review: motion with constant acceleration 1.a = 0 case no acceleration velocity is constant v = v...

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Review: motion with constant acceleration 1. a = 0 case no acceleration velocity is constant v = v o position vs. time x = x o + v o t, x o is the starting position celeration = a = constant locity v = v o + a t, v o is the initial velocity at time t sition if motion starts at x o = 0, with v o = 0 (initially at rest) x = ½ a t 2 the motion is free-fall, then a = g = 10 m/s 2 .(Note: for text prob = 9.8 m/s 2 ) eleration: change in velocity / time interval

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Page 1: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Review: motion with constant acceleration

1. a = 0 case

no acceleration velocity is constant v = vo

position vs. time x = x o + vo t, xo is the starting position

2. acceleration = a = constant

velocity v = vo + a t, vo is the initial velocity at time t = 0 s

position if motion starts at xo = 0, with vo = 0 (initially at rest)

x = ½ a t2

if the motion is free-fall, then a = g = 10 m/s2.(Note: for text problems use g = 9.8 m/s2)

Acceleration: change in velocity / time interval

Page 2: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Review: Free fall- object projected vertically up

Position, y

Time, tttop 2ttop

Velocity, v

Time, t

0

v0

v0

H

gH

2

v20

• Maximum height

gttop

0v

• Time to highest point

gtt toptotal

0v22

• Total time in air

Page 3: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

example• An object is dropped from rest from a height

of 20 m above the ground.(a) How long will it take to reach the ground? (b) How fast will it be moving when it hits the

ground?

• Solution: initial velocity, v0 = 0 y = ½ g t2 , v = g t

2 2

2

2 2 20 10 / 4 2

then v 10 / 2 20 /

t y g m m s s s

m s s m s

Page 4: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

A projectile is an object that is thrown or struck or shot and then travels under the influence of gravity

L-5 Projectile motion

Page 5: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Projectile Examples• Tennis ball• Golf ball• Football• Softball• Soccer ball• bullet

• Hockey puck or ball• Basketball• Volleyball• Arrow• Shot put• Javelin

These are all examples of things that are projected, then go off under the

influence of gravity

Page 6: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Not projectiles• Jet plane• Rocket• Car (unless it looses contact with ground)• catapult (before rock leaves)• slingshot (before rock leaves sling)

Page 7: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Unintended projectile

Page 8: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

The key to understandingprojectile motion is to realize that gravity acts vertically gravity affects only the vertical motion, not the horizontal motion

Projectile motion

force ofgravity

Page 9: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Demonstration

• We can see that the horizontal and vertical motions are independent

• The red ball falls vertically

• The yellow ball was given a kick to the right.

• They track each other vertically step for step and hit the ground at the same time

Page 10: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Galileo’s inclined plane experiments

NO! YES

Page 11: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

In the absence of gravity a bullet would follow a straight line forever.With gravity it FALLS AWAY fromthat straight line!

Target practice

Page 12: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Hitting the target – aim high, not directly at the target

Page 13: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Football

Life without gravity

Page 14: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Field goals would be easier to make!

Page 15: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Basketball – no jump shots!

Withgravity

Page 16: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Path of the Projectile: parabola

v

Distance downfield(range)

Hei

ght rising falling

projectile

g

Horizontal velocity

Verticalvelocity

v

Page 17: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Projectile motion – key points-1

1) The projectile has both a vertical and horizontal component of velocity

2) The only force acting on the projectile once it is shot is gravity (neglecting air resistance)

3) At all times the acceleration of the projectile is g = 10 m/s2 downward

4) The horizontal velocity of the projectile does not change throughout the path

Page 18: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Key points-2

5) On the rising portion of the path gravity causes the vertical component of velocity to get smaller and smaller

6) At the very top of the path the vertical component of velocity is ZERO

7) On the falling portion of the path the vertical velocity increases

Page 19: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

key points-3

8) If the projectile lands at the same elevation as its starting point it will have the same vertical SPEED as it began with

9) The time it takes to get to the top of its path is the same as the time to get from the top back to the ground.

10)The range of the projectile (where it lands) depends on its initial speed and angle of elevation

Page 20: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

Maximum Range• When an artillery shell is

fired the initial speed of the projectile depends on the explosive charge – this cannot be changed

• The only control you have is over the angle of elevation.

• You can control the range (where it lands) by changing the angle of elevation

• To get maximum range set the angle to 45°

y65°

45°25°

15°

x

Page 21: Review: motion with constant acceleration 1.a = 0 case  no acceleration  velocity is constant  v = v o  position vs. time  x = x o + v o t, x o is

The ultimate projectile:putting an object into orbit

• Imagine trying to throw a rock aroundthe world.

• If you give it a large horizontal velocity,it will go into orbitaround the earth!

NEWTON