motion with constant acceleration young freedman
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2.4 Motion with Constant Acceleration
• The simplest accelerated motion is straight-line motion with constant acceleration.
• For this case, velocity changes at the same rate throughout the motion.
• Such motions occur frequently in nature and also in human technology.
• We will derive key equations for straight-line motion with constant acceleration.
2.4 Motion with Constant Acceleration
• The motion diagram shows the position, velocity, and acceleration at five different times for a particle moving with constant acceleration.
2.4 Motion with Constant Acceleration
• Since acceleration ax is constant, the ax-t graph shows a horizontal line.
• The graph of velocity vs. time has a constant slope because the acceleration is constant.
2.4 Motion with Constant Acceleration
• We replace average acceleration aav-x by the constant (instantaneous) ax,
• Now we let t1 = 0 and t2 be any arbitrary later time t. We use 0x for the x-component at the later time t is x. Then Eqn 2.7 becomes
)7.2(12
12
ttvv
a xxx
)8.2(0
0
0
tavt
vva
xxx
xxx
or
2.4 Motion with Constant Acceleration
• Next, we derive an equation for the position of x of a particle moving with constant acceleration.
• Firstly, we use Eqn 2.2, the initial position where time t = 0 and denoted by x0.
• The position at the later time t is simply x. Thus for time interval ∆t = t 0 and ∆x = x x0,
9.20
txx
xav
2.4 Motion with Constant Acceleration
• We can also obtain a second expression for av-x that is valid for constant acceleration only.
• Substitute Eqn 2.8 into above equation,
10.22
00 x
xav
11.221
21
0
00
ta
ta
xx
xxxxav
2.4 Motion with Constant Acceleration
• Finally, equating Eqns 2.9 and 2.11 and simplifying the result:
• Just as change in velocity of particle equals the area under ax-t graph, the displacement equals the area under x-t graph.
• This method is always valid even if the acceleration is not constant.
12.221 2
00 tatxx xx
2.4 Motion with Constant Acceleration
• Taking derivative of Eqn 2.12:
• Differentiating again,
• In many problems, it is useful to have a relationship between position, velocity, and acceleration that does not include time.
tadtdx
xxx 0
xx a
dtd
2.4 Motion with Constant Acceleration
• Solving Eqn 2,8 for t, then substitute resulting expression into Eqn 2.12,
• Simplifying,
200
22000
200
00
0
2222
21
xxxxxxxx
x
xxx
x
xxx
x
xx
xxa
aa
axx
at
)13.2(2 02
02 xxaxxx
2.4 Motion with Constant Acceleration
• Equating Eqns 2.9 and 2.10, multiply through by t,
• Eqns 2.8, 2.12, 2.13 and 2.14 are the equations of motion with constant acceleration.
• These equations can be used to solve ANY kinematics problems involving straight-line motion of a particle with constant acceleration.
)14.2(2
00 txx xx
2.4 Motion with Constant Acceleration
• Graph shows the coordinate x as a function of time for motion with constant acceleration.
• Characteristics:– A parabola
– Intercept x0 at t = 0
– Slope of tangent at t = 0 equals 0x
– Slope of tangent at t equals x
Motion with Constant Acceleration
0
0
. If we integrate both sides of the equation we get:
. Here is the integration constant.
can be determined if we know the velocity (0) at 0:
(0) ( )(0
dva dv adt
dt
dv adt a dt v at C C
C v v t
v v a
00
0 0
2
0 0
) (eq. 1)
. If we integrate both sides we get:
. Here is the integration constant.2
can be determined if e
w
C C v
dxv dx vdt v at dt v dt atdt
dt
atdx v dt a tdt x v t C
v v t
C
a
C
0
2
0
know the position (0) at 0:
(0) ( )(0) (0)2
(eq. 2( )) 2
o
o o
o
x x t
a
atx t x v
x x v C C
t
x
2
0 0 0
2 20 0
(eq. 1) ; (eq. 2)
If we eliminate the time between equation 1 and equation 2 we get:
(eq. 3)
Below we plot the position ( ), th
e vel
2
o
2
c
atv v at x x v t
v v a x
x t
x
t
ity ( ), and the acceleration versus time :v t a t
The acceleration a is a constant.
The v(t) versus t plot is a straight line with slope = a and intercept = v0.
The x(t) versus t plot is a parabola that intercepts the vertical axis at x = x0.
(2-9)
0 v v at
2
0 0 2
atx x v t
2.4 Motion with Constant Acceleration
1.8 (Seat Belts Save Lives)
Applet 1.9 (Screeching to a Halt)
1.11 (Car Starts, then Stops)
1.12 (Solving Two-Vehicle Problems)
1.13 (Car Catches Truck)
1.14 (Avoiding a Rear-End Collision)
1.6 (Skier Races Downhill)
1.5 (Problem-Solving Strategies for Kinematics)
1.4 (Predicting Motion from Graphs)
1.3 (Analyzing Motion from Graphs)
1.2 (Analyzing Motion Using Graphs)
2.4 Motion with Constant Acceleration
Problem-solving strategy (Motion with constant acceleration)
• IDENTIFY:
1. In most straight-line motion problems, you can use the constant-acceleration equations.
2. Occasionally, however, you will encounter a situation in which the acceleration isn’t constant. In such a case, you’ll need a different approach (see Section 2.6).
2.4 Motion with Constant Acceleration
Problem-solving strategy (Motion with constant acceleration)
• SET UP:1. You must decide at the beginning of a
problem where the origin of coordinates is and which axis direction is positive. These choices are usually a matter of convenience. It is easiest to place the particle at the origin at time t = 0; then x0 = 0. It is always helpful to make a motion diagram showing these choices and some later positions of the particle.
2.4 Motion with Constant Acceleration
Problem-solving strategy (Motion with constant acceleration)
• SET UP:2. Remember that your choice of the positive
axis direction automatically determines the positive directions for velocity and acceleration. If x is positive to the right of the origin, then x and ax are also positive toward the right.
2.4 Motion with Constant Acceleration
Problem-solving strategy (Motion with constant acceleration)
• SET UP:3. Restate the problem in words first, then
translate this description into symbols and equations. When does the particle arrive at a certain point (what is the value of t)? Where is the particle when its velocity has a specified value (what is the value of x when x has the specified value)?
2.4 Motion with Constant Acceleration
Problem-solving strategy (Motion with constant acceleration)
• SET UP:
4. Make a list of quantities such as x, x0, x, ax, and t. In general, some of them will be known and some will be unknown. Write down the values of the known quantities, and decide which of the unknowns are the target variables. Be on the lookout for implicit information.
2.4 Motion with Constant AccelerationProblem-solving strategy (Motion with constant
acceleration)• EXECUTE:
1. Choose an equation from Eqns. 2.8, 2.12, 2.13, and 2.14 that contains only one of the target variables.
2. Solve this equation for the target variable, using symbols only.
3. Substitute the known values and compute the value of the target variable.
4. Sometimes you will have to solve 2 simultaneous equations for 2 unknown quantities.
2.4 Motion with Constant AccelerationProblem-solving strategy (Motion with constant
acceleration)• EVALUATE:
1. Take a hard look at your results to see whether they make sense. Are they within the general range of values you expected?
Example 2.4 Constant-acceleration calculationsA motorcyclist heading east through a small Iowa city accelerates after he passes the signpost marking the city limits. His acceleration is a constant 4.0 m/s2. At time t = 0 he is 5.0 m east of the signpost, moving east at 15 m/s. (a) Find his position and velocity at time t = 2.0 s. (b) Where is the motorcyclist when his velocity is 25 m/s?
Example 2.4 (SOLN)Identify:The statement of the problem tells us explicitly that the acceleration is constant, so we can use the constant-acceleration equations.Set Up: We take the signpost as the origin of coordinates (x = 0), and choose the positive x-axis to point east. At the initial time t = 0, the initial position is x0 = 5.0 m and the initial velocity is 0x = 15 m/s. The constant acceleration is ax = 4.0 m/s2. The unknown target variables in part (a) are the values of the position x and the velocity x at the later time t = 2.0 s; the target variable in part (b) is the value of x when x = 25 m/s.
Execute:(a) We can find the position at t = 2.0 s by using Eqn
2.12, which gives position x as a function of time t:
We can find the velocity at this same time by using Eqn 2.8, which gives velocity x as a function of time t:
Example 2.4 (SOLN)
m43
s0.2m/s0.421
s0.2m/s15m0.5
21
22
200
tatxx xx
m/s23s0.2m/s0.4m/s15 2
0
taxxx
Execute:(b) From our soln to part (a), we see that the velocity is
x = 25 m/s at a time later than 2.0 s and at a point farther than 43 m from the signpost. From Eqn. 2.13 we have
Solving for x and substituting in the known values, we find
Example 2.4 (SOLN)
02
02 2 xxaxxx
m55
m/s0.42
m/s15m/s25m0.5
20
2
22
20
2
x
xx
axx
Execute:(b) Alternatively, we may use Eqn 2.8 to first find the
time when x = 25 m/s:
Then from Eqn. 2.12, we have
Example 2.4 (SOLN)
s5.2
m/s0.4
m/s15m/s252
0
0
t
at
sota
x
xx
xxx
m55
s5.2m/s0.421
s5.2m/s15m0.5
21
22
200
tatxx xx
Evaluate: Do these results make sense? According to our results in part (a), the motorcyclist accelerates from 15 m/s (about 34 mi/h, or 54 km/h) to 23 m/s (about 51 mi/h, or 83 km/h) in 2.0 s while traveling a distance of 38 m (about 125 ft). Our results in part (b) tell us that after an additional 0.5 s, the motorcyclist has moved an additional 12 m (about 39 ft) and has accelerated to 25 m/s (56 mi/h, or 90 km/h). This is pretty brisk acceleration, but well within the capabilities of a high-performance bike.
Example 2.4 (SOLN)
Example 2.5 Two bodies with different accelerations
A motorist traveling with constant velocity of 15 m/s (about 34 mi/h) passes a school-crossing comer, where the speed limit is 10 m/s (about 22 mi/h). Just as the motorist passes, a police officer on a motorcycle stopped at the comer starts off in pursuit with constant acceleration of 3.0 m/s2. (a) How much time elapses before the officer catches up with the motorist? (b) What is the officer's speed at that point? (c) What is the total distance each vehicle has traveled at that point?
Example 2.5 (SOLN)
Identify: The police officer and the motorist both move with constant acceleration (equal to zero for the motorist), so we can use the formulas we have developed. Set Up: We take the origin at the corner, so x0 = 0 for both, and take the positive direction to the right. Let xP (for police) be the officer's position and xM (for motorist) be the motorist's position at any time. The initial velocities are P0x = 0 for the officer and M0x = 15 m/s for the motorist; the constant accelerations are aPx = 3.0 m/s2 for the officer and aMx = 0 for the motorist.
Example 2.5 (SOLN)Set Up: Our target variable in part (a) is the time when the officer catches the motorist; when the two vehicles are at the same position. In part (b) we're looking for the officer's speed (the magnitude of his velocity) at the time found in part (a). In part (c) we want to find the position of either vehicle at this same time. Hence we use Eqn. 2.12 in parts (a) and (c), and Eqn. 2.8 in part (b).Execute: (a) We want to find the value of the time t when the motorist and the police officer are at the same position: xM = xP.
Execute: (a) Applying Eqn. 2.12 to each vehicle, we get
Since xM = xP at time t, we set these two expressions equal to each other and solve for t:
Example 2.5 (SOLN)
2P
2PP
M02
M0M
21
21
00
021
0
tatatx
tttx
xx
xx
s10
m/s0.3
m/s1522or0
21
2P
M0
2PM0
x
x
xx
att
tat
Execute: (a) There are two times when both the vehicles have the same x-coordinate. The first, t = 0, is the time when the motorist passes the parked motorcycle at the corner. The second, t = 10 s, is the time when the officer catches up with the motorist.(b) We want the magnitude of the officer's velocity Px at the time t found in part (a). Her velocity at any time is given by Eqn. 2.8:
so when t = 10 s, we find Px = 30 m/s.
Example 2.5 (SOLN)
tta xxx2
PP0P m/s0.30
Execute: (b) When the officer overtakes the motorist, she is traveling twice as fast as the motorist is. (c) In 10 s the distance the motorist travels is
and the distance the officer travels is
This verifies that at the time the officer catches the motorist, they have gone equal distances.
Example 2.5 (SOLN)
m150s10m/s15M0M tx x
m150s10m/s0.321
21 222
PP tax x
Evaluate: Graphs of x vs. t for each vehicle shown. We see that there are 2 times when the 2 positions are the same. At neither of these times do the 2 vehicles have the same velocity. At t = 0, the officer is at rest; at t = 10 s, the officer has twice the speed of the motorist. In real pursuits the officer would accelerate to a speed faster than that of the motorist, then slow down to have the same velocity as the motorist when she catches him. We haven't treated this case here because it involves a changing acceleration.
Example 2.5 (SOLN)