rendering & 1 visualization story telling€¦ · lecture 6 spring 2003 surface textures 1. 2....
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Lecture 6
Spring 2003
RENDERING & STORY TELLING
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Lecture 6
Spring 2003
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• form
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Renderings help those who can not read drawings
Renderings are used in design
Renderings demonstrate modeled artifacts for lighting &
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Lecture 6
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Story telling & montage
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• Textures
Cameras – physical & virtual
Graphic design & layout
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Design Training
Tempieto Rome
Palladio
Lecture 6
Spring 2003
Bramante
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Lecture 6
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Lecture 6
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Louis Kahn
US CONSULATE Angola 1951-61
Kent Larson 1997
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Story Telling
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Lecture 6
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Yale Journa 961
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l - 1
I am doing a building in Africa, which is very close to the equator. The glare is killing. Everybody looks black against the sunlight. Light is a needed thing, but is still an enemy ….
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Spring 2003
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When you were in the interior of any building, looking at a window was unbearable because of the glare. The dark walls framing the brilliant light outside made you very uncomfortable. The tendency was to look away from the window.
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Spring 2003
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In noticed that when people worked in the sun they usually faced the wall and not the open country. Indoors, they would turn their chairs towards the walls; the wall then becomes part of the window. Now, placing a wall in front of a window would cut the view and that is not pleasant .. So I though of putting openings in the wall .. When the wall got the light – even
direct sunlight-it would modify the glare.
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Spring 2003
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So therefore I thought of the beauty of ruins .. Of things which nothing lives behind .. And so I thought of wrapping ruins around buildings; you might say encasing a building in a ruin so that you thought the wall which has its aperture as if by accident.. I felt this would be an
answer to the glare problem.
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The Middle Passage Project
Larry Sass & Greg Anderson
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Animation & Story Telling
Donald Stull
MIT - 1993
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Spring 2003
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SURFACE TEXTURES
Lecture 6
Spring 2003
Rendering & Story Telling
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Lecture 6
Spring 2003
Original Model
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2D DRAWINGS RENDERINGS ANIMATIONS 2D CUTTING 3D PRINTING
Model Copy
Output Model
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Lecture 6
Spring 2003
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RENDERINGS
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Lecture 6
Spring 2003
Surface Textures
1.
2. surface
3.
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Color – Roughness and Smoothness
Procedural Textures – Calculations to create a representation on a
Image Mapping – Using pictures to create effects on modeled surfaces
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Lecture 6
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Texture Map
Texture Map
Texture Map
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Color (rough surface procedure)
Procedure (tile.cal & g ggle.cal)
Color (chrome surface procedure)
(wood -1.tif )
(carpet.tif)
(wood-2.tif)
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Lecture 6
Spring 2003
Texture Map
Texture
Texture Map
Texture Map
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(mural_01.tif)
(grass.tif)
Procedure (stone.cal)
Procedure (water.cal )
(pebbles.tif)
(mural_02.tif)
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Lecture 6
Spring 2003
Texture Map
Texture
Texture Map
Texture Map
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(mural_01.tif)
(grass.tif)
Procedure (stone.cal)
Procedure (water.cal )
(pebbles.tif)
(mural_02.tif)
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Spring 2003
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Lecture 6
Spring 2003
X Y
Z
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Lecture 6
Spring 2003
Prepare Model Add details
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Texture Mapping Process
Remove unseen geometry Delete add tional layers
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Lecture 6
Spring 2003
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Lecture 6
Spring 2003
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Lecture 6
Spring 2003
Upper Window Detail
Detail
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Lower Window
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Lecture 6
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Overlapping Geometry
Light Cast
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Detailed Shadows
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Lecture 6
Spring 2003
Overlapping Geometry
Light Cast
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Detailed Shadows
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Spring 2003
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Spring 2003
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Lecture 6
Spring 2003
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Lecture 6
Spring 2003
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Lecture 6
Spring 2003
THE VIRTUAL CAMERA
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Copy and adjust Model
Render white images for views
Create textures (3)
Save textures at a low res (1mg)
Map textures on mode
Render (1 Image) – Edit in photoshop
Adjust until happy
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THE VIRTUAL CAMERA
Lecture 6
Spring 2003
Rendering and Story Telling
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Lecture 6
Spring 2003
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Virtual Camera
The virtual camera puts emphasis on the fact that the camera is not physical
The virtual camera movement is not based on gravity
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Lecture 6
Spring 2003
Camera Motion
Tilt
Tilt
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Pan
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Lecture 6
Spring 2003
Camera Motion
/
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Track Pivot
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Lecture 6
Spring 2003
Camera Motion
Zoom
Dolly
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Lecture 6
Spring 2003
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Viewing Planes
Far Clipping Plane
Near Clipping Plane
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Lecture 6
Spring 2003
Creating a Story Board
Setting Views
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Lecture 6
Spring 2003
Creating a Story Board
Saving Views
Round 2
Round 1
Round 3
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v01.vw v02.vw v03.vw v04.vw v05.vw v06.vw v07.vw v08.vw v09.vw v10.vw
v20.vw v11.vw v12.vw v13.vw v14.vw v15.vw v16.vw v17.vw v18.vw v19.vw
v04.vw v05.vw v07.vw v08.vw v09.vw v10.vw
v20.vw v11.vw v12.vw v14.vw v15.vw v16.vw v18.vw
v04.vw v07.vw
v11.vw v16.vw
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Lecture 6
Spring 2003
The Virtual Camera
Story Board of images
320 x 240 Pixels
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Lecture 6
Spring 2003
Image Composition
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Camera Angles & Field of View
Virtual Camera
Ground Plane
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Spring 2003
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Lecture 6
Spring 2003
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Lecture 6
Spring 2003
Image Composition
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Render small areas
Do Not Repeat Textures
Scale Textures
One Texture
One Texture
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Lecture 6
Spring 2003
THE VIRTUAL CAMERA
• collection of test images 320 x240
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• Fi l i
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Narrow down final images from a
Render Small Areas – DO NOT RENDER BROAD SWEEPING AREAS
Position the virtual camera parallel to the ground plane
na Renders have a rat o of 1240 x 960
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GRAPHIC DESIGN
Lecture 6
Spring 2003
Rendering and Story Telling
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Lecture 6
Spring 2003
Websites
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Architectural Documents
Working Drawings
Sketches
Brochures
Design Pinups (Competition Boards)
Architectural Models
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A computational Analysis of
[email protected] stigator
t
Cambridge MA 02120 Room N51-328
th century,
construction data needed to reconstruct a full un-built building.
Lecture 6
Spring 2003
Reconstructing Palladio
Palladioís Villa Design and Construction
Lawrence Sass, PhD - Principle Inve Research Scientis MIT
77 Massachusetts Ave.
617-452-2023
Project Summary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical
Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imagery. This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.
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Architectural Documents
The more white space the better
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A computational Analysis of
[email protected] stigator
Res t Cambridge MA 02120 Room N51-328
th century,
construction data needed to reconstruct a full un-built building.
Lecture 6
Spring 2003
and importance
Reconstructing Palladio
Palladioís Villa Design and Construction
Lawrence Sass, PhD - Principle Inve
earch Scientis MIT
77 Massachusetts Ave.
617-452-2023
Project Sum m ary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical
Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imagery. This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional
rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.
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VISUALIZATION
Architectural Documents
Group text and images to read as objects or blocks of related information
Organize text in a hierarchy based on size
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A computational Analysis of
[email protected] stigator
Res t Cambridge MA 02120 Room N51-328
th century,
construction data needed to reconstruct a full un-built building.
Lecture 6
Spring 2003
Reconstructing Palladio
Palladioís Villa Design and Construction
Lawrence Sass, PhD - Principle Inve
earch Scientis MIT
77 Massachusetts Ave.
617-452-2023
Project Sum m ary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical
Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imagery. This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional
rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.
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VISUALIZATION
Architectural Documents
Use lines to organize text and images
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th century,
construction data needed to reconstruct a full un-built building.
y
Lecture 6
Spring 2003
Project Summary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical
Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imager . This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional
rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.
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VISUALIZATION
Architectural Documents
Images - Reality and abstraction