research & design methods, mad*pow - hxd2013

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RESEARCH AND DESIGN METHODS IN HEALTHCARE Michael Hawley Megan Grocki Adam Connor @madpow

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Slides from Research & Design Methods presentation at HxD2013 with Megan Grocki and Michael Hawley.

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Page 1: Research & Design Methods, Mad*Pow - HxD2013

RESEARCH AND DESIGN METHODS

IN HEALTHCARE

Michael Hawley Megan Grocki Adam Connor

@madpow

Page 2: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

THE CHALLENGE

Page 3: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

Observe /

Evaluate Synthesize

Create /

Refine

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OBSERVE/EVALUATE: USER RESEARCH

TESTING &

VALIDATION

•  Usability Testing, Desirability Testing

•  Identifies user experience

considerations and guides design

FOUNDATIONAL &

INSPIRATIONAL

•  Ethnography, Contextual Inquiry,

Interviewing

•  Informs overall design direction

and aligns teams

Page 5: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

•  Applies to many stages of design lifecycle

•  Informs product roadmap

•  Generates actionable feedback

•  Builds awareness of user-centered approach

USABILITY TESTING & VALIDATION Structured analyses for uncovering user experience considerations.

Page 6: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

FOUNDATIONAL RESEARCH

We have

market

research

I know this

market pretty

well

We’ve just got to

get this thing out

the door

You’re the

designer, just

make it look

good

Steve Jobs didn’t

do research, did

he?

Page 7: Research & Design Methods, Mad*Pow - HxD2013

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Why Research? Design is Decision Making Copy Trends

Experiment, Learn and

Adjust

Intuition or Preferences

Informed by Research

Page 8: Research & Design Methods, Mad*Pow - HxD2013

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FOUNDATIONAL RESEARCH

“There is surely nothing quite so useless as

doing with great efficiency that which should not

be done at all.”

- Peter Drucker

Page 9: Research & Design Methods, Mad*Pow - HxD2013

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•  Layers of coordination for care, billing,

compliancy, privacy

•  Best of intentions to develop an app or

product may prove ineffective when

considering entirety of experience

RESEARCH IN HEALTHCARE Complexities and interconnectedness challenge designers.

Page 10: Research & Design Methods, Mad*Pow - HxD2013

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STEP 1: WHAT QUESTION ARE YOU ANSWERING?

Concept Business Task/

Workflow

Usability User

Page 11: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

Step 2: WHAT METHOD TO USE?

http://www.useit.com/alertbox/user-research-methods.html

Page 12: Research & Design Methods, Mad*Pow - HxD2013

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RESEARCH OUTPUT

Personas and

Motivations

Scenarios &

Stories

Design

Principles

Page 13: Research & Design Methods, Mad*Pow - HxD2013

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Observe /

Evaluate Synthesize

Create /

Refine

Page 14: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING SYNTHESIZE: JOURNEY MODELS

ê  Personas include a narrative, but sometimes we need more detail than a snapshot can show

ê  Journey models help us write a narrative or illustrate a visual story of interactions and relationships

Page 15: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING BRINGING THE AUDIENCE TO LIFE

ê  It’s not just about a couple of interactions or opportunities, it’s about the big picture, over the course of time

ê  It’s easy to get lost in data and demographics, but don’t forget about the “soft” elements

ê  See the whole story, not just one key glamour shot

span numerous channels.

Page 16: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING OUTSIDE –IN, NOT INSIDE OUT

Page 17: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING WHAT IS A JOURNEY MODEL?

Page 18: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING WHAT IS A JOURNEY MODEL?

Page 19: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

ICE BREAKING WHAT IS A JOURNEY MODEL?

Page 20: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

ICE BREAKING WHAT IS A JOURNEY MODEL?

Page 21: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

ICE BREAKING WHAT IS A JOURNEY MODEL?

Page 22: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf

ICE BREAKING WHAT IS A JOURNEY MODEL?

Page 23: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING

Source: Andrea Resmini & Dan Willis

ê  How it could be

(happy path)

ê  How it really is

(more realistic path)

POTENTIAL VS. REALITY

Page 24: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING HOW ARE JOURNEY MODELS USED?

ê  Create strategic vision prior to

detailed design

ê  Build consensus with stakeholders,

showing opportunities across the

ecosystem

ê  Identify key interactions to

prototype and test

Page 25: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING HOW DO YOU MAKE A JOURNEY MODEL?

ê  Identify the patients or users

ê  Craft realistic scenarios

ê  Develop the best template type

ê  Review research & fill gaps

ê  Create the journey map or model

ê  Share and iterate (ongoing)

ê  Don’t forget to use them!

Page 26: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING WHAT DO YOU INCLUDE IN A JOURNEY?

ê  Goals

ê  Timeline

ê  Emotions

ê  Touch Points

ê  Actions

ê  Opportunities

ê  Perceptions

ê  Motives

ê  Expectations

ê  Audio

ê  Video

Page 27: Research & Design Methods, Mad*Pow - HxD2013

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ICE BREAKING TELLING THE STORY AND KEEPING THE JOURNEY ALIVE

ê  Shout from the rooftops!

ê  Display prominently in work areas

ê  Invite the personas and their journey models to meetings

ê  When new research is done, update the journey model

Page 28: Research & Design Methods, Mad*Pow - HxD2013

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Observe /

Evaluate Synthesize

Create /

Refine

Page 29: Research & Design Methods, Mad*Pow - HxD2013

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Solution Solution

Solution

Solution

Solution Solution

Solution

Solution Solution

Page 30: Research & Design Methods, Mad*Pow - HxD2013

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ê  Getting agreement on which concepts to refine, eliminate, and

eventually which to choose, can take a very long time.

ê  Never enough time and money to fully flesh out and evaluate

every idea with users.

ê  As projects progress, new requirements and constraints often

emerge.

ê  Late involvement from key stakeholders can disrupt flow and

restart “What if…” thinking. aka: Swoop-n-poop

CHALLENGES…

Page 31: Research & Design Methods, Mad*Pow - HxD2013

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Design Studio = +

Solution Solution Solution

Solution

Solution Solution

Solution

Solution Solution

Observe /

Evaluate Synthesize

Create /

Refine

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Sketch Present Critique

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Sketch Present Critique

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Sketch Present Critique

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Sketch Present Critique

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ê  Cross functional representation

ê  Include Key Stakeholders!

ê  6-20 people

ê  Participants are divided into balanced teams of 3-6 people.

WHO’S INVITED?

Page 37: Research & Design Methods, Mad*Pow - HxD2013

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http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg

ê  Personas

ê  Scenarios

ê  Design Principles

ê  Business Goals

ê  Materials: a timer, paper, black

markers, tape, red & green pens,

butcher paper

THE SETUP

FOUNDATION AND MATERIALS

Page 38: Research & Design Methods, Mad*Pow - HxD2013

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ê  Each group is assigned a scenario and corresponding scenario.

ê  Groups may work on the same or different scenarios and personas

based on the goals and time constraints of the workshop.

ê  For each scenario groups will sketch, present, critique and refine their

design ideas over the course of 3 rounds.

STARTING THE ACTIVITY

Page 39: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf @adamconnor

Page 40: Research & Design Methods, Mad*Pow - HxD2013

@hxdconf @adamconnor

Rectangle Ellipse

Triangle Wavy Line

Page 41: Research & Design Methods, Mad*Pow - HxD2013

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Page 43: Research & Design Methods, Mad*Pow - HxD2013

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WHAT HAPPENS

Individuals sketch 1 idea

in 5-8 minutes based on

ideas and critique shared

in the previous charrette.

WHY

Allow individuals to form

their own conclusions on

the strongest ideas.

1 2 WHAT HAPPENS

Teams collaboratively

sketch 1 idea for 20-25

minutes based on the

previous 2 charrettes.

WHY

Understand how groups

compromise and where

consensus has surfaced.

3

3 ROUNDS (CHARRETTES)

WHAT HAPPENS

Individuals sketch as

many ideas as they can

come up with in 5-8

minutes.

WHY

Generate as many ideas

as possible without time

for over-analyzing.

Page 44: Research & Design Methods, Mad*Pow - HxD2013

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ê  Analyze ideas against the personas, scenarios, goals and

principles that frame the project.

ê  Collectively identify which ideas are most important in creating an

effective design.

ê  Avoid group-think, design-by-committee and preferential based

decision making.

CRITIQUE HELPS PARTICIPANTS TO…

Page 45: Research & Design Methods, Mad*Pow - HxD2013

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THE AFTERMATH

http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o

ê  Identify and discuss common

themes, patterns and

components.

ê  Document and open questions

and assumptions.

ê  Collect all of the sketches.

ê  Regroup the design team to

consolidate into one core concept.

Page 46: Research & Design Methods, Mad*Pow - HxD2013

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FROM SKETCH TO FINAL DESIGN

Page 47: Research & Design Methods, Mad*Pow - HxD2013

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ê  Good ideas can come from anywhere. With Design Studio we get

more of them.

ê  It helps build a shared understanding of the problem space and

different perspectives individual team members have of it.

ê  It surfaces key considerations and requirements early in the

design process.

ê  It speeds up the design timeline in a project by building consensus

faster than the traditional process.

ê  Builds a shared sense of ownership and collaboration in the

creation of the solution.

DESIGN STUDIO BENEFITS…

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Observe /

Evaluate Synthesize

Create /

Refine

Page 49: Research & Design Methods, Mad*Pow - HxD2013

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THANK YOU

Megan Grocki Experience Design Director

@megangrocki

Michael Hawley Chief Design Officer

@hawleymichael

Adam Connor Experience Design Director

@adamconnor