scenarios ingles final
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SCENARIOS
F I G U R E S F O R T H E C O L L E C T O R
TM&
DCComics(s12)
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Te Batman Miniature Game scenarios are quite simple to set up, check the rules Phase A: preparation of agame section. Remember: before playing any Strategie you must choose an scenario first.
Roll a die to select an scenario:
1 Chance Encounter. 4 Skirmish.
2 Plunder. 5 Securing the area.
3 Patrol. 6 Ambush.
Each scenario has objectives and special deployment rules that you must follow.
1-Chance Encounter.
Te bands cross the city towards a special mission. Tey suddenly encounter and the battle begins...Scenario Special Rule:-Game length: 8 rounds (ake the Lead: 4 counters per player).
30x30cm
EDGE 2
EDGE 4
EDGE 5 EDGE 3
Deployment:All the miniatures begin outside the playing area. At the beginning of the round, roll a die per each miniatu-re, place the miniatures in the edges following the die result (see image).- With a 1 result, the miniature must try again in the next round.- With a 6, you can choose the edge.
Objectives:All the objectives must be placed in the central zone wich is considered the enemy objective deployment zone.
Bonus VPs:
-Hurry up, take it all!!!3VP to the first player who controls one of his own objectives (if both players do it in the same round 1VPper player).-First Strike!!1VP for the first player who KOs an enemy.
SCENARIOS
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2-Plunder.wo bands struggle trying to recover a supply shipment... which side will get all the loot?
Scenario Special Rule:-Game length: 6 rounds (ake the Lead: 3 counters per player).
Deployment:Each player deploys in one of the two zones.
Objectives:
All the objectives must be deployed in the central zone (see image). Tis zone is considered the enemy objec-tive deployment zone.
Bonus VPs:-Te more the better!!!4 PVs to the player who controls 2 objectives at the same time in the Objective Control Stage (0VP if bothplayers do it in the same round).-Its Mine!!!1VP to the player who controls, in the last round, one of his own objectives.
30cm.
10cm. deployment zone Band B
10cm. deployment zone Band A
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3-Patrol.Bands patrol their territorial borders to detect enemy intruders.
Scenario Special Rule:-Game length: 6 rounds (ake the Lead: 3 counters per player).
Band B deployment zone
Band A deployment zone
30cm edgea
A
B
Deployment:Each player deploys the miniatures in his zone (see image).
Objectives:
Follow the normal rules.
Bonus VPs:-Diversion...3 PV if a miniature (the Band Leader doenst count) is in the enemy deployment zone at the end of the game.-Lets make some noise...1 PV to the first player who Strkes the enemy.
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4-Skirmishwo bands fight to test who is best.
Scenario Special Rule:-Game length: 6 rounds (ake the Lead: 3 counters per player).
Band B deployment zone
Band A deployment zone20cm.
20cm.
a
a
a
a
Deployment:Each player deploys in the indicated zone (see image).
Objectives:
Follow the normal rules.
Bonus VPs:-Bring me their leaders head!!!3VP if the Band Leader is KO or casualty at the end of the game.-Send them to the hospital!!!2VP if the casualties of your enemy sum 50% or more of the total band reputation at the end of the game.
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5-Securing the area.You must control this territory, at any cost.
Scenario Special Rule:-Game length: 8 rounds (ake the Lead: 4 counters per player).
Band A deployment zonea
Band B deployment zone a
Deployment:Each player must deploy, at least one Group, in each of his deployment zones inidicated in the image.
Objectives:
Each player must place, at least, one objective in each of the enemy deployment zones, and another one in thecentral zone.
Bonus VPs:-Hurry up, take it all!!!3VP to the first player who controls one of his own objectives (if both players do it in the same round 1VPper player).-Send them to the hospital!!!2VP if the casualties of your enemy sum 50% or more of the total band reputation at the end of the game...
B
B A
A
30x30cm
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6-Ambush.
Notes:
Your band has been attacked by surprise ....
Scenario Special Rule:-Game length: 8 rounds (ake the Lead: 4 counters per player).
Band B deployment zone
Band A deployment zone
Band A deployment zone
10cm.
10cm.
10cm.
Deployment:-Band A will be the band with more miniatures and must deploy one group in each of his zones. If bothbands have the same number of miniatures toss a coin to decide wich band is A.
Objectives:- Band B must place, at least, one objective in each of the enemy deployment zones
Bonus VPs:-Bring me their leaders head!!!3VP if the Band Leader is KO or casualty at the end of the game.-First Strike!!1VP for the first player who KOs an enemy.
LAMPPOSTS AND MANHOLES...- Each player must place 1d3 lampposts and 1d3 manholes.
OBJECTIVES.- Always must be on playing area, can never get out of it.- Can not be placed inside sewers or enter them, if the miniature gets into the sewers the objective must stay
outside.- Never can be placed within 10 cm distance of the own deployment area.- o control an objective only count the miniatures that are not KO.
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Character Perfil Desing :Gustavo Adolo Cuadrado Egea
Luis Escudero MoranFrancisco Conde Nuez
Testing Management:Luis Escudero Morn
Testers and Collaborators:
Adriana Egea IllescasAdrin Echeverra
Ana Soto ErrazquinAlejandro Fernndez Castao
Daniel Mayoralas MartnezDiego Carlos Magdaleno Sanjuan
Enrique Jaln Salcedo
Gustavo Adolo CuadradoJacinto Soriano Villaroel
Jose Ramn Gallego GalnLuis Escudero Morn
Luis Garcia PelayoMauro Gonzlez
Miguel Prez Valencia
Paco CondePedro Soriano Villaroel
Ral FernandezRicardo Garcia Solano
Roberto Jose Magdaleno SanjuanSergio Segura
Tania Retortillo
Victor Saboya BengocheaVicente Moran Del Saz
Management:Jos Miguel Caballero Delso
Artistic Management:Jorge Rubio Gonzalez
Jos Miguel Caballero Delso
Game Desing:Gustavo Adolo Cuadrado
Rules:Gustavo Adolo CuadradoFrancisco Conde Nuez
Drafing:Francisco Conde NuezAndrs Herranz Alonso
Translation:
Andrs Herranz AlonsoAlba Sanchez Galn
Desing/Miniature Painting/Scenery:Jos Miguel Caballero Delso
Alonso GozaloJos Mara Alises Cosmen
Grafic Desing and Layout:
Jorge Rubio Gonzlez
Editor:
Andrs Herranz Alonso
TM & DC Comics
WB Shield: TM & Warner Bros. Entertainment Inc.(s12)