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1 Lecture 6 Spring 2003 RENDERING & STORY TELLING 4.206/4.291 VISUALIZATION

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Page 1: RENDERING & 1 VISUALIZATION STORY TELLING€¦ · Lecture 6 Spring 2003 Surface Textures 1. 2. surface 3. 4.206/4.291 VISUALIZATION Color – Roughness and Smoothness Procedural Textures

1

Lecture 6

Spring 2003

RENDERING & STORY TELLING

4.206/4.291

VISUALIZATION

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2

Lecture 6

Spring 2003

• form

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VISUALIZATION

Renderings help those who can not read drawings

Renderings are used in design

Renderings demonstrate modeled artifacts for lighting &

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3

Lecture 6

Spring 2003

Story telling & montage

4.206/4.291

VISUALIZATION

• Textures

Cameras – physical & virtual

Graphic design & layout

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4

Design Training

Tempieto Rome

Palladio

Lecture 6

Spring 2003

Bramante

4.206/4.291

VISUALIZATION

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5

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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6

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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7

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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8

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

Page 9: RENDERING & 1 VISUALIZATION STORY TELLING€¦ · Lecture 6 Spring 2003 Surface Textures 1. 2. surface 3. 4.206/4.291 VISUALIZATION Color – Roughness and Smoothness Procedural Textures

9

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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10

Louis Kahn

US CONSULATE Angola 1951-61

Kent Larson 1997

Lecture 6

Spring 2003

Story Telling

4.206/4.291

VISUALIZATION

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Lecture 6

Spring 2003

Yale Journa 961

4.206/4.291

VISUALIZATION

l - 1

I am doing a building in Africa, which is very close to the equator. The glare is killing. Everybody looks black against the sunlight. Light is a needed thing, but is still an enemy ….

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12

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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13

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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14

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

When you were in the interior of any building, looking at a window was unbearable because of the glare. The dark walls framing the brilliant light outside made you very uncomfortable. The tendency was to look away from the window.

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16

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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17

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

In noticed that when people worked in the sun they usually faced the wall and not the open country. Indoors, they would turn their chairs towards the walls; the wall then becomes part of the window. Now, placing a wall in front of a window would cut the view and that is not pleasant .. So I though of putting openings in the wall .. When the wall got the light – even

direct sunlight-it would modify the glare.

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18

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

So therefore I thought of the beauty of ruins .. Of things which nothing lives behind .. And so I thought of wrapping ruins around buildings; you might say encasing a building in a ruin so that you thought the wall which has its aperture as if by accident.. I felt this would be an

answer to the glare problem.

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20

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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21

The Middle Passage Project

Larry Sass & Greg Anderson

Lecture 6

Spring 2003

Animation & Story Telling

Donald Stull

MIT - 1993

4.206/4.291

VISUALIZATION

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22

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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23

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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24

SURFACE TEXTURES

Lecture 6

Spring 2003

Rendering & Story Telling

4.206/4.291

VISUALIZATION

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25

Lecture 6

Spring 2003

Original Model

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VISUALIZATION

2D DRAWINGS RENDERINGS ANIMATIONS 2D CUTTING 3D PRINTING

Model Copy

Output Model

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26

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

RENDERINGS

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27

Lecture 6

Spring 2003

Surface Textures

1.

2. surface

3.

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VISUALIZATION

Color – Roughness and Smoothness

Procedural Textures – Calculations to create a representation on a

Image Mapping – Using pictures to create effects on modeled surfaces

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28

Lecture 6

Spring 2003

i

Texture Map

Texture Map

Texture Map

4.206/4.291

VISUALIZATION

Color (rough surface procedure)

Procedure (tile.cal & g ggle.cal)

Color (chrome surface procedure)

(wood -1.tif )

(carpet.tif)

(wood-2.tif)

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29

Lecture 6

Spring 2003

Texture Map

Texture

Texture Map

Texture Map

4.206/4.291

VISUALIZATION

(mural_01.tif)

(grass.tif)

Procedure (stone.cal)

Procedure (water.cal )

(pebbles.tif)

(mural_02.tif)

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30

Lecture 6

Spring 2003

Texture Map

Texture

Texture Map

Texture Map

4.206/4.291

VISUALIZATION

(mural_01.tif)

(grass.tif)

Procedure (stone.cal)

Procedure (water.cal )

(pebbles.tif)

(mural_02.tif)

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31

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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32

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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33

Lecture 6

Spring 2003

X Y

Z

4.206/4.291

VISUALIZATION

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34

Lecture 6

Spring 2003

Prepare Model Add details

i

4.206/4.291

VISUALIZATION

Texture Mapping Process

Remove unseen geometry Delete add tional layers

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35

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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36

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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37

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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38

Lecture 6

Spring 2003

Upper Window Detail

Detail

4.206/4.291

VISUALIZATION

Lower Window

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39

Lecture 6

Spring 2003

Overlapping Geometry

Light Cast

4.206/4.291

VISUALIZATION

Detailed Shadows

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40

Lecture 6

Spring 2003

Overlapping Geometry

Light Cast

4.206/4.291

VISUALIZATION

Detailed Shadows

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41

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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42

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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43

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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44

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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45

Lecture 6

Spring 2003

THE VIRTUAL CAMERA

• l

4.206/4.291

VISUALIZATION

Copy and adjust Model

Render white images for views

Create textures (3)

Save textures at a low res (1mg)

Map textures on mode

Render (1 Image) – Edit in photoshop

Adjust until happy

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46

THE VIRTUAL CAMERA

Lecture 6

Spring 2003

Rendering and Story Telling

4.206/4.291

VISUALIZATION

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47

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

Virtual Camera

The virtual camera puts emphasis on the fact that the camera is not physical

The virtual camera movement is not based on gravity

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48

Lecture 6

Spring 2003

Camera Motion

Tilt

Tilt

4.206/4.291

VISUALIZATION

Pan

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49

Lecture 6

Spring 2003

Camera Motion

/

4.206/4.291

VISUALIZATION

Track Pivot

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50

Lecture 6

Spring 2003

Camera Motion

Zoom

Dolly

4.206/4.291

VISUALIZATION

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51

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

Viewing Planes

Far Clipping Plane

Near Clipping Plane

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52

Lecture 6

Spring 2003

Creating a Story Board

Setting Views

4.206/4.291

VISUALIZATION

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53

Lecture 6

Spring 2003

Creating a Story Board

Saving Views

Round 2

Round 1

Round 3

4.206/4.291

VISUALIZATION

v01.vw v02.vw v03.vw v04.vw v05.vw v06.vw v07.vw v08.vw v09.vw v10.vw

v20.vw v11.vw v12.vw v13.vw v14.vw v15.vw v16.vw v17.vw v18.vw v19.vw

v04.vw v05.vw v07.vw v08.vw v09.vw v10.vw

v20.vw v11.vw v12.vw v14.vw v15.vw v16.vw v18.vw

v04.vw v07.vw

v11.vw v16.vw

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54

Lecture 6

Spring 2003

The Virtual Camera

Story Board of images

320 x 240 Pixels

4.206/4.291

VISUALIZATION

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55

Lecture 6

Spring 2003

Image Composition

4.206/4.291

VISUALIZATION

Camera Angles & Field of View

Virtual Camera

Ground Plane

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56

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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57

Lecture 6

Spring 2003

4.206/4.291

VISUALIZATION

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58

Lecture 6

Spring 2003

Image Composition

4.206/4.291

VISUALIZATION

Render small areas

Do Not Repeat Textures

Scale Textures

One Texture

One Texture

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59

Lecture 6

Spring 2003

THE VIRTUAL CAMERA

• collection of test images 320 x240

• Fi l i

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VISUALIZATION

Narrow down final images from a

Render Small Areas – DO NOT RENDER BROAD SWEEPING AREAS

Position the virtual camera parallel to the ground plane

na Renders have a rat o of 1240 x 960

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60

GRAPHIC DESIGN

Lecture 6

Spring 2003

Rendering and Story Telling

4.206/4.291

VISUALIZATION

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Lecture 6

Spring 2003

Websites

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VISUALIZATION

Architectural Documents

Working Drawings

Sketches

Brochures

Design Pinups (Competition Boards)

Architectural Models

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62

A computational Analysis of

[email protected] stigator

t

Cambridge MA 02120 Room N51-328

th century,

construction data needed to reconstruct a full un-built building.

Lecture 6

Spring 2003

Reconstructing Palladio

Palladioís Villa Design and Construction

Lawrence Sass, PhD - Principle Inve Research Scientis MIT

77 Massachusetts Ave.

617-452-2023

Project Summary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical

Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imagery. This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.

4.206/4.291

VISUALIZATION

Architectural Documents

The more white space the better

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63

A computational Analysis of

[email protected] stigator

Res t Cambridge MA 02120 Room N51-328

th century,

construction data needed to reconstruct a full un-built building.

Lecture 6

Spring 2003

and importance

Reconstructing Palladio

Palladioís Villa Design and Construction

Lawrence Sass, PhD - Principle Inve

earch Scientis MIT

77 Massachusetts Ave.

617-452-2023

Project Sum m ary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical

Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imagery. This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional

rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.

4.206/4.291

VISUALIZATION

Architectural Documents

Group text and images to read as objects or blocks of related information

Organize text in a hierarchy based on size

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64

A computational Analysis of

[email protected] stigator

Res t Cambridge MA 02120 Room N51-328

th century,

construction data needed to reconstruct a full un-built building.

Lecture 6

Spring 2003

Reconstructing Palladio

Palladioís Villa Design and Construction

Lawrence Sass, PhD - Principle Inve

earch Scientis MIT

77 Massachusetts Ave.

617-452-2023

Project Sum m ary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical

Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imagery. This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional

rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.

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VISUALIZATION

Architectural Documents

Use lines to organize text and images

Page 65: RENDERING & 1 VISUALIZATION STORY TELLING€¦ · Lecture 6 Spring 2003 Surface Textures 1. 2. surface 3. 4.206/4.291 VISUALIZATION Color – Roughness and Smoothness Procedural Textures

65

th century,

construction data needed to reconstruct a full un-built building.

y

Lecture 6

Spring 2003

Project Summary The Palladio Project is ongoing research focused on finding methods of reconstruction using computational devices to build, represent and evaluate Palladioís un-built villas. The first of The Four Books of Architecture contains text and images explaining Palladioís design and construction system in the form of rules. These rules were writeen for masons and crafts of the 16 offering one to two-dimensional data on each Palladian Villa, Palace and Church. The Four Books offers a general treatment of the villas construct: however, it is missing most of the physical

Many Architects and historians have attempted to reconstruct Palladioís work in the form of drawings, wooden models and computer imager . This project presents a new method of reconstruction through the definition of construction rules, in addition ot shape and proportional

rules defined by previous scholars to be used to construct three dimensional CAD representations from Palladioís original drawing. That CAD file is sent ot a machine that constructs a physical representation of the CAD model in the form of a 3D print. No drawings beyond Palladioís original sketch are needed to physically reconstruct this building.

4.206/4.291

VISUALIZATION

Architectural Documents

Images - Reality and abstraction