psychology of play—online - full sail university · ... pyp-o course description in the...
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COURSE SYLLABUS
COURSE INFORMATION
Catalog Course Code: DEP 1013
Three-Letter Course Abbreviation: PYP-O
COURSE DESCRIPTION
In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of historical and current researchers and theorists, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete cre-ative, professional, and social tasks. Students will utilize a psychological perspective of play to examine how this relates to their life, education, and chosen creative field.
COURSE MATERIALSyy Computer
yy Internet access
yy Other resources will be provided
COURSE OBJECTIVES
Students will accomplish these course objectives by com-pleting the milestones specified:
yy Identify what constitutes play and describe how play dif-fers from other behaviors
yy Define play, creativity, and innovation to understand how the concepts differ
yy Evaluate the various types of play to recognize their value
yy Interpret the role of play in brain development
yy Explore play from psychological and evolutionary perspectives
yy Assess scientific findings by conducting personal ex-ploration on research topics
yy Examine the ways that positive psychology theories im-pact development
yy Identify positive psychology concepts
yy Understand the connection between positive psychol-ogy concepts and play and development
yy Determine the role of play in creative and critical thinking
yy Explain the role of play in society
yy Apply class concepts to help solve a challenge
yy Recognize boundaries when play distracts from productivity
yy Explore the dark side of play
yy Compare and contrast the helpful and harmful ele-ments of play
yy Apply play concepts to increase self-awareness and self-management
yy Examine interpersonal relationships as they relate to play
yy Describe the connection between play concepts and future career paths
yy Reflect on play and how it can impact lifelong learning
yy Construct a comprehensive plan to apply play material
yy Demonstrate the ability to follow directions
yy Maintain professional conduct in course interactions and completion of assignments
COURSE OUTCOMES
By the end of this course, students will be able to:
yy Articulate the value of play
yy Explain how play shapes the brain
yy Describe the ways that play impacts personal and profes-sional goal achievement
yy Apply creative and critical thinking through play
yy Construct a plan for the valued potential use of play in various settings
PSYCHOLOGY OF PLAY—ONLINE
DEGREE CONNECTION
Psychology of Play allows students to explore elements of play within each degree program. Students will begin to evaluate what drew them to their respective degrees through the lens of play. The benefits and necessity of play in both personal and professional development will be explored as well as the potential challenges that must be addressed. Stu-dents will learn to use play to motivate themselves to achieve success in their respective degree programs by building upon critical-thinking and interpersonal relationship skills and us-ing research to support their development as professionals. The concepts and research addressed in this course offer additional psychological perspectives and insights to supple-ment the technical and conceptual skills built into the core curriculum.
INDUSTRY CONNECTION
Psychology of Play is a course designed to challenge stu-dents to examine the connection between play and their respective industries. In order to present their best self to their industry, students must understand how play helps to shape the brain, increases productivity at work, and en-hances interpersonal relationships. Students are encouraged to visualize their future paths within their industries and use this to guide their development, both personally and profes-sionally. Psychology of Play aims to validate the importance of play in a way that then allows students entering the enter-tainment industries to be able to reinforce the value of play in their respective professions. Successful completion of this course will ensure that students are prepared to create a lifelong play plan with greater self-awareness and increased social competence.
RESEARCH COMPONENT
Students will conduct research through self-assessment, Full Sail Library resources, and observation. Participating in self-assessments will allow students to reflect on themselves and evaluate personal play tendencies, deepening their level of self-awareness. Conducting research using Library resources will help students narrow their focus to scholarly, credible sources. Lastly, engaging in observational analy-sis will allow students to apply concepts from a real-world perspective.
ADDITIONAL RESOURCES
Websitesyy www.thehappinessinstitute.org
yy www.instituteofplay.org
yy http://www.aspenideas.org/session/neuroscience -play-what-play-does-you-and-your-brain-and-what -happens-you-if-you-dont-play
Textsyy Brain Rules: 12 Principles for Surviving and Thriving at
Work, Home, and School, John Medina, Pear Press
yy Flourish: A Visionary New Understanding of Happiness and Well-Being, Martin E. P. Seligman, Atria Books
yy Happiness Advantage: The Seven Principles of Positive Psychology That Fuel Success and Performance at Work, Shawn Achor, Crown Business
PSYCHOLOGY OF PLAY—ONLINE Degree Connection
TOPICS COVEREDyy Introduction to Play
yy Play Personalities
yy Brain and Development
yy Positive Psychology
yy Motivation
yy Critical Thinking
yy Value of Play in Society
yy Interpersonal Relationships
yy Lifelong Play
LEARNING ACTIVITIES
Reading AssignmentsWeekly reading will be assigned to provide students with a solid foundation of psychological principles and theory. In order to be successful in this course, students will need to apply the theories learned from the readings to their projects.
DiscussionsEach week, students will be given video prompts and/or thoughtfully constructed questions to push them to consider how weekly course concepts are relevant to their industry. Students will write an initial post and a meaningful response post to one or more of their peers. They will be required to write their initial post by Wednesday of each week to allow ample time for their peers to review and respond to the post. The reply must directly address another classmate’s post and should offer clear and specific feedback about the post(s). Merely stating agreement or disagreement is not sufficient.
Projects/AssignmentsStudents will complete four creative assignments throughout the month that will directly apply the material learned in the specified weeks. Weekly assignments may involve applying personal examples
to content, finding examples from society to apply content to, and/or applying provided examples to content. Specific instructions will be provided on FSO.
Learning ChecksStudents will complete four weekly learning checks that are de-signed to give students insight into the basic knowledge acquired to date. Items covered may relate to knowledge and comprehension (facts, interpretation of information, and problem solving) or analysis (understanding relationships between pieces of information).
Live Interactive SessionsLive interactive sessions will provide students with an opportunity to participate in a video-enabled live presentation with their peers and the instructor. Students will experience live teaching of course concepts as they interact with classmates in structured activities and apply the material to their respective industries.
GRADE WEIGHTS
Weekly Discussions (4 at 7% each) 28%
Weekly Learning Checks (4 at 5% each) 20%
Week 1—Training Level: Library Research 2%
Week 1—Assignment 10%
Week 2—Assignment 10%
Week 3—Assignment 10%
Week 4—Assignment 10%
Professionalism (GPS) 10%
Total 100%
PSYCHOLOGY OF PLAY—ONLINE Topics Covered
STRATEGIES FOR SUCCESSFUL LEARNING
yy Time management is the biggest challenge for students in this course. Look through all the activities for the week as early as possible and plan your time accordingly. Some activities require quite a bit of preparation and involve multiple steps for success-ful completion.
yy Networking is critical to your success in this course. Your class-mates are some of the best resources you have available to you in this program. They’re experiencing the same classes as you and juggling a similar list of other life commitments. Get to know them. Read their profiles. Correspond with them on discus-sion boards. Send an email if you’re interested in learning more about a classmate’s professional experiences. By doing some networking now, you will enrich your experience in the online program and magnify your job opportunities after completion of the program.
yy For many of you, your computer may be another subject you need to take time learning. To address any technical issues you may have, please contact FSO Support.
yy Read the fine print. Many of your assignments will have in-structions for you to follow and a grading rubric for your work. To get the most out of an assignment, it is important that you understand and meet all the requirements for your work. The more personally you can apply the concepts, the better you will understand them and retain them. Look for personal applications of the concepts addressed or evidence of how they may affect others or the world around you. To ensure the best grade, you can use the guidelines as stated on the grading rubric. Before submitting any assignment, it is best practice to proofread for grammatical and spelling errors.
yy Communicate any concerns or questions to your instructor as soon as possible. Make note of your instructor’s office hours, iChat hours, and preferred method of contact to ensure that you reach the instructor successfully. Your instructors are not typi-cally accessible over the weekends, so please keep that in mind when planning your time.
yy Above all, make sure you play!
DEFINITION OF A CREDIT HOUR
Psychology of Play is a 3.0 credit hour course. Full Sail University breaks down one semester credit hour into 45 units of academic activities as follows:
One clock hour of Contact with a Lab/Course Director or Associate Course Director
2.0 units
One hour of Homework and/or preparation for a course activity
0.5 units
Psychology of Play’s contact and homework hours amount to 135 total units. The number of units for each academic activity in this course is broken down as follows:
Academic Activity
Week 1
Week 2
Week 3
Week 4
Total Hours
Total Units
Number of Contact Hours
11.25 11.25 11.25 11.25 45 90
Number of Homework Hours
23.5 22.5 23.5 20.5 90 45
Total 135 135
PSYCHOLOGY OF PLAY—ONLINE Strategies for Successful Learning
COURSE-SPECIFIC RUBRICS
Assignments
Item Exceptional Proficient Needs Improvement Not College LevelLevel of Completion
Follows directions and completes all parts of the assignment
All instructions are followed and completed
Most instructions are followed and completed
Few instructions are followed and completed
No or very few instructions are followed and completed
15 points 13–15 points 10–12 points 7–9 points 0–6 pointsConcept Application
Demonstrates an understanding of the class concepts
Class concepts are clearly and thoroughly applied in a way that demonstrates a mastery of the material
Class concepts are clearly applied in a way that demonstrates an understanding of the material
Class concepts are applied in a way that demonstrates a basic understanding of the material
Class concepts are referenced in a way that does not demonstrate an understanding of the material
or
Class concepts are referenced incorrectly or not at all
25 points 23–25 points 20–22 points 14–19 points 0–13 pointsConnection
Connects the class material to real-world experience
Makes a clear connection to the real world (such as a personal life or industry connection) and shows a deep understanding
Makes a connection to the real world (such as a personal life or industry connection)
Makes a vague or unclear connection to the real world (such as a personal life or industry connection)
A connection to the real world (such as a personal file or industry connection) is not present
25 points 23–25 points 20–22 points 14–19 points 0–13 pointsInnovation
Uniqueness or originality of idea, format, expression, and so forth
Assignment is polished and of professional quality, making use of innovative ideas or forms of expression
Assignment is polished and makes use of innovative ideas or forms of expression
Assignment either is polished or makes use of innovative ideas or forms of expression
Assignment is not polished and does not make use of innovative ideas or forms of expression
20 points 18–20 points 15–17 points 9–14 points 0–8 pointsGrammar/Mechanics
Demonstrates college-level writing through complete sentences, correct sentence structure, capitalization, spelling, subject-verb agreement, comma usage, apostrophe usage, signal phrases, and general sentence clarity
Writing is free of “text speak” and informal language or word spellings
Demonstrates an exceptional command of grammar and mechanics with no errors
Demonstrates a solid awareness of grammar and mechanics with few errors
Demonstrates some awareness of grammar and mechanics, but several errors are noticeable
Message is moderately clear and contains no “text speak”
Uses awkward, unclear, rambling, or incomplete sentence structure that results in damage to meaning
Writing contains “text speak,” frequent informal language and word spellings, and/or excessive errors in grammar and mechanics
15 points 13–15 points 10–12 points 7–9 points 0–6 points
PSYCHOLOGY OF PLAY—ONLINE Course-Specific Rubrics
Discussion BoardsPoints will be earned based on the following point system:
25 POINTS earned for thoroughly rocking all the questions. Way to follow directions!
30 POINTS earned for knocking my socks off with the course concept application. Wow—you really know this stuff!
30 POINTS earned for posting to peers and offering awesome suggestions. Nice feedback! (Minimum of two response posts)
5 POINTS earned for making zero grammatical errors on this board/level. Great job double-checking and proofreading your work!
10 POINTS earned for being on top of your game and meeting the deadline or being a Chatty Cathy and having an additional response post. Good job being organized! (Total of four posts)
PSYCHOLOGY OF PLAY—ONLINE Course-Specific Rubrics