relativity - project documentation
DESCRIPTION
An overview of the process behind the film 'Relativity'.TRANSCRIPT
MEDI 323 - Individual Practice
WORKBOOK
2
This work book shows the development of my project from its initial conception. It also shows experiments, test shots, research and similar material which all contributed in the development process.
MODULE BRIEF! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 3
INITIAL PROPOSAL! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 4
RESEARCH - TRACKING SHOTS! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 5
RESEARCH - STEADY CAMS! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 8
DEVELOPMENT - STOP MOTION ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 9
REVISED INITIAL PROPOSAL!! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 10
DEVELOPMENT - ABSOLUTE & RELATIVE TIME! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 11
DEVELOPMENT - ELEMENTS!! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 13
RESEARCH - SLOW MOTION ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 14
RESEARCH -TIME LASPE! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 16
RESEARCH - ARTIST’S AND PRACTITIONERS ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 17
REALISTATION - FILMING IN SLOW MOTIONS! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 19
REALISTATION - CREATING THE SLOW MOTION! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 20
REALISATION - TESTING & EXPERIMENTS! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 21
REALISATION - CREATING THE MUSIC! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 22
REALISATION - STRUCTURE!! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 24
ACKNOWLEDGEMENTS ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 25
Contents
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INTRODUCTION
This is the point in the course when you have the opportunity to develop an individually focused programme of work to harness the skills, understandings
and experiences you have gained. This module aims to support to a high level the development through experiment practice and research of an agreed self
determined project. Your objectives should be defined within an appropriate critical and historical context. When your final project is completed and
presented it could be exhibited or screened or handed in as a portfolio/show reel/ DVD etc.
The project will be developed in consultation with tutors. Firstly you need to begin to define and state the perimeters of your ideas. It may be that you use
this module to explore more fully different media forms and or use the module as an opportunity to explore themes issues or concepts that may have come
to the surface previously on the course. This project can certainly embrace career ambitions.
Whatever way that you approach the module there is no prescribed formula. Staff will aid and assist you with the complexities of formulating and developing
your project. With the opportunity to address a very wide range of form and content the biggest problem can be in pairing down your idea to a workable
format. An interesting starting point could be to look at previous projects and workbooks and pick up on any ideas that you feel that you could now develop
in more depth.
Initially your development of ideas to form a project will focus on the process of research, experiment and exploration. The immediate concern will be
problem solving finding out what is possible and how best to convey your aims. If you are thinking of working in a new field you will need to expand your
knowledge both in terms of research and practice. If you are introducing for example a new element such as sound you will need to consider the technology
available and master that technology. At the same time you would need to be looking at relevant examples of other media practitioners in the field and the
new context that you would be working in.
In the latter part the emphasis will change. You will be developing your project to a state of conclusion that will clearly communicate your aims to the
appropriate/chosen audience. At this stage research should still continue; it may become more focused and detailed, it should also take in to account new
problems which you need to consider such as audience address and of different forms of presentation. As well as viewing work in books it is important to
visit and look at original pieces of work, particularly work that includes elements of sound or instillation where documentation is not sufficient. It is
important to see work that is of a different scale and/or site specific. Where and how you present your work affects the reading/response to the work as will
the effective application of appropriate production skills
Module Brief
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Summary: I would like to create a short ‘tracking shot’ style film which will mix animation with filming.
Objective: I would like to use the tracking shot as a way to represent a journey. This will take the form of time passing and also evolution. By starting the film
with a basic animation it and developing into regular film I hope to convey a sense of development. I would also like to use this as an opportunity to
experiment with animation methods, such as stop motion. Tracking shots are often used to illustrate time passing which is an idea I want to explore further.
Target Audience: I would like the audience for my piece to be fairly broad, the aesthetics of the peace I hope will be strong so it should appeal to people
across the board and also the subtext of the peace can be more closely read into.
The Medium: My piece will take the form of a short video. I will combine a number of techniques, including various forms of animation and conventional film
to create a ‘journey’ for the viewer. I want to combine animation with regular footage in order to create a surreal looking film.
Initial Proposal
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Examples of similar work:
Fat Boy Slim : Right Here, Right Now (1998)
This video follows the evolution of the
human race from single celled
organisms to a fully developed
modern human. The camera follows
the action side-on as the environment
seamlessly changes around the action.
This is a very stylized peace with bold
colors and larger than life settings.
What Is a Tracking Shot?A tracking shot is a method of getting pictures on video or film for television or the movies. Unlike a typical shot where the action passes by a stationary
camera, a tracking shot uses a moving camera that follows along with the action. The effect is that viewers feel like they are part of the action. Since their
perspective is constantly changing they are active participants instead of static observers.
HistoryThe man credited with developing the tracking shot is D.W. Griffith. The legendary producer and director employed the then innovative technique in his
controversial landmark film "Birth of a Nation" in 1915. Griffith used tracking shots to draw the audience in so they could feel like they were in the moment.
No filmmaker had ever done anything like that before. He viewed the camera as the audience. Moving the camera, moved them.
FunctionTraditionally, tracking shots in films were done on a dolly or some other contraption with wheels. It was rolled along the ground or a train track so the
camera could slide smoothly along a path. In recent years, the development of "steady cams" has made smooth tracking shots even easier. Filmmakers do
not need to build expensive and time consuming tracks. A steady cam operator can merely walk along a path and get a shake free shot.
TypesThere are several types of tracking shots. The moving camera can focus on an object standing still. This action tells a story in itself. Tracking toward a
stationary object communicates zeroing in or finding something. Tracking away from a stationary object conveys abandonment or solitude. A tracking shot
along side a moving object gives the viewer the same perspective. Tracking faster than the object communicates passing while tracking slower leaves the
impression of being left behind. Tracking shots can travel in every direction at any speed. They can be horizontal, vertical, diagonal, circular or in random
directions. When the camera is placed on a crane, tracking shots can be moved in three dimensions on the same shot.
FeaturesIn television news, tracking shots are commonly used for "walk and talk" interviews. This is where several people are talking and moving while the camera
follows them. The camera is usually in front of them with the photographer walking backwards. The idea is to give the illusion of natural interaction. The
audience feels like they are just another person walking along with the reporter and interview subject.
Potential
Research|Tracking Shots
6
Motorolla RIZR Z8 Advert (2007)
This advert follows a journey of a
horse through different time periods.
It starts by showing us a basic
animation and progresses to show us
the horse in the wild west, medieval times, and a modern bank robbery. I
particularly like the use of different effects, such as the mix of animation
and normal footage in this film.
Touch of Evil (1958)This shot follows a couple as they walk
through the streets with the looming
suspense of an armed bomb ticking.
The focus often shifts amongst the
characters giving a sense of scale to
There is a lot of potential in a tracking shot. They can be used in conjunction with pans, tilts, zooms, pulls or rack focus to create complex effects. Creative
directors are coming up with increasingly innovative techniques involving the tracking shot.
Methods of Tracking Shots:
Movement
The camera dolly may be used as a shooting platform on any surface but is often raised onto a track, to create smooth movement on a horizontal axis.
Additionally, most professional studio dollies have a hydraulic arm that raises or lowers the camera on the vertical axis. When a dolly grip operates a dolly on
perpendicular axes simultaneously, it's known as a compound move.
Dolly moves may also be executed without track, giving more freedom on the horizontal plane and with it, a higher degree of difficulty. These are called
dance-floor moves and may either be done on the existing surface )if smooth enough( or on an overlay designed for dolly movement. The ground overlay
usually consists of thick plywood as a bottom layer and masonite on top.
Camera dollies have several steering mechanisms available to the dolly grip. The typical mode is rear-wheel steering, where the front wheels remain fixed,
while the wheels closest to the operating handle are used to turn. A second mode, round steering, causes the front wheels to turn in the opposite direction
from the rear wheels. This mode allows the dolly to move in smooth circles and is frequently used when the dolly is on curved track. A third mode, called crab
steering, where the front wheels turn in the same direction as the rear wheels. This allows the dolly to move in a direction diagonal to the front end of the
dolly.
Types
Studio dollies are large, stable and can feature hydraulics. These are the first choice for studio, backlot and location shoots when using professional
cameras. A studio dolly usually needs a specialized operator called a "dolly grip". Lightweight dolly systems are simpler, more affordable and are best used
with lighter-weight cameras. Lightweight systems are usually favored by independent filmmakers and students because they are easier to operate. There
are riding dollys and also dollys that support only the camera, so that the operator needs to walk alongside. Any dolly that is compact in size when set on
floor wheels is called a "doorway dolly." The best way to be able to replicate the same camera movement for multiple takes )which is important for editing( is
to use a dolly on track.
Research|Tracking Shots
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Dolly tracks used for heavy cameras have traditionally been constructed of steel or aluminum. Steel, although heavier than aluminum, is less expensive and
withstands heavier use. Longer track segments, while heavier to transport, allow track to be laid straighter with less effort. Curved track is also available.
Plastic versions of track have been used with lightweight dolly systems. In the 2000s, flexible rubber track allowed quicker set up and easier transportation
for use with light cameras.
Examples of Tracking Dollys:
Tracking Dollys can be very expensive and bulky to use, therefor I also look into ways you can replicate this camera movement and stability. These
often involve self building ‘steady cam’ style devices which enable the operator to walk with the camera, keep lateral movement to a minimum and be
able to follow a person to keep them in shot. Devices such as also offer greater freedom of movement than a tracking dolly set-up as the cameraman is
not restricted by the tracks when filming. The camera could be used to rotate around a person, or follow them for a longer duration from a number of
different angles.
Research|Tracking Shots
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Overview:
A steadicam essentially combines the stabilised steady footage of a conventional tripod mount with the
fluid motion of a dolly shot and the flexibility of hand-held camera work. While smoothly following the
operator's broad movements, the steadicam's armature absorbs any jerks, bumps, and shakes.
The steadicam was introduced to the industry in 1976 by inventor and cameraman Garret Brown, who
originally named the invention the "Brown Stabilizer". After completing the first working prototype, Brown
shot a 10-minute demo reel of the revolutionary moves this new device could produce. This reel was seen
by numerous directors, including Stanley Kubrick and John Avildsen. The Steadicam was subsequently
licensed to and manufactured by Cinema Products, which later diversified the brand into a consumer line
for DV cameras. The Steadicam was first used in the biopic Bound for Glory, but its breakthrough movies
are considered to be Avildsen's Rocky in 1976, and Kubrick's 1980 film The Shining.
Research|Steady Cams
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Fantasmagorie (1908)
This is a stop motion film made by
French animation artist Émile Cohl.
The film largely consists of a stick
figure moving about and encountering
all manner of morphing objects, such
as a wine bottle that transforms into a
flower. There were also sections of live
action where the animator’s hands
would enter the scene. The main
character is drawn by the artist's hand
on camera, and the main characters
are a clown and a gentleman.
The film, in all of its wild
transformations, is a direct tribute to
the by-then forgotten Incoherent
movement. The title is a reference to
the "fantasmograph", a mid-
Nineteenth Century variant of the
magic lantern that projected ghostly
images that floated across the walls.
Stop motion animation is a cinematic process, or technique used to makes static objects appear as if they were moving. This technique is commonly used in
claymation and puppet-based animation. The objects are brought to life by breaking up the figure's motion into increments and filming one frame of film
per increment.
Initially I had wanted to use stop motion animation in my film. Stop-motion is an animation technique which works well with time, as it allows a period
of time to be re-produced over a different time-scale. I believed this would fit in well with my project as I wanted to explore the theme of time. I also
thought it would be a good opportunity to use a different animation technique, an aim which I stated on my initial proposal.
My first stop motion animations )see stills above( centered around a ‘stick-man’ figure. The figure is drawn onto the paper, and then comes to life. He
then begins to walk along the paper, the cameral following him side-on. I thought that this would be a good to way to start my project as I would be
able to develop the ‘stick-mans’ journey. I also felt that it would allow me to ‘develop’ the journey... from a basic stickman animation to live footage of
a person. However, as I developed my project further, I began to look into the concept of perceptions of time. This made much of the stop motion work
I had done irrelevant.
Development|Stop-motion animation
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After I had conducted my initial research I found my ideas began to branch off in different ways. Through much of my research into tracking shots was
closely linked to time, which I felt was a subject which I could explore further. I decided that rather than base my film on the priceable of one long tracking
style shot, I would instead explore perceptions of time, a subject that tracking shots closely lend themselves to.
My new proposal was to create a short conceptual film which examines how we perceive events when watched at a different speed. I also wanted to explore
the concept that there is beauty in a moment when viewed slowed down that is invisible to the naked eye. I decided to look into theories of ‘Relative Time’
from philosophers such as Einstein who writes about how we all view time from a relative perspective, and their is no absolute way of measuring it.
I found a good quote which seemed to en-capture one of the themes I was trying to explore:
“Theres things that happen in-front of our own human eyes that we never see, that are totally invisible to us” - Shirley M. Tilghman, Princeton University
I also wanted to my film to have a set topic or subject which it uses to demonstrates the above point. I felt that using the classical elements would be
interesting as they are closely linked with time and nature, and also I believed that they have characteristics )in particular fire and water( which would react
well to. I felt that in order to progress this project I should look into the uses of slow motion and other artist who have done work based on time and
relativity.
Revised Proposal
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As my project developed, I began to get more interested in the concept of time. This had always been one of the main themes of my work, my original idea of
a ‘tracking shot’ style piece centered very much on the development of a situation and my stop-motion was also heavily linked with time. Therefor i decided
to use ‘time’ as the main theme of my work, but try to look at it from a different perspective. In order to this, decided to look at time from another
perspective.
TIME
Time is defined as the technique used to quantify rates of change between objects, as well as events and
intervals between them. However, there are a number of different theories and viewpoints on the subject
which can change peoples perceptions of time.
Einstein’s theories of relativity questions our conventional measurements of time, suggesting that Time
was no longer uniform and absolute. Furthermore, no longer could physics be understood as space by itself,
and time by itself. Instead, an added dimension had to be taken into account with curved spacetime. Time
now depended on velocity, and contraction became a fundamental consequence at appropriate speeds
This theory is essential to my work, the idea that we witness events depending on perceptions of time was
the theory which I wanted to explore. looking at objects at a much slower rate.
Perception of Time
The very expression ‘the perception of time’ invites objection. Insofar as time is something different from
events, we do not perceive time as such, but changes or events in time. But, arguably, we do not perceive
events only, but also their temporal relations. So, just as it is natural to say that we perceive spatial distances and other relations between objects )I see the
dragonfly as hovering above the surface of the water(, it seems natural to talk of perceiving one event following another )the thunderclap as following the
flash of lightning(, though even here there is a difficulty. For what we perceive, we perceive as present—as going on right now. Can we perceive a relation
between two events without also perceiving the events themselves? If not, then it seems we perceive both events as present, in which case we must perceive
them as simultaneous, and so not as successive after all. There is then a paradox in the notion of perceiving an event as occurring after another, though one
that perhaps admits of a straightforward solution. When we perceive B as coming after A, we have, surely, ceased to perceive A. In which case, A is merely an
Development|Absolute & Relative TimeTheory of Relativity
Physicists usually dichotomize the
Theory of Relativity into two parts.
The first is the Special Theory of Relativity, which essentially deals
with the question of whether rest and motion are relative or absolute, and with the
consequences of Einstein’s
conjecture that they are relative.
The second is the General Theory
of Relativity, which primarily
applies to particles as they
accelerate, particularly due to
gravitation, and acts as a radical revision of Newton’s theory, predicting important new results
for fast-moving and/or very
massive bodies. The General Theory of Relativity correctly
reproduces all validated
predictions of Newton’s theory, but expands on our understanding
of some of the key principles.
Newtonian physics had previously
hypothesised that gravity
operated through empty space, but the theory lacked explanatory
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item in our memory. Now if we wanted to construe ‘perceive’ narrowly, excluding any element of memory, then we would have to say that we do not, after all,
perceive B as following A. But in this article, we shall construe ‘perceive’ more broadly, to include a wide range of experiences of time that essentially involve
the senses. In this wide sense, we perceive a variety of temporal aspects of the world. We shall begin by enumerating these, and then consider accounts of
how such perception is possible.
Development|Absolute & Relative Timepower as far as how the distance
and mass of a given object could
be transmitted through space.
General relativity irons out this
paradox, for it shows that objects
continue to move in a straight line
in space-time, but we observe the
motion as acceleration because of the curved nature of space-time.
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In classical thought, the four elements Earth, Water, Air, and Fire frequently occur; sometimes
including a fifth element orquintessence )after "quint" meaning "fifth"( called Aether in ancient
Greece.
The concept of essentially the same five elements was similarly found in ancient India, where they
formed a basis of analysis in bothHinduism and Buddhism. In Hinduism, particularly in an esoteric
context, the four states-of-matter describe matter, and a fifth element describes that which was
beyond the material world. Similar lists existed in ancient China and Japan. In Buddhism the four
great elements, to which two others are sometimes added, are not viewed as substances, but as
categories of sensory experience.
)Paul Strathern )2000(. Mendeleyev’s Dream – the Quest for the Elements(
I wanted to incorporate the a natural theme in my work, and using the classical elements seemed like
a logical pathway. Water and Fire are regularly used in slow-motion work as the y produce some
remarkable visual effects. Therefor I decided to use them as the main topic for my film.
Development|Elements (fire&water)
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As my project developed, I began to get more interested in the concept of time. This had always been one of the main themes of my work, my original idea of
a ‘tracking shot’ style piece centered very much on the development of a situation and my stop-motion was also heavily linked with time. Therefor i decided
to use ‘time’ as the main theme of my work, but try to look at it from a different perspective. In order to this, decided to look at time from another
perspective.
In particular, I found slow motion work fascinating. I really like the way that when we view an event slowed down we notice all the intricate details which our
eyes miss. I began to look into material which explore this idea.
Tme Warp - (Discovery Channel, March 18, 2008 – October 28, 2009, http://dsc.discovery.com/tv/time-warp/time-warp.html)
Time warp is a Discovery Channel's series in which MIT scientist and teacher Jeff Lieberman -- along with digital-
imaging expert Matt Kearney -- uses new technologies to bring truly never-before-seen wonders into a form that
your body can actually process. Using the latest in high-speed photography, the Time Warp team takes some
natural events )a cat licking its paw, a champagne bottle being opened( — and some not-so-natural )a water
balloon to the face, a raw piece of chicken exploding( — and turns them into a thing of both beauty and learning.
This series really uses slow motion effectively. Although it looks more at the process as a scientific experiment
rather than art, it still creates some quite remarkable visuals. Watching some episodes from this series gave me a
lot of ideas about what to film in order to maximise the aesthetics when they are slowed down. However, the major
difference between this and my project is that this series uses 1000FPS cameras in order to capture all the tiny
details which make the events remarkable.
Google Chrome Speed Tests - (Google, May 3, 2010, http://www.youtube.com/watch?v=nCgQDjiotG0)
‘Speed Tests’ is an advert produced by Google to promote their ‘Chrome’ internet browser. It puts the browser in various competitions against fast moving
objects and then shows the results in slow motion. The events happen to quickly for the naked eye to see, but when slowed down we a see a more
spectacular result.
Research|Slow-motion
Many high speed videos, such as
these examples, are filmed on
cameras which film incredibly high
frame rates. The ‘Pahntom V60
)above( is an example of a super high frame rate camera, shooting
up to 1500fps.
The v640’s high-resolution timing
system yields a timing resolution
of better than 20 nanoseconds.
Frame rate, frame synchronization
and exposure accuracy are all improved over previous
generations of high-speed
cameras. And, an external frame
synchronization signal is available
via a dedicated BNC for easier cabling and increased signal integrity. A GenLock input is
available for synchronizing the
playback of recorded cines to
other video gear.
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Here is a description of the events:
Chrome Browser vs. Sound:
The slowed down was paint placed on a speaker which was activated at the same time as the
browser. The paint shots in the air and hits the ear )see top right(. As the paint travels upwards we a
monitor in the background displays the web browsers speed at loading, beating the sound waves to
the ear.
Chrome Browser vs. Lightning:
The web page is loaded at the same time as a triggered lightning strike onto a boat. The lightning
shoots onto the boat, causing it to catch fire. When slowed down we see the browser just loads
before the lightning strikes )bottom right(.
I really liked the way this advert showed events that the human eye would normally miss, and the
way it glamorized them. A two second clip of paint simply shooting up onto a plastic ear appeared
completely different when viewed from a different perspective of time. This was defiantly
something which I wanted to realise in my work.
The Slow Mo Guys - (Web series, August 2010, http://www.youtube.com/user/theslowmoguys)
This is an online series of shows which show different events happening in slow motion. One week they experiment with popping water balloons, the next
week they destroy food types. This show again gave my ideas of what could be achievable given my resources, and also shows how we miss a lot of details
when we watch events at our normal time.
From most of my research, I noticed that there were many re-occurring subjects. Water was often featured. I decided to pursue the idea of slowing water
down in my work, something which appears to be featured frequently in my research mainly due to its strong aesthetic results.
Research|Slow-motion
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Time Lapse is another technique which involves an altered perception of time. I felt it would only be appropriate to conduct some research into time-lapse
techniques and work.
Time-lapse photography is a cinematography technique whereby the frequency at which film frames are captured )the frame rate( is much lower than that
which will be used to play the sequence back. When replayed at normal speed, time appears to be moving faster and thus lapsing. For example, an image of a
scene may be captured once every second, and then played back at 30 frames per second; the result would be an apparent increase of speed by 30 times.
Time-lapse photography can be considered to be the opposite of high speed photography.
Processes that would normally appear subtle to the human eye, such as the motion of the sun and stars in the sky, become very pronounced. Time-lapse is
the extreme version of the cinematography technique of under-cranking, and can be confused with stop motion animation.
Time lapse also follows a formula regarding its perception of time:
I looked into some practitioners and artists who have experimented with time-lapse techniques in their work!
Koyaanisqatsi (Godfrey Reggio, 1982)
Koyaanisqatsi is a film consisting mainly of of slow motion and time-lapse footage of cities and many natural
landscapes across the United States. The visual tone poem contains neither dialogue nor a vocalized narration: its
tone is set by the juxtaposition of images and music. The film is the first in the Qatsi trilogy of films: it is followed
by Powaqqatsi )1988( and Naqoyqatsi )2002(. The trilogy depicts different aspects of the relationship between
humans, nature, and technology.Koyaanisqatsi is the best known of the trilogy and is considered a cult film.
However, because of copyright issues, the film was out of print for most of the 1990s.
I looked at this to see how it used time-lapse techniques, I was especially found of the way they showed clouds
traveling across the sky, something which i looked to incorporate into my work
Research|Time-Lapse
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Researching Artist’s who have explored the idea of time and relativity was also an important part of the process. It was interesting to see how they
approached the subject and the techniques and methods they adopted in order to show communicate their messages. It also enabled me to consider how to
view the subject from a more artistic approach.
Christian Marclay: The Clock (Masons Yard, 15 Oct—13 Nov 2010)
The Clock' is constructed out of moments in cinema when time is expressed or when a
character interacts with a clock, watch or just a particular time of day. Marclay has
excerpted thousands of these fragments and edited them so that they flow in real time.
While 'The Clock' examines how time, plot and duration are depicted in cinema, the video
is also a working timepiece that is synchronised to the local time zone. At any moment,
the viewer can look at the work and use it to tell the time. Yet the audience watching 'The
Clock' experiences a vast range of narratives, settings and moods within the space of a
few minutes, making time unravel in countless directions at once. Even while 'The Clock'
tells the time, it ruptures any sense of chronological coherence.
'The Clock' plays with how audiences experience narrative in cinema, examining the
conventions and devices through which filmmakers create a persuasive illusion of
duration. When watching a film, an audience is removed from normal time and swept up in a new register that corresponds to the narrative at hand. 'The
Clock' transforms this condition of cinema: time, in this case, corresponds precisely to the actual time beyond the work. The audience will have the peculiar
awareness of experiencing a fictional event, or countless events, at what appears to be the same time as when they watch it in the gallery.
Using the medium of collage has been a recurring strategy for Christian Marclay since the late 1970s, when as a pioneering turntablist he began mixing
sounds and records, before turning to album covers, works on paper and video. 'Manga Scroll', Marclay's most recent collage-based work, was exhibited in
the ground-floor gallery. Included in Marclay's 'Festival', at the Whitney Museum of American Art, 'Manga Scroll' is a 20-metre long scroll featuring hundreds
of onomatopoeic words excerpted from Manga cartoons, collaged by Marclay to create a chain of words buzzing with aural energy.
)http://www.whitecube.com/exhibitions/cm/(
Research|Artists&Practitioners
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Secrets Trilogy (Reynold Reynolds, 2008-2011)
During the Last three years Reynold Reynolds has been working on The Secrets Trilogy; a cycle that explores the imperceptible conditions that frame life. In
Secret Life )2008(, a woman is trapped in an apartment filled with moving plants. Her mind is a clock whose hands pin the events of her life to the tapestry of
time. Her thoughts escape her and come to life inhabiting the space around her: living, breathing and dying. In Secret Machine )2009( Muybridge’s
photographic experiments form a bridge between art and science where the film camera is both a measurement tool and a means of artistic expression. Six
Easy Pieces )2010( is based on Six Easy Pieces: Essentials of physics explained by its most
brilliant teacher by Richard P. Feynman, and brings together the foundations of "Film is the
Seventh Art" )Ricciotto Canudo( and "Music is the pleasure the human mind experiences from
counting without being aware that it is counting." )Gottfried Leibniz(.
For Six Easy Pieces, Reynolds moved his entire studio into the art space, producing the film-
work live to an audience. The live construction of the image destroys the illusion of film,
revealing the studio process as art. In March 2011 Reynolds will film part of his new work as
film performances in the space of the HKW showing
that art can be made outside the artist’s studio.
At the time of writing ‘The Secrets Trilogy’ is currently part of the ongoing Labor Berlin series at the Haus der
Kulturen der Welt )HKW(, a project dedicated to the creativity and potential of international artists with the city as
their new home and focuses on Berlin and its production conditions for artistic creation.
)http://www.transmediale.de/content/labor-berlin-4-secrets-trilogy(
Dr Harold Eugene Edgerton (April 6, 1903 - January 4, 1990)
Dr. Harold E. Edgerton devoted his career to recording what the unaided eye cannot see. His photographs
illustrate such moments as: a bullet seen the instant it explodes through an apple, a perfect coronet formed by a
milk-drop splash, and a football dented by the contact of Wes Fesler's booted foot. These images have become
classics of modern art and science. I really liked the way his photography captures moments the human eyes
misses.I looked at much of his work for aesthetic ideas.
Research|Artists&Practitioners
Milk Drop Coronet, 1957, Edgerton
19
CANON EOS 550DI choose to use the Canon 550 to shoot
this film. The high frame rate )up to
60fps( and the shallow depth of field
where the main reasons behind my
choice.
Key features of the Canon 550D
include:
IMAGE SENSOR:
Type: 22.3 x 14.9mm CMOS
Effective Pixels: 18.0 megapixels
Total Pixels: 18.7 megapixels
Aspect Ratio: 3:2
VIDEO MODES:
1080p @ 30, 25 or 24 fps
720p @ 50/60 fps
VGA @ 50/60 fps
Movie crop function
External stereo mike
In order to capture events to slow-down I needed to careful consider the best equipment to work worth. Frame rate was the most important element
which I would have to consider when filming. Therefore I made the decision to use the ‘Cannon 550’ to shoot my film with. The camera allows a frame
rate of up to 60fps which is over double the conventional 25fps. This enabled me to slow the footage down in post production to a much higher rate
than if I had been working with 25fps. I used three post-production programs to create the slow-motion effect, Adobe After Effects, Apple Motion and
Final Cut Pro.
When filming there were a number of variables which could effect the footage I was shooting. Often I
would not know how the footage would be react when it was slowed down until post-production, therefor
a lot of time was spent taking test shots to experiment with what looks good, and what didn't work out so
well. Lighting was very important, if objects were well lit then when they where filmed it would results in a
high quality finish in post-production.
I made the decision to film much of my footage in the studio as
it would allow me to control as many of the variables as possible
)such as light, wind ect..( which I may encounter when shooting on location. I also wanted to try an include as
many tracking style shots as possible, as this was where much of my initial research was based, however I did
not not include as many of these shots in my final film as I would have liked as the results were not as suitable
as the static shots.
I also did however also experiment with filming on location, using a friend how was able to backflip and do
other acrobatics. The resulting footage was very good, however I could not ultimately justify using it in my
film as I felt it didn't fit in with the core principles of the film... fire, water and the classical elements.
Much of the slow-motion footage I had looked at for ideas and inspiration where shot on cameras with high
frame rates )up to 1000fps( which are very expensive. The Cannon camera I had at my disposal would not
technically be able to match the frame rate and therefor, even when slowed down, my footage would not be
at a slow enough speed to look as I would have liked. Therefor the post-production process would require
me to manipulate the footage I had to create the effect of 1000fps or similar using various different pieces of
software.
Realisation|Filming in ‘slow-motion’
20
100fps - Crumple Pop
Filmed on a Canon 6D, this short film
demonstrates the power of slow-
motion applied by Apple Motion. It is
mainly slow shots of a cyclist
performing skills and falling off. I
particularly liked the way quite normal
events appeared ‘extraordinary’ in this
film. When slowed down, simply
falling off the bike would look really
dramatic and interesting.
You Don't Know: Autozamm
This short fight sequence uses Twixtor
frequently, it is a relatively simple
concept but the careful uses of slow-
motion really extenuate the movement
in the actions scenes.
Once I had filmed the footage, the next step was use post-production to manipulate the footage in order to create the desired slow-motion effect. As I
mentioned earlier, this process required the use of several pieces post-production software - Adobe After Effect, Final Cut Pro and Apple Motion. Here
follows a description and justification for the software I used.
‘Twixtor’ is a plug-in for Adobe After Effects which enables the user to slow down footage dramatically. It achieves this by
synthesizing unique new frames by warping and interpolating frames of the original sequence, employing RE:Vision's proprietary
tracking technology that calculates motion for each individual pixel. The result allows the use to slow down footage to a dramatic
rate, but still retain a fluid motion, rather than becoming jumpy ) which can commonly occur when slowing footage down(.
Final Cut Pro provides non-linear, non-destructive editing of any QuickTime compatible video format. It supports a number of
simultaneously composited video tracks; up to 99 audio tracks; multi-camera editing for combining video from multiple
camera sources; as well as standard ripple, roll, slip, slide, scrub, razor blade and time remapping edit functions. It comes with
a range of video transitions and a range of video and audio filters such as keying tools, mattes and vocal de-poppers and de-
essers. It also has a manual 3-way color correction filter, videoscopes and a selection of generators, such as slugs, test cards
and noise. I used this for the basic editing of my film.
Adobe After Effects software is the industry-leading solution for creating sophisticated motion graphics and cinematic visual
effects. Transform moving images for delivery to theaters, living rooms, personal computers, and mobile devices. I used After
Effects for running the ‘Twixtor’ plug-in for slowing down my footage. This is a very powerful piece of software which produced
some great results.
Features of Motion include the ability to create custom particle effects )as well as using pre-built ones( and to add filters, effects and
animations in real time. It can also integrate with a MIDI keyboard, so that parameters can be controlled by keys or faders; this opens
up the possibility real time parameter input into Motion. In addition Motion also allows for complete 2D and 3D compositing in a
multiplane environment. I used motion for stabilization of my shots, as well as a slowing some of my footage down. I did find the
results not as impressive as After Effects or Twixtor.
Realisation|Creating the Slow-Motion
21
Once I had filmed, the next step was to begin the post-production process. This mainly consisted of experimenting with my footage in various post-
production programs to see which techniques worked best to slow them down, and also to see what looked the best aesthetically .
I did two location shoots, one on a beach showing the movement of the water in nature and on of my friend performing gymnastics. Although the
results of the footage looked of a reasonable standard I felt I could not justify their inclusion in the final work as they did not fit in with the rest of my
shots. I also filmed a juggler to experiment to trey and see if I juggling could be observed
differently depending on the time perspective. The software, however, struggled to alter the
footage and the resulting footage was not of a high enough standard.
Eventually I made the decision to concentrate just on the two classical elements of water and fire
and therefor did not feel that I could include some of the footage in film as it did not fit in with this
theme.
I also took some time to experiment with using ink in water in an attempt to see how water reacts.
The effects looked fairly good, however I did not include them in my final piece as I did not feel that
the event was made any more spectacular when it was slowed down.
Another technique I used to to create a slow motion effect was to combine a two or more shots
together, giving to create a new shot. I used this technique for a droplet falling into, which was
actually shot as two separate shots and then composed together is post production to get the
desired visual effect.
It was often a case of experimenting with the various software to see which slowed down the
footage best, as a general rule I found that Twixtor worked better for the erratic movement of the flames or water droplets and Motion has the best
effects on body parts and more static objects.
Another interesting observation I made was that I was not actually slowing the footage down, I was in fact using software to create more digital frames
which give the illusion that events are occurring at a slow speed. This was my only option as the high frame rate cameras )which I previously
mentioned( can cost £3000 or even more, which was not within my resources.
I have included a selection of footage on my hand-in disk which did not make the final film )see attached DVD(
Realisation|Testing & Experiments
22
Granular Synthesis
Granular synthesis can be seen as a
reflection of long-standing ideas about
the nature of sound. Quantum physics
has shown that sound can be
atomically reduced to physical particles
)Wiener 1964(. This physical form of
sound was first envisioned by the
Dutch scientist Isaac Beeckman )Cohen
1984(. He explained that sound travels
through the air as globules of sonic
data.
Later works evolved the particle theory
of sound into a synthesis method
whereby the natural sound particle is
imitated and magnified, referred to as a
grain. The grain is then layered with
other grain, either cloned or extracted
through a similar process as the
original to create different sounds and
sonic textures. The original intent of
the process described by Gabor was to
reduce the amount of data required to
convey an audio human
communication, necessitated by the
low band width, but rising usage of
telecommunication devices in the
1940s )Gabor 1946(.
Gabor's research came into the hands
of Xenakis, who recognised a musical
When I thought about composing music for my work, I had a clear concept of what I wanted to create. I wanted to create a conceptual sounding score,
which would supplement the on-screen visuals and also hold the films core values of relative time strongly. I also felt that rather than make a new
song from scratch for my work, I wanted to manipulate samples and my own audio work in order to create a unique new sound.
I began to experiment with creating simple basic track in ‘Logic Studio’ and then using a program called ‘Sound Stretch’ stretching the music out so it
was as much as 2500% slower than the original track. This created some quite startling and interesting effects. The notes which used to to take
seconds )or shorter( are now spread out over a much longer period, giving the music an ambient and ‘slow’ feeling. I particularly liked this method of
creating the music as I felt that not only worked well with my film but it was also an example of listening to music at a different speed and hearing
something completely different... and example of how our perceptions are relative to time.
Once I had my basic ambient track I began to experiment with different effects to add character to the music. I looked into granular synthesis as a
means to manipulate my work. This is another techniques which allows you to adjust speed, pitch and format of music. I felt that that this worked well
with the concept of my work as it was another practice which featured time at its core. I also sampled sounds of water and fire and then heavily layered
them with effects. I wanted the audience to find the sounds familiar, but not necessarily associate them with the obvious action on screen.
In my work I used two main tracks as the stimulus of the synthesized score I created, one which I created myself in Logic Studio, the other was a loyalty
free track obtained from ‘shockwave-sound.com’. Although my film is around 3 minuets long, it is interesting to note that only a very around two or
three seconds of music has been used to create the score, just slowed down and stretched out over a longer period.
I looked at various practitioners who have worked with granular synthesis and inspiration for my own work. One such peice was an installation piece
called ‘»Model 5«’, a sound art installation.
MODEL 5 - Granualr Sytnthesis (Kurt Hentschläger and Ulf Langheinrich)
Granular Synthesis is a joint project of Kurt Hentschläger and Ulf Langheinrich. Since 1992 they have been exploring the aesthetic potential of
audiovisual re-syntheticizing. For their performances and installations they granulate and manipulate fractions of sounds and images,
recomposing them to enormous visual and acoustic symphonies. Live in New York and Vienna.
Realisation|Creating a ‘slow’ score
23
application for this work )Xenakis
1971(. Xenakis' first works involving
granular synthesis were created by
splicing magnetic tape into tiny
segments, rearranging the segments,
and taping the new string of segments
together. After attending a seminar
conducted by Xenakis on this topic,
Roads began experimenting with this
idea on a computer. His first
experiments were extremely time
consuming, even when rendering just
a one minute mono sound )we are not
talking minutes here, nor hours, but
days, usually weeks, depending on
scheduling and transferring(. After
reading an article about granular
synthesis written by Roads in 1978,
Truax began developping a way to
create granular synthesis in real-time,
first realised in 1986. From this point
on, granular synthesis has slowly
become available to a growing number
of musicians and sound artists.
)1999-2009 Timothy Opiehttp://
www .g r a n u l a r s y n t h e s i s .c om/
guide.php(
Between 1994–96 Granular Synthesis focused on training their
machine/system on two different human models. For »MODELL
5« )butitled MotionControl( and «MODELL X» )subtitled
Sweetheart( Hentschläger and Langheinrich worked with the
head/face/voice of Akemi Takeya, a Japanese dancer, singer, and
performance artist. Their machine is primarily a device for
islolating or dislocating a model’s appearance and behaviour
from the cause and effect logic of cinemat, television, video,
music, and our perceptual experience of ‹full motion› life itself.
Through granulation, relentless repetition and the rolling,
enveloping or cyclical recombination and layering and
compression and with each of thousands of edit-point, high-
frequency staccato image and sound perforation.
I particularly liked the way that this piece manipulated samples using granular synthesis techniques, making them sound completely different
and altering our perceptions of the visual event. Work such as this was very influential when I composed my own music, I was wanted to give my
work a heavily distorted, synthesised feel.The final step was to match the sounds to the events which were occurring on the screen.
)source: Tom Sherman, »The development and applications of a perpetual moment machine«, in: Granular Synthesis, Noise Gate M6, MAK
Vienna a. o., 1998, pp. 29f.(
Realisation|Creating a ‘slow’ score
MODEL 5 - Kurt Hentschläger and Ulf Langheinrich
24
Montage Theory
The montage has been used in film for
a very long time, it's place was not
always so well grounded though. In
the 1920's there was a dispute as to
how films considered what a montage
was. The Soviet film makers at the
time had a few different ideas about
weither or not using a certian editing
process was to be called a montage or
not. Sergei Eisenstein had a theory
about what a montage was, it was
specificly that there are at least 6
types of montage to use in a film.
Montage is the grouping of two or
more images to create a
third.Meaning, two seperate images
that are not in sequence of eachother,
put together one after another would
create a third seperate meaning or
feeling that he viewer would infer.
in the beginning that is how it was
used, two images creating a third.
now monatge has evolved into more,
we can use multiple pictures, or even
clips of movement, to convey an
emotion or meaning that can't easily
be portrayed by a single actor.
)http://fs205.intodit.com/page/montage-
theory(
Once my footage had been edited had been completed, I began to think about
the structure of my film. I wanted my piece to be heavily conceptually based,
and not have a narrative to it. The main aim was to show the relationships of
fire and water as perceived through a relative time. I also wanted to show that
there are many details which we miss when we view events through our naked
eye, but when slowed down we can see much more.
I based the structure of my film on montage techniques )see right( using a
variety of different techniques in order to show how fire and water interact
when we view them from a different perspective. In particular I looked at
rhythmic and tonal montage when working in my film as I felt they worked best
to illustrate my vision.
I used some un-conventional cropping techniques of some shots, most
notable an oval shape with feathered out edges. The idea behind this was that the shape was representative of a human eye, representing the audinace
viewing the events on screen from a different time perspective.
The metronome is representive time passing, as this is an inanimate object which, unlike a clock, does not record a specific time )i.e.. 12.23pm(,
simply that time is passing.
I also managed to incorporate some of the time-lapse footage I shot into my film. I decided to open the film on a time-lapse of cloud movement in
order to give an indication of the themes that the film will explore.
Realisation|Structuring the film
25
Jamie Harris
Paul Hitchcock
Joël Kuhn
Simon Maurer
Jon Wirthner
Acknowledgments