product pricing 'getting the most jam' #pcdub
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Product Pricing
Getting the most jam for your products
My background Over 15 years of Managing Products
• Product Management/Marketing
– ICL Enterprise Middleware, Peerlogic, IONA Technologies PLC, Am-Beo, Prime Carrier, Axiologix
• Product Launches, re-launches, mid-life ‘refreshes’, legacy and end-of-life
• However all generated product and service revenue & taken market share
Product Pricing
• Minefield of options – PLC, Annual Right-to-Use, Subscription models
– SDK/RTU
– Upfront vs. Usage based approaches
– Free version vs. Premium version
– Free time based Trial
• The only metric is what a customer will pay – And only if it solves a business problem relating to
Time, Risk or Money
Pricing Metrics
• Per User
• Per Transaction
• Per Event
• Per Deployment
• Which is best depends very much on Market size, value proposition, competitors
Keeping Price as part of the Mix
• Price is a key element of the Marketing Mix – Not just the basic 4 P’s, but the 9 P’s for Service delivery
• Product • Price • Promotion • Place • People • Process • Physical Evidence • Packaging • Payment
– If you adjust one element of the Marketing Mix, you need to adjust the rest of the Mix
Price Books
• Useful to set the Standard Price for your Product and portfolio of Products
• However not to be treated as a Price Bible
– As prices may have to be flexible to win business
– Commission is paid on achieved price
– Channel margin is also applied to achieved price
• Try and make Discounting an exception rather than the norm
Up-sell
• Design Price Tiers into your pricing – Increased usage = more € – More users = more € – Ensure that if a Customer Company is acquired then
price can be revisited for use by the acquirer – Additional functionality = more €
• Modularize your products, into value-adding elements built on a core platform
• Sell the platform, then sell the individual functional elements
• Standard Editions, Enterprise Editions, Premium Editions • Different versions for different OS platforms
Major/Minor Releases
• Charge for any new release
– Modular additions/plug-ins
• Bug fix versions must be delivered under current Support Contracts
• If you are delivering free versions, giving support for free, delivering free updates, unless there is a huge up-sell or exit strategy or significant strategic reason
‘Fremium’ model
• Limited functionality at ‘No Charge’ or time-based trial – Can be difficult to make work, as you have
devalued your product from the outset • Market now expects it for €0 & wants it supported
• Hard to change perception
– Could deliver 90% of value proposition with no hope of up-sell post Trial or paid-for version
– Works in large-volume markets • E.g. App Stores, ‘selling’ to millions with low cost of sale
Product Pricing
• Position Pricing carefully in the 4Ps or 9Ps mix
• Determine price based on the Market’s ‘perception of value’
• Build-in lots of pivot points & Tiers
• Use Licensing mechanisms to enforce compliance – no pay, it no work
• Consider ‘Fremium’ / Time-based Trials carefully as not to deliver Value Proposition early