projects 2009-2013

25
PORTFOLIO JAROSŁAW KUBLICKI GAME DESIGNER

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Page 1: Projects 2009-2013

PORTFOLIOJAROSŁAW KUBLICKI

GAME DESIGNER

Page 2: Projects 2009-2013

FREE 2 PLAY GAMES

Page 3: Projects 2009-2013

Solidarity

Revolution Sim

Core gameplay mechanics design, low level design, prototyping, identifying needs of the orderer, developing alternative concepts.

Page 4: Projects 2009-2013

The Witcher: Versus

Browser MMORPG

Transforming a combat game into a browser MMORPG. Designing quests, travels, mass combat system and premium features; creative writing.

Page 5: Projects 2009-2013

State Ville

Political Sim/Burlesque, Browser

Design from A to Z, identifying needs of the orderer, managing development

Page 6: Projects 2009-2013

Drift 'n' Play

Canabalt-like bowser game

Design of player progress, customization and premium features.

Page 7: Projects 2009-2013

Xyber Mech 2

Browser Game

Creative writing, designing premium features, parametrization.

Page 8: Projects 2009-2013

Leposy GG

Social game for Gadu-Gadu

Focus tests, parameterization and balancing

Page 9: Projects 2009-2013

MOBILE GAMES (F2P)

Page 10: Projects 2009-2013

Xyber Mech for Android

Extended reality mobile shooter

Design from start to beta stage.

Page 11: Projects 2009-2013

The Witcher: Versus for iOS

iPhone Game

Low level design

Page 12: Projects 2009-2013

ADVERGAMING

Page 13: Projects 2009-2013

Mleczna Dolina

Educational game

Design reviews, parametrization

Page 14: Projects 2009-2013

Old Spice

Fighting advergame

Design from A to Z in cooperation with the programmer

Page 15: Projects 2009-2013

Bee Together

Angry Birds-like browser game

Design and scripting

Page 16: Projects 2009-2013

Penalty shoot-out

Goal shooting browser game

Design focused on visual feedback

Page 17: Projects 2009-2013

Cellular network sim

Browser Game

Low level design, parametrization

Page 18: Projects 2009-2013

MISCELLANEOUS

Page 19: Projects 2009-2013

Training Sim (FMCG Sales)

Educational Business Game

Identifying needs of the orderer, creating a mathematical model and supervising implementation.

Page 20: Projects 2009-2013

Guns Are Drawn Game

Simple Mafia Wars clone

Parametrization and balancing

Page 21: Projects 2009-2013

Simple Advergames

iPad Game

Designing and scripting several iPad games for the Sales Staff: a hidden object game with moving environment, a Fruit ninja clone and a simple arcade game loosely based on Tap Tap Revenge.

Page 22: Projects 2009-2013

Design reviews

Browser Games

Evaluating game mechanics in Wars-on-Line series. UI flow design in Big Bonanza.

Page 23: Projects 2009-2013

Concepts

Varia

Project of a collectible card game, prototyped and with detailed rules. Offers for a strategy game set during the Polish-Soviet War in 1920, an ecosystem protection sim and a football manager.

Page 24: Projects 2009-2013

Before GameDev

Pen-and-Paper RPG Game Master and miniature wargame designer.

Page 25: Projects 2009-2013

[email protected]

0048 501 120 659