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School of Computing Science and Engineering Department of Computer Science and Engineering Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019 Master Of Design Semester – I CIA: Continuous Internal Assessment L: Theory Lecture T: Tutorial P: Practical TH: Theory Exam. #: Internship for 15 days. *: Oral Examination UC: University Core PC: Programme Core PE: Programme Elective CIA Weightage Description CIA 1 10% Home Assignment CIA 2 20% Mid-Term Exam (MTE) CIA 3 10% Seminar Presentation CIA 4 10% Research Based Activity TOTAL 50% Open Elective I: 1. Computer Networks(YCAO01) 2. E-Commerce (YCAO02) Sr. No. Core Course Code Course Name Teaching Scheme (Hrs./Week) Examination Scheme Total Marks L T P C Formative Assessment CIA Summative Assessment ESE Course Lab Course Lab 1 PC PMX101 Fundamentals Of Design 2 -- 0 2 - 60 - 40 100 2 PC PMX102 Human Computer Interaction And User Experience 3 -- 2 4 - 60 - 40 100 3 PC PMX103 Cognitive Design And Ethnography 2 -- 2 3 - 60 - 40 100 4 PC PMX104 User Experience Design 3 -- 2 4 - 60 - 40 100 5 PC PMX105 User Interface Design 2 -- 2 3 - 60 - 40 100 6 PC PMX106 Design Thinking And Innovation 2 -- 2 3 - 60 - 40 100 7 PC PMX107 Introduction To Design Research 2 -- 2 3 - 60 - 40 100 8 PC PMX108 Presentation And Communications Skill 2 -- 2 3 - 60 - 40 100 TOTAL 15 00 11 21 - 150 - 240 800

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  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Master Of Design

    Semester – I

    CIA: Continuous Internal Assessment

    L: Theory Lecture

    T: Tutorial

    P: Practical

    TH: Theory Exam.

    #: Internship for 15 days.

    *: Oral Examination

    UC: University Core

    PC: Programme Core

    PE: Programme Elective

    CIA Weightage Description CIA 1 10% Home Assignment CIA 2 20% Mid-Term Exam (MTE) CIA 3 10% Seminar Presentation CIA 4 10% Research Based Activity

    TOTAL 50%

    Open Elective I: 1. Computer Networks(YCAO01) 2. E-Commerce (YCAO02)

    Sr. No. Core

    Course Code Course Name

    Teaching Scheme (Hrs./Week)

    Examination Scheme

    Total Marks

    L T P C

    Formative Assessment

    CIA

    Summative Assessment

    ESE Course Lab Course Lab

    1 PC PMX101 Fundamentals Of Design 2 -- 0 2 - 60 - 40 100

    2 PC PMX102 Human Computer Interaction And User Experience

    3 -- 2 4 - 60 - 40 100

    3 PC PMX103 Cognitive Design And Ethnography 2 -- 2 3 - 60 - 40 100

    4 PC PMX104 User Experience Design 3 -- 2 4 - 60 - 40 100

    5 PC PMX105 User Interface Design 2 -- 2 3 - 60 - 40 100

    6 PC PMX106 Design Thinking And Innovation 2 -- 2 3 - 60 - 40 100

    7 PC PMX107 Introduction To Design Research 2 -- 2 3 - 60 - 40 100

    8 PC PMX108 Presentation And Communications Skill 2 -- 2 3 - 60 - 40 100

    TOTAL 15 00 11 21 - 150 - 240 800

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Semester – II

    Sr. No. Core

    Course Code Course Name

    Teaching Scheme (Hrs./Week)

    Examination Scheme

    Total Marks

    L T P C

    Formative Assessment

    CIA

    Summative Assessment

    ESE Course Lab Course Lab

    1 PC PMX201 Omnipresence Design 2 0 0 2 - 60 - 40 100

    2 PC PMX202 Digital Experience Strategy 2 0 2 3 - 60 - 40 100

    3 PC PMX203 Service Design And Enterprise User Experience

    3 0 2 4 - 60 - 40 100

    4 PC PMX204 Customer Experience In Fintech 2 1 0 3 - 60 - 40 100

    5 PC PMX205 Human Factors In Healthcare 3 1 0 4 - 60 - 40 100

    6 PC PMX206 User Experience Design For Emerging Technology

    3 1 2 4 - 60 - 40 100

    7 PC PMX207 Seminar 1 0 4 0 2 - 60 - 40 100

    TOTAL 15 12 2 22 12 150 22 240 800

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Semester – III

    Sr. No. Core

    Course Code Course Name

    Teaching Scheme (Hrs./Week)

    Examination Scheme

    Total Marks

    L T P C

    Formative Assessment

    CIA

    Summative Assessment

    ESE Course Lab Course Lab

    1. PE PMXE01 User Experience for Internet of things 0 0 6 3 - 60 - 40 100

    2. PE PMXE02 User Experience for augmented reality

    0 0 6 3 - 60 - 40 100

    3. PE PMXE03 User Experience for wearable 0 0 6 3 - 60 - 40 100

    4. PE PMXE04 User Experience for logistics 0 0 6 3 - 60 - 40 100

    5. PE PMXE05 Government to citizen in health care 0 0 6 3 - 60 - 40 100

    6. PE PMXE06 Government to citizen in banking 0 0 6 3 - 60 - 40 100

    7. PE PMXE07 Government to citizen in citizen services

    0 0 6 3 - 60 - 40 100

    8. PE PMXE08 Government to citizen in digital agriculture

    0 0 6 3 - 60 - 40 100

    9. PC PMXE09 Design Project 1 Complex Problem 0 0 20 10 - 60 - 40 100

    10. PC PMXE11 Summer Internship 0 0 4 2 - 60 - 40 100

    11. PC PMXE21 Thesis 1 0 0 6 3 - 60 - 40 100

    TOTAL 0 0 38 21 - 300 - 200 500

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Semester – IV

    Sr. No. Core

    Course Code Course Name

    Teaching Scheme (Hrs./Week)

    Examination Scheme

    Total Marks

    L T P C

    Formative Assessment

    CIA

    Summative Assessment

    ESE Course Lab Course Lab

    1 PC PMX411 Seminar 2 0 0 4 2 - 60 - 40 100

    2 PC PMX412 Thesis 2 0 0 36 18 - 60 - 40 100

    TOTAL 0 0 40 21 - 120 - 80 200

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: First Year Semester – I Course: Fundamentals Of Design Course Code: PMX101

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 - - 2 --60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Nil Objectives: The course will enables students to:-

    1 The students will learn the fundamentals of design.

    2 Study various elements and principles of design.

    3 Better understanding of Visualizing techniques and ideation.

    4 Learning how to do sketching and drawing Unit No Details Hours

    1

    Module 1: Elements and principles of design Introduction to design History of design Basic Understanding of design elements and principles Gestalt law of design Design around us.

    10

    2

    Module 2: Sketching and drawing Introduction to basics of drawing - Line, points, squares, circles, triangles, 2d sketching & drawing - Creating layout, shape, line & shadows, shine, Overlap, Texture detail, 3D sketching & drawing. Perspective using forms, cuboid, prisms, cones, sphere. Application learning with still life, real life sketching. Human Anatomy- Proportion drawing using shapes and drawing human figure composition. Project on 2D drawing, 3D drawing and human figure composition.

    10

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Elements of Design and Principles of Design.

    3

    Module 3: Visualization techniques Learning visualization techniques through - visual identity design, metamorphism visualization techniques, brainstorming and mind mapping. Information visualization through infographics and designing brand communication. Documenting and communicating design ideas through presentations, role play and group activities. Project in design communication and visualization

    10

    4

    Module 4: Ideation Methods Divergent Thinking Convergent Thinking Brainstorming techniques Different ideation activities

    10

    Outcomes: On completion of the course, student will be able to–

    1 The students will be able to apply the fundamentals.

    2 Laws and elements and principles of design.

    3 Ideate the design, visualize design using various techniques.

    Text Books Reference Book Universal principles of Design - William Lidwell, Kritina Holden, Jill Butler Design of Everyday life – Don Norman Universal methods of design – Brus hanignton Hundred things every designer needs to know about people – Susan Weins Chenk

    Year: First Year Semester – I Course: HCI and User Experience Course Code: PMX102

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 3 - 2 4 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs.

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Perquisites: Nil Objectives: The course will enables students to:-

    1

    The course is intended to make students understand the Human computer interaction and its relation to user experience and how it plays a vital role in USER EXPERIENCE design process.

    Unit No Details Hours

    1

    Module 1: Understanding human computer interaction Introduction to Human computer interaction Importance of HCI Examples Industrial HCI and Interfaces

    20

    2

    Module 2: History, evolution and future Introduction to History and Evolution of HCI Current state of HCI Factory of the future

    20

    3

    Module 3: USER EXPERIENCE in everyday life Introduction to USER EXPERIENCE USER EXPERIENCE of everyday things Relation between USER EXPERIENCE and HCI USER EXPERIENCE around us – Merging of digital and physical Peter Morville's User Experience Honeycomb

    20

    4

    Module 4: Introduction 6D iMAGIN© USER EXPERIENCE process Introduction to 6D Process of USER EXPERIENCE Design Learning how to apply 6D Project on 6D

    20

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to understand the relation of Human computer interaction and USER EXPERIENCE , its working, evolution and future.

    2 Also, will be able to understand and apply ImaginXP 6D process. Text Books • HCI and User-Experience Design - Aaron Marcus, Springer – Verlag London Reference Book

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    • User Experience and Experience Design – Marc Hassenzahl • Interaction Design: Beyond Human: Computer interaction SE – Helen Sharp, Jenny Preece, and Yvonne Rogers • HCI Reduser experience : The Promise of Post-Cognitive Interaction – Phil Turner

    Year: First Year Semester – I Course: Cognitive Design & Ethnography Course Code: PMX103

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 - 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: User Research and a defined group or community to practice the subject. Objectives: The course will enables students to:-

    1 This course will help students in understanding various study methods to learn about the mental model of a user like cognitive psychology, Ethnography, Empathy.

    2 Students will be able learn user research methodologies.

    Unit No Details Hours

    1

    Module 1: Cognitive psychology study, ethnography study, Understanding Empathy Introduction to Cognitive psychology, Ethnography, understanding Empathy Importance of cognitive, ethnography and empathy. Relation between all three studies. How it plays an important role in USER EXPERIENCE .

    10

    2

    Module 2: User research preparation and planning, field study How cognitive psychology, ethnography and empathy plays an important factor in User Research What is User Research? Its importance in USER EXPERIENCE How to plan User Research. How to conduct field study – contextual enquiry and ethnography

    10

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    3

    Module 3: Quantitative and Qualitative Research Introduction to research Types of research - Quantitative and Qualitative Methodologies of Quantitative and Qualitative Research How to conduct Quantitative and Qualitative Research When to conduct Quantitative and Qualitative Researchpresentations, role play and group activities.

    10

    4

    Module 4: User Research Report, tools and techniques, heuristic evaluation Tools and techniques of User Research Components of a User Research report. How to create a User Research report. Introduction to Heuristic Evaluation 10 laws of Heuristic Evaluation When to do Heuristic Evaluation Case studies of Heuristic Evaluation.

    15

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to differentiate between different user research methods.

    2 They will be able to conduct a field study for user research. Make a User Research report, Conduct Heuristic Evaluation

    Text Books A Companion to Cognitive Anthropology, David B. Kronefeld (Editor), Giovanni Bennardo

    (Editor), Victor C. de Munck (Editor), Michael D. Fischer (Editor)

    Reference Book Cognition, Assessment and Debriefing in Aviation – Wolf-Michael Roth

    In Search of Respect: Selling Crack in EL Barrio – Philippe Bourgois

    Cognitive Architecture: Designing for How we respond to the built environment – Ann Sussman

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: First Year Semester – I Course: User Experience Design Course Code: PMX104

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 3 - 2 4 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Problem solving approach Objectives: The course will enables students to:-

    1 Understanding the evolution of User Experience design, learning the design process, various aspects of USER EXPERIENCE and methodologies.

    2 Trends in User Experience Design.

    Unit No Details Hours

    1

    Module 1: Processes and Methodologies The recap of 6D ImaginXP USER EXPERIENCE process Methodologies within 6D – Task Flows, Information Architecture Wireframing, low and high fidelity prototyping, A/ B testing

    15

    2

    Module 2: Micro Interactions, Gamification Fundamentals of INTERACTION DESIGN / Interaction design Influence of OS and platforms in INTERACTION DESIGN What are Micro Interactions Gamification in USER EXPERIENCE Gamification in enterprise application.

    15

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to define user experience design, identify various stages of USER EXPERIENCE process, advance techniques of micro interaction and gamification.

    2 they will be aware of current future stages of user experience industry Text Books Designing for Digital Age: How to create human-centered products and services - Kim Goodwin Reference Book

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Sketching the User experiences - Bill Buser experience ton

    The design of everyday things - Don Norman

    The elements of user experience - Jesse James Garrett

    Year: First Year Semester – I Course: User Interface Design Course Code: PMX105

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 - 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Nil Objectives: The course will enables students to:-

    1 The course will help students understand what user interface design is, how is it different from user experience design.

    2 various platforms of UI, understanding of material design. Unit No Details Hours

    1

    Module 1: Fundamentals of UI design What is user interface design? Difference between USER EXPERIENCE and UI design. Changing interfaces with technology advances (eg: Voice based, Gesture based, etc)

    10

    2

    Module 2: Understanding UI Platforms Introduction to leading platforms – Android & IOS Difference between Android and IOS (material vs flat design) Understanding UI for various devices - Smart phones, Tablets, Kiosks, Smart TV, Wearables.

    10

    3 Module 3: Understanding brand and business Brand and brand guidelines. UI Design Strategy and its relation to Business.

    10

    4 Module 4: Elements of Visual Design 15

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Grids Layouts. Iconography, Imagery Typography Understanding the use of Color Assets and Specifications

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to understand the difference between types of platforms.

    2 Understand principles and elements of UI design.

    Text Books Reference Book User Interface Design for programmers – Joel Spolsky UI is Communication: How is Design intuitive, user centered Interfaces – Everett N. McKay GUI Bloppers 2.0 – Jeff Johnson Designing Interfaces – Jenifer Tidwell

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: First Year Semester – I Course: Design Thinking & Innovation Course Code: PMX106

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 - 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Nil Objectives: The course will enables students to:-

    1 Implementation of design thinking processes and tools to drive innovation, Understanding the role of people in successful design thinking. Using tools like visualization, mapping, and storytelling to create solutions.

    2 Applying the design thinking methodology to your specific challenges, testing, refining, and improving new ideas, business models, and processes

    Unit No Details Hours

    1

    Module 1: Introduction to Design Thinking and Innovation What is design Thinking? What is the role of Innovation in Design? Examples of Design Thinking and Innovation

    10

    2

    Module 2: ImaginXP 5D process What is 5D process? Understanding of each stage of 5D process Learning how to apply 5D

    10

    3

    Module 3: Tools for Design Thinking Recap of Empathy Tools of Empathy – Persona, Empathy map, Customer Journey map, storytelling to create solutions.

    10

    4

    Module 4: Application of Design Thinking Methodologies When can be design thinking applied: - Creating project from scratch - Adding new features to project - Redesigning a project. Project on 5D

    15

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to apply design thinking process, detailed application of each D Text Books - Reference Book • Design Thinking for Innovation: Research and Practice – Walter Brenner and Falk Uebernickel

    • Different Thinking: Creative Strategies for developing the innovative business 01 – Peter Kreuz and Anja Foerster

    • Design Thinking: Integrating Innovation, Customer Experience and Brand Value – Thomas Lockwood

    • Building Smart Cities: Analytics, ICT, and Design Thinking – Carol L. Stimmel

    Year: First Year Semester – I Course: Introduction to Design Research Course Code: PMX107

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 - 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Nil Objectives: The course will enables students to:-

    1 Implementation of qualitative and quantitative research into the project chosen. 2 Applying the reserach methodology to your specific challenges, testing, refining, and

    improving new ideas, business models, and processes Unit No Details Hours

    1 Module 1: User research importance, KPIs in User Experience, user research goals, heuristics analysis 6

    2 Module 2: User segmentation, user personas, identifying and recruiting users for 9

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    the research Preparing a questionnaire for user research

    3 Module 3: User research methodologies – Qualitative and Quantitative analysis, user interviews, focussed group discussion, expert reviews, tools for user research. 9

    4 Module 4 : Understanding cognitive psychology and user behavior. 6

    5 Module 5 : Project: Performing a user research with 20 users on a chosen problem 15

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to apply design thinking process, detailed application of each D Text Books - Reference Book • Design Thinking for Innovation: Research and Practice – Walter Brenner and Falk Uebernickel • Different Thinking: Creative Strategies for developing the innovative business 01 – Peter Kreuz and Anja Foerster • Design Thinking: Integrating Innovation, Customer Experience and Brand Value – Thomas Lockwood • Building Smart Cities: Analytics, ICT, and Design Thinking – Carol L. Stimmel

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: First Year Semester – I Course: Presentation and Communication Skill Course Code: PMX108

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 0 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to basic communication skills. Objectives: The course will enables students to:-

    1

    The course intends to improve the presentation and communication skills required.

    Unit No Details Hours

    1

    Module 1: Introduction to presentation methods and techniques. Communicating and presenting ideas to stakeholders Understanding components of good presentation (Reading, writing and Speaking). Conducting and Planning your presentation (Reading, writing and Speaking). Proper Implementation of presentation components. Design Principles – SUPERB – for creating presentations, slides and report writing.

    15

    2

    Module 2: Understanding and creative application of media Introduction to different media elements Better understanding of beginning and closure of presentation. Usage of media: - Audio - Video - Imagery - Content - Text - Animation

    15

    3

    Module 3: Structure of presentation Report Writing structure- Goals, Objectives, main content, conclusion. Effective usage of media into the structure. Project Project based on Creative writing, articulation and narration exercises.

    15

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Documentation and presentation exercises through presentations, role play and group activities. Project in design communication and visualization

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to document, present and communicate well. Text Books Reference Books Only Reference Book

    1. Effective communication - Rodrix, M.V - Makarthi, Himalaya Publishing House 2. The essence of effective communication, Ludlow R and Panton F – Prentis hall 3. Essentials of business communication, Guffrey, Mary E – South western college publishing 4. Technical Communication: Principles and Practice - Raman, Meenakshi and Sharma – Oxford

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: First Year Semester – II Course: Omnipresent Design Course Code: PMX201

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 0 0 2 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to various platforms. Objectives: The course will enables students to:-

    1 The course helps students to understand the omnipresence of design and its application across platforms.

    Unit No Details Hours

    1

    Module 1: USER EXPERIENCE for multiple form factors, User touch points Changing user journeys – Context /Device switching Multiple user touch points – Physical and Digital. Synchronization of multiple devices.

    10

    2

    Module 2: Omnipresent across web & mobile, USER EXPERIENCE in wearable devices Wearables - Gestures-Bite sized information, non-intrusive design.

    10

    3

    Module 3: USER EXPERIENCE for consumer facing products. Understanding B2B, B2C USER EXPERIENCE in B2B and B2C Project

    5

    4

    Module 3: User Experience design in ecommerce. Understanding of Ecommerce industry USER EXPERIENCE in Ecommerce industry with examples Implementing design process for a ecommerce project

    5

    Outcomes: On completion of the course, student will be able to–

    1 Students will understand the concept of omnipresence design and also learn how USER EXPERIENCE is most important in Omnipresence industry.

    Text Books Reference Books Only

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Reference Book 1. 2. Universal principles of Design - William Lidwell, Kritina Holden, Jill Butler 3. Design of Everyday life – Don Norman 4. Universal methods of design – Brus hanignton 5. Hundred things every designer needs to know about people – Susan Weins Chenk

    Year: First Year Semester – II Course: Digital Experience Strategy Course Code: PMX202

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 0 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to various platforms of digital design. Objectives: The course will enables students to:-

    1 The course helps students to understand the role of USER EXPERIENCE is digital strategizing and design management. Understanding the project and budget it in accordance to the needs and requirement.

    Unit No Details Hours

    1

    Module 1: Role of USER EXPERIENCE in digital strategy Defining a digital strategy Design Management, budgeting for a project Creating digital roadmap What is Software development lifecycle? Where USER EXPERIENCE fits in Software development lifecycle Mapping user need to digital strategy

    45

    Outcomes: On completion of the course, student will be able to–

    1 The students will get a high-level overview how USER EXPERIENCE adds value not only to user but also to the business.

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Text Books Reference Books Only Reference Book

    1. Leading Digital Strategy: Driving Business Growth Through Effective E-commerce – Prof. 2. Christopher Bones and James Hammersley 3. Strategize: Product Strategy and Product Roadmap Practices for the Digital Age – Roman

    Pichler 4. USER EXPERIENCE Strategy: How to devise innovative digital products that people want –

    Jaime Lev 5. The Design of Everyday Things – Don Norman

    Year: First Year Semester – II Course: Service Design and Enterprise USER EXPERIENCE Course Code: PMX203

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 3 0 2 4 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Basic understanding of Digital platforms Objectives: The course will enables students to:-

    1 Understanding Service design and USER EXPERIENCE , ROI of USER EXPERIENCE , a system, process, and task. How to bring efficiency to a system, technological efficiency that helps in USER EXPERIENCE .

    Unit No Details Hours

    1

    Module 1: Introduction to Service Design and Enterprise USER EXPERIENCE What is Service design and Enterprise USER EXPERIENCE How USER EXPERIENCE is different for enterprise application. Example of Service design and Enterprise USER EXPERIENCE ROI of USER EXPERIENCE

    15

    2 Module 2: Task flow analysis, AS IS and TO BE task flows What is task flow analysis? In which USER EXPERIENCE stage does the task flow analysis fit

    20

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    AS IS Task flows TO BE Task flows Types of task flows - Decomposition and Hierarchal. Bringing efficiency to a system Technological advancements for better USER EXPERIENCE (QR Code, Voice automation, face recognition, Finger print detection). Limitation of Technology

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to understand the role of Technology in enhancing USER EXPERIENCE .

    Text Books Reference Books Only Reference Book

    1. Universal Principles of Design – William Lidwell, Kritina Holden, and Jill Bulter 2. Smashing USER EXPERIENCE Design – Jesmond Allen and James Chudley 3. A Project Guide to USER EXPERIENCE Design – Russ Unger and Carolyn Chandler 4. Measuring the User Experience – Thomas Tullis and William Albert

    Year: First Year Semester – II Course: Customer Experience in Fintech Course Code: PMX204

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 2 0 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Basic Knowledge of USER EXPERIENCE . Objectives: The course will enables students to:-

    1 Better knowledge of digital and real time experience in Fintech, the banking ecosystem and digital banking, Life stage banking.

    Unit Details Hours

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    No

    1

    Module 1: Digital and Real time Experience in Fintech. Understanding the Fintech industry How USER EXPERIENCE plays a important role in Fintech Industry User expectation from digital and physical banking

    10

    2

    Module 2: Touch points in banking. Banking Customer end to end journey – Digital and Physical components, Life stage banking.

    15

    3 Module 3: Project in banking – mobile banking or wallet or payment bank or insurance or any product in fintech 20

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to acknowledge that user experience is the sum of digital and physical experience with the company.

    Text Books Reference Books Only Reference Book

    1. Customer experience in the era of 3.0 FinTech – Gustavo Imhof 2. The FINTECH Book: The Financial Technology Handbook for Investors, Entrepreneurs, and 3. Visionaries the Ascent of Money – Niall Ferguson 4. Open Banking Strategy Formation – Paul Rohan

    Year: First Year Semester – II Course: Human Factors and Healthcare Course Code: PMX205

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 3 0 2 4 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to basic communication skills. Objectives: The course will enables students to:-

    1 The course will help in understanding healthcare better. Students will understand patient

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    dynamics, digital patient support program better. It will also include understanding doctors and their role in digital healthcare, healthcare value chain.

    Unit No Details Hours

    1

    Module 1: Dynamics of digital healthcare What is healthcare in general and the different streams in healthcare What is digital healthcare. People involved in the healthcare ecosystem Human Factors and healthcare – Understanding patient dynamics Humans at the center of healthcare. Improving people-system interactions for health care professionals, patients and family members Application of human factors in healthcare Increasing healthcare awareness amongst patients

    15

    2

    Module 2: Digital patient support system Revolution in healthcare due to the digital medium Ready availability of health and fitness gadgets and applications Technology providing a patient support system

    15

    3

    Module 3: Understanding doctors and their role in digital healthcare, healthcare value chain Revolution in healthcare due to the digital medium Digital to help enable a better doctor-patient relationship Doctors increasingly leveraging emerging technology Healthcare value chain – digital medium improving speed of delivery of care, quality of healthcare, availability of healthcare, cost of care.

    15

    4

    Module 4: USER EXPERIENCE design for healthcare Various devices and interfaces and then how to improve their USER EXPERIENCE - Medical room/ emergency room devices, kiosks, mobile apps, web interfaces, training material to doctors through AR/ AI or via tablets. Need of accuracy, trust and safety in USER EXPERIENCE for healthcare

    15

    Outcomes: On completion of the course, student will be able to–

    1 Students will be able to understand the domain of health care industry in context to USER EXPERIENCE .

    Text Books Reference Books Only Reference Book

    1. Advances in Human Factors and Ergonomics in Healthcare – Vincent 2. Cognitive Systems Engineering in Health Care – Ann M. Bisantz, Catherine M. Burns, and

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: First Year Semester – II Course: USER EXPERIENCE Design for Emerging technology Course Code: PMX206

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 3 0 2 4 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to USER EXPERIENCE . Objectives: The course will enables students to:-

    1 The course intends to help students understand emerging technologies better in USER EXPERIENCE , future possibilities of USER EXPERIENCE , tools and technology for emerging technologies.

    Unit No Details Hours

    1

    Module 1: Emerging technology in USER EXPERIENCE Augmented Reality Virtual Reality Internet Of Things Artificial Intelligence Machine Learning

    15

    2

    Module 2: Future in USER EXPERIENCE How USER EXPERIENCE will change in future – (Focus will change from screen interface to voice interface or no interface at all). Examples of future technologies in USER EXPERIENCE Various emerging platforms Tools of USER EXPERIENCE design for emerging technology Customer journey mapping to identify digital touchpoints and opportunities Empathy maps and User personas

    15

    3

    Module 3: Human behavior for emerging technology The current state of human machine relationship Human behavior related to futuristic technology Trust, privacy and ethics in designing for emerging technology Other aspects of human behavior, such as physical, cognitive, social, emotion, and moral in using emerging technologies.

    15

    4 Module 3: The hype cycle, Empathy map for emerging technology. The 5 key phases of the hype cycle for emerging technologies 15

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Empathy mapping for new technologies Outcomes: On completion of the course, student will be able to–

    1 Students will able to understand and delve in the amazing and growing scope of USER EXPERIENCE across the world and understanding the in depth transformation in USER EXPERIENCE .

    Text Books Reference Books Only Reference Book

    1. Designing for Emerging Technologies – Jonathan Follett 2. Keeping up with emerging technologies – Nicole Hennig 3. Designing for wearable: Effective USER EXPERIENCE for current and Future Devices –

    Scott Sullivan 4. Sketching User Experience – Bill Buser experience ton

    Year: First Year Semester – II Course: Seminar 1 Course Code: PMX207

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 2 0 2 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Nil Objectives: The course will enables students to:-

    1 To discuss the Problem definition, need identification and literature studies for thesis 1 Unit No Details Hours

    1

    Module 1: Discussion with mentor about the thesis topic and related aspects. Addressing the concern of students regarding thesis. As a part of the B.Des. Curriculum, SEMINAR is a Practical course, in which the students of Design are trained for presentation skills.

    15

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Presentation : Presentation will take place to showcase your design research. Report must be submitted during presentation. The report evaluation is done by your class in charge. A Viva voce comprising a comprehensive questions based on your presentation. Etiquette : Dress properly Behave well Portray good image as a university student Be punctual Observe work ethics Concern for safety Be professional

    Outcomes: On completion of the course, student will be able to–

    1 2

    Students will be able to present the topic for research for review of literature.

    An ability to write technical documents and give oral presentations related to the work completed.

    Text Books NIL Reference Book

    1. NIL

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: Second Year Semester – III Course: Design Project – 1 Course Code: PMXE01

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 0 20 10 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to USER EXPERIENCE . Objectives: The course will enables students to:-

    1 This project will help students to explore the selected industry and also help in, how to find design Opportunity.

    Unit No Details Hours

    1

    Project Details: This project is based on the Elective I and Elective II. Students must choose the project according to their area of interest and students must submit this project in the end-semester evaluation

    Content: (1) Topic: Is the topic chosen interesting, useful, worth researching? (2) Thesis: Are the theses of the project identifiable, plausible, insightful, and clear? (3) Evidence / Sources: Are the sources of information used primary, sufficient, and relevant? Is evidence clearly related to claims? (4) Analysis / Logic / Argumentation: Is analysis fresh, posing new ways to think of the material? Are Ideas represented logically? Is the argument identifiable, reasonable, and sound? Do authors anticipate and defuse counter-argument? Presentation: (5) Structure: Is the structure evident, understandable, and appropriate? Is transition from point to point smooth? (6) Slides / transparencies: Are slides well designed (not too busy, right font)? Are graphic and visual appropriate? Any spelling, grammar, word use slips?

    (7) Timing: Is presentation timed properly, rehearsed? (8) Style: Is the level of treatment appropriate (not too detailed or too general)? Is the presentation energetic, enthusiastic, and clear? Is the volume good? (9) Extra points for excellence

    -

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Tools Required: General design software as such Adobe Illustrator, Adobe Photoshop, Adobe XD. Documentation tools like MS-Word, Adobe InDesign and MS-Powerpoint and MS-Excel

    Outcomes: On completion of the course, student will be able to–

    1 Students will able to understand their inner intrest and subject with actual USER EXPERIENCE stream

    Year: Second Year Semester – III Course: Summer Internship Course Code: PMXE02

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 2 0 2 60 40 100 Max. Time, End Semester Exam (Theory) - End Semester Exam (Lab) – 00 Hrs. Perquisites: Industry Internship Objectives: The course will enables students to:-

    1 The internship will be of the 6 months. In which student will get the experience of working in industry on live project and learn the industry etiquette.

    Unit No Details Hours

    1

    Module 1: In the six months tenure of internship, students will get the exposure to work in industry on live projects, with a team. This will provide better understanding of: The knowledge learnt in the course and its application. Enhancing team building and leadership quality. Management of time and appropriate allocation of it.

    -

    Outcomes: On completion of the course, student will be able to–

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    1 Understand real life senarios and industry standards for USER EXPERIENCE projects. Text Books - Reference Book -

    Year: Second Year Semester – III Course: Master Of Design Thesis 1 Course Code: PMXE03

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 2 2 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to USER EXPERIENCE . Objectives: The course will enables students to:-

    1 This will help university to evaluate the performance of student in industry. Unit No Details Hours

    1

    Module 1: Thesis1 Details: Students must compile all the work in the format of report (Work done by student in internship). This report should be presented by student along with the Design Project – 1 in the End- semester evaluation.

    Content: (1) Topic: Is the topic chosen interesting, useful, worth researching? (2) Thesis: Are the theses of the project identifiable, plausible, insightful, and clear? (3) Evidence / Sources: Are the sources of information used primary, sufficient, and relevant? Is evidence clearly related to claims? (4) Analysis / Logic / Argumentation: Is analysis fresh, posing new ways to think of the material? Are Ideas represented logically? Is the argument identifiable,

    -

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    reasonable, and sound? Do authors anticipate and defuse counter-argument? Presentation: (5) Structure: Is the structure evident, understandable, and appropriate? Is transition from point to point smooth? (6) Slides / transparencies: Are slides well designed (not too busy, right font)? Are graphic and visual appropriate? Any spelling, grammar, word use slips?

    (7) Timing: Is presentation timed properly, rehearsed? (8) Style: Is the level of treatment appropriate (not too detailed or too general)? Is the presentation energetic, enthusiastic, and clear? Is the volume good? (9) Extra points for excellence Tools Required: General design software as such Adobe Illustrator, Adobe Photoshop, Adobe XD. Documentation tools like MS-Word, Adobe InDesign and MS-Powerpoint and MS-Excel

    Outcomes: On completion of the course, student will be able to–

    1 Students will able write thesis and it will bring new literature to the field of USER EXPERIENCE .

    Text Books - Reference Book -

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: Second Year Semester – III Course: Elective Subject 1 - Project Based Course Code: PMXE04

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 3 0 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Introduction to USER EXPERIENCE . Objectives: The course will enables students to:-

    1 The course will help to gain deep knowledge of how the industry works, what are the processes involved and where USER EXPERIENCE fits in this industry.

    Unit No Details Hours

    1

    Module 1: USER EXPERIENCE For Logistics Introduction to logistics Types of logistics E-commerce logistics Consumer service provider Areas where USER EXPERIENCE needed Case Studies

    2

    Module 2: Students will have to choose one topic from USER EXPERIENCE for AR USER EXPERIENCE for IOT USER EXPERIENCE for wearable USER EXPERIENCE for logistics

    -

    Outcomes: On completion of the course, student will be able to–

    1 Students will complete a project. Text Books - Reference Book -

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: Second Year Semester – III Course: Elective Subject 2 - Project Based Course Code: PMXE05

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 3 0 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Internship. Objectives: The course will enables students to:-

    1 The course will help to gain deep knowledge of how the industry works, what are the processes involved and where USER EXPERIENCE fits in this industry. And also learn about the evolution by USER EXPERIENCE Design in these sectors.

    Unit No Details Hours

    1

    Module 1: USER EXPERIENCE for G2C Intro to G2C Types of general services by government Mode of interaction between Govt and Citizen Need of G2C Case Study

    2

    Module 2: Students have to choose only topic from G2C in Healthcare G2C in Banking G2C in Citizen Services G2C in Digital Agriculture

    -

    Outcomes: On completion of the course, student will be able to–

    1 Students will complete a project. Text Books - Reference Book -

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Year: Second Year Semester – IV Course: Seminar 2 Course Code: PMX411

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 3 0 0 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Internship. Objectives: The course will enables students to:-

    1 To discuss the Problem definition, need identification and literature studies for thesis 2. Unit No Details Hours

    1

    Discussion with mentor about the thesis topic and related aspects. Addressing the concern of students regarding thesis. Students must compile all the work in the format of report (Work done by student in internship). This report should be presented by student along with the Design Project – 1 in the End- semester evaluation. Content: (1) Topic: Is the topic chosen interesting, useful, worth researching? (2) Thesis: Are the theses of the project identifiable, plausible, insightful, and clear? (3) Evidence / Sources: Are the sources of information used primary, sufficient, and relevant? Is evidence clearly related to claims? (4) Analysis / Logic / Argumentation: Is analysis fresh, posing new ways to think of the material? Are Ideas represented logically? Is the argument identifiable, reasonable, and sound? Do authors anticipate and defuse counter-argument? Presentation: (5) Structure: Is the structure evident, understandable, and appropriate? Is transition from point to point smooth? (6) Slides / transparencies: Are slides well designed (not too busy, right font)? Are graphic and visual appropriate? Any spelling, grammar, word use slips? (7) Timing: Is presentation timed properly, rehearsed? (8) Style: Is the level of treatment appropriate (not too detailed or too general)? Is the presentation energetic, enthusiastic, and clear? Is the volume good? (9) Extra points for excellence

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    Tools Required: General design software as such Adobe Illustrator, Adobe Photoshop, Adobe XD. Documentation tools like MS-Word, Adobe InDesign and MS-Powerpoint and MS-Excel

    Outcomes: On completion of the course, student will be able to–

    1 Students will complete a thesis on defined topic. Text Books - Reference Book -

    Year: Second Year Semester – IV Course: Elective Subject 2 - Project Based Course Code: PMXE-412

    Teaching Scheme (Hrs.

    /Week) Continuous Internal Assessment (CIA) End Semester Examination Total

    L T P C CIA-1 CIA-2 CIA-3 CIA-4 Lab Theory Lab 0 3 0 3 60 40 100 Max. Time, End Semester Exam (Theory) - 03 Hrs. End Semester Exam (Lab) – 00 Hrs. Perquisites: Internship. Objectives: The course will enables students to:-

    1 This will help university to evaluate the performance of student in industry. Unit No Details Hours

    1 Students must compile all the work done in industry and this should be in a form of report. This report should be presented by student along with the Thesis 1 in the End- semester evaluation.

    Outcomes:

  • School of Computing Science and Engineering

    Department of Computer Science and Engineering

    Document Reference Revision No. / Date Prepared By Approved By SUN/SOCSE/COMP/MDES/2019 R0 / 20August 2019

    On completion of the course, student will be able to– 1 2 3 4

    Students will complete a project. Ability to work in an actual working environment Ability to utilize technical resources Ability to give oral presentation in front of the jury panel

    Text Books - Reference Book -