicssupport,butactsas its normal model number for sensor and communicationssupport. For example a Model/2 bis computer could support aFTL-3andaModel-3FlightAvionicssubcomputer,butcanstillonly support Model/2 Sensor and Communications systems.DoublethefinalcostforaBIScomputer.

FLIGHT AVIoNICS ThesizeofaspaceshiporstarshipdeterminestherequiredModel of Flight Avionics that must be installed to be able toproperlyflythecraft.StreamliningandAirframedesignswillalsofurtherincreasetheserequirementstoallowforcompletecontrolwhileoperatingwithinanatmosphere. streamlined. hulls: If the type of hull being used is notautomaticallystreamlined,add+�totheMinimumFlightAvionicsModel Number required. If Flight Avionics is below minimum,apply a -� Agility penalty for each model number below theminimumoftheship’sflightavionicssystemwhenflyingwithininanatmosphere. airframe.hulls:Ifthetypeofhullbeingusedwasautomaticallystreamlinedtobeginwith,add+�totheMinimumFlightAvionicsModelNumberrequired,otherwiseadd+2totheminimumModelrequired. IfFlightAvionics isbelowminimum,applya-�Agilitypenaltyforeachmodelnumberbelowtheminimumoftheship’sflightavionicssystemwhenflyingwithininanatmosphere.

Ship SizeMinimum Model # Min TL Size

Cost Factor

�-600tons Model/� 5 0.4 0.960�-�000tons Model/2 7 0.8 �.8�00�-4000tons Model/3 9 �.2 2.7400�-�0,000tons Model/4 �0 �.6 3.6�0,00�-50,000tons Model/5 �� 2.0 4.550,00�-�00,000tons Model/6 �2 2.4 5.4�00,00�+tons Model/7 �3 2.8 6.3�00,00�+tons Model/8 �4 3.2 7.2�00,00�+tons Model/9 �5 3.6 8.�

SENSoRS Sensorsarerequiredoneverystarshiporspaceshipassafenavigation is nearly impossible without them. The range andquality of the sensors installed depends on the Sensor Modelselected.

RangeMinimum Model #

Min TL Size

Cost Factor Notes

Close Model/� 5 0.3 0.6Short Model/2 7 0.6 �.2Medium Model/3 9 0.9 �.8Long Model/4 �0 �.2 2.4VeryLong Model/5 �� �.5 3Extreme Model/6 �2 �.8 3.6SystemWide Model/7 �3 2.� 4.2�Parsec Model/8 �4 2.4 4.8 Passive, very

basic systemsurveydata

2Parsecs Model/9 �5 2.7 5.4 Passive, verybasic systemsurveydata

pRoCESSING poWER (ToTAL/MAx)

Computer ModelMin TL Cost Size EPs Jump Support

Flight Avionics Support

Sensors and Comm. Support

Free CPU Output

Model/� 5 * 0.� 0 Jump-� Model/� Model/� 28/��Model/�bis 6 * 0.� 0 Jump-2 Model/2 Model/� 32/7Model/2 7 * 0.2 0 Jump-2 Model/2 Model/2 35/�2Model/2bis 8 * 0.2 0 Jump-3 Model/3 Model/2 38/9Model/3 9 * 0.3 � Jump-3 Model/3 Model/3 42/�2Model/4 �0 * 0.4 2 Jump-4 Model/4 Model/4 49/�3Model/5 �� * 0.5 3 Jump-5 Model/5 Model/5 49/�3Model/6 �2 * 0.6 5 Jump-6 Model/6 Model/6 57/�3Model/7 �3 * 0.7 7 Jump-6 Model/7 Model/7 57/�3Model/8 �4 * 0.8 9 Jump-6 Model/8 Model/8 57/�3Model/9 �5 * 0.9 �2 Jump-6 Model/9 Model/9 65/�4

*CostisdeterminedafterselectingtheFlightAvionics,Sensors,andCommunicationssubsystems.

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CoMMUNICATIoNS At a minimum, all spacecraft and starships must install aModel/�communicationssubsystem,whichprovidescloserangecommunications and the required transponder code system.Ships caught with altered or deliberately disabled transpondersystemsaredealtwithharshlybytheauthorities.

RangeMinimum Model #

Min TL

Size Cost Factor

Close Model/� 5 0.2 0.5Short Model/2 7 0.4 �MediumRage Model/3 9 0.6 �.5Long Model/4 �0 0.8 2VeryLong Model/5 �� � 2.5Extreme Model/6 �2 �.2 3SystemWide Model/7 �3 �.4 3.5SystemWide Model/8 �4 �.6 4SystemWide Model/9 �5 �.8 4.5

Maser +�totheMinimumCommunicationsModelNumberrequired.Ignoresatmosphericconditions

Meson +2totheMinimumCommunicationsModelNumberrequired.MultiplyinstalledCommunicationsModelpricebyx5.Canpenetrateanythingbutmesonscreens

FIBER opTIC BACKUp (FIB) Fiber optic backups (FIB) for the entire system may beinstalled to harden the system against the effects of radiationdamage.Suchradiationprotectionincreasesthesizeandcostoftheentiresystem(MainComputerandALLsubsystems)byx2.

FINAL CoSTS Once the Main Computer, Flight Avionics, Sensor, andCommunicationsmodelshavebeenselected,thefinalcostscanbedetermined.Add theCostFactorofall thesubsystemsandmultiply that totalby theModelNumberof theMainComputer.ThisisthefinalcostinMCr. final. cost: Main Computer Model Number x Total CostFactor of All Subsystems (Flight Avionics, Sensors, andCommunications)

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DRIVES AND poWER pLANTS Thesesystemsare theheartofanyship.ThepowerplantprovidestheenergyrequiredtomakethevesselcapableoftraveleitherusingmaneuverdrivestocrossinterplanetarydistancesorFTLdrivestovoyagebetweenthestars.

FTL DRIVESOneofthemostdefiningfeaturesofanycampaignisthetypeoffaster-than-lighttravelavailable.ListedhereareanumberofFTLdrivescommonly found in science-fictionmedia, literature,andgaming.Refereesare free touseandadaptany themfor theirowncampaignsortheyarefreetoinventtheirown.Mostarekepttolowrelativespeedstolimitthemovementswithinacampaignandkeepthescopeofplaytoamanageablelevel. EachdrivesystemisdesignedtoaddaslightlydifferentflavororfeeltoacampaigninhowFTLtravelworksandisexperiencedbytheplayercharacters.TheyaregenerallybalancedaroundoneanothersothatthetonnageofashiprequiredfortheFTLdrive,includingthedriveitself,anypowerplantrequirements,andanyfuelrequirements,isroughlyequal.ThismakesshipdesignsanddeckplansbuiltusingonetypeofdrivesystemtobeeasilyusedbyRefereesandplayersincampaignswhereothertypesofFTLdriveareusedinstead.

HYpER SpACE Hyper Space is believed to be an alternate dimension oftime/spaceinwhichtopographyspaceisamirrorofnormalspacewitheachpointinnormalspacehavingacongruentpointinhyperspace.Wherehyperspacediffersfromnormalspaceisthathyperspaceiscompressed,allowingashiptomovebetweentwopointsinhyperspacemuchmorerapidly thancouldbeaccomplishedin normal space. Because of this closer proximity of locationsin hyper space, a ship in hyper space has the appearance ofmoving faster than the speedof light, but is in fact not.Hyperspaceisalsodistinctlysegregatedintomultiplebandsorlayerswhere each successive or deeper level has a closer congruitybetweenpointsthanathigher,shallowerlevels. Hyper Space is a chaotic dimension roiling with graviticwaves,eddiesthatarecontinuallyinmotion,oftenmergingandsplittingapartmakingnavigationextremelydifficult. Inaddition,the gravitational wells of large mass bodies such as smallplanetoids,moons,planets,andstarsinnormalspacealsoprojectinto hyperspace further complicating the situation. As a shippenetrates into deeper levels these gravitational hazards growevenmorecommonandstrongerposingevengreaterdangertotravel.Itisunknownexactlyhowmanylayersdeephyperspaceactuallyis,manyspeculatethatitisinfinitelyso.

Graphic Name FTL Travel Speed\__________/ NormalSpace x�\_________/ LayerOne x�82.5 0.5LYperday\________/ LayerTwo x365 �LYperday\_______/ LayerThree x730 �.5LYperday\______/ LayerFour x��25 2LYperday\_____/ LayerFive x�490 2.5LYperday\____/ LayerSix x�855 3LYperday\___/ LayerSeven x2220 3.5LYperday\__/ LayerEight x2585 4LYperday\_/ LayerNine x2950 4.5LYperday\/ LayerTen x33�5 5LYperday

HYpER DRIVES The hyper drive is the most potentially capable of all FTLdrive systems, theoretically able to reach speeds in terms ofhundreds of thousands of light years per second. Such shipswould be the constructs of an extremely advanced civilization.Mostcivilizationswillhaveexperiencewithonly theshallowestandslowestofthelayersofhyperspace(asshownabove). Thehyperdriverequiresenormousamountsofpowertojumpashipintohyperspace,andthedeeperintohyperspacetheshipjumps, themorepower theshipmustgenerate.Once inhyperspacethehyperdriveisstillneededtokeeptheshipmovingatsuperluminalspeeds,thoughtheship’snormalmaneuverdrivesareusedbythecomputerforactualnavigation. Communication inhyperspace isonlypossiblewith thosebroadcastingorreceivingfromeithertheplacetheshipenteredhyperspacefromorthedestinationtowhichtheshipistraveling,orwithothershipsinhyperspacetravelingthesamecourseandwithinrange.Thesesamelimitationsapplytosensorsaswell. Navigation within hyper space must be handled by acomputer, no living creaturehas the reflexesor reaction timesneededtomakeunforeseencoursecorrectionswhenmovingatsuperluminal speeds. For most common routes, prepackagednavigationprogramsareavailableforasmallpriceremovingtheneedforalicensednavigatoraboardaship.

RatingSpeedLY per Day TL Cost Size EP Fuel

� 0.5LY 8 MCr4 3.5tons �.75 none2 �LY 8 MCr6 6.5tons 3.5 none3 �.5LY 8 MCr8 9.5tons 5.25 none4 2LY 8 MCr�0 �2.5tons 7 none5 2.5LY 8 MCr�2 �5.5tons 8.75 none6 3LY 8 MCr�4 �8.5tons �0.5 none7 3.5LY 8 MCr�6 2�.5tons �2.25 none8 4LY 8 MCr�8 24.5tons �4 none9 4.5LY 8 MCr20 27.5tons �5.75 none�0 5LY 8 MCr22 30.5tons �7.5 none

mark.I:.TheMarkIhyperdrivemodelusesthesamestatisticalvaluesasthestandardhyperdrivebutis�0xfaster.AvailableatTL9. mark.II:TheMarkIIhyperdrivemodelis�00xfasterthanthestandardhyperdrive.AvailableatTL9.5. mark.III:.ThehyperdrivemodelMarkIIIis�000xfasterthanastandardhyperdrive.AvailableatTL�0. mark. IV: Mark IV hyper drives are �0,000x faster thanstandardhyperdrives.AvailableatTL��.

Referee’s Note: The basic hyper drive is probably the best choice for a campaign if you want to use hyper drives as the FTL travel method. These drives are compatible in capability with the other types of drives described in this chapter. The more advanced Mark I-IV models make mapping for a campaign much more difficult due to the vast distances that can be covered by ships using these drives.

possible Variants

gravitic. sails: Unlike the standard hyper drive, thedevelopment of gravitic sails actually allows a ship to takeadvantageofthepowerofthegravitationalforcesinhyperspacemuch like a wind-powered ship sailing the oceans. Sailing a

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gravitic wave once a ship has crested it is a simple matter ofmaintaining course with the wave and leaving the wave whenthedestinationisreachedoradifferentwaveisneededtotakethe ship even closer to its destination, It is the entering andexitingofthewavethatisthetrickypart.Thegravitationalshearsexperiencedwhencrossingthethresholdofagravitywavecantearashipapartisnothandledproperly.

JUMp SpACE Little is known about jump space beyond what has beenobserved. Itappears tobeanother-dimensionalpoint forpointcopy of normal space where the laws of physics behave verydifferently. It is not possible for life, as we know it, to survivedirectexposuretojumpspace.Evenviewingthechaotic,other-dimensionalnatureofjumpspacehasbeenknowntodrivemeninsane.Gravitywellswithinnormalspacehaveadirectinfluenceonobjects in jumpspace;anyship in jumpspacecomingwith�00-diametersofastrong(planetarysizeorlarge)gravitywillbeinstantlyandoftencatastrophicallyrippedoutofjumpspaceandback intonormal space, oftenmany light yearsaway from thesourcethatremovedthem. Like hyperspace, jump space is known to have multiplelevelsor bands,witheachsuccessivebandmore compressedthanthepreviousallowingashiptocrossevengreaterdistancesmore rapidly.Therearesixknown layers, thoughhigher levelsare suspected. Once in jump space a ship may not exit andreenternormalspaceexceptaspartoftheirnormalpreplannednavigationalcourse.Todootherwisewillresultinamisjump.Withanyvoyagethroughjumpspace,regardlessofwhatlayertheshiptravels,orhowfartheshiptravels,thetriptakesapproximatelyoneweekoftime(�68+/-�2hours).

Graphic Name FTL Travel Speed/\ Layer6 x�855 2�LYperweek/_\ Layer5 x�490 �7.5LYperweek/__\ Layer4 x��25 �4LYperweek/___\ Layer3 x730 �0.5LYperweek/____\ Layer2 x365 7LYperweek/_____\ Layer� x�82.5 3.5LYperweek/______\ NormalSpace x�

JUMp DRIVES A jump drive consists primarily of a jump grid, usuallyconstructedaspartoftheoriginalhullthoughafter-marketgridscanbeinstalledonhullswithoutthem,adedicatedpowerplant,andtonsoffueltopoweritallwith.Thejumpgridisnecessaryto both propel the ship into jump space and keep it there forthedurationof thevoyage. Italsoserves toprotect livecargo,passengers,andcrewfromtheeffectsofjumpspace.Fueltakesupmostoftherequirementsforinstallationofajumpdrive. Navigationwithinjumpspaceisimpossible;shipsmustverycarefullyplottheircoursetotheirdestinationandallowtheship’scomputer to maintain the ship’s correct course while in jumpspace.Deviatingeventhesmallestamountfromapresetcoursecouldcausetheshiptomisjump,oftenresultinginthedestructionoftheship,buteveniftheshipsurvivesitoftenwillwinduplightyearsfromanyexpectedpointofreentryandheavilydamaged.Communications and sensors are equally as useless while injumpspaceastheshipiscompletelyisolatedfromtherestoftheuniverseandnormalspace.

RatingSpeedLY per Week TL Cost Size EP Fuel

� 3.5LY 8 MCr4 �ton 0.5 5tons2 7LY 8 MCr6 �.5tons � �0tons3 �0.5LY 8 MCr8 2tons �.5 �5tons4 �4LY 9 MCr�0 2.5tons 2 20tons5 �7.5LY �0 MCr�2 3tons 2.5 25tons6 2�LY �� MCr�4 3.5tons 3 30tons

possible Variations

stutterjump.drive:Inuniverseswherethestutterjumpdriveis used the fixed week long travel time is eliminated, allowinghigherrateddrivestomakesmallerjumpsinlesstime.Otherwisejumpspaceandtravelwithjumpspaceworksasdescribed.

RatingSpeedLY per Day TL Cost Size EP Fuel

� 0.5LY 8 MCr4 �ton 0.5 5tons2 �LY 8 MCr6 �.5tons � �0tons3 �.5LY 8 MCr8 2tons �.5 �5tons4 2LY 9 MCr�0 2.5tons 2 20tons5 2.5LY �0 MCr�2 3tons 2.5 25tons6 3LY �� MCr�4 3.5tons 3 30tons

WARp DRIVES Unlikeahyperorjumpdrive,thewarpdrivedoesnotpropela ship into another dimension of time/space instead the warpdrivewarpsnormalspaceinstead.Thedrivegeneratesabubbleofwarpedspacearoundtheship,compressingthespaceaheadof thebubblewhileexpanding itagain towards thebackof thebubble,allowingtheshiptomoveatfaster-than-lightspeeds.Ifawarpbubblecollapsestheshipdropsoutofwarpatthepointinspaceatwhichthebubblecollapsed,maintainingtheiroriginalmomentum and velocity from before they activated the warpdrive. Insidethewarpbubbletheshipisisolatedfromtheeffectsoftimedilationandotherrelativisticeffects,butisstillabletoseeandinteractwithobjectsoutsideoftheirwarpbubble, includingthose travelingwithinanotherwarpbubble,makingnavigation,maneuvering,andcombatatwarpspeedspossible.

RatingSpeedLY per Day TL Cost Size EP Fuel

� 0.0028LY 8 MCr0.4 5tons 0.� none2 0.022LY 8 MCr0.6 5tons 0.2 none3 0.074LY 8 MCr0.8 5tons 0.4 none4 0.�75LY 8 MCr� 5tons 0.6 none5 0.343LY 8 MCr2 5tons 0.8 none6 0.592LY 8 MCr4 5tons � none7 0.943LY 8 MCr6 5tons 4.5 none8 �.402LY 8 MCr8 5tons 7.5 none9 2.004LY 9 MCr�0 5tons �0.75 none�0 2.740LY �0 MCr�2 5tons �4 none�� 3.703LY �� MCr�4 5tons �7.25 none�2 4.762LY �� MCr�6 5tons 20.5 none

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possible Variants

skip. drive: A skip drive is only capable of generating awarp bubble for microseconds at a time allowing the ship tomove only minute (in interstellar terms) distances. The skipdrive works around this limitation by generating a new warpbubbleasthepreviousbubblecollapses,repeatingthisprocessover and over, thousands of times per second. The drawbackis thateachtimeanewbubble isgenerated,asmallcharge isbuilt upalong thehull that if not discharged soonenough,willeventuallydischarge throughout theship, electrocutinganyonewithinunlesscompletelyinsulatedanddestroyingevenhardenedelectronicsystems.Lengthofuseofthedriveisnotafactorinthisbuildup,ratherthetotaldistancestraveledusingthedrivebeforebeingdischargedis.Currentlytechnicallimitationsrequirethatforsafety,ashipdischargeitshullafteramaximumdistanceofsixlightyears.Foreveryhourtheskipdriveiskeptoutofsurfacethehullwillsafelydischarge5%ofitscurrentcharge;20hourswillcompletelydischargethehull.

STL DRIVESLifters Liftersareusedtocarryashipfromthesurfaceofaworldand into orbit where further travel is normally handled by theship’smaneuverdrive.Whileshipswithagraviticdrivehandlelike a normal grav vehicle while operating in an atmosphere,rocketshaveverylimitedmaneuverability;theairspacearoundarocketlaunchshouldalwaysbeclearedfirsttoavoidapotentialcatastrophe.

Lifter Type TLSizein Tons EP

MaxG Cost

SolidFuelRocket

5 500 0 3 MCr0.6 to buildKCr50tofuel.

LiquidFuelRocket

5 5500 0 3 MCr0.5 to buildKCr�00tofuel.

AdvancedSFR 6 50 0 3 MCr0.3 to buildKCr�00tofuel.

AdvancedLFR 6 ��00 0 3 MCr0.25 to buildKCr�50tofuel.

AdvancedSFR 7 25 0 3 MCr0.3 to buildKCr�50tofuel.

Gravitics 7 � � � MCr�

solid. fuel. rocket: Solid fuel rockets are used primarilytoboostashipoutof thegravitywellofaplanetormoonandjettisonedoncetheirfuelsupplyhasbeenexhausted.Filledwithsolidpropellantsforfuel,theycanbereusedindefinitelybysimplyrefuelingthem.Theaccelerationratingfortherocket,itsGrating,mustbespecifiedwhenfueledasdifferentratesofaccelerationrequiredifferenttypesofpropellant.TheGratingcanbechangedwhenrefueled.SFRshaveaburntimeof6minutesat�Gbeforetheirfuelisexhausted.IfratedforahigherGratingtheburntimeis cut to3minutesat 2Gandonly 2minutesburn timeat 3Gacceleration.SFRunits requirenoexternalsourceofpower touseunlikemostotherformsofmaneuverdrives.Theyareself-containedwhenfueled. liquid.fuel.rocket:Aliquidfuelrocketismostlyabigfueltankconnectedtooneormoreenginesandisusuallyusedforboostingashipoutofthegravitywellofaplanetormoonandintospace.Theyarecapableofup toa�2-minuteburn timeat�Gbeforeexhaustingtheirfuelsupply.Boostatfasterrateswillcut

SMALL CRAFT AND STARSHIp WEApoN TYpES

Weapon Type Damage Dice Threat Range** Critical Damage Special Damage (dice)Missile d6 �8 x�NuclearMissile* d6 �7 x2 Radiation(d�2)Bomb-PumpedLaserMissile*** d�0 �9 x�MiningLaser d6 20 x�BeamLaser d8 20 x�PulseLaser d�0 �9 x2Plasma d�2 �8 x2ParticleAccelerator d�2 �7 x� Radiation(d�0)Fusion d20 �6 x5Meson d20 �5 x�0 Radiation(d�2)

*Allmissilesdoabase5d6damage+�d6perUSPfactor(notaddedtoRadiationdamage) **Ifspinalmount,increaseThreatRangeby5. ***Treatbomb-pumpedlasermissilesas�d6(+�extrahitperUSPFactor)fromapulselaserwithnoradiationdamage.

damage.dice:.ThenumberofdamagedicetoberolledequalstheUSPcoderatingoftheattackingweaponsystem.Forexample,aUSPcode6PulseLaserwouldinflict6d�0damageagainstitstargetifithits.Majorweapons(i.e.:spinalmounts)alwaysroll�6dicefordamageregardlessoftheiractualUSPcoderating.threat.range:.Ifthenaturalattackrollisthisvalueorhigher,acriticalthreathasoccurred.Asecondattackrollshouldbemadeusingthesamemodifiersastheoriginalattackroll.Ifthissecondrollisalsoasuccessfulhit,acriticalhitisscored.critical.damage:.Theextradamageinflictedbyacriticalhitwiththisweapon.special.damage:.Anyradiationdamagethatmaybeinflictedbythisweapon,specifyingthetypeofdamagedicetouse.

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theavailableburntime;2Gaccelerationwillcuttheburntimeto6minuteswill3Gacceleration,themaximumpossible,willcuttheburntimeto4minutes.YoucanincreasetheburntimeavailabletoashipbyinstallingmoreLFRunitsthanrequired;doublingtheinstalledunitswill increasetheburntimeto�2minutes,triplingwillincreasetheburntimeto�8minutes,etc.LFRunitscanbereusedindefinitelybysimplyrefuelingthem.BecauseoftheirsizeLFRunitsareinstalledexternallysotheycanbejettisonedandrecoveredlater,aftertheirfuelsupplyhasbeenexhausted.LFRunitsrequirenoexternalsourceofpowertouseunlikemostotherformsofmaneuverdrives.Theyareself-containedwhenfueled. gravitics:Graviticunitsprovideupto�Gofthrustbutareincapableofworkingoutsideofagravitywellsoareunsuitedtoanytypeofspacetravelbetweenworldsorstars.Onceparticlethrusters are developed, gravitic lifters become increasinglyuncommonthoughtheymightbefoundstillinstalledandinuseonoldervessels.

Maneuver Drives If a ship is to be capable of independent movement innormal space, maneuver drives of some type are required.Whilesolidandliquidfuelrocketscanallowashiplimitedrangeand maneuverability, maneuver drives provide the ship withmaneuverability,highacceleration,andamoreextendedrangethan basic rockets can. Until the advent of the particle drive,most ships cannot use their maneuver drives while within theatmosphereofaworldforoneormorereasons.BecauseofthistheywilltypicallyrequiretheuseofaLiftertoboostthemintoorbitwheretheycanthenengagetheirmaneuverdrives.

Drive Type TL Size EPMax G Cost

SolarSail 5 0.5tons** 0 0.09 MCr0.�IonDrive 5 �ton 0.� 0.6 MCr�NuclearTorch 6 2ton � � MCr�.5NuclearTorch 6 4tons �.5 2 MCr2PulseDrive 6 �.5tons 0.75 � MCr2.25PulseDrive 6 3.75tons �.5 2 MCr2.625PulseDrive 6 5.5tons 2 3 MCr2.75FusionTorch 7 �.25tons 0.625 � MCr�.875FusionTorch 7 3.�25tons �.25 2 MCr2.�875FusionTorch 7 5tons �.875 3 MCr2.5FusionTorch 7 8.25tons 3 4 MCr3.5ParticleThruster 8 �ton 0.5 � MCr�.5ParticleThruster 8 2.5tons � 2 MCr�.75ParticleThruster 8 4tons �.5 3 MCr2ParticleThruster 8 5.5tons 2 4 MCr2.75ParticleThruster 8 8.5tons 3 5 MCr4.25ParticleThruster 9 7tons 2.5 5 MCr3.5ParticleThruster 9 8.5tons 3 6 MCr4.25

* Externally mounted. Own size and weight is factored in.Providesupto5minutesofconstantthrust. **Volumerequiredtostoresailwhennotinuse.Whensailsaredeployedexternallytheyareone-halfsquarekilometerinsizeperunit.

solar.sail:Solarsailsare thecheapest formofmaneuverdriveavailablebuttheyarealsofarslowerthananyothertype

ofdrive,averagingonlyamaximumaccelerationrateof0.09G.Solarsailsalsobecomeincreasinglymoreinefficientthefarthertheyare from the local star.Within4AUof the local star theyhaveatopaccelerationof0.09G,butastheymovefartheroutthisaccelerationdropsby0.0�Gforevery4AUtheymoveawayfromthestar.Theyarequitecompactwhennotdeployed,takingupverylittleinternalspaceontheship,butwhendeployedeachunitwillcoveranarea0.5squarekilometersinsize.Solarsailsrequirenoothersourceofpowertousewhendeployed;theyareself-contained. Ion.drive:. Iondrivesareoneof themosteconomicalwithregard to power requirements and are quite common amongearly space faring civilizations, some even using these drivesto power their slow-than-light colony ships to other stars. Themaindrawbacktotheiondriveisthatitisratherslow,providingamaximumaccelerationof0.6Gandareincapableofescapingthegravitywellofmostworlds. nuclear.torch:Anuclear torch isprettysimple;anuclearreactorisusedtosuperheataplasmastream,usuallyhydrogenthatisdirectedoutoftheexhaustsystemoftheshiptoprovidereactionmassforacceleration.Thisexhaustishighlyradioactiveanddangerous.Becauseofthismostplanetsdonotallowtheirusewithintheatmosphere. pulse. drive: The pulse drive uses fuel pellets, usuallyhydrogen, thatarefed intoan ignitionchamberwheretheyaresuper-heated.Theresultingnuclearexplosionisusedtopropeltheshipforward.Theexhaustofthepulsedriveisquiteradioactiveandmostworldsdonotallowtheiruseinatmosphere. fusion.torch:Afusiontorchisbasicallyanimproved,moreefficientversionof thenuclear torch,butusingafusionreactorratherthanafissionreactortosuperheatthefuel.Likethenucleartorch,theexhaustishighlyradioactiveanditsuseisnotgenerallypermittedwithinanatmosphere. particle. thruster:A major advance on the ion drive, theparticlethrusteriscapableofproducinghigh-energyparticlesthatareusedasreactionmasstoprovidethrust for theship.Whiletheexhaustofaparticlethrusterisstillquitedangerouswithinitsimmediatevicinity,itswakeissmallenoughtocauselittleissuewith its use within an atmosphere. Because they are capableofatmosphericusetheydonotnormallyrequirelifterstoreachorbit.

poWER pLANTS All vessels regardless of size and purpose require theinstallation of a Power Plant. The installed Power Plant mustproduceenoughpowerintheformofEnergyPoints(EP)topowereithertheship’smaneuverdriveorFTLdriveat fullcapacityatanygiven time.Sinceashipdoesnotuse itsmaneuverdriveswhilemovingatFTLspeeds, it isnotnecessary for thepowerplanttohavetosupplypowertobothsystemsatthesametime. ThepowerplantshouldalsoproduceenoughEPtopowerany install subsystems such as weapons, screens, and otherfacilities. IfashipdoesnotproduceenoughEPtopowerallofitssystems, thechiefengineerwillhave to reroutepower fromone system to another as needed. Most ships are designedwithpowerplantslargeenoughtohandleallthesystemaboardthe shipoperating at the same time (with theexception of themaneuverorFTLdriveasappropriate). tl7.fission.power.plant:.Produces�EPperround,volumeis2tonsperunit,costisMCr6perunit,andrequires�tonsoffuelper4weeksofoperationperunitinstalled.UnusedEPsarelostattheendofeachroundandmaynotbecarriedoverassurplusintothenextround.NotavailablebeforeTL7. tl-9.fusion.power.plant:.Produces�EPperround,volumeis�.5tonsperunit,costisMCr4.5perunit,andrequires�tons

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offuelper4weeksofoperationperunit installed.UnusedEPsarelostattheendofeachroundandmaynotbecarriedoverassurplusintothenextround.NotavailablebeforeTL9. tl13. fusion. power. plant:. Produces � EP per round,volumeis�tonsperunit,costisMCr3perunit,andrequires�tonsoffuelper4weeksofoperationperunitinstalled.UnusedEPsarelostattheendofeachroundandmaynotbecarriedoverassurplusintothenextround.NotavailablebeforeTL�3. tl15. fusion. power. plant:. Produces 2 EP per round,volumeis�tonperunit,costisMCr3perton,andrequires�tonoffuelper4weeksofoperationperunit installed.UnusedEPsarelostattheendofeachroundandmaynotbecarriedoverassurplusintothenextround.NotavailablebeforeTL�5. tl16. fusion. power. plant:. Produces 3 EP per round,volumeis�tonperunit,costisMCr3perton,andrequires�tonoffuelper4weeksofoperationperunit installed.UnusedEPsarelostattheendofeachroundandmaynotbecarriedoverassurplusintothenextround.NotavailablebeforeTL�6. tl17.antimatter.power.plant:Produces8EPper round,volumeis�tonperunit,costisMCr�perton,andrequires0.�tonsoffuelperyearofoperationperunitinstalled. ship’s. agility:. Once you have calculated the requiredEnergy Point cost of all installed components, if the installedPower Plant produced excess Energy Points beyond thoserequired, thesemaybeused to increase theagilityof theshipitselfwhileincombat.Thisrepresentstheship’sabilitytomakeviolentmaneuvers toavoidbeinghit incombat.Aship’sAgilityratingmayneverexceedtheinstalledManeuverDriverating. ship’s.agility.rating:.ExtraEnergyPoints/(�per�00tonsofship).Roundfractionsdown. Optionally, the formula: Extra Energy Points x (�00 / totalshiptonnage)maybeused.Somerefereesmayfindthissecondformulaeasier tousewithspreadsheetsandbasiccalculators,but it will cause some minor differences when applied to non-standardshiptonnages.

Type TL Cost Size EP FuelFission 7 MCr6 2tons +� �tonFusion 9 MCr4.5 �.5tons +� �tonFusion �3 MCr3 �ton +� �tonFusion �5 MCr3 �ton +2 �tonFusion �6 MCr3 �ton +3 �tonAntimatter �7 MCr� �ton +8 0.�tons

Fuel FTLDriveandPowerPlantfuelsareavailableinunrefinedandrefinedversions.Unrefinedfuelislittlemorethanplainwateroratmosphericgasesfromagasgiant.Refinedfuelisunrefinedfuelthathasbeenprocessedandpurifiedintoliquidhydrogen. Streamlined ships may draw unrefined fuel for free fromanyavailablewatersource(including ice)onaworld,asteroid,orevenacomet.Onsomeworldshoweverthismaybeillegal,ormayrequireapermitfirst.MakeabasiccheckusingtheLawLeveloftheworldasaDC.Ifthecheckissuccessful,nopermitsareneededandnorestrictionsexists.Ifthecheckfails,apermitandfeewillusuallyberequiredbeforerefuelingwillbeallowed.If thecheck failsby�0pointsormore, refuelingoutsideof thestarport is illegal.Once theshiphas landednearsuchawaterbased fuel supply, the crew may begin pumping the unrefinedfuel aboard, a process that will take approximately 4 hours tocomplete.

FUEL SCoopS StreamlinedandpartiallystreamlinedshipsthatareequippedwithFuelScoopsmayskimtheupperatmosphereofgasgiantstocollectunrefinedfuelforfree.Theupperatmosphereofagasgiantisnotthemosthospitableplaceintheworldforastarship,requiringthepilottomakeasuccessfulPilotskillcheck(DC�5)toavoidcomplications.Refuelingfromagasgiantwillnormallytakeapproximately�0hourstocomplete. fuel.scoops:Noextratonnagecost,butcostCr�000pertonofship

UNREFINED FUEL Unrefinedfuel,whileoftenfreeforthetakingisdangeroustouse,andcanoftenresultinmalfunctionsandMisjumps.

FUEL pURIFICATIoN pLANTS Fuel Purification plants can be installed on ships and arecapable of refining the raw fuel into pure liquid hydrogen orrefinedfuel.Ittakesasinglefuelpurificationplant20-PlantTLhourstorefine200tonsoffuel.Multiplepurificationplantsmaybeinstalledtoincreasetheamountoffuelthatmaybeprocessedatanygiventime.

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TL Tons Cost8 �0 40,0009 9 38,000�0 8 36,000�� 7 34,000�2 6 32,000�3 5 30,000�4 4 28,000�5 3 30,000

tl:.Theminimumtechnologicallevelatwhichasubsystemorcomponentfirstbecomesavailable. tons:Thenumberoftonsofspacethatmustbeavailableinthehulltoaccommodatethesubsystemorcomponent.Cost:CostislistedinCredits.

DRop TANKS Reusable drop tanks may be fitted to the outside of anyJump-drive equipped ship to increase its range.The fuel fromthedroptanksisfedtotheJumpdrivesjustbeforejumpandthetanks jettisoned when the fuel transfer is complete. Obviously,suchtanksmustbereplacedeachtimetheyareused.Jettisonedtanksarealmostalwaysrecovered,usuallybythecompanythatmanufacturesandsells them,whichallows thecost tobekeptdownsomewhat. When installed and attached to a ship they increase theship’s overall tonnage, thus reducing the effectiveness of theship’smaneuverdrives.Whenthetanksarejettisoned,theshipwillregainitsnormalmaneuveringcapabilities. Droptankscanbeusedintwoways: Theshipcanjump,pumpfuelfromitsdroptanksintoitsnow-emptyinternalstorage,andjumpagainwithorwithoutdroppingthetanks.Droppingthetanksmayincreasejumprangeforthesecondjump.Inthiscaseitisquitesafetojump,astheshipcanmaneuverawayfromitsnow-emptyanddroppedtanks. Alternatively, the fuel from drop tanks can be used alongwithorinsteadofinternaljumpfuel.SincemostoftheJumpfuelisusedup in initiatingtheJump,thetankscanbedrainedandblastedfreejustastheshipisabouttojump,leavingsomefuelintheinternaltankstomaintaintheJumpfield.UsingdroptanksinthismannerincreasestheriskofaMisjump,asthevesselwillbejumpinginproximitytothediscardedtanks.Becauseoftherisk,thismethodisneverusedbycommercialships.IntheOTU,droptanksarenotavailableforcommercialshipsuntilthe��00s. l-hyd.drop.tanks:TL�5;Cr�0,000+Cr�000pertonoffuelcapacity

SHIp DEFENSES Whilethehullofasmallcraftorstarshipissufficienttoprotectit frommicrometeorites, low-level radiation,andother commonhazardsofspacetravel,theyarenotdesignedtoprovidemuchin thewayofdefenseagainstenemyattacks.Toprovidesuchdefense a ship must install hull armor, electronic screens, orboth.

STANDARD HULL ARMoR Thehullofashipmaybearmoredandreinforcedtowithstandgreaterdamageincombatsituations.ShipsofanyconfigurationexceptaDispersedStructure(HullUSP7)maybearmored.IfnoarmorisinstalledashipisconsideredtohaveaHullArmorUSPratingof0.Planetoids(HullUSP8)haveanautomaticbaseHullArmorUSPratingof3,BufferedPlanetoids(HullUSP9)enjoyanautomaticbasedHullArmorUSPratingof6,andbothmaybearmoredadditionallyfromthere.

AshipwithamanufacturedhullmayneverhaveanArmorUSPratinggreater thantheTechLevelof theship itself.ShipsbasedonaplanetoidhullhaveamaximumArmorUSPratingof3+theTechLeveloftheship,whileBufferedPlanetoidshaveamaximumArmorUSPratingof6+theTechLeveloftheship. tl7-9.armor:Weightis4tonsperunit.BasecostisKCr300plusKCr400perunitinstalled. tl10-11. armor:. Weight is 3 tons per unit. Base cost isKCr300plusKCr300perunitinstalled. tl12-13. armor: Weight is 2 tons per unit. Base cost isKCr300plusKCr200perunitinstalled. tl14+.armor:Weightis�tonperunit.BasecostisKCr300plusKCr�00perunitinstalled. armor. usp. rating:. Without armor, a ship’s Armor USPratingis0.Toachievethefirstlayerofarmor(ArmorUSPratingof�),ashipmustinstalltwiceasmanyarmorunitsasthearmorfactorspecifiedforthehullsizeandTLofthearmor.ForexampleaTL�2,200-tonshipwithanArmorUSPratingof�musthaveinstalled8unitsofarmor. Oncethefirstlayerofarmorisinstalled,theshipneedonlyallocateanamountofspaceequaltothearmorfactorspecifiedforthehullsizeandTLofthearmorper+�improvementintheship’sArmor USP rating. Following our previous example, thesameTL�2,200-tonshipcouldimproveitsArmorUSPratingtoamaximumof�2(limitedbyitsTL)afterinstallinganadditional44unitsorarmor(foratotalof52units).

SCREENS Ships may deploy various types of defensive screenscapableofreducingoreliminatingthedamagefromcertaintypesof attacks.Screensare consideredapassivedefensesystem;they are either on or off. When on they function continuouslywithouthavingtobereactivatedeachtimetheyneedtobeused.Incombat theUSPratingof thescreen isused inplaceof theArmorratingoftheshipwhereappropriate.

Nuclear Dampers Nuclear dampers suppress nuclear explosions, effectivelyrendering missiles equipped with nuclear warheads useless.Notethatnucleardamperswillnotdefeattheeffectsofadistantdetonation.Thusashipwithnucleardamperscanstillsufferblastdamagefromawarheaddetonatingsomedistanceawaysolongasthereisamedium(e.g.anatmosphere)tocarrytheblasteffect.Similarly, missiles that detonate at a distance and use nuclearenergytogeneratelaserpulseswillstillaffectthescreenedship.Adirecthitwithanuclearwarheadwillnot,however.

Tons EPs MCr TL USP50 �0 50 �2 ��5 20 40 �3 220 30 45 �3 38 40 30 �4 4�0 50 35 �4 5�2 60 38 �4 6�0 70 30 �5 7�5 80 40 �5 820 90 50 �5 9

tons:.Thenumberoftonsofspacethatmustbeavailableinthehulltoaccommodatethesubsystemorcomponent. eps:.ThepowerrequirementsinEnergyPoints(EPs)tousethiscomponentorsubsystem. mcr:.CostislistedinMegacredits.

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tl:. The minimum technological level that at which asubsystemorcomponentfirstbecomesavailable.

Meson Screens. MesonscreensareeffectiveagainstMesonGunattacks.

Tons EPs MCr TL USP90 0.2 80 �2 �30 0.4 50 �3 245 0.6 55 �3 3�6 0.8 40 �4 420 � 45 �4 524 �.2 50 �4 620 �.4 40 �5 730 �.6 50 �5 840 �.8 60 �5 9

. tons:.Thenumberoftonsofspacethatmustbeavailableinthehulltoaccommodatethesubsystemorcomponent.. eps:.ThepowerrequirementsinEnergyPoints(EPs)tousethiscomponentorsubsystem,forevery�00tonsofshipsize.Forexamplea20,000 tonshipwitha factor4mesonscreenwouldrequire�60EPs(0.8x(20,000/�00)).. mcr:.CostislistedinMegacredits.. tl:. The minimum technological level that at which asubsystemorcomponentfirstbecomesavailable.

Force Fields. Also known as Shields, these devices envelop a ship inanenergy-absorbing screen capableof absorbingall incomingandoutgoingenergy,inanyform.Theenergyiscapturedbythescreenandredirectedintolargecapacitorsinstalledontheship. AFTLDrivehasenergycapacitorsalreadybuilt-inandmaybe used for storing energy redirected by a shield. Additionalcapacitorsarealsoavailableandmaybepurchasedandinstalledasdesired.AFTLdrivehascapacitorsequalinsizeto(0.5%xFTLUSPRating)xHullTonnage.SoaFTL-3capable200-tonshipwouldhave3tonsofcapacitors,whileaFTL-3capable200,000tonshipwouldhave3000tonsincapacitors.Extracapacitorsareavailable forMCr4per ton.A�-toncapacitor(inaFTLdriveornot)canstoreupto36EnergyPoints. Shields are not commercially available; they are eitherrecoveredartifactsorexperimental versions installedonhighlyclassifiedmilitaryships.Whileshieldsaretheultimateindefensivescreens,theyalsoareabitproblematical.Theystopanyenergyfromgettingin,buttheyalsostopitfromgettingout.Ashipwithinashieldiseffectivelyblind,itssensorsandcommunicationswillfailtopenetratetheshield.Weaponsfirewillbetreatedjustasiftheywereanenemyattack.

Tons EPs MCr TL USP�0 - 400 �5 ��5 - 600 �5 220 - 800 �5 325 - �000 �5 420 - - �6 530 - - �6 635 - - �6 720 - - �7 820 - - �7 9

tons:.Thenumberoftonsofspacethatmustbeavailableinthehulltoaccommodatethesubsystemorcomponent. eps:.ThepowerrequirementsinEnergyPoints(EPs)tousethiscomponentorsubsystem. mcr:.CostislistedinMegacredits. tl:.Theminimumtechnologicallevelthatatwhichasubsystemorcomponentfirstbecomesavailable.

SHIp WEApoNS Whileitisnotsurprisingthatamilitaryshipwouldbearmed,even private ships often install weapons for defensive (andsometimes offensive) purposes. Pirates and similar hazards,whilenotascommonaspopularvidshowsportray,areathreatto starships. Weaponry is thus considered desirable in someareas.

WEApoN TYpES The following various types of weapon systems may beinstalledonsmallcraftandstarships: sandcaster:. A sandcaster is not a weapon, but a fairlybasicdefensesystemdesignedtoprotectthecraftthatfiresitinadefensiveenvelopmentofceramicparticlesknownas“sand”.Thissandabsorbslaserenergyandobscuresthetargetvessel,giving a measure of defense against incoming missiles andenergyweapons.Sandfireddefensivelybyashipwillcontinueattheoriginalcourseandspeedoftheship.Iftheshipdoesnotaccelerate,decelerate,orchangecourse,theshipwillstaywithinthedefensivecloudforatimeuntilitdriftsapart. missiles:Missilesareavailablewithtwotypesofwarheads,a standard high explosive or plasma warhead, and a nuclearwarhead.Nuclearmissilesalso inflict radiationdamageagainstatarget. Bomb-pumped. laser. missiles:. In some areas, nuclear-pumped laser warheads are also used.These weapons use anucleardevicetogenerateenergyforaclusterof laserpulses.Since they detonate short of a ship, such weapons are notdefeatedbynucleardampersanddonoradiationdamage.Lasermissilesaresimilarineffecttoclose-rangelaserfire.Successfuldefensiveenergyweaponfireonthemissilewilldestroyitbeforedetonation,andanyotherdefensesthataffectlaserfirewillworkagainstthelaserpulses. mining. laser: A low-powered beam laser suitable forasteroidmining.Amininglasermaybeusedasaweakoffensiveordefensiveweaponifneeded. Beam. laser: A weapons-grade beam laser designed fordefensiveapplications.Ifneedbeabeamlasercanbeusedforoffense. pulse. laser:. A weapons-grade pulsed laser designed forbothoffensiveanddefensiveuse. plasma. Weapon:A high-energy system suitable for shortrangeoffensivepower.Firesastreamofsuperheatedplasma. particle.accelerators:Aparticleacceleratorfiresastreamof charged or neutral particles; usually electrons or hydrogennuclei, at high velocities. These weapons inflict both standardandradiationdamageagainstatarget. fusion. Weapon:. A further refinement of the plasmaweapons, fusionweaponsbring the ionizedgas to thepointoffusionbeforedischargingthebeam. meson. Weapons: A meson gun generates high-energymesonsthatcanbedirectedagainstatarget.Mesonshaveveryshortlives,butcanbemanipulatedtolastforspecificdurationsbyacceleratingthemtowardsrelativisticspeeds.Incombat,thegunnerwilldeterminethenecessarydurationofthemesonsso

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thatthefinalpointofdecayiswithinthehull/chassis/bodyofthetarget.Becauseoftheirnature,mesonspassthrougharmor,rock,ice,andanyothermatterwithouteffect.Damageoccursonlyatthepointofdecay(i.e.thetarget).

SHIp’S oRDNANCE Whilemoststarshipweaponryisenergybased,missilesandsandcastersoncefiredmustbereloadedfromavailablestocks.Ashipmustbesuretoprovideadequatestoresofthisordnance,lesttheybecaughtshortatacriticalmomentinbattle! missile.magazine:.Amissilemagazineisnormallyinstalledalongside the turretorbaymounting theweaponsystem itself,to reduce the distance the ordnance must travel.A magazinecanholdupto20missiles(standardornuclear),andisarmored(AR�)incaseofaccidentaldetonationofthemagazinebyenemyfire.Ashipmayinstallasmanymissilemagazinesasneededandcanbefitaboard. sand.canisters:.Astandardsinglereloadforasandcastersystem.Sandcanistersdonotrequireanyprotectivestorageastheyarenon-explosive. standard.missiles:Amissileequippedwithastandardhighexplosivewarhead. nuclear. missiles: A missile equipped with a nuclearwarhead.Nuclearmissilesaregenerally only foundonmilitaryshipsandareillegalforcivilianstopossessinmostjurisdictions. Bomb-pumped.laser.missiles:Alsoillegalforcivilianuse,bomb-pumpedlasermissilesarepreferredbysomenaviesandignoredbyothers.

Item Tons CostMissileMagazine � �00,000SandCanisters 0.05(50kg) 400StandardMissiles 0.05(50kg) 5,000NuclearMissiles 0.05(50kg) 50,000Bomb-PumpedMissile 0.05(50kg) 75,000

tons:Thenumberoftonsofspacethatmustbeavailableinthehulltoaccommodatethesubsystemorcomponent. cost:ThecostoftheiteminCredits.

HARDpoINTS Hardpointsareexternalweaponfittingsthatcanbeinstalleduponaship’shull.Onehardpointmaybeinstalledper�00tonsnototherwiseallocatedtolargeweaponsystems(weaponbaysandspinalmounts).Vesselssmallerthan�00tonsmayinstallasinglehardpoint.HardpointsrequirenotonnagebutcostCr�00,000foreachhardpoint.Hardpointsmustbedesignatedwhentheshipisdesignedandmaynotbeaddedafterconstructionisbegun. turrets:Oneturret(anytype)maybeinstalledperavailablehardpointontheship.Aturretcanbeaddedorreplacedatanytimetoanexistinghardpoint.Forexample,a�00-tonshipwith�hardpointinstalledandasinglelaserturretinstalledonthathardpoint,couldbeupgradedtomountadoubleortripleturretatanytime,ortheturretcouldbecompletelyremovedifdesired. Weapon. Bays: Subtract �0 potential hardpoints for everyweaponbay(50or�00ton) installed.Forexample,ashipwith20 �00-ton weapon bays installed would lose 200 potentialhardpoints.Oneweaponbay,regardlessofsize,maybeinstalledper�000 tonsof ship.Roundall tonnagedown to thenearest�000tons.Forexamplea�900tonshipmayinstallonly�weaponbay.Weaponbaysmaynotnormallybemountedinshipssmallerthan�000tons.

major. Weapons. (spinal. mounts): Subtract one potentialhardpointforevery�00tonsofmajorweaponssysteminstalled.Forexample,ashipsportinga5000tonspinalmountedmesongunwouldlose50potentialhardpoints.OnlyoneMajorweaponsystemmaybeinstalledonashipregardlessofthesizeoftheship.

HARDPOINTS OPTION: When determining potentially available hardpoints, subtract the total Major Weapon (Spinal Mount) and Weapon Bay tonnage installed from the total Hull tonnage. Use this new total when calculating hardpoint availability at 1 per 100 tons, and ignore the Major Weapons and Weapons Bays modifiers. Please note however that because this is an optional rule, all published ship designs will not use it. .

BAY WEAPON OPTION: Ships have been designed in previous versions of Traveller that squeezed weapon bays into vessels smaller than 1000 tons. Optionally, a single 50-ton bay may be fitted into any ship big enough to carry it. Such a vessel loses half its potential hardpoints.

TURRET WEApoNS Turrets are available in single, double, and triple weaponconfigurations and may mount lasers (beam or pulse), energyweapons(plasmaorfusion),sandcasters,particleaccelerators,and missile racks. Ships with �0 or fewer turrets may mix thetypes of weapons mounted in each turret. Plasma and FusiongunsandParticleAcceleratorscannotbemixedwithanyotherweaponinagiventurret. Popup turrets take up considerably more room, as theyaredesignedtoremainhiddenwithin thebodyof theshipuntilneeded,atwhichtimethey‘popout’andgointoaction.Becauseoftheirsecretivenaturemostauthoritiesfrownuponthem missile.racks.and.sandcasters:Thesearelaunchersforthatparticulartypeofordnance,anddonotincludetheordnanceitself.MissilesandSandCanistersmustbepurchasedseparately.EachMissileRackorSandcastercanholdupto3shotsininternalmagazines.

Type Cost NotesSingle 0.5 -Double 0.75 -Triple � -Popup x5 Doublethesizerequirementsforinstalled

weaponry. cost:.ThecostoftheturretinMegacredits(MCr).

BARBETTES Barbettesarereallylittlemorethananextra-largeturret.Onebarbettemaybeinstalledperavailablehardpoint.Barbettesmayonlymountparticleaccelerators.

BAY WEApoNS Weaponbaysarelargeareasneartheskinofaship’shullthatmountlargeweaponsystems.Theseweaponsystemscanbeeasily installedand removedasneedarises.Baysmustbebuiltintotheshipduringinitialconstructionandmaynotbeaddedonceashiphasalreadybeenbuilt, thoughashipcanbebuilt

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AVAILABLE TURRET WEApoNS

+1 TL +2 TL USP = # Required InstalledInstalled Weapons Tons EPs MCr Min TL Mod Mod 1 2 3 4 5 6 7 8 9 RangeMissileRack � 0 0.75 7 �3+ - � 3 6 �2 �8 30 - - - 90,000kmMiningLaser � 0.5 0.5 7 �3+ - � 4 8 - - - - - - �5,000kmBeamLaser � � � 7 �3+ - � 2 3 6 �0 �5 2� 30 - 30,000kmPulseLaser � � 0.5 7 �3+ - � 3 6 �0 2� 30 - - - 45,000kmPlasmaGun 2 � �.5 �0 ��+ �2+ � 4 �0 �6 20 - - - - 4500kmFusionGun 2 2 2 �2 �4+ - - - - � 4 �0 �6 20 - 4500kmSandcaster � 0 0.25 7 8+ �0+ � 3 6 8 �0 20 30 - - -ParticleAccelerator 3 5 3 �5 - - - � 2 4 6 8 �0 - - 30,000km

.. tons:.Thetonnageoftheturretbasedonthetypeofweaponryitcontains,regardlessoftheactualnumberofweaponsmountedinit.Particleacceleratorsmayonlybesinglymounted(i.e.oneweaponinaturret).PlasmaandFusiongunsmaybeinstalledinsingleordualmounts... eps:.TheEnergyPointrequirementforeachweaponmountedontheshipofthattype... min.tl:.Theminimumtechlevelatwhichthistypeofweaponmaybeinstalled... +1.tl.mod:.IfallinstalledweaponsofthistypeareattheTLindicatedorhigher,theUSPratingforthoseweaponsisincreasedby�... +2.tl.mod:.IfallinstalledweaponsofthistypeareattheTLindicatedorhigher,theUSPratingforthoseweaponsisincreasedby2.Thismodifierisnotcumulativewiththe+�TLMod... usp.=.#.required.Installed:.Thenumberofweaponsthatmustbeinstalledinabattery,orturret,toachievethedesiredUSPrating(�-9)... range:.Therangeatwhichthisweaponmayengageatargetwithoutpenalty.

BARBETTE WEApoNSMin +1 TL +2 TL USP = # Required Installed

Installed Weapons Tons EPs MCr TL Mod Mod 1 2 3 4 5 6 7 8 9 RangePABarbette 5 5 4 �4 - - � 2 4 6 8 �0 - - - 30,000km

..

.tons:.Thetonnageofthebarbette.

.. eps:.TheEnergyPointrequirementforeachweaponmountedontheshipofthattype.

.. min.tl:.Theminimumtechlevelatwhichthistypeofweaponmaybeinstalled.

.. +1.tl.mod:.If.allinstalledweaponsofthistypeareattheTLindicatedorhigher,theUSPratingforthoseweaponsisincreasedby�... +2.tl.mod:.IfallinstalledweaponsofthistypeareattheTLindicatedorhigher,theUSPratingforthoseweaponsisincreasedby2.Thismodifierisnotcumulativewiththe+�TLMod... usp.=.#.required.Installed:.ShowthenumberofweaponsthatmustbeinstalledinabatterytoachievethedesiredUSPrating(�-9)... range:.Therangeatwhichthisweaponmayengageatargetwithoutpenalty.

BAY WEApoNSUSP/Attack Bonus by Tech Level

Tons EPs MCr 7 8 9 10 11 12 13 14 15 Range100.ton.Bay �00 - �

MesonGun - 200 70 - - - - - - 3 5 9 45,000kmParticleAccelerator - 60 35 - 6 6 7 7 8 8 9 9 60,000kmRepulsor - �0 �0 - - - 2 4 6 7 8 9 -Missile - 0 20 7 7 7 8 8 9 9 9 9 90,000kmNuclearMissile - 0 20 7 7 7 8 8 9 9 9 9 90,000km

50.ton.Bay 50 - 0.5MesonGun - �00 50 - - - - - - - - 4 30,000kmParticleAccelerator - 30 20 - - - 3 3 4 4 5 5 45,000kmRepulsor - 5 6 - - - - - - - 3 5 -Missile - 0 �2 - - - 7 7 8 8 9 9 90,000kmNuclearMissile - 0 �2 - - - 7 7 8 8 9 9 90,000kmPlasmaGun - �0 5 - - - 4 5 6 6 6 6 �5,000kmFusionGun - 20 8 - - - - - 7 8 9 9 �5,000km

. tons:.Theamountoffreetonnagethatmustbeavailableinthehullinordertoaccommodatethisweapon.

. eps:.Thenumberofenergypointsrequiredtomaintainandfirethisweapon.

. mcr:.ThecostoftheweaponinMegacredits.

. tl:.Theminimumtechnologicallevelatwhichthisweaponisavailable.

. usp:.Thecombatratingofthisweaponbasedonitstechnologicallevel.

. range:.Therangeatwhichthisweaponmayeffectivelyengageatargetwithoutpenalty.

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Tons EPs MCr Damage TL USP Range5000 500 �0,000 �6d20 �� �0 75,000km8000 600 �2,000 �6d20 �� �� 75,000km2000 600 3000 �6d20 �2 �2 75,000km5000 700 5000 �6d20 �2 �3 75,000km�000 700 800 �6d20 �3 �4 75,000km2000 800 �000 �6d20 �3 �5 75,000km�000 800 400 �6d20 �4 �6 75,000km2000 900 600 �6d20 �4 �7 75,000km�000 900 400 �6d20 �5 �8 75,000km8000 �000 �0,000 �6d20 �2 �9 75,000km5000 �000 3000 �6d20 �3 20 75,000km4000 �000 800 �6d20 �4 2� 75,000km2000 �000 600 �6d20 �5 22 75,000km8000 ��00 5000 �6d20 �3 23 75,000km7000 ��00 �000 �6d20 �4 24 75,000km5000 ��00 800 �6d20 �5 25 75,000km8000 �200 2000 �6d20 �4 26 75,000km7000 �200 �000 �6d20 �5 27 75,000km

tons:.Theamountoffreetonnagethatmustbeavailableinthehullinordertoaccommodatethisweapon. eps:.Thenumberofenergypointsrequiredtomaintainandfirethisweapon. mcr:.ThecostoftheweaponinMegacredits. damage:.Thedamagetheweaponwillinflictifithitsatarget. tl:.Theminimumtechnologicallevelatwhichthisweaponisavailable. usp:.Thecombatratingofthisweapon range:.Therangeatwhichthisweaponmayengageatargetwithoutpenalty.

pARTICLE ACCELERAToR SpINAL MoUNT

Tons EPs MCr Damage TL USP Range5500 500 3500 �6d�2 8 �0 �05,000km5000 500 3000 �6d�2 9 �� �05,000km4500 500 2400 �6d�2 �0 �2 �05,000km4000 600 �500 �6d�2 �� �3 �05,000km3500 600 �200 �6d�2 �2 �4 �05,000km3000 600 �200 �6d�2 �3 �5 �05,000km2500 700 800 �6d�2 �4 �6 �05,000km2500 700 500 �6d�2 �5 �7 �05,000km5000 800 3000 �6d�2 �0 �8 �05,000km4500 800 2000 �6d�2 �� �9 �05,000km4000 800 �600 �6d�2 �2 20 �05,000km3500 900 �200 �6d�2 �3 2� �05,000km3000 900 �000 �6d�2 �4 22 �05,000km2500 900 800 �6d�2 �5 23 �05,000km4500 �000 2000 �6d�2 �2 24 �05,000km4000 �000 �500 �6d�2 �3 25 �05,000km3500 �000 �200 �6d�2 �4 26 �05,000km3000 �000 �000 �6d�2 �5 27 �05,000km

tons:.Theamountoffreetonnagethatmustbeavailableinthehullinordertoaccommodatethisweapon. eps:.Thenumberofenergypointsrequiredtomaintainandfirethisweapon. mcr:.ThecostoftheweaponinMegacredits. damage:.Thedamagetheweaponwillinflictifithitsatarget. tl:.Theminimumtechnologicallevelatwhichthisweaponisavailable. usp:.Thecombatratingofthisweapon range:.Therangeatwhichthisweaponmayengageatargetwithoutpenalty.

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withemptybaysand fitted-out later.Baysareavailable in�00and50tonversions.Thecostofthebayitselfisincludedinthelistingsforbayweapons.Onlyonebay(regardlessofsize)maybeinstalledper�000tonsofshipsize.

SpINAL MoUNTS Spinal mounts are the heaviest weapon available to astarship,andrunalongthelengthofavessel’sstructure(hencethename).Theymayonlybeinstalledonshipslargerthan�,000tonsinsize.Spinalweaponsmayeitherbeaparticleacceleratororamesongun.Becausetheyformthespineoftheship,uponwhich everything else is built, only a single spinal mountedweaponmaybeinstalled. Ifaparticleacceleratorisselectedasthespinalmount,thenparticleacceleratorweaponsmaynotbeinstalledinotherbays,barbettes,andturrets.Similarly,ifamesongunisselected,thenmesongunsmaynotbe installed inotherbays,barbettes,andturrets.

SHIp’S VEHICLES Anyvehicle,smallcraft(�-99tons),orlargecraft(�00+tons)thatispermanentlycarriedaboardanothershipandavailableforusebythecrewoftheshipisclassifiedasaship’svehicle.

CoMpoNENTS Accommodations for the storage, launch, recovery, andmaintenanceofship’svehiclesmustbeprovided. Vehicle.hanger:Vehiclescarriedaboardastarshiporsmallcraftmustallocatestoragespaceequaltothesizeofthevehicle(intons). small.craft.hanger:.Astarshipmaycarryothersmallcraft(craftunder�00-tons)withintheirhullsaslongasaSmallCraftHangerhasbeenmadeavailable for it. If theshipcarrying thesmall craft displaces �000 tons or less, the small craft hangermustbeatleastaslarge(�00%)asthesmallcraft(intons)itismeanttohouse. Ifthemothershipislargerthan�000tonsinsize,thesmallcrafthangermustallocateanamountofspaceequalto�30%ofthesizeofasmallershipthatwillbehousedwithin.Forexample,tostorea40-tonPinnaceaboardastarship,asmallcrafthangerof52tonsorlargermustbeprovided. large. craft. hanger: A starship may carry other smallerstarships (craft over �00-tons) within their hulls as long as aLarge Craft Hanger has been made available for it. The largecrafthangermustallocateanamountofspaceequalto��0%ofthesizeofsmallershipthatwillbehousedwithin.Forexample,tostorea�00-tonScout/Courieraboardalargerstarship,alargecrafthangerof��0tonsorlargermustbeprovided. maintenance. shop: � shop can accommodate up to 20mechanics.Maintenanceshopsarenotrequired,butadd+2toanyattemptatrepairingavehicleorsmallcraft.Avehicleshoprequires�0tonsofspaceandhasacostofMCr2. external.docking.mount:.Toconserveinteriordeckspace,it is possible to mount a small or large craft on the outside ofanothership.Ratherthantakingupspacefromthehull,wheneveracraftisdockedtotheshipthesizeofthecraftisaddedtothehullsizeoftheshipforpurposesofdeterminingacceleration,FTLcapability,fueluse,etc.Anexternaldockingmountdoesrequireasmallamountofinteriorspacefromthemothership’shull.Thisisequalto30%ofthesizeofthecrafttobedocked.Forexample,toinstallanexternaldockingmountcapableofcarryinga40-tonsmallcraftwouldrequire�2tonsofhullspaceinthemothership. Anexternaldockingmountwillreducethestreamliningofa

smallcraftorstarshipbyonefactor(i.e.streamlinedtopartiallystreamlined, etc). This streamlining penalty can be avoidedbydoubling thecostof themount to reflect theextracareandexpenseofworkingthemountdirectlyintothestreamliningofthemothershipitself. launch.facilities:.Anyshipwithatleastonelargeorsmallcraft hanger is also considered to have a launch facility fromwhichonecraft(ofanysize)maybelaunchedorrecoveredperturn.Thereisnocostorsizerequirementforthisfacility,butonlyone isavailableper�0,000 tons insizeof themothership.Forexample, a 20,000-ton starship can have up to two separatelaunchfacilitiesavailableandcouldlaunchorrecoveruptotwolargeorsmallcraftperturn. launch.tubes:.Rapidlaunchfacilitiestypicallyusedforthefast launchingand recoveryof fightersandothermilitary craft.Alaunchtubemustallocateatleast25timesthetonnageofthelargest craft that will use the facility. For example, to install alaunchtubecapableof launchingandrecoveringcraftupto40tonsinsize,thelaunchtubeitselfmustbe�000tonsinsize.

Component Size CostVehicleHanger - -SmallCraftHanger �00%/�30% 2,000pertonLargeCraftHanger ��0% 2,000pertonMaintenanceShop �0tons 2,000,000eachExternalDockingMount 30% 4,000pertonLaunchFacilities - -LaunchTubes x25 2000perton

. size:.Thesize,intonsthatmustbeallocatedtoaccommodatethis component. See the descriptions for Hangers, DockingMounts,andLaunchTubes.. cost:. The cost of the component in Credits per givenamount.

AVAILABLE SMALL CRAFT

Small Craft Tons MCr Speed Crew CargoShip’sBoat 30 30.362 6-G 2 3.2Pinnace 40 45.522 5-G 2 5.�Cutter 50 5�.422 4-G 2 �.4(+30) Fuel Module 30 � ATV Module 30 �.8 Open Module 30 2SlowBoat 30 25.682 3-G 2 8.4SlowPinnace 40 26.722 2-G 2 �6.8Shuttle 95 54.42 3-G 2 44.6Fighter �0 27.3 6-G � 2.2

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Vehicle Tons Cost NotesGroundCar 2 5400 TL5+ATV(Wheeled) 8 48,840 TL�2+ATV(Tracked) 8 47,240 TL�2+Hovercraft 6 �43,600 TL7+Air/Raft 5 273,200 TL8+Speeder 6 MCr3.974 TL8+G-Carrier 8 502,880 TL8+

CREW REqUIREMENTS Thesizeofthecrewandthepositionsrequiredtobefilledaboardavesseldependonitssize.

SMALL CRAFT Smallcraftare�-99ton,non-FTLcapableships.Asmallcraftonlyrequires�crewmember,thepilot.Oneormoregunnersmaybeaddedascrewmembersasneeded.Thebridgeinstalledonthecraftautomatically includesspaceandaccommodationsfortwocrewmembersintheformoftwosmallcraftcouches.

STANDARD VESSELS Astandardvesselisanyshipof�00to�000tonsinsize,FTLcapableornot,andrequiresthefollowingcrewforproper,safeoperation. pilot:.Allshipsrequireatleastonepilot.Thisisacommandposition. astrogator:.�Astrogatorisneededaboardanyvesselthatuses a FTL drive.Astrogator is a required crew position on avesselof20�tonsorlarger.Shipsof200tonsandsmallercanallow thecomputer tohandle the task(utilizingpre-plottedFTLcoordinates),or thePilotmayhandle it ifheorshehasanyT/Astrogationskillrank.Astrogatorisacommandposition. engineer:�Engineerisrequiredper35tonsofFTLDrive,Maneuver Drive, and Power Plant installed.A ship with fewerthan35tonsofdrivesinstalleddoesnotrequireanengineer. steward:�Steward is requiredper8highpassengers,or50 middle passengers (or non-command crew). A steward isrequiredevenifthereisonly�highpassengeraboard,butiftherearenonethenaStewardisnotrequirediftherearelessthan50middlepassengersornon-commandcrewonboard. medic:.�Medicisrequiredpershipof200tonsormore.Anadditionalmedicisrequiredforevery�20passengersandcrewinexcessof�20. gunner:Asrequired.

CApITAL VESSELS Anyvesseldisplacingover�000tonsisconsideredaCapitalvessel.Becauseoftheirlargesize,thesetypesofshipstypicallyrequire a much larger crew for safe and efficient operationmakingthemcostlytorun.Mostshipsofthissizewillbeownedby militaries or very large corporations, and crewed by theirpersonnel. command.officers:Acapitalvesselrequiresthefollowingcommandpersonneltooverseetherestofthecrew’soperation: captain.(commanding.officer):�pership executive.or.first.officer:.�pership helm.officer:.2pership.RequiresPilotskillandtheVessel/Starshipfeat. astrogation.officer:2pershipRequiresT/Astrogationskill

medical.officer:�pership.RequiresT/Medicalskill. flight.officer:.�pership if theshipcarriesextracrewforanysmallcraftonboard.RequiresPilotskill gunnery.officer:�pership.RequiresGunneryskill. Communications Officer: � per ship. Requires T/Communicationsskill. engineering. officer:. 2 per ship. Requires T/Engineeringskill. command. crew: There should be � support personnel/ratingsforevery2commandofficers.Onshipsof20,000tonsorlargerthisnumbershouldbeincreasedto5supportpersonnel/ratingsforevery�0,000tonsofship. medical. crew: � additional medic is required to supporttheship’sMedicalofficerforevery250crewmembersormiddlepassengers,andevery�20highpassengersonboard. engineering. crew: There should be � engineering pettyofficers for every �00 tons of FTL Drive, Maneuver Drive, andPowerPlanttonnage(combined)installedover200tons. gunnery. crew:. Each Defensive Screen device (ForceField, Nuclear Damper, Meson Screen) installed requires 4crewtooperate.WeaponBaysrequire2creweach fornormaloperation.Turretsrequireacrewof�perbattery(regardlessofsize.Majorweapons(SpinalMounts)requireacrewof�per�00tonsofmajorweaponinstalled.Thereshouldalsobeatleastonepettyofficeroverseeingeachbattery,screen,ormajorweaponinstallation. flight.crew:. Inaddition to thecrew foreachcraft carriedonboardtheship,thereshouldbeatleast�mechanicpercraft.Each Launch Tube installed requires an additional �0 crewmembers to oversee launch and recovery operations. If therearemorethan3vehicles(ATVs,air/rafts,etc.)carriedaboardtheship,theflightcrewwillincludethecrewsforeachvehicle,alongwithanadditional�mechanicper3vehicles. service. crew:. These are the ratings that handle themundaneday todayoperationsof theships tokeep it runningsuchasmaintenance,supply,security,foodservices,andotheressential but less than noteworthy functions.You should allowfor3servicecrewper�000tonsofship.Thusa20,000tonshipwould require60servicecrew.OnshipswithacomplementofShip’sTroops(seebelow),thiscanbereducedtoonly2servicecrewper�000tonsofship. ship’s.troops:.Mostmilitaryshipsover�,000tonshaveamarine (ormilitary) contingentonboardactingassecurityandavailable for ship’s defense and boarding actions. Dependingontheactualroleandfunctionoftheship,theactualnumberofShip’sTroopsaboardwillrangefrom3per�00tonsofship,allthewayto3per�000tonsofship.

ACCoMMoDATIoNS AND FITTINGS Accommodationsandprovisionsmustbemadeforanycreworpassengersintheformofsleepingaccommodations,privacy,personalhygiene,medicalcare,andotherneeds. stateroom:. While a stateroom typically houses a singlepassenger, they can be equipped to accommodate up to 2passengers(atadiscountedrate),or2crewmembers.Stateroomsactuallyaverage2.5tons,withtheadditionaltonnagebeingusedforlife-support(�/2ton),corridors,accessways,thegalley,andrecreationareas.TheCaptainofashipisalwaysallowedtohaveaprivatestateroom.Othercommandcrewandofficersarealsousuallygiventheirownstaterooms.Whennecessary,astateroommay be used to hot-bunk 4 crew members or non-commercialpassengers, but thisonlyallowseachaccess for half aday.Astateroomrequires4tonsofspaceandcostCr500,000.

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small. cabin: Can accommodate � middle passengeror crew member. Like the stateroom, a small cabin is actuallyonlyabout�ton,withtheadditionaltonnageusedelsewhereascorridors, etc.Whennecessary,a small cabinmaybeused toaccommodate2crewmembersornon-commercialpassengers,but this only allows each access for half a day.A small cabinrequires2tonsofspaceandcostCr250,000. low.Berth:Travelviacryogenicsuspensioncapsule.Canaccommodate � low passenger. Travel via Low Berth is notentirelywithoutrisk.Alowberthrequires0.5tonsofspaceandcostCr50,000. emergency. low. Berth: Similar to a standard low berth,but capable of accommodating up to 4 people.The chance ofsurvivalisthesameasinanormalLowBerth,exceptthatonlyonesavingrollismadeforallpassengerswithin.TheyeachapplytheirFortitudesavingthrowmodifiersfortheircharacter,buttheysharethesamesingle�d20roll.Anemergencylowberthrequires�tonofspaceandhasacostofCr�00,000. Small. craft. couch: Provides acceleration protection andlife-support for a single passenger or crew member. Theseaccommodations are not designed for prolonged use (over 24hours).Asmallcraftcouchrequires0.5tonsofspaceandhasacostofCr25,000. engineering. shop: � shop can accommodate up to 20engineers. Engineering shops are not required, but add +2 toanyTechnical: Engineering, Mechanical, Electronic, or Graviticrepairsattempted.Anengineeringshoprequires6tonsofspaceandhasacostofMCr�. laboratory:Asingle laboratorycanaccommodateupto2scientists. Labs are not required, but add +2 to any Researchconductedwithin.Alabrequires8tonsofspaceandhasacostofMCr5. sickbay:Asickbaycanhandleup to2patientsata time.While not required, a sickbay adds +2 to any T/Medical skillchecksmadewhiletreatingpatientswithin.Aninstalledsickbayrequires8tonsofspaceandhasacostofMCr5. autodoc:.Asmallself-containeddiagnostic,roboticmedicalsystemabout thesizeofaLowBerthchamberor largecoffin.SeeMedicalTechnology.Anautodocrequires0.5tonsofspaceandhasacostofMCr�. airlock:.At least oneairlock is required inany small craftorstarship,andmore thanone isusually installedallowing forpassengers to embark and disembark from one location whilenothavingtoavoidcargobeingloadedorunloadedthroughthecargo airlock. One airlock is provided on every hull built at noadditionalcharge,and takesnospaceas it isalready factoredintothetotalhulltonnageavailable.Anyairlocksbeyondthisfirstmustbeboughtandinstalledseparately. fresher:Apersonalhygienecubicalprovidingbasicfacilitiesforcleansingandthereliefofbodilywaste.Freshersarealreadyprovidedforinastateroom,butatleast�isrequiredforevery�0passengersorcrewtravelinginlesseraccommodations(exceptlowberth). cargo. space: Cargo space is basically any remainingtonnageonashipnotusedbyanothersubsystem,component,fuel tank, etc.To designate such areas as ‘cargo space’ costsnothing.

Accommodation Tons CostStateroom 4 500,000SmallCabin 2 250,000LowBerth 0.5 50,000EmergencyLowBerth � �00,000

SmallCraftCouch 0.5 25,000EngineeringShop 6 �,000,000VehicleShop �0 2,000,000Laboratory 8 5,000,000Sickbay 8 5,000,000Autodoc 0.5 �,000,000Airlock 3 5000Fresher 0.5 2000CargoSpace Any None

FINAL DESIGN AND CoNSTRUCTIoN

BATTERIES Shipswithmorethanoneturretcontainingthesamenumberandtypeofweaponinstalledmaygroupthemintobatteries.Shipswithmorethantenturretsofthesametypemustgroupthemintobatteries.Abatterymaycontainasfewasoneandasmanyasten turrets.A mixed turret (i.e.: two or more different weaponsinstalled inthesameturret)maynotbegroupedintoabattery,andeachweaponintheturretisconsideredasinglebatteryuntoitself.Eachbatterymayfireonceperround. For example, a ship has eighty triple beam lasers turrets.They may be grouped into 80 batteries of one turret (attackbonusof+3),40batteriesoftwoturrets(attackbonusof+4),�6batteriesoffiveturrets(attackbonusof+6),or8batteriesoftenturrets(attackfactorof+8).Otherconfigurationsarepossible,buttheseconstitute theoptimalconfigurationsbasedon theTurretWeaponstable.

BLUEpRINTS If theship tobebuilt isanewdesignthathasneverbeenconstructed before, a Naval Architect is needed to take therequirementsandproduceaworkabledesignandblueprints tobuildfrom.Theseblueprintswillcost�%ofthefinalpriceoftheship, and take four weeks to draw. The plans can be hurried,reducing the time required to draw them to only two weeks,but thiswill raise thearchitect’s fee to�.5%.AqualifiedNavalArchitectisanyonewiththeNavalArchitectfeat.

SHIpYARDS Shipyards capable of constructing starships (ships with aFTLdrive)areavailableatmostworldswithaClassAstarport.Spaceships (ships without a FTL drive) may be built at theshipyardsfoundatmostClassAandClassBstarports.

pAYING FoR IT ALL Mostshippurchasesaretypicallyfinancedratherthanpaidinfullatthetimeofdelivery,thoughsucharrangementscanbemadefora�0%cashdiscount.

USED SHIpS Giventhecostofmostnewships,ausedshipmaybeabitmoreaffordable(thoughprobablynotmuch...) thananewone.Ausedversionofashipwillusuallybeforsaleatapriceroughlyequalto90%oftheoriginalpriceminusanadditional�0%per�0yearsofage(orfractionthereof).

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FINANCING Aslongasthepersonattemptingtofinancethepurchasehasno(accessible)criminalhistoryandappearsofgoodreputation,aloanforaneworusedshipcanusuallybesecuredwitha20%downpaymentandtheshipitselfascollateral.Ashiploanwillbeforaperiodof40years,withamonthlypaymentequalto�/240thofthetotalpriceoftheship.Ifpaidoutregularlyovertheentire40-yearloanperiod,theeventualtotalcostpaidforashipwillbe220%ofitsoriginalprice. taking.over.a.payment:Apayment (and thusownershipand title) may be taken over by a new party, but the lendingagency will usually require two conditions.Any payments thatarecurrentlybehindmustbepaidtodate,andtwelveadditionalpayments(�yearsworth)arerequiredatthetimeofthetransfertoshowthegoodfaithofthenewowner. late. payments. and. ‘skips’: Late payments are fined a�0%penaltypermonthlate.Ifapaymentismorethan�2monthslate,thelendingagencywillusuallyreporttheshipandowneras‘skipped’andturntheaccountovertoabounty-huntingagencyforcollection. depreciation: The value of a newly constructed shipdecreases by �0% immediately upon purchase. If properlymaintained(routineorannualmaintenance),thevalueoftheship

willdecreaseatarateof�%foreverytwoyearsofage.Withoutpropermaintenancethisrateofdepreciationrisesto�%foreveryyearofage.

CREATING DECKpLANS Deckplansforashipcaneasilybedrawnoutonsquaregridgraphpaper,atascaleof�.5meterspersquare.Thisassumes�.5meterspersidewithaclearance(height)of3meters.OnetonofdisplacementonashipisbasedontheweightofHydrogen(notwater),andisequaltoapproximately�4cubicmeters.One‘mapsquare’ (�.5 meters x �.5 meters x 3 meters) is approximately6.75cubicmeters, thus twomapsquaresequalsone tononaship. By using this scale, ship components and compartmentscanbedrawninrelativedetailonthedeckplansusingtheirlistedtonnage.Bycountingthesquaresonadeckplanthathavealreadybeen mapped in, the accuracy of the plans can be checked.Ideally, thisshouldtotalnomorethantwicethehull tonnageoftheshipwhenallsquareshavebeencounted.Ifthefinalcountcomeswithin20%of the specifiedhull tonnagex2, then theyshouldbeconsideredacceptable. Remember thatwhenallocatingspace for stateroomsandcabins,onlyaportionof the listed tonnage isactuallyused forthestateroom itself.Theremainder isused forcommonareas,corridors,galleys,andotheraccommodations for thecrewandpassengers.

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Open GAme COntentExceptasspecifiedasProductIdentity(seebelowandsection�eoftheOGL)orTrademarks(seebelowandsection�foftheOGL),thefollowingmaterialisconsideredOpenGameContentundersection�doftheOGL:

•Allfinaldesignspecifications.Youmayuseanycomputer,vehicle,orstarshipfinaldesignasOGC,butyoucannotexplainordetailhowitwasactuallycreated.

Itistheexpressintentofthepublisherthatallclasses,feats,skills,andotherrulesthatarederivativeofthed20SRDandotherOpenGameContentbereleasedandaddedtotheexistingbodyofOpenGameContentforfreeuseundertheprincipalsandrequirementsoftheOpenGameLicense.ThosesectionsthataresolelyderivedfromtheoriginalTravellercanonworks,suchasthevehicleandstarshipdesign,ortheworldbuildingrulesremainclosedcontentandarenotconsideredOpenGameContent.

pRODUCt IDentItYInadditiontotheitemsspecifiedundersection�eoftheOpenGameLicense,thefollowingtermsandtitlesarealsoreservedasProductIdentity.AcopyoftheOpenGameLicensecanbefoundbelow:

SciFi20,SF20,KnownSpace,Anduin,Dremen,Tchelat,Hadar,Khuur,Lyryn,Runai,Vorfen.

Open GAme LICenSeopen.game.lIcense.Version.1.0aThefollowingtextisthepropertyofWizardsoftheCoast,Inc.andisCopyright2000WizardsoftheCoast,Inc("Wizards").AllRightsReserved.�.Definitions:(a)"Contributors"meansthecopyrightand/ortrademarkownerswhohavecontributedOpenGameContent;(b)"DerivativeMaterial"meanscopyrightedmaterialincludingderivativeworksandtranslations(includingintoothercomputerlanguages),potation,modification,correction,addition,extension,upgrade,improvement,compilation,abridgmentorotherforminwhichanexistingworkmayberecast,transformedoradapted;(c)"Distribute"meanstoreproduce,license,rent,lease,sell,broadcast,publiclydisplay,transmitorotherwisedistribute;(d)"OpenGameContent"meansthegamemechanicandincludesthemethods,procedures,processesandroutinestotheextentsuchcontentdoesnotembodytheProductIdentityandisanenhancementoverthepriorartandanyadditionalcontentclearlyidentifiedasOpenGameContentbytheContributor,andmeansanyworkcoveredbythisLicense,includingtranslationsandderivativeworksundercopyrightlaw,butspecificallyexcludesProductIdentity.(e)"ProductIdentity"meansproductandproductlinenames,logosandidentifyingmarksincludingtradedress;artifacts;creaturescharacters;stories,storylines,plots,thematicelements,dialogue,incidents,language,artwork,symbols,designs,depictions,likenesses,formats,poses,concepts,themesandgraphic,photographicandothervisualoraudiorepresentations;namesanddescriptionsofcharacters,spells,enchantments,personalities, teams,personas, likenessesandspecialabilities;places, locations,environments,creatures,equipment,magicalorsupernaturalabilitiesoreffects, logos,symbols,orgraphicdesigns;andanyothertrademarkorregisteredtrademarkclearlyidentifiedasProductidentitybytheowneroftheProductIdentity,andwhichspecificallyexcludestheOpenGameContent;(f)"Trademark"meansthelogos,names,mark,sign,motto,designsthatareusedbyaContributortoidentify itselfor itsproductsortheassociatedproductscontributedtotheOpenGameLicensebytheContributor(g)"Use","Used"or"Using"meanstouse,Distribute,copy,edit,format,modify,translateandotherwisecreateDerivativeMaterialofOpenGameContent.(h)"You"or"Your"meansthelicenseeintermsofthisagreement.2.TheLicense:ThisLicenseappliestoanyOpenGameContentthatcontainsanoticeindicatingthattheOpenGameContentmayonlybeUsedunderandintermsofthisLicense.YoumustaffixsuchanoticetoanyOpenGameContentthatyouUse.NotermsmaybeaddedtoorsubtractedfromthisLicenseexceptasdescribedbytheLicenseitself.NoothertermsorconditionsmaybeappliedtoanyOpenGameContentdistributedusingthisLicense.3.OfferandAcceptance:ByUsingtheOpenGameContentYouindicateYouracceptanceofthetermsofthisLicense.4.GrantandConsideration:InconsiderationforagreeingtousethisLicense,theContributorsgrantYouaperpetual,worldwide,royalty-free,non-exclusivelicensewiththeexacttermsofthisLicensetoUse,theOpenGameContent.5.RepresentationofAuthoritytoContribute:IfYouarecontributingoriginalmaterialasOpenGameContent,YourepresentthatYourContributionsareYouroriginalcreationand/orYouhavesufficientrightstogranttherightsconveyedbythisLicense.6.NoticeofLicenseCopyright:YoumustupdatetheCOPYRIGHTNOTICEportionofthisLicensetoincludetheexacttextoftheCOPYRIGHTNOTICEofanyOpenGameContentYouarecopying,modifyingordistributing,andYoumustaddthetitle,thecopyrightdate,andthecopyrightholder'snametotheCOPYRIGHTNOTICEofanyoriginalOpenGameContentyouDistribute.7.UseofProductIdentity:YouagreenottoUseanyProductIdentity,includingasanindicationastocompatibility,exceptasexpresslylicensedinanother,independentAgreementwiththeownerofeachelementofthatProductIdentity.Youagreenottoindicatecompatibilityorco-adaptabilitywithanyTrademarkorRegisteredTrademarkinconjunctionwithaworkcontainingOpenGameContentexceptasexpresslylicensedinanother,independentAgreementwiththeownerofsuchTrademarkorRegisteredTrademark.TheuseofanyProductIdentityinOpenGameContentdoesnotconstituteachallengetotheownershipofthatProductIdentity.TheownerofanyProductIdentityusedinOpenGameContentshallretainallrights,titleandinterestinandtothatProductIdentity.8.Identification:IfyoudistributeOpenGameContentYoumustclearlyindicatewhichportionsoftheworkthatyouaredistributingareOpenGameContent.9.UpdatingtheLicense:WizardsoritsdesignatedAgentsmaypublishupdatedversionsofthisLicense.YoumayuseanyauthorizedversionofthisLicensetocopy,modifyanddistributeanyOpenGameContentoriginallydistributedunderanyversionofthisLicense.�0CopyofthisLicense:YouMUSTincludeacopyofthisLicensewitheverycopyoftheOpenGameContentYouDistribute.��.UseofContributorCredits:YoumaynotmarketoradvertisetheOpenGameContentusingthenameofanyContributorunlessYouhavewrittenpermissionfromtheContributortodoso.�2InabilitytoComply:IfitisimpossibleforYoutocomplywithanyofthetermsofthisLicensewithrespecttosomeoralloftheOpenGameContentduetostatute,judicialorder,orgovernmentalregulationthenYoumaynotUseanyOpenGameMaterialsoaffected.�3Termination:ThisLicensewillterminateautomaticallyifYoufailtocomplywithalltermshereinandfailtocuresuchbreachwithin30daysofbecomingawareofthebreach.AllsublicensesshallsurvivetheterminationofthisLicense.�4Reformation:IfanyprovisionofthisLicenseisheldtobeunenforceable,suchprovisionshallbereformedonlytotheextentnecessarytomakeitenforceable.�5COPYRIGHTNOTICEOpenGameLicensev�.0Copyright2000,WizardsoftheCoast,Inc.SystemReferenceDocument,Copyright2000,WizardsoftheCoast,Inc.;AuthorsJonathanTweet,MonteCook,SkipWilliams,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.T20–TheTraveller’sHandbookCopyright2002,QuikLinkInteractive,Inc.TravellerisatrademarkofFarFutureEnterprisesandisusedunderlicenseTraveller’sAide#3Copyright2003,QuikLinkInteractive,Inc.TravellerisaregisteredtrademarkofFarFutureEnterprisesandusedunderlicense.Traveller’sAide#6Copyright2003,QuikLinkInteractive,Inc.TravellerisaregisteredtrademarkofFarFutureEnterprisesandusedunderlicense.Traveller’sAide#8Copyright2004,QuikLinkInteractive,Inc.TravellerisaregisteredtrademarkofFarFutureEnterprisesandusedunderlicense.TheSciFi20DesignManualCopyright20��,HunterGordon.SciFi20isatrademarkofHunterGordonandusedunderlicense.

JP Strickler (order #3335393) 68.51.115.246