Sample file - ?· other books in the award-winning kobold guide series. Complete Kobold Guide to Game…

Download Sample file - ?· other books in the award-winning kobold guide series. Complete Kobold Guide to Game…

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<ul><li><p>Sam</p><p>ple </p><p>file</p></li><li><p>other books in the award-winning kobold guide series</p><p>Complete Kobold Guide to Game Design</p><p>Kobold Guide to Board Game Design</p><p>Kobold Guide to Worldbuilding</p><p>Kobold Guide to Magic </p><p>Kobold Guide to Combat</p><p> Find all Kobold Press titles at</p><p>Sam</p><p>ple </p><p>file</p></li><li><p>Sam</p><p>ple </p><p>file</p></li><li><p>With essays byJames Jacobs</p><p>Jeff GrubbWolfgang Baur</p><p>Robert J. SchwalbSteve Winter</p><p>Clinton J. BoomerKevin Kulp</p><p>Margaret WeisRee SoesbeeRichard Pett</p><p>Ben McFarlandZeb Cook</p><p>Amber E. Scott</p><p>Edited by Michele Carter</p><p>Kobold Guide to Plots and </p><p>CampaignsSa</p><p>mpl</p><p>e fil</p><p>e</p></li><li><p>Kobold Guide to Plots and Campaigns</p><p>KOBOLD Guide to Plots and Campaigns 2016 Open Design</p><p>Editor Michele CarterCover art Marcel MercadoInterior art Tyler WalpolePublisher Wolfgang BaurAccountant Shelly BaurArt director/graphic designer Marc Radle</p><p>All Rights Reserved. Reproduction of this book in any manner without express permission from the publisher is prohibited.</p><p>OPEN DESIGNP.O. Box 2811Kirkland, WA 98083</p><p>WWW.KOBOLDPRESS.COM</p><p>Most product names are trademarks owned by the companies that publish those products. Use of the name of any product without mention of trademark status should not be construed as a challenge to such status. Open Design, Kobold Press, Kobold Quarterly, and the Kobold logo are trademarks of Open Design.</p><p>First Edition</p><p>Sam</p><p>ple </p><p>file</p></li><li><p>Kobold Guide to Plots and Campaigns</p><p>Table of ContentsBeginning a Campaign James Jacobs</p><p>Other Peoples Stories Jeff Grubb</p><p>Choosing an Ending First Wolfgang Baur</p><p>Take a Walk on the Dark Side Robert J. Schwalb</p><p>Otherworldly Visions Steve Winter</p><p>When Last We Left Our Intrepid Heroes Clinton J. Boomer</p><p>Tricks from the Oral Tradition Kevin Kulp</p><p>Action Scenes: More Than Just Flashing Blades Margaret Weis</p><p>Tone and Bombast Wolfgang Baur</p><p>Branching Storylines and Nonlinear Gameplay Ree Soesbee</p><p>Crooked Characters Richard Pett</p><p>Fashioning the Enemy Ben McFarland</p><p>Pacing, Beats, and the Passage of Time Wolfgang Baur</p><p>Complex Plotting Kevin Kulp</p><p>Sharpening Your Hooks Steve Winter</p><p>The Art of Letting Go Zeb Cook</p><p>Plotting a Generational Campaign Ben McFarland</p><p>Using Cliffhangers Effectively Amber E. Scott</p><p>An Improv Adventure: The Journey from Here to There Zeb Cook</p><p>11</p><p>17</p><p>24</p><p>29</p><p>35</p><p>40</p><p>46</p><p>52</p><p>57</p><p>62</p><p>69</p><p>76</p><p>82</p><p>87</p><p>93</p><p>99</p><p>105</p><p>110</p><p>115</p><p>Sam</p><p>ple </p><p>file</p><p>Kobold Guide to Plots and CampaignsPraise for Kobold GuidesOther books in the award-winning Kobold Guide seriesCredits and legalTable of Contents</p><p>Beginning a CampaignOther People's StoriesChoosing an Ending FirstTake a Walk on the Dark SideOtherworldly VisionsWhen Last We Left Our Intrepid HeroesTricks from the Oral TraditionAction Scenes: More Than Just Flashing BladesTone and BombastBranching Storylines and Nonlinear GameplayCrooked CharactersFashioning the EnemyPacing, Beats, and the Passage of TimeComplex PlottingSharpening Your HooksThe Art of Letting GoPlotting a Generational CampaignUsing Cliffhangers EffectivelyAn Improv Adventure: The Journey from Here to ThereMake your Game Your own! Kobold Guides Ad</p></li></ul>