real estate development game test play

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Let’s Be a Real Estate Entrepreneur! Games-Based Learning about Entrepreneurship and Social Responsibility in Real Estate Development in China Design Research conducted by the MIT Game Lab & Scheller Teacher Education Program for the Samuel Tak Lee MIT Real Estate Entrepreneurship Lab

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Page 1: Real Estate Development Game Test Play

Let’s Be a Real Estate Entrepreneur! Games-Based Learning about Entrepreneurship

and Social Responsibility in Real Estate Development in China

Design Research conducted by the MIT Game Lab & Scheller Teacher Education Program for the

Samuel Tak Lee MIT Real Estate Entrepreneurship Lab

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Play

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Learning

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Four Freedoms of Play

• Freedom to Explore • Freedom to Fail • Freedom of Identity • Freedom of Effort

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GAMES

How do we channel play into meaningful activities while still allowing for play’s open-ended nature?

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In games we willingly submit to arbitrary rules and structures in pursuit of

mastery, but only if we can continue to be playful.

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“What the world needs is…Grand Theft Calculus

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Imaginative Projection

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Play

Spectation Competition

Collaboration

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Let’s Be a Real Estate Entrepreneur!

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Role TakingReal Estate Developer

City Planner Entrepreneur

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Risks vs RewardsThe Chinese system of real estate development is an exciting way to operate as an entrepreneur within the Chinese economy!

Players will take risks: will they cause another Tianjin disaster? Will they become a rising star in the real estate development scene?

By building responsibly or recklessly, players will see the long term results of their short term decisions. Players will ask themselves: “Is it desirable to develop in a socially responsible way?”

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Systems at PlayIllustrating these important systems at play via the costs and rewards for each:

• reputation - getting access to bigger markets/repeat customers, more opportunities; getting blamed for disasters, restrictions from failures

• risk-taking - cutting corners, exploiting regulation, causing disaster, profiting from windfalls

• raising capital and managing land use - the specifics of acquiring capital and developing land

• societal benefit - happiness, community, developing the area to become more profitable/livable

• environmental impact - reducing footprint and waste to increase profitability/livability

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Learning Context

• Classroom Experience

• Short amount of playtime (60-90 minute sessions)

• Takes time to master

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Other Design Constraints

• Multi-player game

• Tablet-based board game adaptation

• Complex system

• Not a 1:1 simulation of ‘reality’

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Play

Spectation Competition

Collaboration

Interrogating the System

Sharing Strategy

Reflection &

AnalysisTesting Strategy

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What We’ll Need From You• COUHES Training (online training) because of our IRB requirements

• Packaging and delivering data for us in a legible format

• Make sure the students understand that they are in charge of their gameplay

• They might not like the game — that’s okay!

• They might think the game is ‘wrong’ — they’re right, it is!

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Summer Test Protocol• What are the strengths of the real estate game as part of a curriculum?

• Does it aid students in defining thoughtful or socially responsible development?

• Does it create interest in the real estate field?

• Does it encourage relevant discussions?

• Is its simulation sufficient to engage students?

• Are students able to draw analogies between the game and real life developments?

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Test Methods• Observation

• Monitoring discussions - keying discussion with specific questions & topics.

• Written Reflections - one paragraph summary of answer to a specific question, one to three times throughout the course to see how their answers shift.

• Surveys - at start of class, mid point, end of class - ideally not more than 10 minutes for students to fill out.

• (Possibly) Analyzing games created by the students to adapt/alter the original game.